Enemies drop relatively quickly in PlayStation 4 exclusive Ghost of Tsushima, as evidenced by the title’s enormous gameplay demo during this week’s State of Play. Of course, that means that you’re just as vulnerable, so don’t expect to be feeling too comfortable during intense combat encounters, because one bad move could see your skewered by an invading Mongol.
“We describe the combat in the game as mud, blood, and steel,” game director Nate Fox revealed as part of the latest PlayStation Blogcast. “We wanted it to feel really grounded and lethally precise. If you've ever seen a samurai movie you know what it's like. These men cut each other down with a single stroke of their sword and, to capture that samurai movie, fighting is very different than a lot of other games because it means you can die very quickly and your enemies can, too.”
One element perhaps not immediately obvious in the broadcast is that you can use terror to turn the tides. “You can perform actions that cause some actions that cause Mongols to become scared and use that to your advantage,” Fox continued. “You don’t have to kill everyone in a samurai fashion. Fear is a weapon like your sword.”
[source soundcloud.com]
Comments 42
Ok, hope slightly increases again...
Now if only there was no looting while moving. It's fing pathetic
I just hope it will be not as hard as Nioh
This is what I want more in games that clearly try to aim for a more grounded approach. If not, the option to raise the difficulty yourself should be obvious.
What about dismemberment? Any word on that?
@Grimwood probably worried about the uproar the slow looting in Red Dead 2 caused
@Arugula Back in 2018 it was reported that Ghost of Tsushima will have multiple difficulty levels. Sucker Punch said they were important to have since it's an open world game and people could be playing it for a while.
Whether that's still the case or not, we don't know. I assume it still has difficulty settings.
@Grimwood I think too many games stop you far too frequently for mundane things, let me keep momentum going in an action game!
Nice, it seems the combat is like more forgiving bushido blade, I don't have problem with one hit kill as long as the checkpoint is good, like for example, the valkyrie queen sigrun fight in god of war.
@Grimwood No thanks, keep that in red dead 2 only please, this is a game not simulations, fun come first.
@Grimwood
I'm sure, like most humans, you can pick something up as you walk past it? It's a very basic technique employed by most of humanity.
Yes! Give this game to already. This sounds so good. A way to balance and confer being a one man army.
@Grimwood That was quite easily the worst aspect of RDR 2, was amazing the first few times you saw it but after every battle came monotonous as you'd have to spend 5 minutes running around and looting every body after a fight.
Especially when GOT is more action focused, makes more sense to keep momentum and not halt the player with tedious drawn out animations.
@DonJorginho This!!
Just started playing RDR2 (I know, late to the party) and it's honestly so boring after every fight, animal skin, looting buildings, it just so tedious.
It's cool don't get me wrong but after the seventh time it just feels like padding.
I'm glad Ghost isn't going to be like that.
@RawnDawn @DonJorginho RDR2 is deliberately slow. It also wouldn’t be possible to loot them of the stuff in their pockets while moving. There are plenty of times where the situation doesn’t leave time for looting or you don’t feel it’s worth it, and that adds to the game. The game’s deliberate pace is what made it so great. It’s a design philosophy found in the entire game.
This is awesome news, and the aspect of the gameplay blowout that left me most impressed.
I really like how grounded and fresh the combat system looks compared to pretty much any other game (especially the grindy ones) where you need tens of sword swings to inflict damage. It's a perfect fit.
Other than that, the stealth looks like what Assassin's Creed would have liked to be since pretty much the beginning but never became, and the exploration, while still not on BOTW levels of organic and dynamic discovery, looks like a big step forward for the super stale open world format.
Overall, I was left very impressed by this game, it's shaping up to be something special!
@Jaz007 I love the fact the game is slow, I love the way you buy things and traverse the world and I love how the game allows itself to breathe.
I'm just saying after a few times that the looting system does get a bit monotonous due to the nature of it. I'm not saying it's bad per say and it never made me angry or hate the game it was just the only slight thing I disliked in a otherwise perfect game.
Well I really disliked some of the mission structure but that's a Rockstar thing in general.
@Jaz007 This. Look at Arthur Morgan, he walks slowly from a gaming point of view but in real life? That's how we all walk!
Don't loot everything or skim every animal killed, nobody is forcing you to.
Anyway back to GoT, really looking forward to this game.
This game is my most Anticipated. That deep dive sold me. And using nature and the environment to help nudge you around is a very interesting approach. Im a big fan of that idea. This game looks like it took every bit of 6 years to make and that's pretty epic. They dropped Infamous: SS during the 1st 6 months and this in the last 6 months. A must have to and and end the gen. Shame we wont get the same treatment next gen.
@Neolit Gamers complaining?!
My lord, what is the world coming to?
😉
It's weird that these things bother some people and for others it's a complete non-issue. I'm playing Days Gone and they have skinning animations although not as detailed nor as long as the ones in Red Dead. Same for picking plants and mushrooms.
