Horizon Call of the Mountain, as you may recall, was officially announced by Firesprite and Guerrilla earlier in the year. Sony showed a very short teaser trailer for the tentpole PSVR2 title, and promised more news soon. That information is scheduled to arrive during State of Play later today, as confirmed by PlayStation on social media with a short teaser clip.
That small video, as spotted by PSVR Without Parole, has seen a massive upgrade from the original trailer. While that clip was jaw-dropping – without doubt some of the best virtual reality graphics we’ve seen to date – the new one shows an enormous leap in lighting, foliage density, and overall detail.
In the video, you see a Tallneck walking overhead, and it’s important to remember just how impressive the scale of this will be in VR. Sony has a huge challenge demonstrating the experience of PSVR2 in traditional, flat-screen trailers – as PSVR owners will know, the sense of perspective is wildly different when you’re wearing the headset – but these visuals are impressive by even non-VR standards.
This is going to be an absolute show-stopper, we reckon. While there are many amazing VR games available to play, there’s been a real lack of investment in AAA content, outside of perhaps Half-Life Alyx. With the PSVR2 specifications being so far ahead of everything else on the market, and with two talented first-party teams put to task here, expect this to be a truly mind blowing title.
[source twitter.com, via twitter.com]
Comments 39
This title will push units. It will push one of them directly into my hands. Lol
If PSVR2 is compatible with PC, the benefits will be great
I can't even begin to imagine how good this scene looks with the headset on. The sense of scale in VR is just amazing, almost impossible to communicate in a flat clip like this.
That short little sequence will look absolutely mind blowing with the new headset on.
Yassss! This is what I want to see. Give me 2 minutes of footage from this game and that'll make the whole show worthwhile for me.
@get2sammyb That's the one thing it's impossible to describe to people who either haven't tried VR or who have doubts about it - That sense of scale and presence in the game world.
It really feels amazing the first time you put the headset on.
I want to see this, half life, gt7 and Res8 in VR, and obviously Astro Bot RM2!
I need PSVR2 yesterday.
@Shepherd_Tallon A friend of mine wanted me to describe what VR is like and he guessed: I imagine it like a first row cinema experience. And I said: No, you're getting sucked into the screen. You're in there, in that world, in 3D. Like the character would see things. And he just said: There's no way this is possible.
LOL, VR truly is one of those things you have to see for yourself. And even with PSVR's limited technical properties, I'm still blown away every time I put that headset on. Can't even imagine what it will look like with way better tech we will be getting. So stoked for this.
@dschons That's it!
The first game I tried in VR was The Last Guardian VR demo.
It's so basic and visually it's a little muddy, but the sense of being in that space was still incredible.
My jaw dropped the first time I tried it.
Not day-1 in Game pass!
@get2sammyb The first time I tried VR was with that underwater whale thing on PC. Almost jumped out my skin!
@Shepherd_Tallon @dschons Yep, this is it. I think a lot of the scepticism sometimes comes from people who haven't experienced it, which I understand... But yeah, this Tallneck in this scene won't just be "big" — it'll be literally towering over you.
So at the res Sony is touting the specs on the 2; I have to wonder what tricks they're using to push that res or will this be released next to a PS5 pro?
I mean the system can barely do 4k without a lot of dynamic res and trickery; I don't see how the VR2 will work if they're trying to push 4000x4080.
@dasd2 Man... I would absolutely love for the PSVR to be officially PC compatible. The PC VR market needs some new competition. It grown massively stale at this point.
Can't wait to see more and experience it for myself.
@get2sammyb it's true. And while I can't blame those people: "VR is just a gimmick" coming from those who have never tried it out, triggers me every single time 🤣
Day one for sure 👌
I hope Forbidden West will also be playable in PSVR2.
Would be awesome to experience that in VR, even if it is just third person with none of the usual VR bells and whistles.
So does anyone know when the new vr headset 2 will be available?
@Shepherd_Tallon I don't doubt the immersion, I think it lesser because of the game play limitations vr games thus far have been confined to. It's why it has never taken off beyond said gimmick or home gathering short lived fun.
If a game can be made in vr that has all the elements of let's say actual horizon or ghost or elden ring or whatever, and transcend it's limitations, that would be something to get quite excited about indeed.
@KundaliniRising333 yeah I agree. It all comes down to how limited the actual gameplay will be. There’s quite a few really good looking games on psvr but gameplay limitations played more of a hindrance in immersion. Of course technical limitations beyond visuals didn’t help - drifting and tracking issues.
Thankfully not relying on a separate camera will probably solve the drifting and tracking. Hopefully the gameplay in these games will catch up and offer full immersion too. I think re7 is a prime example of something that looks great in vr but basically playing the same game with the ability to freely look around you - rather than be able to interact fully with everything around you. I think that’s why half life was so impressive …a game built from the ground up for vr with AAA visuals that allowed very few limits when interacting with the world it presented. I’d love to see Horizon be more that than say blood of truth or iron man…basically playing through a number of set pieces.
Skyrim VR gets knocked, and it had issues, and the sheer size of the game makes it really hard to stay in the headset for hundreds of hours. But darn if walking around Cyrodil IRL wasn't the coolest thing. I just wish the game let you play 2D and 3D with a shared save, because not all of the game is really the right place for a headset.
