Back in 2013, when Allan Becker – the former head of Sony Santa Monica – was convinced by then-Worldwide Studios boss Shuhei Yoshida to run Japan Studio, he told Kotaku his ultimate ambition: “For Japan Studio to be relevant globally in two and a half years.” In the seven plus years since that interview was published, the team released the following internally developed games: Gravity Rush Remastered, The Playroom VR, LocoRoco Remastered, Knack 2, Gravity Rush 2, LocoRoco 2 Remastered, Astro Bot Rescue Mission, and Astro’s Playroom. It also did much of the heavy-lifting on The Last Guardian, a project ten years in the making.
While it’s disappointing to learn of the developer’s effective disbandment, few could argue that Becker achieved his goal. Japan Studio had more success as a support team, aiding developers like FromSoftware on releases like Bloodborne and Clap-Hanz on Everybody’s Golf. A statement released overnight said that Sony will integrate these roles within its global PlayStation Studios framework, effectively neutering its oldest first-party developer and rendering it closed. Team ASOBI, the small division responsible for the excellent Astro Bot games, will live on – but the rest, as of 1st April, will be gone.
Obviously, we extend our thoughts to any employees affected, and we sincerely hope everyone lands on their feet – but it doesn’t take a genius to see why Sony has made this decision. In the aforementioned interview, Becker painted a frightening picture of Japan Studio at the start of the PS4 generation: “The thing I was shocked by was the number of titles in production,” he said. “That completely blew my mind.” He described it as a “free-for-all”, with more than 40 games in production.
His first task was to consolidate the studio’s efforts; his second was to transform the team into a powerhouse on par with Naughty Dog and Guerrilla Games. That never happened. While its output did show signs of improvement over the course of the PS4 era, it failed to create any real commercial hits – both on a domestic and international scale. Knack 2, the sequel to a game that sold incredibly well in its native Japan due to being bundled with the PS4 at release, sold a meagre 2,106 units at launch according to Dengeki.
There’s been a lot of talk about how Japan Studio added variety to PlayStation’s output, but that hasn’t really been true since the PS3 era. Games like Trash Panic and Tokyo Jungle helped pad out the PlayStation Store’s offering in its early days, but the surge in indie projects has rendered these kind of endeavours obsolete; the likes of Bugsnax and Fall Guys fill the space of these quirky creative releases in 2021. And while titles like Gravity Rush 2 have achieved cult status, it debuted 16th in the UK charts before disappearing, failed to make the NPD best-sellers list in the US, and couldn’t even cross 75k units in its native Japan.
One recurring theme among PlayStation fans seems to be that, without a vibrant Japan Studio, there will be reduced support from third-party Japanese publishers. But this seems to ignore the reality: the developer hasn’t released a domestic hit in decades, and it hasn’t prevented franchises like Final Fantasy and Persona from releasing on Sony’s consoles. Obviously, with PlayStation hardware struggling in its home territory, it’s guaranteed to cede some software support to the more popular Nintendo Switch, and that’s a shame – but this is about much more than Japan Studio, as tastes change overseas.
There’s an argument that says Sony should have tried harder; that Japan Studio deserved bigger budgets, better projects, and stronger marketing support. But cast your eyes back to that Allan Becker quote: we’ll probably never know what happened internally, but it’s clear that the ambition was there once upon a time. The output speaks for itself, and it never became the “globally relevant” powerhouse that PlayStation wanted it to be.
The one shining beacon in Japan Studio’s internally developed output recently has been its Astro Bot projects, and it sounds like there are plans to double-down on this franchise. “Japan Studio will be re-centred to Team ASOBI, the creative team behind Astro's Playroom, allowing the team to focus on a single vision and build on the popularity of Astro’s Playroom,” the manufacturer said in a statement. This is the positive part of the story, as there’s no question that the PS5 pack-in and PSVR exclusive Astro Bot Rescue Mission are among the best titles that Sony has produced in years.
There’s nothing wrong with being disappointed about Japan Studio’s demise, and it’s concerning at a time when competitors are gobbling up entire publishers that PlayStation is seen to be scaling back – but it’s hard to question the decision once you look at the reality of the studio. The team, a favourite as it may be among some fans, was simply not creating content that was relevant on a domestic or international scale. It sucks, but there should be no surprise.
Are you still reeling from Japan Studio’s disbandment? What went wrong at the developer and what do you think could have been done differently to prevent it? Pour one out for Ape Escape in the comments section below.
