The Battlefield 2042 open beta has come to an end, and it's probably fair to say the common consensus isn't exactly glowing. DICE's big, multiplayer-focused FPS has been hotly anticipated since it was unveiled earlier in the year, but the beta test has divided opinion. It seems that the (rather loud) complaints have reached the studio, as a survey has been emailed out to beta participants, asking for feedback on some of the game's more heavily criticised aspects.
One of the biggest points of contention is the game's Specialist characters, which replace the regular Class system, which has been part of the series since the start. The beta featured four Specialists with fully customisable loadouts, meaning that any character could fill any role. Classes were always less flexible by comparison, giving players a more defined set of weapons and abilities. Fans are arguing that the way Specialists currently work dilutes the idea of teamwork, because the lack of restrictions on loadouts means people are going into games with no clear role. Another, simpler point is that, because there are just four Specialists, all the 128 players look the same, and this has led to confusion as to who's friendly and who's the enemy.
The Specialists system has been directly brought up in this email survey, with DICE asking players whether it's better than the Class system, as well as how easy it is to tell friend from foe and whether their abilities are balanced. The survey also addresses other common complaints, such as objectives not being clear, the amount of time spent actually in combat with others, and more.
This questionnaire is obviously coming very late in the day, as Battlefield 2042 is only a few weeks away from launch. If DICE does choose to make any changes based on the feedback, it'll emerge later down the line. It's hard to imagine the Specialists being swapped out for the more traditional Classes, but if that was to happen, it's not exactly a straightforward thing to implement. It's going to be interesting to see what the reception is like when the game lands on 19th November — we can hope that the launch version will be vastly improved.
What did you think of the Battlefield 2042 beta? Do you like the Specialist system, or would you prefer to have Classes back? Team up in the comments section below.
[source mp1st.com]
Comments 16
Asking question like this now doesn’t sound like a game launching in a few weeks to me…I’m expecting a delay.
I was really surprised to see how much was removed / missing or whatever it is vs previous battlefield games.
I played a couple of maps and really didn’t enjoy it. I was experiencing a lot of buggy graphics and as mentioned in the article I did struggle to distinguish enemy from foe. I understand this was a beta but I was expecting much more from a new game, particularly in the graphics department and for me the graphics were no better than some of the older BF games. Definitely won’t be getting this game, at least not for a year or so.
Do not lock Specialists to the Battle Pass!
Honestly ,having no classes is sort of a game breaker to me. It seemed more like a regular shooter than a battlefield game.
Specialists have absolutely ruined bf.
EA wanted it more like cod and that's bad enough, but these were just terribly bad for the game.
I'll not be buying it at launch and I was so excited for it.
I just checked my email. I had an email 2 days ago but the survey is now closed!
Wth? Doesn't give long to tell EA what people think.
I smell another delay....
This beta was just Battlefield 4 with extra bugs and a new map. It was chaos, but not in a good way. There is was no teamwork at all. No one was dropping ammo boxes, no one was reviving, it was just people running around blowing things up and shooting anything that moved, friend or foe. I'll stick to Hell Let Loose for my multiplayer teamwork for now.
The two BF games I liked were the Bad Company games. It just felt like those hit the perfect balance between chaos and tactical play. I'm not sure why though maybe the lower player count + smaller maps? Either way it didn't take me long to figure out 2042 isn't for me. I barely finished a match before I called it and went back to Lost Judgment.
It’s the worst BF game I’ve played.
One of the biggest disappointments to me is that the 128 player battle didn’t feel different compared to when it was 64. If you double the player count, but also massively increase the map size it negates the initial change. The map should have only been 1.25 or 1.5 times larger.
It sure did not feel like a PS5 improvement, there was so many disappointing aspects to it.
I'm no Battlefield expert, but the big impression I got from my short time with the beta was I genuinely don't believe DICE have their hearts in game development anymore. Sure, they'll talk a good game about how excited they are, but I get no sense of passion nor creative energy from this team when I play any of their titles from the last few years. It's like they're on autopilot.
@BoldAndBrash I know what you mean. Bungie were so confident in the Halo days.Look at how infrequent updates to the games were as they were polished and balanced already.
‘Give us super important feedback we can’t and won’t implement till way after launch, if at all’
Ridiculous
@MattyHammo agreed, HLL is SUCH a good game. When it works. Netcode is terrible.
@RBMango I think they don't have the final say. They're making the game EA wants, not the game dice wants.
They took away classes, team quick chat communications, and the decent pinging system. All the things that made BF what it is. I love the series and was excited for this launch, but I am definitely going to wait a few months and see if things get better. No way they delay this, not before the holiday season. Execs want their cash from parents and such.
They need someone that is familiar and played MAG if there going for large online play thats the game that had it right. MAG
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