Earlier in the year, fighting game tournament EVO, game engine maker Epic Games, and platform holder Sony all confirmed that they’re collaborating on an issue regarding input latency with the Unreal Engine on the PS5. It’s all been a bit awkward for PlayStation: while it’s marketing its PS5 console as an esports machine, it’s often posted the worst response times in competitive fighting games.
Well, the good news is that early analysis of Unreal Engine fighter MultiVersus is extremely positive. The native PS5 version has the fastest response time at 1080p across all consoles, suggesting that the aforementioned trio may have happened upon a fix. In fact, at just 31.47 milliseconds, the PS5’s response time is around about two frames – minuscule stuff.
Now this is important because professional players rely on rapid response times, and as Sony is a co-owner of the EVO championships, it ultimately wants players to be competing on its consoles. We’ll obviously need to await further analysis and more examples to declare this issue officially “fixed” – but these are reassuring results, without a doubt.
[source twitter.com]
Comments 14
It does feel incredibly snappy on PS5. Obviously I'm about as far away from "pro" as a player could possibly be, but the game definitely feels fantastic so I'm not massively shocked by these results.
It's very important that with Sony owning Evo and wanting to push eSports more then these issues have to be addressed so hopefully this is a sign of progress.
Still don’t have a PS5 at the moment, so I’m currently playing this on PS4. I’ve heard of these lag problems on PS5 so I hope that gets taken care of.
So this explains why I'm so bad online with fighters such as dead or alive 6 and street fighter on the ps5? It's not me, it's the console lag? Brilliant! I'm still good and not 20 years too old to play these games then! Hehe
@Blofse Well no, cause those are PS4 games. They most likely have the same latency on PS5 as they do on PS4 Pro. The issue was that the native PS5 versions of some games had a much higher latency then their PS4 counterparts on the same console (and it was specifically those running on UE4). Multiversus is the first one where the opposite is true, which is very promising for the future.
Wow that's insane! So crazy! Mental!
Honestly the difference is staggering. I recently played Smash with my brother and I gotta say MultiVersus feels much better to play. The way things are going this game has a bright future ahead of it!
@Korgon The netcode is light years ahead of Smash, too! (Although Smash is still a great game obviously!)
@get2sammyb
Oh yeah not trying to throw shade at Smash. It's still great fun as well but I gotta say MultiVersus has really surprised me!
Well I’m glad I got the PS5 then although i was first skeptical having a Sony 1080p tv. Now I know I made the right choice 💪🏻
@Korgon
I’ve just got to get used to the movement. Every time I play it I try to play it like Smash. And that doesn’t really work in Multiversus. Despite a similar idea, the execution of said idea is polar opposites. Especially general movement around the stage. Smash feels so much heavier and that’s what I’m used to. I’m having to unlearn a good 20 years of muscle memory lol.
But it’s a great game and I’m seriously impressed with the polish and how well the game plays both online and offline.
@OrtadragoonX
For sure the thing that took me the longest to get over was the no grab or blocking in MultiVersus. Grabs are such a major component to Smash that it was really weird not needing to worry about it in MultiVersus but now honestly I kind of prefer it now.
Downloaded it as was free, seriously Impressed it's alot of fun. Much better than that nickelodeon smash copy 🤣
Great game I'm sure, but still not buying until they ad a story mode.
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