Comments 100
The only reason this bugs me so much is because Sony have NO other 1st party Japanese studios they need to either acquire a big one or build a new one from scratch big JRPGs like FF, KH & Persona always do well and horror like RE build a studio make AAA stuff like that and people will buy it. PLAYSTATION NEEDS IN HOUSE JAPANESE TALENT!!!
Ah I was waiting for this. Nice one, Sammy. Trying to read it while working...
Excellent article! As with anything, there are any number of unknowable details behind the scenes that make anything beyond speculation impossible. It’s easy to sensationalize news, this was nicely balanced.
I think Team ASOBI could make one heck of a great Ape Escape game considering how excellent AstroBot Rescue Mission & Astro's Playroom were.
While all this news surrounding Japan Studio is disappointing, it sounds like our chances of getting more AstroBot games just got a lot higher, and PS could really use another Platformer outside of just Ratchet & Clank and Sackboy, platformers such as Ape Escape, Sly Cooper & Jak & Daxter really need to make a comeback.
Sony really needs to market their cartoony games better and stop sidelining them in favor of gritty realism games. I'm sad that games like Dreams and Puppeteer got ignored by the masses because of this crap.
It's staggering that it's possible at some point by the end of the year between Nintendo, Microsoft and Sony it will be Sony that has the lowest number of Japanese studios (with 0)
Totally get it's not put out great content since the PS3 days, but the PS1-PS3 days were where I thought Sony had the edge.
I'm not really interested in the cinematic western oriented third person action game template Sony is pushing so hard these days.
Edit: Totally forgot about Polyphony Digital. Lord above Sony can't let them be the next one's to go
Dang I haven’t thought about Ape Escape in a looong time. I had ‘On the Loose’ as my first PSP game and absolutely loved it.
I think the big reason a lot of people are disappointed by the news is the uncertainty of the IPs that Japan Studio worked on.
The IPs are going to go into the loved but dead closet, where Sly and Jak (sadly) reside among others.
@Deadlyblack Seriously i'm NEVER gonna get a new Siren now :’{
Hopefully someone like Nintendo can get some of the people laid off jobs, they would also have more freedom to create the games they want. As for Sony I'm sure they will soon aquire another Western team and will then say "seee our ranks are increasing by the day, we're unstoppable 😤" .
Can't say it really bothers me one way or the other, as apart from Everybody's Golf, I've never bought anything they've put out. Never really been into the often bizarre Japanese-style games.
That said, if a Japanese division can't make games the Japanese gamers seem to want to buy, and hasn't in almost 10 years, they basically made the decision easy for Sony.
Yes, of course I feel for those who may lose their jobs if they're not integrated elsewhere, but from a purely business point of view, it makes perfect sense.
That's it, PlayStation is officially a dead soulless zombie.
Jim Ryan is a traitor. The Don Matrick of PS.
@Deadlyblack - The problem is that you don't want to force a studio to make a game they don't want to make, you can't really force Naughty Dog to make another Jak & Daxter game or Sucker Punch to make another Sly Cooper. So the only real alternative is to build / find a Studio / Developer with a genuine love and understanding of the series and let them attempt to continue / reboot the series. However this approach didn't exactly work too well for Sanzaru Games with Sly 4: Thieves in Time, so I'm not surprised that Sony has been so annoyingly hesitant to revive Sly Cooper and Jak & Daxter.
Sammy this is exactly the kind of stuff we want. Well done mate, great piece.
@Milt But is it marketing, or is it the games themselves that are the problem? Genuine question.
@JustPlainLoco except it did work, it just sold very poorly.
😄- Excellent article Sammy!👍
Putting nostalgia aside for past games that the Studio has made, the writing was on the wall and people tend to have a hard time with change, even despite the hardcore facts staring them in the face.
I too hope the talented people affected by this land on their feet, and that we'll see their talent in other future projects, even if it's with another studio!✌
@JustPlainLoco True.
I know the only way we'll get a new entry into those series is outsourcing the IP which I have no problem with. I mean, that's why Crash and Spyro made a triumphant return. If Sony views new releases for those franchises as too much of a risk than if the devs outsource the IP make the new release multi-platform to pull in more revenue similar to Crash/Spyro.
Also I liked Sly 4 haha.
@sawaoyamanaka - It was also very mediocre in comparison to the original trilogy.
@JustPlainLoco except it wasn’t mediocre.
Sony thinks it knows what it's doing but it really doesn't, they've stumbled through success and will do for some time, Xbox gave them a free pass the last 7 years
@Keyblade-Dan Umm Polyphony Digital says hello.
Re the article. It's a fair piece.
