As has become common with most major PlayStation 5 releases, Forspoken will have a number of visual configurations for you to choose from at launch. The default Graphics Mode will run at a full 4K resolution at 30 frames-per-second, while its alternative Performance Mode will target 1440p at 60 frames-per-second. That should come as reassuring news to those concerned by the release’s framerate in its latest gameplay footage.
There’ll also be a third option which features raytracing, although there’s no word on what resolution or framerate that will target. Raytracing is intensive technology, so expect 30 frames-per-second and a lower resolution if you plan to enable the nifty reflections.
Elsewhere, the title will take full advantage of the DualSense controller. Creative producer Raio Mitsuno told Ungeek: “For example, using the adaptive triggers, we added tactile feedback when you’re using the different types of magic. We’ve got lots of different magic spells you can use in the game, and the planners and designers sat down and worked out how to differentiate the feedback you get from controller for each of the magic spells.”
If you haven’t already, you can check out the latest gameplay footage through here, ahead of the title’s 24th May release date.
[source ungeek.ph]
Comments 38
I stick to performance and the 60fps that comes with it. Reflections are nice if you're taking pictures I suppose.
I really want to know more about this DLSS type feature that Sony have been working on for the PS5.
Imagine having a high level of details in the world and running at pseudo 4K AND raytracing * chefs kiss *
@AstraeaV accurate reflections are essential if you want realism. They’re the only thing giving that impression in the unreal engine matrix demo, certain occasions I’ll just put my TV’s motion to smooth and revel in it but this game ain’t one
Performance is my automatic option, don't think I will even take a peek a anything else. The raytracing at 30fps and lower resolution sounds absolutely terrible, 1080p and 60fps should be the minimum.
@SystemAddict To be fair, I don't think the Unreal Engine demo had raytracing.
All my games have accurate reflections, problem is I’m always getting distracted by the handsome fellow looking back at me
@get2sammyb “The Matrix Awakens city feels more real, thanks to Unreal Engine’s incredible global illumination and real-time raytracing (“The entire world is lit by only the sun, sky and emissive materials on meshes,” claims Epic)”
While raytracing is nice, if I have to choose between that and 60fps, 60fps wins all the time. Unless I choose raytracing with 30fps first, I can deal with it. I can't start with 60fps and switch to 30fps though. I tried the raytracing option with Control after already playing in 60fps mode and I couldn't deal with the framerate cut in half 😕.
To bad we have to choose within this generation. But as mentioned in a comment before, resolution should be ai upscaled leaving more room for 60fps and RT.
Makes me wonder if there'll ever come a day when I can play a PS5 game without having to choose between resolution and performance... And this is not cross-gen, is it? meh...
@heybren22 probably when they release the 600€ PS5 Pro
60fps/RT on/1080p would be my ideal setting, but I'm just glad so many next-gen games have performance modes.
I wish every game featured this: choice. Will definitely give every option a go when it finally comes out. Looking forward to it!
I don't really care much for the ray tracing. The thing I'm more interested is how they use the haptic feedback.
Quite disappointing to have to choose, as this game has been built specifically for this gen.
I thought the AMD Fidelity FX stuff was meant to deliver 4k at 60fps for this game, but I suppose we'll have to wait for the PS5 Pro.
At least we have the options..i'll take performance mode and play in 60fps in any game..
Last gen people wanted resolution and performance choices, now this gen some want choice to be taken away?
@theMEGAniggle
Forspoken is or was supposed to use AMD FSR. There was even an article on Push about it a few month ago.
It’s weird that’s not mentioned now.
@theMEGAniggle why would Sony be working on a AMD’s platform dlsr Rival when there’s already fsr?
I won’t play a game that’s not 60fps, it better have some sort of 4K resolution as well. That’s a minimum requirement. Ray tracing I can live without as long as I get the 2 I mentioned
@JJ2 dope!
Hopefully it’ll resurface in the media soon, so many people would benefit from this feature
Edit: well apparently It’s out there, it’s in a few games, hopefully AMD can continue to optimise it
@UnkleCreepy why would Sony be working on a feature that’s supported by their console hardware?