AC Odyssey on the other hand you just need to press Triangle to loot corpses, animals and crafting items.
Which is best? Not sure but I guess I'm not bothered either way. It's hard to judge, which elements need to be as realistic as possible and which ones don't. Maybe Rockstar went too far or maybe not far enough. If I had my way we would also have been forced to shoe our horses and when ordering a meal been shown to our table and made to wait for it to be ready!
@Boucho11 they showed limbs being severed in combat
I wish, but i doubt it.
@Neolit Agreed.
Let's be honest, a lot of us are too busy and may get only a few hours of gaming. Spending all that time looting enemies that drop you a few cents is surely not what you want. (I'm not one of those people, by the way, just mentioning this because my brother totally skipped playing RDR2 because he couldn't pour all them hours in it)
On the other hand @Col_McCafferty, I think the experience offered by these two games is drastically different. We'll find out for sure pretty soon, but I think Ghost of Tsushima (in terms of overall experience) is aiming for something more familiar. At least that's the idea I get from the latest trailer. (Outposts, Places of Interest, etc.) Whereas, RDR2 sort of avoids these. Places of Interest in RDR2, for the most part, aren't marked on the map. Your best chance of finding the Viking Tomb is either by accident or using google. You get the idea. It feels right for Ghost of Tsushima to follow the seamless looting system than trying to ground itself in the calmness of gathering herbs and making coffee at your campsite in the woods while it rains.
I can't decide which one is best either. I enjoy both of them but I agree that it heavily depends on the goal of the overall experience.
@Col_McCafferty woah stop talking about AC please, this is a GoT topic!
Sounds more like the old way of the samurai games of ps2 era. Really loved that element of risk to combat! This is getting better by the day, for me!
@Cideco if it's like stupid dark souls I'm not interested in playing this game at all, I'm sick of games like this 🙄
@kyleforrester87 hmm not quite the same thing though.
@Sam-Bridges Viking...Tomb?!
Ha, in all honesty there's so much I didn't see nor do in RDR2 and yet I spent over a hundred hours plus in its world. I reached 84% completion without finding a single dreamcatcher or dinosaur bone but still had a complete blast with it. Maybe I would've found some if I hadn't spent so much time looting and skinning wild game.
😉
@Col_McCafferty ohhh yeah one rule for you eh? Yeah, yeah, yeah....
@Boucho11 There was dismemberment in the state of play demo
You're telling this to me, a guy who literally couldn't last two enemies when trying Nioh beta?😅
We better be able to manually save our game.
Sounds like brutality executions from shadow of mordor for frightening enemies, not really that new. Hopeful that there is a strong narrative to go with the amazing style as that's often the difference between great and decent open world games
I am pretty pleased with that. I was worried that it would be too hack and slashy. I like challenge in my games (maybe not sekiro hard cause if I wanted that difficult samurai game I would buy that). Combat and story are the main 2 things that will make me buy this game. Now that combat sounds good i am waiting for story reviews
@Grimwood For me that is a plus or better said waste my time watching me pick a flower every time or picking up a collectable with a animation every time.
@Col_McCafferty Some gamers just expect to loot everything! Rockstar don't make looting games. I'm not a fan of fast looting, I like the slow animation, that way the game is telling you you aren't supposed to loot every single body. And RDR2 it's not some potion, oil, weapon crafting game like TW3 that would make you want to loot everything just in case you need them. You can mostly do without them.
I hope after pressing triangle to enter your car, you'd have to swipe the right stick to turn on ignition, fill up your water tanks and gas just to give those types of gamers a hard time in GTA6 😂😂
It’s sounding more and more like Assassins Creed Odyssey Meets Nioh.
@TheArt got to agree. Fast looting really stole a big part out of the last two Assassin Creed games. It made it all feel cheep. Having Ezio go on his knees and check for loose change on pockets just added something to the game, especially when you were seen doing it and NPCs reacted.
Why do people think difficult, therefore it must be like Dark Souls? As if difficulty is the only thing that separates Dark Souls from other games.
What I'm hoping for is that you can truly navigate this world by taking in the visual cues of the landscape and without looking at a map all the time. Open world games have touched upon this but I haven't played one that truly managed it with the exception of Breath of The Wild. As for the combat, the stealth aspect looked more interesting, kind of like an open world Tenchu and is how I'll be playing it for the most part
Rockstar put the option of instant looting in Red Dead Online. Is that option not in the main game?
@Tharsman Yes I'm getting AC vibes from this GOT. And yea I don't see how 3 seconds of animation looting is even a problem. Some gamers.
@ApostateMage It's quite sad they had to put quick looting in RDO but no it's not in SP, and it shouldn't come nowhere near it 😆
@Gmork___ kill autosave with fire 😡😡🔥🔥🔥🔥
Reminds me of Bushido Blade in that aspect. Nice!
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