I think the biggest reason people are gutted is because it leaves Sony with very little studios that don't make 3rd person open worldish adventure games.
PlayStation studios are basically morphing in to ubisoft way of working using a template idea shifted to fit the story.
I've a feeling that's going to bite Sony on the arse long term when gamers eventually get bored of it.
@solocapers I disagree, though, because if you look at their upcoming games this year, only really Horizon Forbidden West fits the "template". So there's still tons of variety there.
@get2sammyb The marketing is the problem.
@Keyblade-Dan No other? Polyphony Digital?
@Milt If you were on Sony's marketing team, how would transform Puppeteer into a multi-million unit seller like, say, Ratchet & Clank?
@pip_muzz Sony still has Polyphony Digital
I get that Japan Studio had a lot of different style of games but they didn't really sell well or get a big enough audience. I love Gravity Rush and would love to see it remade in somehow. Now I wouldn't be surprised if they have other studios work on these games or make new version's of them.
Sony still is a huge supported of Japanese games and studios. Most companies that make games over their do promote them on Playstation or the occasional Switch trailer. I think they will surprise us eventually this year with some new Japanese surprises.
Also when it comes to Studio Acquisitions I believe that Sony will buy Bluepoint, Housemarque and Ember Lab this year. I think if Kena does good they will do it ASAP.
@Milt May be true for some of the Games but not Gravity Rush 2. It was on multiple big Shows, had a Press hands on before launch and a Demo. People still didnt buy it
@IonMagus Oh yeah forget them but they only make car games not what springs to mind when I think Japanese game y'know it's not enough
Timing is apt, just bought a copy of Ape Escape 3 for my ps2 which is fantastic. Hope they don't give up on the franchise.
@Keyblade-Dan Might suprise you but GT is very popular in Japan and Asia. GT for the PSP is one of the most sold Games on the System there. Overall GT is also Sonys most successful IP
I hope at least this means they can start anew, but I don't have too much hope. Astro Bot is awesome, don't get me wrong, but seeing Japan Studio forced into the Astro Bot studio is a bit disappointing. They clearly have talent. And I really liked their output. Gravity Rush was great too. The ICO stuff, before they quit.
I'd love to see what a modern spin on Ape Escape could look like for example.
@get2sammyb 😶-I think your more right about there being more variety than you know.
I say if if you use a template for a truly successful game and you use it for say a Trilogy like(HZD) and don't let the IP get stale or too stagnant, then it's MORE of what people are wanting and expecting, unlike UBISOFT using a (Template) for the same IP as well as multiple different IP's, which is a cookie cutter template approach like @Milt was referencing. So IMO it's a totally different situation in comparison. Again I think your right, and @Milt is a little off base with his comparison Imho...lol.
@sawaoyamanaka - In my opinion; Sly 4 was mediocre, I liked it for what it was, but aside from graphics, what did it really do that was better than the original trilogy?
The story was forced for the sake of Bentley's 'Cause I'm going to build a Time Machine' quote at the end of Sly 3, which was meant as a joke according to Sucker Punch. And if they absolutely HAD to follow the time machine angle, they could have done more with it, would have been the perfect opportunity for Sly to meet his Dad, or even bring back Clockwork.
The additional playable characters was interesting, but ultimately pointless, since all the Ancestor's play exactly like Sly minus one skill, you barely play as Murray or Bentley, and you play as Carmelita about as much as you played as Dimitri in Sly 3.
The Villains were... meh, none of them were particularly menacing or even interesting, though at least they were memorable in some ways, unlike the main antagonist who I can't even remember his name. The levels themselves were good enough... minus the Ice Age level, ironic because the Ice Age level had the only Villain I liked; The Grizz.
I dunno, Sly 4 just didn't do it for me what the original trilogy did for me, if you like or even love Sly 4, by all means, but I was left fairly disappointed, I still liked it, but sometimes I feel like I'm forcing myself to say I liked it because I wanted to like it more than I did, if that makes sense.
I said it once I say it again, Jim Ryan is Sonys Playstation downfall.
Sony is preparing for the inevitable which is once MS keeps buying up publishers. Their won't be much of a 3rd party left to feel out there console. I wouldn't be surprised with where the gaming industry is going that Sony isn't just a publisher 10 years down the road.
@Octane I Think They Can Make a Comeback Start Off Small Get Their Feet Wet With a Few Games And Expand From There.
@Playstation Article makes it sound like a bunch of them will be laid off though.
