First spotted on the PlayStation Store backend prior to its Nintendo Switch release, The House of the Dead: Remake is now confirmed for a PS4 release. It'll launch next week on 28th April 2022, and costs £22.49/$24.99. The shooter only launched for Nintendo's hybrid console a few weeks ago, so this multi-platform port has been a very short turnaround.
Our sister site Nintendo Life found the remake to still be a brilliant light gun shooter with a basic but effective graphical update, although it's held back by inaccurate controls. There are also performance issues on Nintendo Switch, but the PS4 should sort those out. "When it all works like it should, The House of the Dead: Remake is a fun update of a Sega arcade classic." Maybe Forever Entertainment could work on some PlayStation VR support for this PS4 port next?
Are you looking forward to returning to The House of the Dead next week? Reload in the comments below.
[source biznes.pap.pl]
Comments 57
Controlled with a pad? Screaming out for a PSVR port!!
Watched it being completed in 39 minutes. Shame. No thanks
https://www.youtube.com/watch?v=csVK6KiD1YI
Games like this are completely transformed in VR. Needs to happen!
Has this flat screen 2d version even got motion control support for fine tuning shots?
The ps3 release of this worked pretty well with the move controllers, especially if you have the gun attachment.
Not so sure about vr though, wouldn't the automated movement, no control from the player, be a bit stomach churning?
I'm interested, but it depends on whether the controls are okay on PS4.
Saw the Gmanlives review. Not terribly excited for this now. Seemed the perfect chance for quality of life improvements they didn't make.
I know this is just like the Panzer Dragoon remake, i.e. shot for shot, however PD has aged like wine.
Time to suffer like G did!
Lol, the Devs said they "had no Plans for other Consoles" only a short while ago
SEGA...house of the dead (franchises.)
I have this on switch - it's kind of of fun with joy cons, but for the love of God people, unless it gets PlayStation move or VR support don't bother on Playstation. Playing it with a controller kills the joy of this game
A friend of mine played this on Switch & hated it. So I’ll wait for a deep deep sale.
@GoodGame Welcome to lite gun games. It's an arcade game, you expect it to be 10 hours?
@AndyKazama I disagree, Panzer Dragoon has aged like grape juice.
Does anyone know if this works with Move controllers? Or is it literally a controller with a crosshair
@Balosi I still play it with my niece and nephew and we all love every second. It's one of the few games I keep my ps3 around for.
As others have already said, this is a "perfect for" VR game. Missed opportunity.
@IonMagi Not sure why they were saying that, they announced for all platforms a few years ago.
Even their annual report from 2019 said they were doing it for all platforms. Haha. (page 12)
https://biznes.interia.pl/download/p.iplsc.com/-/0009Y2UKXVLCXNJO.pdf#page=12
Used to love playing these games and still have my Virtua Cop games and gun controllers.
Appreciate they cant probably make them now (legalities etc) but without a peripheral or some sort of VR implementation, this may be a bit hollow overall, which is a shame..
No interest with that in mind, but do hope those that give it a go, get plenty out of it..
I said this would suck, on a Nintendo board, unless it was in VR and I became a villain. Come to a PS one and everyone beat me to it. But it's very true. In VR this would be great. PSVR ought to be full of light gun game ports and remasters but idk.
Hopefully this has gyro support.
Was looking forward to it, but a bit too pricey in my eyes.
@lolwhatno but they do this using glitches, if you play normally you are going to have dozens of hours of gameplay.
Day one purchase if/when a VR update/port comes out.
@Balosi I don’t know, worked ok for until dawn. Problem is this game isn’t set up to have things outside the standard field of view is it? so might seem a bit bare in VR.
I understand the calls for VR but you've got to understand if you make a game for VR you're basically having to render 360-degrees. This game probably doesn't have any assets behind you, etc.
It's a bigger task than it seems.
@naruball likewise! I have two sharpshooters just to play HOTD on PS3
@buckp25 hell yeah.. I'd be well up for that too.
Don't get the vr shouts, there already loads of shooters available but would love a new light gun. A Sony/ sinden partnership would be ideal
@get2sammyb Definitely a bigger task, but as they had to rebuild it anyway, might as well have gone the extra mile. Haha.
All these old on rail light gun games should be moved to VR if they want to bring them back.
$25 for 40 minutes of gameplay? Really?
