Please note: This article does not contain direct story spoilers for Final Fantasy VII Remake. However, spoilers are allowed in the comments section.
Final Fantasy VII Remake has been out for a couple of weeks now, and we imagine that many of you reading this will have seen the credits roll. But it's safe to say that the game's ending has been divisive. Some people love it, some people hate it, and some people think it's just okay. As always, we'd love to know what you think.
It took this author two playthroughs (and a lot of research) to fully grasp what the ending is all about, while Final Fantasy VII newbie Liam Croft thinks it's an incredibly clever twist. But a lot of existing fans expected something a little more reserved from what is supposed to be the first instalment of a new series of Final Fantasy games. At least it's got everyone talking!
So, what do you think of Final Fantasy VII Remake's ending? Vote in our polls, and then feed us an honest opinion in the comments section below.
Comments 48
I love everything about Final Fantasy VII Remake's ending.
Hated it but can’t wait for part 2. And for me is not what the ending was about (Mostly) but the way it was presented, taking a page from another Square-Enix IP I can’t really stomach. (no offense to its fans)
@Feena As an ex-diehard KH fan, I can’t fault that view.
Just a reminder that spoilers are allowed in this comments section.
Obviously if you don't want to be spoiled and you haven't read the warning at the top of the article, get outta here!
Big fan of the original game, loved the ending of the remake. It actually made me more excited to see what comes next, instead of a carbon copy of the original game.
I haven't finished the Remake yet, but I am looking forward to the next game already. Square Enix knocked this one out of the park - yes, I played and finished the original game as well.
My only concern is, if Square Enix could stretch out such a small part of the game into a 40-hour game, how many parts is this series going to take to finish?!
Maybe finishing the Remake will give me a better idea as it sounds like the ending is a departure from the plot of the original game.
I have played and completed the OG game 40+ times, I adore the game and have put hundreds of hours into it.
However, I also love this remake and the new opportunities the narrative path can go down.
I'm a big fan of this ending, and as long as the game doesn't turn into an all out Kingdom Hearts experience then I'm happy with Nimudas decisions.
I loved it. It's one of the most ambitious, clever, bold, and fascinating things I've seen a game pull off in a very long time. It reminds me why I adore the prologue to Kingdom Hearts II: it allows the player to act out a meta narrative through the game's story. It's brilliant!
Yes loved it, I was totally not expecting it. Keeps us all guessing instead of knowing exactly what's going to happen in the next game.
Loved it, pretty much only drama queens and nostalgia fanboys disliked it so nothing new there, but that's what they did with KH3 as well and they tried to boycott the hell out of that game and this one. Great seeing it blowing up in their faces, not liking something is one thing, trying to undermine and convince others because of how you felt is petty though.
Without that ending, this would have been a satisfying remake but little else. But with Square Enix throwing the gauntlet down like this, they demonstrated a willingness to not just play it safe. As much as I like the idea of a straightforward remake of my favorite game, the idea of experiencing it in a brand new way excites me even more.
Who expected this to end with a giant ghost boss battle followed by a Sephiroth boss battle?! What a surprise, and here I thought the highway robot was the last boss.
This section was lacking spoilers 😎👍
I was completely lost but Final Fantasy isn't really known for brilliant storytelling. I just loved the combat and camaraderie of the characters.
Loved the original, loved this. Cant wait to see what they do with part 2.
Im 100% sure they will still follow the main story beats but mix it up, just like they did for this
I'm among one of those unfortunate people who never got to experience the original (I actually neglected playing it when the remake was announced because I had the mentality that the Remake would do).
I always knew this game had something special in it, and could never wrap my head around it.
Having played and finished the Remake already (chewing through the game for 3 entire days non-stop) I have to say that I'm absolutely in love with everything about it. It's easily one of the best things I've ever played.
I will certainly pick up the original game, I don't want to miss out on it anymore. I'm done.
Honestly, at first I wasn't keen on the idea, reading the leaks, but seeing it in execution... I'm still not 100% sold on it, but I'm a lot more accepting of it. Kind of excited to see where they take it, if it fails, well the original is still there.
@GamingFan4Lyf people remember the middle part of FF7 so oddly. This will almost definitely be a trilogy.
@ApostateMage the story in this is phenomenal. Best story-telling of any game in a LOOOONG time.
The ending was absolutely phenomenal. Best game I've played in many, many years.