@IonMagus I know GT is popular it's a great franchise i'll be getting 7 day one but it's again not enough we need RPGs, action games & horror
@Bad-MuthaAdebisi That's so accurate. Playstations incompetence the last few years wasn't crimping them only because it was topped by Xboxs incompetence. But now as Xbox seemed to understand its rhythm, this won't give Sony a pass at all. They're gonna look so dumb and embarrassing as soon as Xbox got all their guns ready.
What hurts me is that Sony reportedly wouldn't even let them make the games they wanted to make unless they could appeal outside of Japan. I can only wonder what sort of games we missed out on, possibly even RPGs (Heaven forbid Sony should put out one of those ever again). And for Christ sakes, the amount of Sony franchises that are stuck in limbo is already insane, and now it's even worse. Lord knows we'll never see Gravity Rush again.
In any case, regardless of how long this was coming, Jim Ryan at the helm of PlayStation continues to take the brand on a downward spiral. Just saying, good news for PS seems to be in short supply these days while the bad news continues to pile on.
@Keyblade-Dan Japan Studios havent made an JRPG since...Legend of Dragoon so Im always suprised when people where thinking that they would ever make a new one lol
@JAMes-BroWWWn This narrative is nonsense. Sony's success in the gaming industry over the past 25 years is not an accident.
Sony are dead to Japan since they pulled the plug on the Vita's life support.
Love how Jim Ryan gets blamed when this was probably planned for a good couple of years, back when Shawn Layden was around. Also if you lot actually cared about Japan Studio then you would have bought their games. Preferably day one, so don't start acting like you all of a suddenly care.
@art_of_the_kill You mean good news like PS5s selling out at fast rate, their games continue to review well and sell good numbers with plenty of highly anticipated exclusives to come. If things have been for Sony then I can't wait for things to really get good.
@get2sammyb don't listen to him.... you can clearly see he is just saying a bunch of nonsense to the point of laughable (which is sad really)....
The output of Japan Studio producing successful games in Japan and the West (that weren't collaborations) hasn't being great for the past decade (or more), so this was going to happen sooner or later... Team ASOBI's Astro Bot was the only bright spot of that studio in the past years (which they are, for matter fact, keeping).
@AdamNovice True.... probably most of the users that frequent this site never support their actual new IPs on release date (like Puppeteer and Gravity Rush). They probably bought them dirt cheap after years of their initial releases.
What i would do is buy bluepoint and merge japan studios with bluepoint and merge them together and bring IP's back
Neither open but empty jabs from commenters like @amppari nor veiled condescension from PS folks like @getsammyb (the latter even evolving into a whole soapbox now!) overrides the studio's output being the long-term pinnacle of PlayStation originality and imaginative gaming ideas. There's a reason I rank Gravity Rush 2 above all the other PS4 native diamonds like Horizon, but it's probably not untrue that these folks have always seemed to feel more at home on the portables - the space where bloated resolutions and ray tracings weren't around to wow but ambitious tech like touchscreens and gyroscopes had a chance to play first fiddle. Yet even their original home endeavours from Ape Escape to Folklore to Tokyo Jungle to Knack are all remarkably memorable experiences despite any rough edges, alleged or verifiable. This is truly an end of an era, and the motives aren't even the main derivative concern (Sony's entitled to business decisions whether we like them or not, although few sane people will readily believe narratives about them "trying their best, but it just wasn't relevant" after what happened to Vita). And no, neither is "Japanese third parties will show less support without a Japanese first party studio present" (no, really, who the fan even came up with that one?🤔).
The main concern is whether Sony has the capacity and, more importantly, even the will to pursue the projects of the late unit's level and legacy or whether Ryan & Co will just send these things Vita's way. Let's serve due credit at once - projects like Concrete Genie can make one hopeful for the former, but it'll take more where it came from to dispel the concerns of single field overspecialization - wherein, again, Sony already has a sour defeatist track record on another front. And timed exclusives like Fall Guys don't count. Indeed, forget the even lower odds of another Gravity Rush or LocoRoco entry ever happening - is there anybody left home to pitch, budget and produce something like Gravity Rush or LocoRoco? Or does Sony expect Astro to one-man-army the whole "cute quirky action for all ages" department while leaving animesque open-worlders to the mercy of Squeenix and Bamco?
Only time will tell. And again, far be it from me to argue that Sony's entitled to run their biz the way they see fit - but as a "sell hardware at a loss and make up for it with a superb array of game experiences", you'd think they would have more motivation to maintain their most seasoned pedigree than this. The new controller's Nintenlicious niceties kinda fed that hope, too. Now there's little but a pensive mood in the air, and a wish to be proven wrong in the future.
