Max Payne

Remedy has announced it will be remaking PlayStation 2 classics Max Payne and Max Payne 2: The Fall of Max Payne for PlayStation 5 in partnership with Rockstar Games. The two remakes will be shipped as a single product, with the project currently in the "concept development stage". Remedy will use its proprietary Northlight game engine and production is being funded by the Grand Theft Auto maker. The budget for the game is said to be the same as a "typical Remedy AAA production". No release date is mentioned as part of the press release.

Sam Houser, founder of Rockstar Games, said: "We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games. We are massive fans of the work the Remedy team has created over the years, and we can’t wait to play these new versions."

Remedy CEO Tero Virtala then explains how the Max Payne series has always held a special place in the hearts of everyone at Remedy. "We’re hugely excited to be working with our partners at Rockstar Games once again for the chance to bring the story, action and atmosphere of the original Max Payne games back to players in new ways."

First released on PC in the summer of 2001, the first Max Payne made its way to PS2 six months later. Its successor, the Fall of Max Payne, followed just two years later in December of 2003. Fans then had to wait a whole nine years for Max Payne 3 to come along in 2012. Renown for its neo-noir atmosphere, groundbreaking storytelling and bullet-time gunplay, the series has sold more than 7.5 million copies to date. Alongside this newly-announced project, Remedy is also developing Alan Wake II.

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[source investors.remedygames.com]