I absolutely loved the ending. The original is one of my favorite games and the game I’ve probably spent the most time on, with that said, I love what they did with it. I didn’t need/want a 1:1 remake, so this really worked for me.
Side note: The gameplay/combat has set a new standard for Final Fantasy games.
Love it and its made Part 2 one of my most hyped games now. Its going to interesting to see if they commit to this or in the end go back to the original timeline. Tell you what though SE had some balls to do this and i'm glad they did.
I hear a lot of people saying they liked the ending because it means future titles won't be a 1:1 remake of the original. The thing is though, this part here was also not a 1:1 remake of the original, but was instead an enhanced remake that added new bits and expanded on old ones to provide a better version of the original story. A 1:1 remake would not even attempt to tackle that sort of thing, but would instead (much like the Shadow of the Colossus remake) release the whole thing verbatim, with the same turn-based combat, isometric angles, characterisation etc. So even if SE stuck to the same approach they took to the majority of this remake (which if the ending is to be believed will not be what will happens), we would still not be getting a 1:1 remake. So what the ending means, to me at least, is that rather than get an enhanced version of the original like we did with this remake, we're going to be getting an entirely original story whose quality can range wildly and be anything from a masterpiece to a complete train wreck.
Personally, I'm going to remain wary until I see evidence that suggests this won't be the latter, as given SE's track record with FF titles, I wouldn't be surprised if it turns out that way.
I LOVE the ending, it was satisfying to play and exciting to think about what the next game will be because we don't know. The downside of Remakes usually is predictability but that's pretty much out the window now and I love that.
I liked it, and honestly, when I reflected on it, it drove home again why I love the FF series so much. It dares to be different and isn't afraid to push that right in front of its audience and challenge them.
This is a great example of some people not accepting change.
It's ok for things to change, you will always have the original. Peoples desperation to want to hold onto their nostalgia so strongly they gatekeep it as if the game, and its premise belongs to them, and them alone.
I'm excited about experiencing a different story for Cloud and Co. This infatuation with wanting to replay the game with the exact same story is baffling. We already know whats going to happen, now, with the remake there is a air of uncertainty, and it's got most people buzzing, because it generates excitement.
It's sub-Kingdom Hearts anime cringe and whoever came up with it should go to prison.
@johncalmc the salt is real kek
I mean... I liked it enough... but did we have to literally fight fate monsters?
Couldn't have just... changed the game, and alluded to destiny being beaten, somehow?
@RayNick PRISON
@ShidaPenns thank you sir, my thoughts exactly. Really tacky! I was alright with the timeline thing that was implied more subtly in a lot of cutscenes before the ending
@Feena All I hope for is that there won't be any ghost whispers or any of that crap in the next game. That they're actually beaten and gone.
But if they create some other literal manifestation of an idea, I'll be annoyed again.
@ShidaPenns @Feena This was you first FF? That happens in pretty much every FF, lol.
Well the "ending" was not an excellent one, but the point is, I did not expect an ending in the proper sense of the term, it needed a proper "conclusion", and I think they provided that.
@RayNick Really? Maybe generally in JRPGs, but FF is kind of relatively "understated" with this kind of things usually. This belonged more in KH tonally ...
@Feena you time travel in FF1 and fight the god of chaos itself, in FF2 the final boss soul splits in two and conquers hell and heaven, in 4 the spirit of the bad guy not only mind controls many people but comes from the moon and to get there you travel in a machine whale, in ff5 the bad guy is essentially a tree wanting to return everything to nothing and these are small examples. We can go on and on, there wasn't as much of "kh" as you think (whatever that means even, since KH has more in common to FF than people are made to believe).
@RayNick All the things you mentioned are part of the story and of course to be expected in fantasy games. For me, a big fan of old and new FF, this ending was abrupt and tonally different from anything they ever presented in the saga. It's not what happens, it's the way it is presented: so meta and so very ham-fisted. So very Kingdom Hearts.
FFVII already has some pretty big-scale stuff happening towards the end...the risk now is that on top pf these we get another layer of timeline extravaganza that could easily ruin the rest of the story, especially if presented this way. I could be very wrong and I actually hope I am. God knows how I don't want to hop in and out of timelines with Zack and Cloud fighting the whispers of destiny to save Aerith or something like that.