Granted, it's all an academic matter to me this gen, Sony's whole focus being on a console I can't use by definition.😅
@get2sammyb It really shouldn't be the games. Granted Japan Studio's game were somewhat niche, but they aren't games that are massively hard to sell. At the end of the day, Knack, Puppeteer and Ape Escape are platformers, Gravity Rush is an action adventure game, and The Last Guardian is artistic adventure game. None of these genres should be particularly hard to sell on console. If they're good games, the fault is with the people in charge of marketing.
@Juanalf I dont know if the words "Nintendo" and "freedom to create" really go together. Working at Nintendo Basically locks you to Mario Zelda or Donkey Kong. Not alot of new IPs being made over there.🤷🏾♂️
Very good article.
@rpg2000 @AdamNovice YES!! People dont seem to realize that Digital Preorders support the devs ( for 1st party studios especially) but when you buy games yrs after release or wait for heavy discounts it doesn't help.
Sony have Kojima Productions and Polyphony still, plus new Astrobot games. No need to panic just yet.
Would it be safe to say that games like TLOU2 and Ghost's marketing budget was well over $30 mill? (Maybe someone here knows exact numbers). What do you think Gravity Rush's 1&2 combined marketing budget was? Maybe 75 cents and a half eaten poptart?
Love when people point out how bad their games sell when Sony all but ignores the games when released. I can't believe games Sony throws unlimited marketing money into outsell those they throw half eaten scraps to!?
Kinda weird considering Astrobot has been a huge success.
I agree with others that Sony needs Japanese talent. Buying either a big Japanese studio or a bunch of small ones would do them good.
Microsoft will only continue to chip away at available talent otherwise. I mean MS have the capital to buy basically any Japanese studio if they wanted.
I remember reading an interesting article, some time ago, about why Sony does not develop first-person shooters as part of it's first party portfolio. The reason was interesting and based on marketing research i presumed at the time. Basically, it was because it's first person shooter offerings where largely ignored compared to the more popular options available in the market. Titles like Call of Duty, for example, which clearly outsold Sony's offerings. Sony deemed it necessary to use it's resources in other, more successful places as opposed to developing its own titles only for them to fail in the market. That is why they have partnerships put in place, mainly with the third-party publishers and developers, to make PlayStation the home of that particular popular franchise.
If you substitute first-person shooters for JRPG's, to the above example i explained, and you will come to the same conclusion as to why Sony maybe has done this with Japan Studios. The JRPG's that sell are, for example, Final Fantasy and Persona. Both are with companies who have a partnership with Sony to make those franchises be at 'home at PlayStation". So you see, it is kind of the same, Sony spending it's resources on better uses, like partnerships with third-party developers and publishers whose genre of development do better and are more popular than anything Sony would develop. It is pretty smart i think.
But of course this is just an opinion of mine based on the readings i have done, and came to this conclusion. Would be interested if many agreed with me or disagreed with me. Cheers!
@get2sammyb Who is talking about the last 25 years? I'm clearly referring to the last gen. The one gen when MS messed up almost through out the whole generation.
The only reason why Sony succeeded in such a big fashion was Xboxs ridiculous incompetence overshadowing Playstations incompetence.
And apparently one of those two figured out how to improve and listen to the community and customers.
@Bad-MuthaAdebisi Hahahaha.
Yeah, of course they don't. Completely clueless. Only sold over 100m PS4s, must have been blind luck!
🤦
Istill put part of the blame on the gamers themselves. At the end of the day theyre gonna flock toward the same god of wars, uncharteds, last of us.
Im not saying these games are bad by any means, but what has uncharted 4 done that the past 3 games haven't? More particle effects? Bigger explosions or set pieces? More drops of sweat on Nathans face? Spiderman was fun, especially MM, but what makes it so much different from the many games before it? Besides the prettier graphics of course. Sushi ghost was pretty good. But apart from the artstyle, and I guess the 1 on 1 duels, that game is among the most basic a game can get.
And now when something unique comes along, something that hasnt really been done before or to as big a degree, its slept on. Or it receives negative feedback cuz it doesnt hold your hand, or cuz it wants you to explore and figure things out, or it requires you to learn and get better. Its like if a game isnt open world, or has the same bland artstyle as the previously mentioned games, or isnt a souls like, it has no chance.
I'm not putting the entire blame on the gamers, but again I do put a good portion of it on them
@get2sammyb spot on. Some on here might want Sony to make cartoon games but that's not their bag anymore and sales indicate that's not what the majority of PS owners wish to play either.
