Bandai Namco has seemingly confirmed frame-rates and resolutions for Elden Ring through the publisher's own support page. Said page details technical specifications on PlayStation 5, PlayStation 4 Pro, and PlayStation 4, while also pointing out that raytracing will apparently be added via a patch on PS5.
Here's what you need to know:
PS4 | PS4 Pro | PS5 | |
Resolution | Up to 1920x1080p | Up to 3200x1800p | Up to 3840x2160p (with resolution mode) |
Frame-rate | Up to 30fps | Up to 30fps | Up to 60fps (with performance mode) |
HDR | Supported | Supported | Supported |
Raytracing (added via patch) | N/A | N/A | Supported |
It's about what you'd expect, then, with the PS5 version offering the best performance — both visually and technically — depending on which mode you choose to play in.
What's more, the support page mentions that save data from the PS4 version can be transferred to the PS5 version — but it doesn't work both ways. Start the game on PS5, and you won't be able to transfer your save to PS4.
Are you looking forward to Elden Ring? Be sure to check out the latest gameplay footage if you haven't already (it looks fantastic), and then mount your goat-horse thing in the comments section below.
[source service-en.bandainamcoent.eu, via reddit.com]
Comments 33
FromSoft almost always has relatively poor optimization, and specifically a track record of frame pacing issues, so I would expect that to continue here…. Which is a shame because a locked 60fps would really help a game like this.
Edit: Would like to see a 120fps version, for that matter.
All Fromsoftware games in their original releases ran more or less like ***** and this will no different. The “up to” says it all
Curious to see comparisons between the PS5 and XBSX
I cant wait..its going to awesome..
Performance 60 fps mode for me, I really hope there's 1080p (or more) mode with RT and 60 fps 😃
Performance Mode all the way in a Fromsoft game. That 60 fps will be critical especially with online PvP.
Yeah, the "up to" worries me in a game like this. Sekiro I couldn't finish on the Pro because of the fluctuation, started over on PC and got through it with no issue. I'm not a "60fps or nothing" person, but in a game like this, steady frame rates are important to me. Might have actually preferred a 30fps lock to a floaty/uncapped framerate.
Once you go 60fps there’s no going back.
Finally Patches can push me down a raytraced hole in glorious 60fps.
I'm psyched for this one! It looks like Skyrim on steroids
@DrClayman finished it on base ps4 with no huge problem
@Fuzzymonkeyfunk Not really, I play my ps5 games at 60fps but I'm not scared to play my other games at 30fps like Hunt Showdown, Bloodborne, etc.
Yea some DF or NXG video will help I think because it depends how the dynamic resolution works and frame rate might still be good for resolution mode if it’s not locked.
(As long as they don’t zoom in 400%BS to try pick up one pebble at 1080p and loudly utter it in shock haha)
@Fuzzymonkeyfunk
Try 120fps once, 60fps feels way slow. I play Doom Eternal and Dirt 5 at 120fps. Yea you lose some quality, big time on Dirt but its very smooth. Almost feel fer real son
@mus422 - Looking very similar. https://www.purexbox.com/news/2021/11/elden-ring-graphics-and-performance-mode-details-on-xbox-revealed
@NeonTiger Base PS4 was locked at 30 😉
so whats the fps in resolution mode ? if its anywhere near 40-45 then that would be a good compromise
@Yaycandy I played the campaign of Cold War at 120fps it was great, I’m hoping to start nioh 2 soon at 120fps too.
@Nepp67 Every game I’ve played since I bought my ps5 has been played at 60fps, I tried playing superliminal at 30fps and was nearly sick, I’ve tried quality mode on a few games but performance is my preferred way to play. I was used to 30fps on PS4 and played loads of games at that rate but now I won’t touch a game that’s locked at 30fps
Adding Ray Tracing on a PS5 game is like connecting a big ass trailer to a car that doesn't quite have the necessary horsepower to tow it : it may be able to budge it, but it won't reach a good/optimal speed with it attached.
