During today's Capcom Showcase 2022 livestream, we were treated to a precious few frames of new Resident Evil 4 Remake gameplay. While it was really only a few seconds of unseen footage, with some tone-setting developer commentary running throughout, one element of the gameplay stood out in particular.
As spotted by IGN, right after the 1:44 mark, you can clearly see Leon aiming down the sights of his gun, and moving, at the same time.
Now, we understand that might not seem like a big deal to players more familiar with the Resident Evil remakes of recent years, but fans of the original Resident Evil 4 will know this is a pretty massive deal.
In the original, you had to come to a complete stop before pulling out your weapon and focusing down the sights, and you couldn't even strafe with a weapon out. It added a lot of tension to gameplay, as you had to pick the moment you would turn and fight with that in mind.
Obviously, the Resident Evil 4 Remake was going to make a lot of changes to the original, but this fundamental change to gameplay implies a deeper shakeup, in terms of gameplay philosophy and encounter design.
What do you think, do you support this concession to modern gameplay? Ponderously position yourself in the comments section below.
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Comments 39
I gotta play the d*** thing first. The original, I mean.
Sounds good to me, I never liked the tank controls of the original
@Nancyboy It's shocking how well it holds up, even after all these years!
I love the original but this looks like a really cool remake. Love the moodier look, the goofy stuff worked back in the 00s but the recent 2 and 3 remakes proved that you could sell these stories mostly straight and they totally held up.
I think it’s a good idea to allow gamers to shoot and walk at the same time.
I’m crazy about the original title, but the concept when you have to stop for shooting looked a little strange in the 00s, because, and it was obvious, Capcom was making an action game.
So it was strange why Leon couldn’t use his gun and run at the same time.
One of the few games I've completed many times & it's still the best game I have ever played. I bought a gamecube just for this game. This is my most anticipated game that's due to come out
I'm still worried about what they said at the end of the show, "We're aiming to make a Resident Evil that everyone can enjoy." I hope this doesn't mean that they're going to be reducing scares like RE8.
@Nancyboy what
The confirmation is nice, but it's kind of an obvious thing we knew would be the case to be fair. Every RE since 6 had move and shoot.
@gotDvamp even stranger when RE5 stuck to it!
A legit, full remake of the original RE game would be an instant buy from me at this point. Ditch the tank controls and go full out on 4K, HDR, Ray Tracing, etc. The Spencer Mansion would look amazing with modern visuals.
I just was playing resident evil 4 today.its still a amazing game.the resident evil 4 remake looks amazing.word up son
I figured they would fix this. They kind of have to for this day and age. Looking forward to playing this!
I am hoping for code veronica to get the remake treatment next. So many good fights in that game, fighting the tyrant on the airplane. The Nosferatu boss fight, trying to shoot its heart in thick fog. So many great memories and great puzzles. The epic music when playing as Chris trying to rescue Claire. The code is veronica is the name of the song. one of my favorite resident evil games of all time.
I stopped playing RE4 after about 10 minutes because I despised the controls. Looking forward to the remake.
@Orpheus79V
Yes, it was strange, but a little bit. They just made the same Resident Evil 4, but with co-op mode.
Honestly It wasn’t something extraordinary for Capcom. Just remember Resident Evil 2 which was the same game as the first entry, but we had the police station instead of the estate and more action sequences.
@colt3211 I wish I could experience all of that in Code Veronica but got caught in a death loop after a boss when I saved and got jumped by a dog every single time I tried to leave.
@gotDvamp
Even as far back as the late 90s I thought the tank controls were horrendous. I know technology was limited but I have a hard time believing they couldn't have created a system where players could move and shoot at the same time.
@Gamer83
It’s a controversial subject. Back in the 90s, there wasn't a common control scheme for all games like it is now.
Today we’ve got used to moving a game character using the left stick and controlling the camera with the right stick, but this scheme appeared, as an industrial standard, in the 00s.
In the 90s developers chose their own path for every title. As a result almost all 3D games were controlled like crap. That’s why Resident Evil didn’t look awful with its tank scheme.
@gotDvamp
I guess the control scheme worked well enough for the time but I remember when I first played RE 1 back in 97 wishing I could move while shooting. Admittedly, given the camera angles they used, it might not have worked as well, stopping and aiming was probably the best option. Thankfully that's no longer an issue. I thought RE 2 remake's controls straddled that line between classic and modern feel very well.
