Control PS5 PlayStation 5 1

As you’d expect from a console transition, PlayStation 5 will deliver “richer, more detailed worlds” than ever before. That’s according to Remedy’s lead programmer Sean Donnelly, who was asked hypothetically by Official PlayStation Magazine how its third-person shooter Control could be improved by Sony’s new system: “[The PS5’s SSD] could translate to an even deeper destruction system, richer, more detailed worlds, and simple quality-of-life improvements like instant reloading after dying.”

However, communications director Thomas Puha added that there’s more to the PS5 than merely visuals: “The overall experience of using and playing on the console will get significantly better. PS5 is about making a really smooth, quick-to-load experience, and a hardware base that’s easy to use for us developers, which is great because it allows us to harness the hardware power quicker.”

That said, technical director Mika Vehkala did caution that the lightning fast loading times that have been touted may not apply to all titles: “Since more data can be now used there can also be cases where production might be cheaper and faster when not optimising content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.”

[source gamesradar.com, via respawnfirst.com]