I can't see this version being much fun when played with a Controller. This definitely needs VR support at the very least otherwise I don't think many people will be that interested in it.
Edit: oh that's right Move Support would be more suitable for this game rather than VR. I agree with Sammy it would likely be a big task transforming this flat screen version into a full VR game.
PSVR is awesome don’t get me wrong. But we need to push for traditional Light gun gaming to make a come back first! They need to bring back the original intention of the moves. Light gun games are made for 2 player, good old point at the screen and shoot! A VR mode on top of move supported flat screen aiming is the dream. But I’ll settle for move support. MAKE IT HAPPEN SONY! This could be huge!
@EnragedGibbon
Yeah I dunno about VR but without a light gun why would one even play this?
Is there like some 'auto-aim button' you just hit ala' GTA to kill stuff?
Imagine how much more mileage they would have got out of the PSVR had they continued to release move games IN ADDITION to PSVR. All the old classic light guns would have made a killing, and more players would have adopted PSVR as an extra.
Bring back vampire night!
Might jump on this purely out of nostalgia. Played the hell out of the first HotD game when I was a kid.
Does this use the ds4 6 axis motion sensing? That should make it, somewhat better?
I'm the weirdo who enjoys playing this type of games with controllers... Goes back to when I was a kid playing Lethal Enforcers on Sega CD.... My friend had the gun and I had the controller
If they haven't bothered adding move controller support I'll pass
i find this release to be very strange. i read elsewhere that post-launch the game would be getting move support. shouldn't move support have been TOP PRIORITY for a lightgun shooter such as this? sounds like it has been an afterthought and most people are expected to play this with a ds4. better off sticking to the wii and ps3 versions.
@GoodGame Damn shame, I'll be buying this during a bargain bin sale in a few years.
@get2sammyb they have said its getting Move support though https://twitter.com/HOTDRemake/status/1517131697560686592?t=UxIgdZ8TudfVQY7MapHKPQ&s=19
@Would_you_kindly they are adding it
@GoodGame this is an arcade shooter, these were always short and tough and meant to be played all over.
Why don't people get that.
I played the likes of Time Crises and Die Hard 2 over and over and over again, the length of those games is not a problem. I'd do the same with this.. if there was a light gun option. Completely uninterested in playing with a pad.
@Coltaine22 Of course not, but 39 minutes is very short.
@kyleforrester87 @JB_Whiting it's getting Move support post launch
@NoFaceBigFoot yeah you're only allowed to play it once 😉
@Coltaine22 it's funny reading those comments, I mean it's an arcade game built around being short but fun and repayable. Sega Rally is 5 minutes long and I'm still playing it 25 years later
@carlos82 That's nice, how accurate is that versus traditional light guns?
Like others have said, just can't be interested in this kind of game without some sort of lightgun-esque peripheral. Love the original though.
@sword_9mm Agreed, a light gun is essential for this...I wonder if psvr Aim controller would work somehow?
@kyleforrester87 it's pretty good, not one to one aiming, more like how the Wii was with pointer controls but certainly better and more reliable than gyro aiming. On PC I'll be able to use the Sinden Lightgun which feels exactly like they used to
@Isle_Delfino_Man
I agree it would be best on PSVR, but the PlayStation controllers have the same motion tech as the switch ones. Criminally under-utilised by devs, but can make a big difference for precision aiming even on a flat screen.
@GoodGame it’s literally an arcade game…. Would you stand infront of a giant screen holding what will be an increasingly heavy weapon for 5 hours with nothing but quarters in your pocket? This is genuinely the most baffling reason I’ve ever seen to not play a video game.
The newer HOTD games are like the classic RE games. They’re not there for you to just complete once and then never pick up again. You’ll be playing this game for at least 10 hours before you’ve picked up everything there is to do. Don’t get an opinion for yourself by barely even watching a video of someone else playing it. Otherwise you’d never play any games ever!
@carlos82 good , I'll buy it when it's been patched in then
@get2sammyb "if you make a game for VR you're basically having to render 360-degrees."
Good point. Gave me an idea though. Devs could semi-support VR by putting games in cinematic mode with 3D-TV effects, and Move support in some cases. I could be wrong, but it seems like that would be far less development, and Im sure it would earn some extra purchases
Wonder if the PS Aim gun could work outside PSVR? That could solve the light gun issue, though it's single wield.
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