Soul Sacrifice Delta was a really great hunting action game (MH clone) on Vita. Everybody's Golf 6/Hot Shot Golf: World Invitational was also a very solid title on Vita. But they probably didn't sell a lot because the Vita had very little success.
I actually thought they made the Siren games as well, but it doesn't look that way (at least on Wikipedia).
@PlayNation5 Kojima Productions isn't a Sony Studio.
@ronb44 Maybe or maybe this is true of all mediums, we tend to flock to the familiar and what's popular. It's hard to take risks and expensive too.
I judge a game on its quality and Uncharted 4 was brilliant. The new God of War was incredibly successful and don't dare tell me that the people that worked on it didn't pour their heart and souls into its creation.
To me games have become the prevalent story-telling medium out there. To others it's still about power ups and collecting coins. I pity them to be honest and think they're stuck in the past and wish for gaming to remain there.
Give me more great single player games, ones that feature interesting characters and stunning and vibrant worlds and thrilling stories. Keep your coin collecting where it belongs....on Nintendo.
@Col_McCafferty I diagree. Gameplay is still the most important part of a game (almost speaks for itself, doesn't it?), then comes artwork (pixel count, effects are not that important to a certain extent - really good texture work, 3d models are more important than resolution) and the least important is the story IMO (even the characters being iconic - and cool - are way more important than the story - the story just have be functional and add a bit to the lore of series, nothing fancy - you can have that in your books and movies, if you like).
How many companies does Playstation have now
My take is that based on what I've seen from the PS5's output so far and what's coming next, I think there's enough high quality and variety in the games to put this silly notion that PlayStation is turning into the next EA or Ubisoft to rest. SIE Japan closing definitely sucks, but I'm not sounding the bell of doom for PlayStation yet. Far from it, actually.
And I was waiting for a Gravity Rush 3. Let's hope they move the franchise to another studio.
@Col_McCafferty I understand your look on the whole thing. It seems you prefer the story based cinematics and whatnot and thats just fine. Those are still well made games. But when I finish them, my reaction isnt much more than "Well that was pretty good".
I dont hate these games or anything but I wish they stood out more from one another. Horizon for example, may still follow the same open world 3rd person formula, but you also fight giant robot dinosaurs (and other mechanical beasts). You can take off the weapons mounted on their bodies and use them agianst them. You can hijack their brains and have them fight each other. Its still more on the creative side and is something I enjoyed far more than uncharted or days gone or last of us 2.
I dont expect perfect balance between cinematic games and the more classic style games, but I do think the current balance could be better. I would like to see the big name developers take a look at some of the smaller more unique indie titles and such and say "Hmm. Yea lets try that"
Japan Studio’s needed to be split up into a number of more manageable entities. Team ASOBI and the third-party support team are clearly two of them. But I would’ve hoped they could’ve produced other teams as well definitely a horror team maybe an RPG team and a 2-D platform team.
Whilst they certainly needed to do something for way they’ve gone about it seems overly destructive and they certainly lost talented people. Who produce games but I’ve enjoyed in the past.
Sony scale have now reduced and lots of franchises have ceased just as Nintendo and Microsoft a scaling up. Whilst gravity rush wasn’t a commercial success it’s clear that the team made it was talented and their next IP could’ve been a big franchise. Trying to cut down to a core of what is already commercially successful means that you don’t get the next big thing.
Good article sammy..maybe its a case of bitting off more than they could chew? All the big names like naughty dog etc all have outstanding titles that scream quality and they only seem to work on one project at a time..maybe japan studios was just spread too much..who knows as its a sad moot point now...
@Col_McCafferty they've had no serious competition? do you understand how business works... when your competition is awful then...
Evolution being shut down bothered me more than this. I really miss Motorstorm.
These Japanese games have a very loud but small fan base. Granted, I loved Puppeteer, The last Guardian, Dreams and many more but the masses don’t care.
@Bad-MuthaAdebisi oh yes Sony the company that’s been stumbling through success since the ps1 lmao get real. I know MS fans and fanboys want MS to be some serious competitor for Sony but they will never be that. They’ll always be the annoying little brother who follows you around everywhere
@ThroughTheIris56 oh yes the fall back of let’s blame the marketing instead of acknowledging that 90 percent of a console user base is made up of casuals who could give less than two craps about those games and that’s the real reason they bombed. I mean Sony put gravity rush 2 at every big event,gave press hands on time to write articles about it,made a anime to promote the game and even released a freaking demo for free which is just unheard of nowadays but you’re right it was all about the marketing failing.