@Feena I'm pretty sure the point of the first part is to defeat the whispers so they don't interfere anymore. Also, how come they feel part of the story on those and in this one doesn't when even in those games, the plot twists i mentioned happen at around 70-80% of the game with no prior indication of it before? In this game you see them very early so you know that they will play a role this time around. There wasn't anything abrupt about this ending, it needed to go out big just like every FF before, or else it would have a very disappointing TBC after you look in the sunset and that's that. Plus, there are still no indications of timeline jumping, people saw the ending with Zack maybe living and assumed the worst (classic internet). How do you know if he didn't die later on by different causes? Even if he did survive, so what? He can still die later, as well as Aerith, but even if they survive, why would that be problematic? It's a happier ending than the one the original got. The "ham-fisting" part is because people don't want change,not because something doesn't fit. Also, how are fate watchers that different from giant underground machines that protect the planet (with one programmed to destroy it and start anew), an essence of life that communes with the living and helps them, as well as the planet having a physical manifestation and fighting you as well? I think it's nostalgia.
LOVED IT. I can't wait to replay on Hard Mode and get crushed even more by the Hell House and Whispers/Sephiroth XD.
I don't understand, why do you all like it? Squenix seem to have tried....for a bit. It was ok until it got to seventh heaven. Then all that typical Squenix filler stuff.
Has no one else noticed they relegated the original music to random areas? Or those stupid remixes. The rest, the awful composer from FFXIII? The expanded stuff? Embarrassing. That Speed Demon character, exactly what's been so bad about FF games since FFXII!
Admittedly, I'm not far in but I don't think it'll get better.
Its ok, I have waited for a remake 23 years. I still got about 50 years to live.
@KidBoruto Word of advice, make sure to get to max level as quick as possible an try to get as many manuscripts as possible, finish all sidequests AGAIN, an just try to guard alot, especially with the Punisher mode.
@feral1975 Well buddy, it's somethin very complicated yet not, simply taste and opinions differ, and that's the beauty of it, if you're seekin answers, well then I'm not your guy sorry:P
@rabialq I'm working on the side quests as they become available.
Just wish I had access to more Limit Breaks than the 2 for each character.
@Feena Yep. Exactly. You seem to be the only one here that knows what you're talking about. This is an issue with tone shifts and keeping implicit promises.
I was ok with the ending being different. I really was. But as a writer myself all I could keep asking myself is WHY SHOULD I CARE? The whole fighting fate thing was even fine with a little leniency...I considered it a way of the creators saying "you want more? Well show fate you wanna press on". I can buy that. But Sephiroth hardly spoke any lines and we knew nothing about him yet. So why are all the characters hating on him and calling him evil and having an epic battle with him? He has given us no reason to hate him at all so far so WHY SHOULD WE CARE? It kind of made the whole Sephiroth showdown feel cheap and using the whole one winged angel thing already cheapens the experience too.
And on that note...why did Biggs and Wedge have to live? I love both of them but it completely cheapens the emotional impact. Why not just bring back Jessi too then? If Biggs inexplicably survived while the entire pillar and plate fell, then so could she...
Anyway...90% of the game was great. The last 10% was meh.
@invictus4000 I know this is late to reply to but what? Do we need more reason to fight sephiroth? Killed cloud and tifas parents, burnt down their village, released jenova, tried to kill barret, plans on destroying the world and everyone in it, wants to avert destiny so he can change his fate so you need to defy destiny to stop him. What's not to understand? How is their no motive? Why wouldn't the characters hate him? What are you on about? Sephiroth did a lot more than Kill Aerith for the characters to hate him.
I really enjoy this remake, except the ending. It played out like you had to have played the original to understand what was going on and that is where it falters. I loved the expansion of the story, but there were some key moments that were changed that kind of let me down. For example I loved waking up to find everyone dead and following the blood trail to reveal the president dead at his desk. That was epic, but changing it felt forced. Also, leave Biggs and Wedge dead, it made me feel the hurt and the consequences of the world of FF7. My point is that FF7 was a masterpiece and I wanted this remake to not only be an amazing remake, but also be a gateway to have my children and the new generation experience the story that i loved as a child. Why disrupt an already perfect story?
@invictus4000 Agreed. As a writer, I loved almost all of the game, but the changes weren't good. The ending plays like you had to have played the original to understand what the heck was going on. Leave Wedge and Biggs dead, so the player can feel the gravity and consequences of their actions. I'm a little let down because like 99% was so good, but it started going in a direction that I didn't care for at the end, and I'm sure people who haven't played the original are saying, "WTF is going on?"
I just Googled "why is the ending to Final Fantasy VII Remake so bad" to see what it came up with and it led me here. Sweet.
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