The Last of Us 2 proved a water-shed moment for accessibility in video games, and Naughty Dog’s remake of The Last of Us will build upon the developer’s award-winning efforts. “We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” game director Matthew Gallant explained.
One of the biggest innovations this time are audio descriptions for cinematic sequences. “We partnered with Descriptive Video Works, a professional service whose background is TV, movies, and video game trailers, and integrated it into the cutscenes and across all our localised languages,” Gallant continued. You can see a demonstration in the trailer embedded below.
Naughty Dog’s also innovating with the DualSense controller’s haptic feedback. “[There’s] a feature that plays dialogue through the PS5 DualSense controller as haptic feedback,” Gallant continued. “That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”
It’s all pretty ground-breaking stuff, and you can find a full list of all the options and toggles through the link. No doubt Naughty Dog will win awards for its efforts again, and it’s important to remember that this is a company-wide initiative from Sony, as it endeavours to explore more ways to make gaming more accessible to everyone.
[source blog.playstation.com]
Comments 18
This is how you do accessibility, if only others followed their example.
Inclusiveness and accessibility in gaming is great, but this strikes me more as corporate virtue signaling. Just add the feature, don't boast with it.
@tameshiyaku Except many gamers with disabilities and such wouldn’t know that a specific game includes accessibility options without a trailer such as this. If you’re used to games being inaccessible then until this level of options are the norm, it’s important to spread the message so that people know this game includes these features.
This is fantastic stuff, trailblazing really!
@tameshiyaku While I agree that Naughty Dog are pretty ham with their virtue signalling, I think when it comes to accessiblty features, it's something that needs advertising.
Does it include accessibility to the multiplayer 🤭
But seriously, although this is a contentious game (again), absolutely amazing the lengths some devs go for inclusion. Should be absolutely standard.
@tameshiyaku ah don't be cynical. At its worst, it's a win/win.
@tameshiyaku That's ridiculous. They're just marketing the feature so that people know about it. If they don't tell people the features are there, how would they know about them?
@nessisonett well definitely worth a psblog post where Sony likes to relate important news on. But it's fine and actually useful for those concerned.
Just tired of the disenfranchised oftentimes being tokenized or utilized to get plus points with certain demographics. But as said ND actually put in the work and went the extra mile.
Also still think TLoU2 is a masterpiece of subversive storytelling, don't stone me 😅
No shame but I used this in my second playthrough of Last of Us Part 2 to clean up all the collectibles. Gave me nausea and a headache though🤣
@nookie_egg yes, by not including multiplayer the game is more accessible to players who get the game years later, because a chunk of it won't have been removed with a server shutdown.
Amazing to see
For all of Sony's many many faults these last few years, the sheer amount of accessibility options in their games is something to be championed. In that they definitely are the best.
@tameshiyaku I'm lucky enough to not have any disability (except perhaps poor eyesight 🤣) and I have zero issue with Sony putting out a trailer highlighting their accessibility options. This trailer isn't meant for people like you or me, but for others it will make a big difference to them
Put my pre-order in yesterday. So excited to play the best console version of one of my favorite games of all time! I'm assuming gyro controls is included in one of the many accessibility options? It was added to TLOU Part 2.
I haven’t played this game yet and didn’t realise I had the remaster in my backlog lol since I have not played it would anyone who has recommend getting the upscale remake or just stick with this remastered?
I like the difficulty modifiers. Being able to play with scarce resources but not have enemies just be bullet sponges is ideal for me
I quite liked being able to toggle slow motion in Part II as well. From a cinematic point of view it was really interesting
@tameshiyaku I’m all for calling that out as there plenty of it, but I do think this is fine to advertise.
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