@sword_9mm This is probably from the obligatory PC port on a Vive Pro 2.
@KundaliniRising333
Yep and it has to run well.
If it's cut down gfx running sub 60 then count me out. Actually probably needs to run at 120 or faster but I'm not read up on the limitations/motion sickness issues these things can bring. I do understand that something like 8k an eye is where it's at due to screen door fx and all that.
Also the headsets need to be ultra light.
Will the superconductor shortage affect the production of PSVR2? We are already having a hard enough time with the main consoles
@KundaliniRising333 Hitman 3 as well. It’s not limited by anything other than PSVR1 having wonky controls and older hardware with a not-so-great resolution.
The only limits moving forward are budget and being designed to run on Quest hardware. That’s it, but plenty of full VR experienced and small ones too, just like regular games.
I personally hope to see RDR2 put in VR.
@WaveBoy I think, and I know people won’t like to hear it, but till we have all the big 3 console platforms jump all in with vr we’ll probably going to see psvr2 play out like psvr1 - the ‘AAA’ standard games coming mainly from first party. The rest mostly shovelware and ‘experiences’.
You need to start selling units to the casuals for third party to invest properly in VR - sure, first year or so psvr2 will have Ubisoft and EA and the link involved in some way…but, just like psvr, what happens after the honeymoon period with that support?
I don’t think vr sells to the casual console gamer till there’s no need for a big headset, or a need for it to be attached to the console. But I do think if all platforms are pushing VR it obviously helps keep that support coming and vr growing.
@Jaz007 Rdr2 would be amazing. But I always remember when dreams got vr support and everybody thought it would be just a case of flipping a switch and all creations work great in VR. Unfortunately games that aren’t designed for VR won’t take into account a sense of scale - what looks fine in flat often will look either way too big or way too small in the headset if not designed from the ground up with VR in mind. I can’t imagine Red dead was designed with future VR in mind.
I’d also love to see GTA in VR. Convinced myself it was gta5 was going to have it supported in the new ps5 version. Such a shame.
@Shepherd_Tallon My first VR game was Astro Bot, everything that came after was just disappointing lol.
@Octane I have Astro-Bot Rescue Mission installed, I've just never found the time to play it.
I'll get around to it...
@Bleachedsmiles Neither was Hitman and it was a pure third person game, and the entire trilogy is in VR now. Having a full first person mode is already in RDR2, so that’s in its favor. No doubt there’s work to be done, but I think it would be worthwhile, even if Sony needed to do it or pay for it.
@WaveBoy I think you meant to tag someone else and not me lol
Ps. At least 2024 tho. Fair chance everything will get pushed back as they have to make their “nut” of this new hardware and their limited manufacturing numbers I’d say means this gen could be a year or 2 longer overall with all the usual times of pro’s etc delayed too
@sword_9mm I guess the word "tricks" is close enough. We're in the post-resolution era, where native res just doesn't really matter anymore.
The main "trick" PSVR2 has up its sleeve is foveated rendering. By leveraging the eye-tracking sensor, developers can spend most of the computational power of the PS5 in the center area of focus. Our eyes perceive increasingly less detail the farther you move away from the exact point your eyes are pointing. So the scene will dynamically render at a lower resolution/detail level where you can't really notice (as in your peripheral vision).
Moreover, there are older tricks that PS5 games already employ widely to keep a consistent frame-rate, such as dynamic resolution scaling and temporal upsampling. The first one adjusts the output resolution according to frame times, while the other renders at a lower internal resolution and uses information from previous frames to output at a higher resolution. And similarly to foveated rendering, the impact in image quality from both these techniques is really worth the saving in CPU/GPU resources.
And on top of that, there are other VR-specific tricks that have been used by the likes of the Quest 2 (or even the original PSVR) such as motion reprojection and all of this variants (Asynchronous Timewarp, Spacewarp, etc.) that could well be adopted by PSVR2 developers.
So yeah, don't worry. Games will look and fell pretty great, I'm sure.
@Shepherd_Tallon You have no idea what a treat you've got to look forward to. RE7 and Astro are the best gaming experiences I've ever had in my entire life. Obviously, they're not the best games ever made but you know what I mean. The overall experience can't be beat in those games. I remember constantly shaking my head in pure disbelief in Astro while smiling from ear to ear at the same time.
@dschons I tried playing RE7 in VR... The fear drove me away 😂
I'll definitely try again at some point though.
@Shepherd_Tallon Oh, I get it. I don't think the game is scary at all (playing it flat). In VR I was screaming like a little girl. I remember one scene where I was standing in a hallway for minutes and didn't dare to walk round the corner, haha.
@dschons That's exactly what happened to me!
The only difference was I gave up 😂 I was standing in a corridor afraid to go around a corner, I heard a window creak or something, my heart tried to climb out of my ass, and I turned the game off and never went back.
@Shepherd_Tallon Could you even imagine playing P.T. in VR? My friends always make fun of me because I am literally immune to jump scares. When everybody screams, I don't flinch one bit. In P.T. I almost got a heart attack. I don't think I could survive it, lol.
@dschons I don't even want to think about it 😂
I still have that on my PS4, but it's another one that scared me too much to finish.
...I might have to get my gf to try it 🤔😌😏
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