As any Soulsborne fan can attest, 60FPS is the minimum speed such a game should run at. I don't see that being the case on PS5 at 4k resolution with Ray Tracing enabled... And mostly everyone will avoid using the Quality mode, because of the 30FPS cap.
Sony should (even "must") concentrate on adding FSR support, which is by far the best and most important "technology" any game should have on PS5. Microsoft already implemented support for it in the Xbox Series X dev kit. On PC the option is already available on a number of titles, including the recent Far Cry 6, for example, where it works absolute wonders on the max FPS at 4k resolution with Ultra options.
Unfortunately Sony is quite late/lazy on this front...
And until they include support for it on PS5, any Ray Tracing option flaunt is nothing more than marketing strategy.
I just hope From Software implements FSR in Elden Ring when Sony decides to wake up and join the party... as they are almost as lazy as Sony when it comes to adding new tech features on already launched games.
@Shinnok789 in the meantime I hope they push raytracing at a solid 1080p/60fps rather than trying to hit 'upto 4k with it'. What resolution is performance mode?
@Fuzzymonkeyfunk 100
Performance mode without a doubt, hopefully it can stay locked at 60fps.
I'm starting to worry a bit about FromSoftware's capability to deliver on a smooth console experience. Reason being is that I've already preordered for PS5 but I might have to cancel to rather go the PC route.
@Shinnok789 WTF are you talking about? RT can and does look fine on PS5. If FS can't figure it out that's on them
@TeapotBuddha "Why on earth you'd want to downgrade to playing on PS4 after starting on PS5 is beyond me, so no loss there." While that makes logical sense there are times this is very useful.
E.g. I keep my older PS4 and Xbox One back at my parents house. When I go and visit (e.g. at Christmas) it's nice to just pick up and continue whatever you are playing even if on older hardware.
For others with family they may not always have access to the best TV with PS5 on it and may have a PS4 in another room. Again it's convenient to jump back and forth.
@ILikeStake Not saying Ray tracing is not already available or that it doesn't look good. But if it's tied to a 30FPS Resolution mode (or Quality, or whatever the name) then it's mostly useless in a Soulsborne genre game (and not only).
Without the dev providing proper support for it to be used with the game running at 60FPS, most players will ignore it and play on Performance for the 60FPS fluidity.
Support that i hope From Software will be able to implement in Elden Ring, otherwise including it in the game is just marketing strategy.
Demon's Souls Remake does not support Ray Tracing on any mode, and it still runs at 30FPS on Resolution Mode. Do you think an open world game like Elden Ring will fare better with Ray Tracing attached to it? Methinks not. Just look at the "quantity of magic" that can be displayed on screen at one time... i.e. in the gameplay video https://www.youtube.com/watch?v=JldMvQMO_5U&ab_channel=BANDAINAMCOEurop from 08:54 to 09:19.
Add to that weather like rain, and shadows and high res textures etc and the framerate will dip bigtime.
Sony would do well to add FSR support on PS5 to be available for the devs to implement. It will ensure that 4k Quality mode with Ray Tracing and all the graphical perks upped to the max, will be offered at 60FPS on all PS5 games that support FSR (present patched and future with it already included).
@Fuzzymonkeyfunk so you cant watch any movie either at 24FPS i guess.
@Flaming_Kaiser didn’t realise movies and games are the same?
I noticed people here are using "RT" term, like some sort of known effect. Raytracing is used for very different things in games. There are raytraced reflections in some games. There is global illumination and shadows, like in Metro. And then there's just behind the scenes calculations, like in Returnal.
In the essence, the last example is what RT actually is: acceleration of some graphics related jobs. Different games employ it for different purposes, and results vary greatly.
@Flaming_Kaiser That's rendered very differently. Movies have built-in perfect motion blur. Games render each frame sharp, and blur is just a post processing effect of varying quality.
A movie at 24 FPS without motion blur would be an unwatchable jerkfest
@viktorcode
Very good comment.
There are many forms of RT and people shouldn’t see it as some evil thing now and be prejudiced before knowing the facts in one particular game 😅
Wait and see for more info is best
Thanks for the detailed report, I'll be playing in performance mode.
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