Horizon Forbbiden West is an excellent new instalment in one of PlayStation's most beloved first-party franchises, and one that is consistently being updated. Aloy's latest adventure ultimately takes her all the way to the Forbidden West, but it can take a while to get there, as it is very easy to become sidetracked along the way.
While there are a bunch of open-world activities to enjoy in Forbidden West, one of the most engaging has to be Machine Strike. A more tactical spin on the ancient game of Chess, Machine Strike has players commanding a miniature force of machines against an opponent, all the while taking terrain and other factors into consideration.
In an interview with the PlayStation Blog, Community Lead Bo de Vries from Guerrilla Games outlines the origins, influences, and the work that went into making Machine Strike feel like a natural part of the world of Forbidden West. It's a great read for anyone interested in board game design, or in the world in which Aloy lives.
Which of Forbidden West's many side activities was your favourite? Discard your thoughts in the comments section below.
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[source blog.playstation.com]
Comments 9
I managed to beat everyone at Strike, though there were certainly some tough games to be had along the way. Whilst I enjoyed the game, I did prefer Gwent from the Witcher 3. Cannot think of any other particularly good mini-games in any other game either, which alone suggests that these two were good ones...
I haven't played a full game of Dtrike yet for fear I'll get fully sucked in and neglect the main story. Instead I opted to let the beautiful world and side missions do that.
Usually I'm into these mini-games within a bigger game type things. Machine Strike however didn't do anything for me. I played enough to get the trophy but after that completely ignored. Thankfully Forbidden West made it easy to ignore it.
It was kind of funny though to travel to all these settlements that had a NPC just begging anyone to play Machine Strike and just no one plays with them ever. 🤣
I really enjoyed the tutorial but after about one of two games and losing both I became frustrated and bored.The main game however,was awesome.
I played as much as I had to to get the associated trophy.
Minigame was boring compared to other classics like Gwent and Triple Triad.
This is obviously a matter of preference but I just have never understood booting up a game system of any kind to play a stimulated board game. I do admit to playing a fair amount of Battle Chess back in the early 90s but one I was a kid and two, it actually adds something to the game you can't get playing with a physical set.
So I did not love the inclusion of this little mini game. It's boring, like most table top games are, even irl, and it's basically keeping me from a platinum.
I only played Machine Strike to achieve the associated trophy. I needed it for the Platinum.
Glad to be done with it. The game is gorgeous looking, especially since the latest, much needed patch, but it is far too cringey and woke.
On to the next...
...The Quarry.
The HFW soundtrack, on the other hand, will live on in my music library forever. Absolutely, bloody brilliant.
Wow, just read the game article and that is WAY to much for me to learn for an in game minigame. Sounds like they put a LOT of thought into it, and I may play it on it's own w/ a real person, but if I'm booting up HFW it's for action, not Stratego.
Triple triad, and the Sky landers clone Skystones, is about as much work as I want from my in game minigames. Even the board game in 9 was way beyond my families comprehension, still.
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