Spellbreak, the magic-infused battle royale title that released for PS4 in September 2020, is shutting down in early 2023. You may remember Spellbreak from its console debut trailer, which was part of a State of Play broadcast in 2019. The colourful title has been around since 2018, when it first entered early access on PC.
Developer Proletariat's official statement on the situation reads: "After more than four years of elemental magic and spell combinations, we’ve made the decision to end development of Spellbreak. The servers will be shut down as of early 2023. Thank you to the millions of players who have joined us in the Hollow Lands since 2018; it’s been an amazing journey."
It goes without saying that trying to launch and maintain a multiplayer title is incredibly difficult in this day and age. Very few games manage to retain any significant player numbers, and titles that struggle to keep pace are usually forced into either changing their business model, or shutting down completely.
"Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future," the studio's statement continues.
Did you try Spellbreak on PS4? Unleash the elements in the comments section below.
[source go.playspellbreak.com]
Comments 12
I did! This game is actually really cool, but my friends and I had trouble sticking to it when Fortnite is right there. Still, sad to see it go. Had really unique movement and combat for a battle Royale, and I really respect the team.
I liked it, but I didn’t find much to keep me playing without a big user base or progression.
Oh no!
Anyway... won't be the last to close. Remember Hood from PS Plus a while back? That'll go one daysoon. Lawbreakers a fee years ago. Many such cases.
Removed - trolling/baiting
Sadly, this is expected, and won't be the last MP game to shut down servers. Sometimes I feel like there's just not enough time to keep up with one multiplayer game, let alone several...It's tough to retain a player base with just so many options out there.
Created in the midst of the battle royale feeding frenzy. I'm surprised it lasted this long.
good , they need to make more traditional multiplayers again , there’s nothing that will top apex , fortnite, Warzone and even PUBG . there’s better opportunity in focusing on other avenues with MP. battle royale is set, seriously . even fall guys calls itself a battle royale , ffs .
Spellbreak (much like Hyperscape that came around the same time) is alright, but that is not enough to keep players around for the months and years that these live service game require.
Which in turn makes me wonder how many of Sony's 10 upcoming live service offerings will be a success, and how many will fail like so many before them.
@Perturbator A live service is technically different from the online multiplayers.. No Mans Sky, Minecraft, Dreams are live service games, guess its how Sony define what live service is, theres several roads they could do down instead of the typical route.
While disappointing, it’s not surprising. The combat was the most exciting part. I wish it was a co-op game more along the lines of Destiny and Warframe… maybe it would’ve lasted longer if that were the case.
@PaperAlien Yeah that's true, Let it Die is another example of a (mostly) single player live service experience like you said. Even Assassin's Creed Odyssey that I'm playing right now has elements of it in the in-game store.
The studio was bought by Blizzard.
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