Everyone’s talking about the visuals in Ratchet & Clank: Rift Apart and rightly so – it’s a true next-gen tour-de-force. But let’s take a moment to appreciate the audio work, which also appears to be a cut above what we’ve come to expect from existing PlayStation 4 games. We watched the trailer a second time with our PlayStation Platinum Wireless Headset, and it’s impressive just how well the sound is mixed.
You can get a taste of the 3D audio features right at the very beginning of the demo. There’s a critter crawling through some foliage, and you can hear it scuttling around in your right ear, before it whips out its wings and flies across the scene. You then hear a space craft coming from directly behind you before whizzing past your right ear and soaring in front of you. The soundscape gets a little busier from there with the introduction of orchestral music, but there’s lots to pick out.
For example, in the scene where Ratchet & Clank runs past the aliens waiting for their train, you’ll hear them complain directly in front of you, before their conversation is dispersed and they run behind you, screaming. These are all very basic but noticeable examples of the PS5’s Tempest Engine in action, and while you’ll no doubt have experienced audio design like this before, there’s definitely much more happening in this release’s soundscape than we’ve become accustomed to.
[source youtube.com]
Comments 22
Congrats Sony - people can finally experience 3D Audio without paying over $150 for your Platinum Headset for something that Windows/Xbox has had for free (Windows Sonic for Headphones), or for $15 if you buy the Atmos for Headphones for Windows/Xbox (0r $20 for DTS:X headphones).
Yes, I am very salty about Sony's decision to lock 3D Audio behind a $150 accessory (on PS4). Windows Sonic is decent, Atmos and DTS:X are admittedly better and for a much smaller fee than what Sony has done. At least Atmos and DTS:X work for ANY headset (even earbuds).
Wasted on me as I'll never wear headphones. Partly because I hate having anything on my head, partly because I'm a carer and can't afford to be shut off from surrounding sounds in case I'm needed.
@GamingFan4Lyf It's not locked behind a $150 purchase, though? You can hear the exact same 3D audio effects on a cheap pair of earbuds.
The only reason I mentioned the Platinum headphones is because they have a simulated 3D audio setting which accentuates the effect. I also watched the trailer on my standard, £20 PC headphones and could hear all the same things I mentioned in my article.
@Paranoimia This will also improve the sound on whatever setup you have. It's obviously amplified with headphones because that's more "personal", but you'll get improved sound even if you listen using your TV's basic speakers.
@get2sammyb Not for this, no. But on PS4, games that use 3D audio had been locked behind owning a Platinum Headset as it had the software inside create the 3D audio (that could be done at the system/game level - heck even this YouTube video can do it). Kudos to Sony for finally doing it at the system level with PS5 - it was still a garbage move on PS4.
I updated my comment to reflect that I am talking about PS4.
@get2sammyb Ah, good to know. My PS4 outputs audio to my TV, which is connected to a fairly meaty HiFi system. It's only stereo, but it's good enough for me.
I was blown away when I first heard my brother's surround sound system a few years ago that it made me buy my own setup. And boy, lemme tell ya, going from TV audio to surround sound while playing The Witcher 3 absolutely blew my mind.
If Sony can really amp up the sound on the PS5, I'm super excited to hear it on my setup.
@GamingFan4Lyf 3D audio is mostly irrelevant. So few games support the actual 3D audio software. Uncharted 4/LL, HZD, a few more. It never took off but the platinum headset massively improves games with its simulated 7.1 setting.
@Deadlyblack There is a huge caveat to Tempest: Sony is focusing on headphones as the "gold standard" for 3D audio with TV speakers getting virtual surround as long as you siti n the sweet spot. I think Mark Cerny said Sony is working on a solution for surround sound, but it isn't the focus and doesn't sound like it will be there at launch (check around the 47:30 mark of the Sony technical deep-dive video).
Those with super high-end system (e.g. Atmos/DTS:X setups with height speakers), will be in for a disappointment.
I worry Sony won't support normal digital home surround sound formats in their games just to push this 3D Audio.
@Deadlyblack Do you mind me asking what's your setup? Considering getting one myself (I currently have a very good Samsung soundbar but have been thinking about adding some speakers - not too sure where to start)
I always use the headphones I got with the vr headset on ps4. They are pretty good. I'm not a massive sound guy so don't really know if there are better headphones. I always used to get sound through TV, and only used the headphones few years back when I played hellblade and was blown away with how good they are. So if anyone has any suggestions for good headphones would be appreciated, for me atm the ones I use are brilliant imo, so don't really want to spend£££ if it's only a little better than I got now.
I have a pair of 3d audio headphones and it sounds OK here, but it's a bit too busy. There's only so much you can take in before you start to forget about the 3d effect. The Last of Us 2 is still the gold standard in 3d audio with a good pair of headphones imo. Playing that game and hearing the multidirectional sound and individual sound effects like footsteps, the scars whistling and water droplets was a game changer for me and actually made a noticeable difference when I tried to play it without headphones.
