There's been a lot of discussion of The Last of Us: Part I in the past few days, with all the various leaks and responses, which will no doubt hit a crescendo with the release of an official 10-minute-long deep dive into the PS5 remake.
A key takeaway of this latest trailer is developer Naughty Dog's emphasis on the robust new suite of accessibility options, which were somewhat lacking in the original game. This state of affairs was remedied in The Last of Us: Part II, and it's fantastic to see the developer backporting some of its award-winning innovations.
You can see some of the options in the Twitter post above; there are more than 60 in the game. A particularly cool one is the audio description feature, which is built into every cinematic and narrates each scene in detail.
Will you be making use of any of these features? Let us know in the comments section below and check out current pre-order options here.
[source youtu.be, via twitter.com]
Comments 24
Removed - unconstructive
Those audio description captions or whatever theyāre called that they showed off in the gameplay video was extremely impressive. One of the best parts about the intermingling of Sony studios is that since Last of Us 2, almost all of their games have had top notch accessibility. This is going above and beyond even what god of war ragnarok showed. Really impressed.
ACCESSIBILITY! I'm still not convinced the game should exist. But, accessibility is always worth praising. I'm glad Sony takes it as seriously as they do. It'd be awesome if such impressive suites were industry standards. And if Microsoft's customizable, disability-minded controller was compatible with ALL gaming devices.
I won't be using those, but kudos to ND for thinking about people who will and might even experience this game for the first time thanks to such solutions.
@dasd2 I donāt need a colostomy bag, but you wouldnāt catch me begrudging anybody who does.
I am prone to migranes, the only accessibility things I use are turning motion blur off, and turning off or lessening bloom, lens flare, and depth of field.
Only see motion blur, which sucks. Oh well.
All these features are great for anyone who wants or needs them. I just want gyro controls. Which I don't see here š
Their favourite accessibility is the one to your bank for that 70 quid.
@ApostateMage you've been very outspoken about this for someone with a Cyberpunk profile pic.
@zupertramp I'm just trollin'. It's payback time!
These are fantastic and great to see, the audio descriptions on cutscenes are brilliant. Enabling more people to play is a worthwhile endeavour.
Yet does this warrant remaking a game over? Should we completely remake GTAV (also released in 2013) with accessibility options and shinier graphics instead of focusing on GTA6?
I see this as a very dangerous precedent. Think of people complaining about all the remasters a few years ago - which were usually handled by small third party studios - but instead imagine a future where games are remade from the ground up within 10 years on a regular basis. What a waste of time when they could be working on something new.
@themightyant The truth is that TLOU is a 10 hour long extremely linear game. This remake was a lot easier to do than some people think. They just added a lot of fluff because the TV show will help them sell a stupid amount of copies.
@themightyant I don't get the point of Audio description it's for blind people but how can you play a game if you can't see anything
@Would_you_kindly I assume thatās because you donāt realise that āblindā doesnāt always mean you canāt see anything. (I thought the same at one point).
Itās true there are people who are completely 100% blind and canāt see anything, but thereās many people who are legally blind or have some type or visual impairment where they have limited vision.
Can recommend this video by Steve Saylor AKA āblind gamer Steveā where he outlines what HE can see.
https://m.youtube.com/watch?v=c-vrKFmz1pY
@themightyant I'm registered as blind because my visions crap without my glasses I just don't see how if you can't see what's going on in the cutscenes & need audio description then surely you wouldn't be able to see the parts of the game your supposed to play if that makes sense
Hmm. I didn't see my most used accessibility option which is hold button instead of destroy controller for QTE's. I'm sure they've got it though.
@Would_you_kindly Ah ok, my bad! Still recommend the Steve Saylor video. He describes well what he can and can't see and how these options enable him to play/finish/enjoy gaming. Something like The Last of Us tells a lot of story in details in the cutscenes that he will not be able to make out, so the voice over helps complete what he's missing. During gameplay modes like the red/blue mode that highlight enemies in red and allies in blue means he's able to play the game. They will have consulted with blind gamers on this, Steve consulted on TLOU2 and maybe TLOUpt1 too. As with all disabilities and impairments it's a multitude of sliding scales and won't fit everyone but they are trying.
Also recommend his video on TLOU2. Obviously he focusses on blind accessibility but he also covers for deaf and motor impaired players. https://www.youtube.com/watch?v=PWJhxsZb81U
These features were the most impressive thing they had to show in that demonstration video. I think it probably would have been more celebrated if they would have just updated the PS4 Remaster with these features although they would have missed out on the $70 they want from folks for the game if they did that so I see why they didn't.
This is the most justifiable part of this game existing, in my opinion.
Impressive, but extremely sad that this is basically being gated behind a $70 paywall.
@ApostateMage that's fair.
Always good to see as someone with crap eyesight.
@ApostateMage
Lovely Pun š¤£š¤£
@Shredderlovespizza the accessibility options are brilliant, as I said. Iām all for that. But they could have retrofitted these into the old engine, it would be less work that rebuilding the whole art pipeline and animation from the ground up. But no they wanted to charge Ā£70 for it again.
Generally Iām all for more people being able to play and Enjoy games whether thatās accessibility options or less consolidation/exclusives.
But in this case at what cost? You say itās nothing but thatās untrue, I fear this is the beginning and weāll start to see a lot more remakes like this rather than new games, which would be a shame and a loss to gaming.
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