A colossal content drop for prohibition-era strategy game Empire of Sin is available on the PlayStation 4 now, largely transforming the game. The free Precincts update rebalances and retunes many aspects of the alarmingly in-depth XCOM-esque outing, making some of the release’s mechanics more meaningful.
Precincts effectively reimagine how your territory is represented, allowing you to capture rackets in order to bolster your faction’s presence on the map. Supply Chains enable you to link territory together, and also give you an avenue to attack. This adds tactical depth to the title, as you upgrade the security around Supply Chains while you allow the money to flow within your inner-businesses.
The structure of the release has also been revised, adding Acts to plot your progress through each campaign. And police presence has been clarified, giving you a better understanding how your businesses are being affected by the boys in blue. All of this should hopefully make for a more enjoyable experience.
But if that’s not enough, a new DLC pack named Make It Count is also available, which introduces a new Mob Boss, Maxim Zelnick, as well as the Loan Shark business and the Fixers. This title continues to be extraordinarily deep, so if you’re already a fan of it then you’re easily going to eke tens of hours out of all the additions.
If only there was more time in the day, eh?
[source blog.playstation.com]
Comments 11
Ok, but is it still totally broken?
Never heard of it - does it have anything to do with X-Com's The Bureau?
@Vivi-Gamer this game has nothing to do XCOM or Firaxis games. I think the headline is meant to be something along the lines of "...XCOM-like Empire of Sin..."
@Deadhunter I'd like to know too. Reviews were pretty damning at the time. But it looks like a very interesting game
@Deadhunter @Flurpsel
It's better, but CAN still hard crash after ~2hrs or so, or after a big change, like taking over other gangsters empires, I've started to manually save before I do anything that requires a loading screen
Bug wise, they've squashed a load, but there are still some
But, its a better game with the free update, and the dlc. Adding different
ways to make money, using your money for diplomatic actions, much easier to look after your empire with the precinct
and neighborhood views. Just get into a routine of saving manually
@TeapotBuddha I'm a big fan of most paradox games, so I bought it day one, even with the mixed reviews, and the game did deserve those reviews. I'm not sugar coating it, the game was buggy and broke in some ways, but I still enjoyed it. I know that I'm going to get stupid amounts of gameplay hours from paradox games, so it's always worth the price.
The new free update massively helps the base game, and the dlc adds more ways to win, more things to build, new boss and new gangsters. Overall just a much better game now then when it arrived. If you can get it on a sale, and like xcom fighting with lite empire building, it's worth a go, but like said, after a hour or so with the game, start manually saving before anything important, I assume there is a memory leak bug somewhere in the game, the longer you play, the more things you load into and then out of, the more likely it is that the game will crash and load to the ps5/ps4 home screen
@FatallyYours117 I'll echo TeapotBuddha's statement and thank you for sharing. I've been curious about this game and hearing your experience helps me greatly in deciding if it's worth taking a chance on or not (it is, but I'll wait for a sale, I think).
Thanks mate
@FuriousMachine glad to help! If there's anything you want to know more about let me know!
@FatallyYours117
Thanks, I guess I've pretty much decided to give it a go at one point.
One thing that kind of ruined X-Com for me was that I felt I at times was too much at the mercy of the random number generator. It felt as though I would too often be brutally punished by bad RNG results and that good tactics and strategies did little to mitigate this.
So, as this seems to have a similar mechanic, do you feel it can be "too random" or would you say it feels fairly balanced?
@FuriousMachine thats one thing that annoyed me about xcom haha, they were super soldiers with all these augmentations and still couldn't hit a thing half the time! And save scumming with the loading screens wasn't worth it half the time!! I still loved it though, just infuriating.
EoS has the same issue to begin with, the early ranged weapons are terrible with RNG, you're better off playing close range and be aggressive, sub machine guns and shotguns are my go to. Shotguns are OK for mid range fighting too. Once you have enough money and fame mid game, you can hire much better gangsters with amazing rifles and sniper rifles, and where as they do miss sometimes, I feel its much fairer than xcom, plus if you're role-playing a bit, I guess these are all normal guys who have just picked up guns, they are bound to miss occasionally with no future tech military training!
@FatallyYours117
Alright, I can work with that.
RNGs should never be completely random, they should be properly weighted by the other tactical and strategic mechanics, but I felt that was off (and at times even missing) in XCOM. Glad to hear I'm not alone and that Empire of Sin doesn't seem quite as random.
I'll easily buy into poorer RNG results early game as it makes sense that new recruits aren't super-effective from the get-go
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