I hear that it's the development team that worked on RER2 and not RER3, so I have really high hopes. RER2 was my game of the year when that one came out. We don't talk about RER3...
@Gamer83
As I can see , the choice to have such a camera angle depended on the technical side of developing games back in the 90s.
By the way, I knew plenty of RE fans who said the camera angle forced the original trilogy (plus Code Veronica, Remake and Zero) to be like movies and other kinds of things. It was a popular subject on old forums .
What about the control scheme, I agree with you. The scheme from the modern remakes is perfect.
I can't believe you guys aren't bringing up the fact that they are bringing out a full 3rd perso mode for Resi 8, I'm finally excited to play that game!
Is anyone surprised by the mechanical change? I mean RE2 and 3 changed a hell of a lot more than 4 is going to in that sense and its not like you can run around and shoot, so I suspect the Ganados will still be closing in pretty quickly. Going back to RE4 recently it was clear the controls needed updating as they are somewhat of the early basis for how all these games play but rather stiff.
From the brief showing this looks much more atmospheric than the original and is my most anticipated game at the moment
@Nepp67 Outside of the regenerators, it didn't feel really scary at all to me.
No being able to move was one of the things that gave it a feeling of terror and claustrophobia. However enemies were slow due to this, if they are changing other things in the game to account for these changes then it doesn't have to be big deal. I have faith Capcom's RE team know what they are doing!
As a RE purist, I'm cool with this.
Just make the enemy AI more aggressive to compensate similar to RE7 or RE8. In the original RE4, enemies would casually saunter up to you and swing so slow to compensate for the tank controls. Move and shoot is fine, just make the enemies faster. Which looks like exactly what they are doing.
Very excited about the remake.
It's been a while since I played it, but I remember combat in RE4 being quite fluid (maybe because I was playing it on Wii, with its pointy aiming) — it was the stop/shoot mechanic in RE5 (going back to "standard" pad controls for PS3) that felt noticably clunky
Love to know what the 'psvr2 content in development' actually is,wether it's the full game(fingers crossed) or a mode like mercenaries (no thanks).As Sony is meant to be going all out with this hybrid model of flat AAA games also with a vr mode it will be interesting to see how they treat this game
I never got around to finishing the original as I was playing it with friends whilst at uni. I am super psyched to finally get to experience this on my own, on this gen hardware. It's looking awesome.
And so the last vestige of the RE games is removed.
I need more info but I do have some slight nervousness from what was shown.
The darker lighting and setting suggests a shift to a more “horror” influence like the early Res Evil games but it could result in the game loosing its action-campiness that made the original so enjoyable for me.
As for the ability to “shoot & scoot”, I do feel the original added to the tension and helped you save your ammo by forcing you to aim. I don’t mind the change as long as they tweak the game to make up for it like faster enemies or even larger groups, plus limiting ammunition so you can’t just “run & gun”.
I never walk when I shoot
Oh christ no don't do this. Part of the classic difficulty on re4 was having to think on your feet (literally) as you could either run or shoot. This will just turn it into a generic shooter like RE6 did when it introduced this crap.
I'm all in now. The original reveal trailer made the game look terrible. This looks much better.
I don't get any criticism regarding losing aspects of the original. A re-imagining of a game is EXACTLY what a remake should be.
Not this garbage cash grab model that naughty dog and others are doing in just minor improving of visuals and other minor changes and calling it a remake, rather than what it is: a glorified reselling of the same game.
@Resi32
RE6’s issue wasn’t that you could shoot and move. The issue was that they gave you arcade shooter mechanics in a Resident Evil game.
RE4 Remake will resemble the shooting in RE2 Remake. You can strafe and move slowly while firing your weapon. That’s a good modernization while keeping it from becoming the nonsense that was RE6.
@ATaco yet you talking about resident evil 3 remake
@Amusei neither was re1 remake
I'm perfectly okay with these changes, remember having a hard time with the tank controls in the Prologue of the original RE4 and giving up.
Hopefully they do something similar with the Escort stuff. Couldn't touch it again after experiencing that terrible decision in game making. I'm surprised they haven't gone back to redo a redo of the more recent redo for Resi 1.
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