Deathloop’s window of timed exclusivity may be over, but developer Arkane has continued to treat PS5 players like royalty. A new update adds an unprecedented number of options, including the oft-requested but often underutilised gyro controls. This means that you can now finetune your aiming by gesturing with the DualSense controller, a feature that’s generally overlooked by developers.
In fact, the settings go above and beyond. There’s the ability to enable flick stick, an option which allows you to use motion controls in tandem with the right analogue stick to orient yourself. Flick stick works by assigning all aiming to the gyros, with the right analogue stick applied to turning; for example, if you push down while moving forwards, you’ll quickly look behind you.
There’s a lot to explore and experiment with here, so if you’ve already played through the time looping shooter, it may be worth taking another look. While the game doesn’t necessarily demand the highest precision FPS skills, we’re really impressed by the sheer effort the Lyon-based developer has invested here – especially when most PlayStation first-party developers don’t even bother.
[source twitter.com]
Comments 36
Love me some gyro controls! Although, I don't think I'll be revisiting this one — had my fill already.
The dualsense alone is enough of a reason to get games on ps5, just wish the battery lasted longer
If only there were a reason to do another loop
Gotta give this a go now. Gyro is my jam, can't get enough games with it.
@UltimateOtaku91 well at least it's better than the dual shock 4 which had a terrible battery compared to the dual sense which I can leave unplugged to a usb cable for quite a while, DS4 was most of the time with a cable in comparison
On other news, when are they going to fix the crash issue I'm awaiting to play it but it's a question of how long are we going to wait 😤😤
Deathloop on PSPlus just got my attention now. Must give it a go.
@UltimateOtaku91 Battery does suck but there are a few simple solutions, though obviously most cost more money.
1) Buy a second and switch them out
2) Buy an external USB battery pack. (You may already have one)
3) Buy a larger 2600mAh battery, if you don't mind modding. It’s simple, couple of screws no soldering.
Please stop with the continuous Americanisms. It's ORIENTATE not ORIENT. It's bad enough putting the PS monitor price in dollars but stop with laziness.
ffs
I hope Xbox joins the Gyro crowd sometime soon.
@Dan_ozzzy189 wholeheartedly agree. And whilst we are at it, it's titbit not tidbit and tonnes not tons 😁
If they ever say 'often times' I'll write a stern letter to my MP demanding we ban English being used anywhere outside of the borders of the M25.
@themightyant all good points but if you already paid 60-70 bucks for the controller, why is it needed finalen even more money for upgrades. I totally see his point with the battery runtime and it’s legit.
@Reeneman I’m well aware his point was fair, my first words were literally “battery does suck”. Was just pointing out that there are solutions here, not that we should HAVE to use them. But thems the breaks.
Edit: it’s one of the downsides to having so much tech in the controller. Gyro, speaker/mic, haptics, touch, light etc. which are all cool, but a shame they didn’t go with a larger 2000mAh - 2650mAh battery too.
Did the devs fix the crashing on startup on ps5? Lots of people on the deathloop reddit having this problem. I was able to play by disconnecting wifi, but I want to play invasions.
That’s cool, but it’s not exclusive to PS5 is it? I was under the impression that it works on PC with DualSense controller connected as well.
As someone who isn't as proficient with a controller when it comes to aiming as opposed to keyboard and mouse, I have thoroughly enjoyed the gyro option in first party games so far, especially in Horizon which made me hit tiny weak spots, even in hectic situations. I could never pull that off like that, only with a mouse. I'd always do 80 to 90% of the aiming with the analog sticks first and then fine tune via gyro. It also came in handy with TLoU Part I and my revisit of Part II. I remember playing BotW on switch with it a lot and thought: Man, I wish I could do that on PlayStation as well. I hope it'll get more support in future titles.
Sounds like a good direction. Now, we still need stereoscopic display support.
I played deathloop for a few hours last night and i dont like it..graphics are nice but nothing special..the audio is superb and very atmospheric and the controls are nice but its just very mediocre.
It's still unimaginable that gyros have not become the norm for shooters. As a binge play Splatoon to death at the moment....it just makes the most sense. How has that not happened yet? (And why do XB controllers still not have it? It's my preferred controller, but the lack of gyros remains a disappointment.)
@Dan_ozzzy189 is it though? My dictionary says to orientate means to orient, and then to orient has an actual definition. It looks to orient is the more popular usage in British English as well.