Red Dead Redemption 2 also deserves a special mention. The sound in that game is phenomenal on 3d headphones.
I mean, a lot of games had this on even the ps3 if you had surround sound, but I suppose I haven't used a 2 channel set up for quite some time.
@BowTiesAreCool "3D audio is mostly irrelevant. So few games support the actual 3D audio software [on Playstation]" - fixed that for you!
Here are all the games I could find that support Atmos:
Assassin’s Creed Origins
Battlefield 1
Borderlands 3
Call of Duty: Warzone
Call of Duty: Modern Warfare
Crackdown 3
The Division 2
Final Fantasy XV
For Honor
Forza Horizon 4
Gears of War 4
Gears 5
Grid
Mass Effect Andromeda
Metro Exodus
Ori and the Will of the Wisps
Overwatch
Resident Evil 2
Rise Of The Tomb Raider
Shadow Of The Tomb Raider
Star Wars Battlefront
Super Lucky’s Tale
Zone of Enders 2nd Runner
There may be more out there, but this is what I could find.
@LN78 I hope so. Mark Cerny said in the technical deep-dive that getting it working for multiple setups will be a multi-year approach.
@SamwiseTargee I use a Sony STRDH550 for the receiver and Yamaha speakers and subwoofer. I ordered them back in 2016 and I don't think they're available anymore.
If I remember correctly, I believe they (Marc Cerny) mentioned a similar system for non-headphone users on PS5 as well with profiles for TV speakers, surround sets etc. It's supposed to be their (Sony PS5) own proprietary 3D audio option which you can choose on top of the default DTS, Dolby Digital, Atmos etc that we're used to.
-Update-
Quote by Marc Cerny:
"While headphones will be the optimal way to experience 3D audio, PS5 will be capable of delivering the technology through your regular setup — even just your TV speakers."
@GamingFan4Lyf I meant on PS4, which is why I mentioned 3D Audio and not Atmos.
@BowTiesAreCool Sorry, I thought you meant 3D Audio in the generic form, not Sony 3D Audio.
@GamingFan4Lyf whats Atmos like on headphones? Game changing or not worth it?
@BowTiesAreCool Personally, I think it's game-changing for immersion when done right.
Rise of the Tomb Raider is probably the best example of Dolby Atmos done right - it's as if the game was built solely with Atmos is mind. There are always sound coming from all angles - I hooked this up to my dad's Atmos system (7.1.4) and confirm that all his speakers were engaged almost all the the time some kind of sound (helicopters, wind, thunder, crumbling rocks, voices, gunfire, etc.).
Gears 5 was really good - but not consistent. There are times that it's mind-blowing and other times it's not even noticed.
Resident Evil 2 is okay because if Mr. X is stomping around above you, you know he is above you. Otherwise, it's pretty under utilized there.
Ori didn't make sense as it's a 2D game. Enemies above the character do shift overhead, but it's a little weird because the sound doesn't necessarily match what your eyes are seeing.
Call of Duty: Warzone is game changing! Bullet echoes come from "all directions". Footsteps above help know play position. It may not necessarily help you win if you totally suck at it (like me), but it's extremely immersive with Atmos.
First-person and over the shoulder third-person titles work better for the human sense since the sound translates better to what your eyes see.
What's really nice about Atmos for Headphones is that it also works with Atmos-enabled media (Netflix, Disney+, Blu-ray, etc). So it's beyond games. It can also be installed on up to 10 Windows/Xbox devices at no extra charge. Music is also starting to get mixed in Atmos and it's incredible.
I mean, if you liked what was going on with this Ratchet & Clank video, then Atmos is worth the investment as it does the same thing.
But wouldnt the audio get condensed into a simple stereo file for the trailer since its not running on ps5???
I have a full on Dolby Atmos system in the games room and it can be incredible for games that support it. It is so much more than surround sound. It can place the sound effect in a exact spot in the room, not just a direction but a precise place anywhere in the room. You can hear a bullet whizz past your head and off into the distance with the sound telling you just how close it came and just where it came from. It's really good on movies and some music mastered with Atmos is intense but it's beyond great in games that natively support it. Like @GamingFan4Lyf says, it's better done in some games than others but when its good its sooo good.. At the moment our PC does not have support but xbox does. The big problem with a full Atmos system is cost. I paid early adopter tax and it cost me just over £3000 for a pro level system to cover a 8m x 10m room. But even though its now much cheaper its far from cheap.
What I am really hoping is PS5 supports Atmos as well as its own system. It adds more to a game when done right than any other advance since we left CRT screens behind. I don't want to have to go back to using headphones on the PS5
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