Capcom's best selling game ever continues to be an absolute juggernaut. Monster Hunter World has now shipped and sold over 20 million copies, which is very, very impressive. In August 2020, the Japanese publisher revealed that World had hit 16 million units sold, so the game's managed an additional 4 million sales in just over a year.
In an official statement, Capcom reiterates the importance of digital sales, as well as World's global launch: "In recent years, Capcom's promotion of digital sales has enabled it to realize long-term, global sales for its major titles. With the January 2018 release of Monster Hunter: World in particular, Capcom was able to propel the Monster Hunter series to global-brand status with a series-first worldwide simultaneous launch coupled with international promotional activities, establishing the game as Capcom's best-selling title of all time within a month of its release and being honored with awards the world over."
Monster Hunter World will long be remembered as a superb action RPG, as well as a massive success for Capcom. Simply put, we can't wait to see what's next for the series on PlayStation consoles.
[source capcom.co.jp]
Comments 30
Well deserved. I would love a MH built from ground up for next gen consoles as even pc would benefit from that too.
A big win for Capcom.
Then why do they still release so much exclusive on the Switch it baffles me. Or Nintendo is funding every game?
Capcom has done an impressive job of growing the brand in the last few years. Really curious to see if Rise can hit these numbers after the PC port, the expansion, the inevitable re-release that includes the expansion bundled in, etc. even those it'll only be on two platforms instead of three.
@CynicalGamer I have to imagine the World successor that releases in 2023 or later (because Sunbreak will be their focus in 2022, along with the PC port of Rise) will only be targeting next gen platforms.
So many great memories with this game.
I played roughly 30 hours and it got boring. 30 hours isn't bad value, but it was a freaking time sink and a half. At some point I said I just can't do another run for a monster bone to get me this green knife.
Congrats to capcom, I hope the next monhun world is true next-gen games with no previous console version.
@Flaming_Kaiser Because MH has a large audience with Nintendo fans. Rise has sold very well so its money well spent.
Well, it is a great MH game. And they did a great job building the hype from Day 1
I tried the PC Demo of Rise over the weekend and was a bit disapointing in the looks department. I thought they do more of an upgrade.
Still rock solid 60fps at 4K on my rig and Voice Chat. But not sure how well it will do on PC at $60. It also seems a lot more low-key release than World was on PC.
@Ralizah Yeah I am happy to wait longer for a proper next gen game.
@WallyWest Yeah and also I think Nintendo fans are easier to please graphically. For a new playstation game, they will get more harshly judged if it gets developed in the near future since it would then have to cater to last gen as well. And there are regular doses of people complaining about developing on last gen when it comes to playstation.
@Flaming_Kaiser
Well Nintendo paid for the MH: Rise Time Exclusive. And Capcom shot down it being exclusive to Nintendo even for more money from the start.
@Flaming_Kaiser because MH sells perfectly well on Nintendo consoles and also the Nintendo audience is very big for MH
I really want to like this game, but it just doesn’t click with me. I’m tempted to give it another shot sometime soon.
Damn that's a lot of monster hunting.
The poor Rathalos must be facing extinction.
Best monster Hunter games ever made.hopefully we get a monster Hunter 🌎 world 2.congratulations to capcom.now give me dragon dogma 2.word up son
Well deserved and hands down the best monster hunter game capcom have produced
Make and support a good (great) game and it will sell.
By far my favorite MonHun game, can't wait for the next one.
Love to see it
@Agramonte Rise Time is that the title?
@WallyWest So with 20 million multiplatform sales of MHW isnt good?
@CynicalGamer I see it as Capcom still respecting the Nintendo audience and knowing many players like MH on the go, World was too powerful for Switch so instead they went to Nintendo and asked if they wanted a Switch MH with full exclusivity and Nintendo said yes but only console exclusive (hence the PC release). MH as i said gained a huge fanbase on the Wii/3DS so money wise it made sense targeting them. "World 2" is no doubt being made right now and that will be the next PS and Xbox MH game.
@Flaming_Kaiser Never said it wasn't but the 7 million on Switch with a cheaper made game is also brilliant.
@WallyWest Fair enough. Capcom really knows how to target various demographics. I think it is smart that they have a game that targets more powerful consoles and another game that targets their traditional audience.
@Flaming_Kaiser @WallyWest @CynicalGamer
Any game that sells 7 million units is worth making.
Nintendo has inferior hardware (power wise) and with the new generation that gap has grown wider. Monster Hunter World never made it to Switch, but Rise is being brought outside of Switch to PC. It is a fair trade off.
Developers need to start valuing the Switch audience and develop games specifically for Switch - Especially ones that are more geared up to a younger audience or a Nintendo audience. If they optimise it for the Switch they can then easily bump up the resolution for the other consoles and all the fans of that genre can get the best experience of the game they love.
Most developers make games for PlayStation/PC/Xbox and the Switch either gets left out completely or has a really terrible resolution/unplayable version in a lot of cases.
Clearly most games are going to be developed with Switch as an after thought or ignored completely but there are certain genres that suit Switch best and third party developers would see a massive boost in sales if they actually treated the Nintendo audience with respect instead of giving them their leftovers.
@Flaming_Kaiser Having different teams work on different Monster Hunter games that hit different platforms allows them to keep continuously serving both halves of their fanbase without neglecting either in the process or oversaturating either market.
They'll probably keep the Generations/Rise team focused on Nintendo systems, whereas the 4/World team is likely developing the next-gen home console game.
This is the best approach, IMO: the next-gen game won't be held back by concerns about getting the game to run on the Switch, and the Switch will get games designed around its hardware instead of watered down ports of home console games.
@Flaming_Kaiser
Monster Hunter Rise. And it was always just a paid time exclusive.
https://www.nintendolife.com/news/2020/12/nintendo_paid_around_usd6_million_for_monster_hunter_rises_timed_exclusivity_on_switch
And Capcom main platform moving forward will be PC.
https://kotaku.com/capcom-plans-to-make-pc-its-main-platform-1847793611
So we can start assuming any console exclusive are just paid time exclusives. And will show up on PC at some point.
@Ralizah Sounds like a solid explanation.
Now if only they do a PS5 performance upgrade or does it need it?
@TheRantingNinja It doesn't really need it. MHW frame rate is unlocked with a cap at 60 fps. It also has a framerate, resolution, and graphics priority modes in the settings as well as HDR. Setting the game to Resolution mode is the best option for PS5 because that allows 4k, and because of the extra power it stays at 60 fps anyways even without being in framerate mode.
So 4k 60fps with HDR is what it currently can do on PS5. The only "improvement" I could see is bumping it up even more to 120 fps, and honestly I feel the PS5 would have difficulty with all the stuff on screen during hunts at that framerate.
@Cloud7794 Cool. Thanks for the info.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...