I can never get the hang of Gyros.
I'm quite pleased that Sony seems to have embraced gyro aiming options so openly. It really is the only way shooters on consoles can feel playable to me.
I'm interested to try gyro aiming now that Deathloop is on extra. It honestly sounds unnecessary, I don't flail around my controller while I play, so will it even have any impact? Guess I'll see.
It’s actually surprising that Microsoft/Bethesda introduced new features to the game that are exclusive to the PS5, hopefully they’ll soon adopt technologies like adaptive triggers, haptic feedback and gyro aiming so developers have even more incentives to use these features in their games and it becomes the standard, the DualSense really is much more than a gimmick.
@Milktastrophe You're not flailing around the controller, just making small movements with the wrist to fine-tune your aiming. It's an air mouse, basically, and absolutely necessary for console shooters, since pure analog control is absolutely not up to the task on its own. That's why console shooters have traditionally required aim assist to make them playable.
Never mind gyro controls……when are they going to fix the crash issues when launching this on PS5. Downloaded from Extra yesterday played for an hour, it updated and hasn’t worked since. 🤷🏼♂️🤦🏻♂️😤
Can I ask for players who use inverted axis i.e sane people 😁😁😁😁 (although I admit it probably puts us at a disadvantage in quick snap aim situations) is there an inverted gyro? Or is it naturally inverted as standard because tilting forwards = down on the axis anyway? 😁
I'm really intrigued by this, I don't play enough shooters to have considered this before, but it sounds fun to try out on a game on PS Plus Extra
@Dan_ozzzy189 laziness? More like I appreciate the work to write in American. 😃
I can't stand Gyro controls and have turned them off when ever possible. The worst thing about Infamous 2nd Son was having to use the DS4 to do some of the side quests and hated the spray can tagging...
The new triggers too on the DS5 can get too much as well - especially if you play for long sessions and constantly fighting the increased 'tension' that certain actions have - it gets tiring, distracting and too much - so I often turn those off/down too.
As I stated way back before the PS5/Series X launched and we 'knew' what the hardware was offering, I did state back then that what you'll probably see is Series X offering an advantage in resolution/frame rates in the 'majority' of games due to faster CPU, Bigger GPU etc but Sony has an advantage in 'controller' feedback. It will depend on a Game by Game basis, but if, like me, you have a choice of Xbox or PS5 versions, that is likely to be the 'choice' - go for slightly better visual quality and/or frame rates or go for the version with more Haptic feedback.
If you love Gyro aiming, then its clear that Deathloop will be 'better' on PS5 for you but if you always turn it off (like I do), then that 'advantage' is removed. If you only have Xbox or PS5, then the 'best' version is the only version you can play.
Arguably, the 'best' version is the PC which I would expect to fully support the DS5 controller too and with DLSS, much higher quality settings (inc higher quality RT options) and much higher frame rates (if you have the Hardware of course) makes it the 'best' version and as I have Game Pass Ultimate, could play on PC and Xbox, keep my progression without having to 'buy' both versions.
Point is, 'best' is down to preference. If you prefer the DS5 controller and what that offers, it could still be technically the 'worst' looking/performing version, but still be the 'best' version for you...
@huyi
I may have found a work around the issue of Deathloop crashing on start up mate. Disconnect the PS5 from internet in the console settings. Then relaunch the game. Seems to work. You can then reconnect to internet once your back in the game. It was frustrating the hell out of me.👍🏻
@PSX1994 ok, I will try that, quick work on getting this running, Kudos! 👍😁
Bought the game last Christmas for $30 but I couldn't really get into it. Gyro controls included is great news! Now I have a reason give this game another shot! Hopefully more PS4/PS5 games will start to include gyro moving forward.
It sucks, why can't I play as the woman 1st play? 😤
@Dan_ozzzy189 average English speaker
I often turn off gyro aiming after giving it a go, because it rarely lives up to the promise. In this game in loving it though. I just wish the flick sticks could be only active after a threshold, do you can have 90% of the travel be normal, with a 90° turn if you dip into the last 10%.
I'm still spoiled by the Steam Controller Overlay and its many configuration options.
@Ralizah I've played Deathloop some now and gyro aiming seems really overhyped. As in, it doesn't do anything. I tried moving the controller around and it doesn't change where the reticle is aimed, only the left stick aims.
@Milktastrophe Then it's obviously not aiming with gyro, lol. Sounds like you didn't enable it or something.
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