Why?
I don’t know man you tell me…
Dude you said that you hoped Sony would be working on a dlsr alternative. AMD’s fsr is in it’s early phase. Sony will have nothing to do with a technology like this as they will have no understanding. It’s up to developers to take this on board while making games. Dlsr is and after process hardware based tech. If you research red dead redemption 2 you’ll find that settings have to be tweaked heavily when 4K and ray tracing are involved. My 6900xt and 5950x can’t handle 4K with ray tracing on cyberpunk very well
Does it have a “better game” option?
@get2sammyb I'm pretty sure Digital Foundry and even the demo itself said it did, i mean just playing it and seeing those jaw dropping reflections confirms it.
@tameshiyaku To be fair its a miracle we're actually getting decent ray tracing in console games full stop with some like R&C and Spider-Man offering both RT and 60fps. End of the day for most games there is always going to be compromise with what you want, even most PC's can't give you everything hence why PC games feature so many different options, toggles and settings. The dream of a 4K/60fps plus RT in a £400ish console is just that a dream until next gen at least, we may get the very odd exception but a game like Forspoken was never going to offer it. Ultimately its what we sign up for with console gaming.
Performance over visuals
Sorry but why is this even news worthy? Oh shock a game built on ps5 has a 60 fps mode with Raytracing optionals. It better have that to even be considered a next gen game or id be seriously asking "why bother"
@WallyWest insomniac has done a decent job balancing Resolution/performance/visual fidelity and I think further down the line it'll get even better. Studios will just have to be clever about optimization.
@theMEGAniggle
To be fair what he said here is actually :
‘the Performance Mode, which will be rendered at 2K at 60 frames per second, ‘
So it sounds vague rather than 1440p. I don’t know. Maybe it’s using FSR to achieve performance. Or maybe FSR is only for PC? We get to know more later I guess.
🤷🏼♂️
Anyway I think recent games and demo demonstrate it’s not all about numbers anymore and it’s a bit pointless to talk about resolution. Best wait and see how it will turn out on screen for the different modes.
I'll be choosing Performance mode of course, though shame we can't have all 3 at once (4K, 60 fps, and RT on)
1440 and 60 is decent. I have Series S and that outputs at 1440 at 60 on games. Looks great. But I am looking forward to naitve 4K at 60.
If raytracing is used solely for reflections, it can be safely ignored. 60 FPS mode of course is the only one playable in highly dynamic games.
@WallyWest Not really a miracle; it's just developer studios haven't had enough experience on using raytracing efficiently yet. Low resolution raytracing for global illumination works wonders in Metro Exodus. I expect more of this kind in future games.
@UnkleCreepy
I should have been more clear
The reports I saw were talking about Sony's bespoke DLSS type feature, not AMD's FSR. JJ2 brought up FSR and then the conversation shifted to that.
@JJ2
I believe FSR is definitely going to be on the PS5. It's basically more or less checkerboarding. You could be onto something though, one quality mode, one performance mode and then FSR being able to keep some high detail at a reduced resolution (2K) but high framerate and then MAYBE they can add raytracing but the raytraced reflections would be very low res :/
Honestly, this! Most games look good at 1080p. I think its a case of "this is nice but look at this, look how shiny it is."
4K is really nice in media but I just feel like there are better uses of GPU resources than resolution. I want more detail, more assets, more framerate etc.
@WallyWest Maybe we can't hope for all 3 (4K / RT / 60fps), but at least 4K/60fps should be a given in these current-gen games. It's just disappointing, especially when you think of a game like Guardians of the Galaxy and all the reviews basically say it's a shame to sacrifice either the stunning visuals OR the 60fps. GotG is not exclusively current-gen, but you get the point lol
Normally I’d default to performance mode in any game for the frame rate, but I’m currently playing through Guardians of the Galaxy and the 30fps quality mode in that game is SO pretty. So from now on I’ll try all the modes on offer and pick per game, including this one.
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