@JAMes-BroWWWn you weirdos really need to get off the Jim Ryan hate train. Sony has only been more profitable and increasing in popularity since he took over but you guys and gals live in some bizarro universe where he’s ruining Sony lol.
@get2sammyb @juanalf I'm not sure disbanding Japan Studio necessarily equates to redundancies as Japanese companies tend to favor reassigning employees rather than letting them go due to labor laws that strongly favor the employee. They might have offered early retirement packages as has become popular of late but my guess here is that the retention rate is high.
@JAMes-BroWWWn you really shouldn’t have doubled down on your ridiculous comment because it’s not true and won’t ever be true.
@OmegaStriver Motorstorm was amazing, I have no idea why they made Driveclub instead. Really is a shame Evolution is gone.
@nhSnork gravity rush 2 was medicore with bad controls, when people played the demo they didnt wanna buy it.
As a Playstation fan I find this very dissapointing and sad news, but us gamers are probably just as guilty as Sony for the demise of Japan Studio. If we really want to blame someone there is always Knack. Maybe I'll get Gravity Rush 2 to mourn this legendary studio.
-10 points for Gryffindor.
@dark_knightmare2 Sony didn't even put a trailer for the game in the E3 before the game came out. Are these the same "casuals" that brought Japanese games with a cel shaded art style like Persona 5. Evidently none of that worked, many big name PS youtubers had never seemed to have heard of it. None of that stuff you mentioned is exceptional, apart from the anime it's the absolute bear minimum for a first party title. There were plenty of other places that GR2 should have been shown but wasn't.
It's clearly not the quality of the game that's letting it down. It has an 80 on metacritic, which is exactly the same as Infamous: Second Son, yet the latter sold far more. Days Gone is worse on metacritic, sitting at a 70, yet that sold somewhat well. In fact GR and Infamous are pretty similar games, both action adventure games, set in an open world and urban environment, and are about what effectively super heroes. Yet one sold well and the other didn't. So as we've established, it's the quality of the game that let it down, nor is it the type of game, nor is it the fact it's cell shaded or Japanese, so you tell me what it could be?
There are a ton of games we'll never see sequels to now, such as my favourite Vita game - Freedom Wars. Disappointing.
just so happens that i was planning to play ape escape 3 in the coming weeks. cheers to studio japan. you will be missed. sony has shut down yet another great studio due to mismanagement.
@ThroughTheIris56 I’m pretty sure Motorstorm 3 bombed. That’s why they tried Driveclub but it’s rocky launch killed it. I really enjoyed it as well.
I’d love to have a new Motorstorm on the PS5.
@dark_knightmare2 It is factually true. Since last gen Playstation in-house studios has been shrunk to an absolute.
The acquired/founded last gen that is still intact:
Insomniac Games
PixelOpus
Studios they closed/decreased in numbers
Manchester Studios
Guerrilla Cambridge
Japan Studios
Evolution Studios
Now compare this to its competitors.
Xbox doubled their studios and Nintendo added more studios too. Sony on other hand not only shutting down and decreasing their studios, they also killing off everything that isn't falling in the same third person story game templates.
@Amppari yeah, right, like these people haven't been saying the same about the first game (and about stuff like BotW of all games as well). If some of the most thrilling gameplay, most interesting settings and most endearing protagonists in PlayStation history are "mediocre", then perhaps it adds more context to why Sony's first-party gems are all outlived by a kart racer in the charts?😅
@NomNom holy cow, am I a doofus - how have I missed Freedom Wars being another Japan Studio game until now? Rests my case about the diversity of their output. Despite the neat premise, I've slept on the game after figuring that God Eater and Toukiden acquisitions should satiate my monster hunting urges for a long while, but consider it significantly bumped among my Vita wishlist priorities (which, to be fair, have decreased in number again anyway, after Atelier Sophie and Firis migrating to Switch as well).
@ThroughTheIris56 did you really just try to say them putting out a demo was bare minimum when that never happens nowadays especially for a single player game. They remastered the first game for the ps4 trying to build hype and had commercials airing for it which Sony doesn’t do for too many of its games that aren’t from ND,Santa Monica etc. With the other things I stated it wasn’t the marketing that failed it was the ps user base that failed the game so they can take some damn responsibility for that instead of trying to blame anything else.
