The machines that roam the open world of Horizon Zero Dawn were definitely one of the most important and impressive factors in the original title, so it's no wonder Guerrilla Games is aiming to go even bigger and better with next year's sequel. The Dutch developer has penned a new PlayStation Blog post focusing on what the team learned from the original experience and how those learnings will be implemented into Horizon Forbidden West. It's resulted in new machines like the Sunwing, which flies above the grounds of post-apocalyptic San Francisco.
Principal machine designer Blake Politeski said: "We’re getting to explore a new area within the world of Horizon. It was interesting to figure out what type of machines would live in different ecological zones, and how they would interact with each other, their environment, and of course humans. Machines are the so-called caretakers of this world, so how they perform their roles and what the player can do to use these behaviors to their advantage was always interesting to consider."
Asset art lead Maxim Fleury then adds: "Blake’s team provides us with a design document that describes the general look of the machine, what type of (interactive) parts it has, and what sort of attacks it can do. There’s some top-level drawings to explain the document further, but then the real visual design moves to the Robot and Weapon Asset team."
Horizon Zero Dawn had more than 25 different machines, and Forbidden West will be adding to the list with the likes of the aforementioned Sunwing. Guerrilla Games wanted to make sure it fits the world with a defined role. "We studied various flying reptiles and primitive birds for inspiration, and came up with the concept of their wings collecting solar energy during sunny weather. This in turn created an interesting gameplay dynamic: Sunwings will be vulnerable when they are harvesting solar power, but are also more alert to potential predators when they are idle," Politeski explains.
Then there are the Tremortusks, which "keep balance on Earth and ensure that humans cannot wipe out life again. Tremortusks were created as combat machines — protecting other machine species so they can do what they were designed to do without human interference." Both Politeski and Fluery agree the machine is one of the most formidable in the whole game. "We recommend using traps as well as the Pullcaster. Though slow, they can reach a speed that will easily trample Aloy, so get ready to dodge. Finally, be wary of its flamethrower trunk…"
[source blog.playstation.com]
Comments 18
I just love everything about the Tremortusk. Great name, great design.
Flamethrower trunks? Genius!!
February isn't far away 😀
@Rob_230 evetime I see it, reminds me of Oliphaunts from LOTR movies.
These designs look amazing and varied. I'm really hoping that there's as much variety in how you take these new machines down and that the gameplay is as good as it looks.
@InvaderJim That's exactly what they remind me of. I've even nicknamed them the LotR elephants.
Nice.
The robots are the stars of the Horizon series, as far as I'm concerned. Amazing enemies. Especially like the look of these Tremortusks.
Not just machines but I also want to see humans being more involved, they seem like they’re there for set dressing in the first one. My only two complaints about horizon (aside from the stuff we know to be fixed) are the world doesn’t feel alive enough and that one I mentioned about the humans. As for the world not being alive enough I only mean the stuff you do impacting certain things (it does to a degree but that’s story driven)
Hope we'll be able to override & Mount the bird type machines & fly around
As Ralizah said, the machines are where it's at. I've always been fascinated and interested in Guerilla's mechanical designs. They have a great grasp of sci-fi elements and know how to make them look cool. This game is gonna blow me away, I'm sure of it.
Love everything about the game. So bright & colorful.
I wish it wasn't going to be held back by the PS4 but should still be great.
@Splat
According to Guerrilla, the PS4 is not holding the game back because all their ideas for the game are being implemented.
So, if that is true, the only thing potentially holding this game back is Guerrilla's ambition for it.
GOTY no question. HZD should have been GOTY back when it released, but ya GoW took that one.... anyway this game looks excellent and has my GOTY vote.
Why is it that news concerning the PlayStation brand and the games appear on other websites first and then on Push Square later?
I still need to play the first one, I really want to like this game, all my friends tell me I am
Missing out, but I can’t stand that Alloy woman and her incessant inner monologue , commenting on every little rock she founds
@AlienigenX Should’ve brought a cart. 😼
Pre-ordered on PS4.
@RBMango @InvaderJim @Rob_230 Glad to see I wasn't the only one to make that comparison.
I love the LOTR films and can't wait to fight these massive beasts.
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