@JAMes-BroWWWn Japan studios was closed but are being rebranded team Asobi so they didn’t lose a studio and those other three are offset by getting Insomniac and Pixelopus. Bluepoint is pretty much a done deal according to insiders so we just have to wait for that announcement and who knows what else Sony has planned. I’m not worried about MS because they haven’t had a steady stream of great exclusives like Sony and Nintendo and until they do they are playing catch up so who gives a crap who they bought and anyway how does that affect you? Who had a pretty great launch for their console while the other relied on BC titles that was Sony and who has a decent 2021 set up while the other doesn’t once again that would be Sony so I wouldn’t worry about what Sony is doing.
@OmegaStriver Dreams is made by Media Molecule, not Japan Studio
@Col_McCafferty implying that "interesting characters and stunning and vibrant worlds and thrilling stories" weren't abundant enough with Japan Studio... or aren't equally abundant with Nintendo. None of these aspects has ever clashed with pursuing fancier gameplay ideas. The likes of Uncharted and GOW are solid on their own (heck, Uncharted followed in Tomb Raider's footsteps, it should hardly lack fun gameplay in itself), but photorealistic narratives can never cover the entirety of interactive fiction's potential any more than the once foolishly overfocused CG tech could ever cover the entirety of the animation medium's among Hollywood movies. It's gameplay designs that have boosted some of the most impressive narratives and lores out there, as the likes of Bioshock and Xenoblade Chronicles 2 are my witnesses.
I really hope at least sony is farming it's japan ip to 3rd party devs to make 2nd party games (like ape escape), and shutting down japan studio means sony is investing on japan 3rd party devs again. Maybe at least console exclusive games from japanese devs like squareenix, bamco, capcom, konami, etc, like nintendo with squareenix octopath travelers.
@dark_knightmare2 A demo doesn't count for a lot if nobody hears about the game. At the time of it's release it received very little attention, barely anyone was actually talking about it and as I said it was missing at many other places it could have had a big spotlight, most notably E3. If Sony doesn't even have it at E3, it really tells you how much they care about the game. It's not to do with the game itself, even Days Gone had a significant buzz before its release, but it's like nobody had even heard of Gravity Rush. For example in videos/articles talking about upcoming PS games, Gravity Rush wouldn't even be mentioned. Granted Gravity Rush doesn't appeal to everyone, but you'd think it would get a mention as an upcoming game. Lets not forget Persona 5 had lots of hype at the time, and that had a similar art style/quirkiness. You'd think if GR2 was so outlandish and different that it couldn't sell, that would make it more talked about. Sure they remastered the first game as well, but that received equally little marketing so that's not really going to do a lot.
Similar story with Japan Studios other games, they are generally critically successful, they aren't so ridiculous that they wouldn't have any mainstream appeal, and other Japanese games and games with similar genres do well enough. So why is it that Japan Studios games constantly sell poorly compared its competitors?
My issue is the fact that Sony seems to be completely Westernising itself. Less Japanese studios means less variety.
@Milt I threw Dreams in as a great game with little popularity, like Puppeteer, and the Last Guardian.
@OmegaStriver What I wouldn't give for a whole new MotorStorm on PS5, with a massive emphasis on the festival and music aspects that spiritual successor Forza Horizon has long since forgotten about.
Actually, I find many more driving games available on Xbox generally - certainly arcade ones - than on PlayStation. It'd be great for an arcade GT game alongside GT 7, for example, as there's absolutely a gap in the market for such a first-party racer.
@dark_knightmare2 So true. A mate of mine at a record label we worked at once told me "You don't hit #1 without selling a few copies at Asda," and it's the same principle here. Like anything with enthusiasts, the ratio of people who are really into the subject to those who are more casual is heavily one-sided. If games didn't cost so much to make then perhaps this would be less of an issue, or if casuals were willing to deep-dive the Indie section of the Store a bit more than they do. I'd be interested to see sales figures for the current Indie game sale compared to the other ongoing sales that are on the Store.
@Keyblade-Dan Sony have been so good to Kojima, both throughout his career and especially since the 'Konami Incident', that I can't imagine he'd run off to develop multi-plats that also target Xbox or Nintendo consoles. PC? Sure, after a few years of a game's release but that's now a Sony tactic anyway. Kojima Productions is, for all intents and purposes, the new Japanese developer they need. Death Stranding was never going to be a #1 game but Sony still funded it and gave it their all, no reason to think they won't do so for his next.
@ThroughTheIris56 that’s the million dollar question and I doubt Sony or Sony Japan even knows the answer to why their games didn’t sell. There’s been plenty of games from triple aaa to indie that I thought were great but they just didn’t catch on it happens and it sucks that it happens.
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