Well, it was a nice announcement while it lasted! Tales of Symphonia Remastered, scheduled to launch for PS4 in early 2023, is already attracting ire from fans. According to the game's official Japanese website, which features a list of technical specifications, the title will be capped at 30 frames-per-second on all platforms, including PS4, with its resolution set at 1080p. Not much of a remaster, then, is it?
It's an especially disappointing realisation because 2013's Tales of Symphonia Chronicles on the PS3 was stuck at 30fps as well. Ten years later, and nothing's changed. This means that the original 2003(!) GameCube release is still the only version to support 60fps, which is mental.
Tales of Symphonia is a beloved action RPG — many consider it a classic — so it's a real shame to see that Bandai Namco isn't keen on pumping more resources into its remaster. Perhaps it's harder than we think, but it's still not a great look for what should be the definitive version of a title that first released 20 years ago.
What are your thoughts on this? Is the lower frame rate a dealbreaker for you? Swing two swords around in the comments section below.
[source tosre-nowagain.tales-ch.jp, via twitter.com]
Comments 33
So basically just a direct port of the PS3 version and without the (god awful) sequel? Yeah a big skip for me.
Whats keeping them from using the GameCube Version? Did they loose the Code?
Annnnnd time to unpreorder
I still have my GameCube copy so I might as well just keep that rather than buying an inferior PS4 version. It feels like it’s coming up on time for a replay soon. But this version probably isn’t the excuse I was looking for.
Hilarious that my good old GameCube can run a game better than the almighty PS4. Even more of a reason to love that little cube of timeless gaming goodness.
I had such high hopes gah dammit Bandai… 4K 60 FPS
@IonMagi No, the GameCube is just too powerful. The poor PS4 just can't handle a port. Just look at Nintendo, they've never been able to bring GameCube games to their services, and why do you think that is?
I'm joking obviously ...
...or am I?
If this has a better/less time consuming Trophy list, it’ll be a better version than PS3 by default. Probably will be the same though.
Id be more disappointed if I was going to play it but really just tempted to support it for more remasters/remakes
If they weren't gonna add improvements, then I'm more disappointed they didn't just port Chronicles instead. I know the 2nd game is considered terrible but I've never played it and the opening song is one of my favorites
Having played through the game multiple times on both GameCube and ps3, I can honestly say the 60fps made no difference whatsoever to my enjoyment.
Just please sort out the trophy requirements and I might even play it again.
@TripleKing333
Yeah, requiring 5 playthroughs (with a guide stuck to your nose) is just about the worst trophy list I’ve ever encountered.
@thefourfoldroot1 Pretty standard fare for JRPGs sadly. Typically:
Oh you missed one ring in a hidden room in an optional dungeon that was only briefly available at an illogical time? Whole replay of a 70+ hour game!
Three playthroughs not enough for you? Take 5 or 6 or 7.
Honestly it's one of the reasons I prefer JRPGS on Switch. No BS Achievements/Trophies. I'm aware you can play what you want regardless, but for any completionists they are some of the worst.
@themightyant
I love going for plats in JRPGs, this one, and this one alone, was exceptionally bad though.
Normally, I don't mind a 30fps on a game..... but this was a game dated way back to the Gamecube era and should run well at 60. Even the Switch can handle that
It was one of my favorite games in the past, but I remember not even finishing it on PS3 later on. Don't really plan on buying this iteration...Tales of Graces F on the other hand I could buy monthly^^ pretty much the only Tales-Games I still enjoy because the gameplay was so fun xD
But I'm sure everyone has their own favorite.
Its probably a direct port of the PC version which also is stuck at 30fps. Still had fun with the game though. Even though it's an action JRPG it's still not that big of a deal.
So it will be running at 30fps on PS5 also? Not a deal breaker for me since I never played it. But If it's 30fps on PS5, that will be a shame...
@thefourfoldroot1 Any game that effectively forces you to follow a guide to get the platinum is doing it wrong in my book. That shouldn't be how we play games.
As are any games that have missables that are over 15-20 hours long with no chapter select/boss rush.
But we all like different things
It is 30fps on PC on a 3080. The engine is set at 30fps. It has a "Very Positive" Steam ratings regardless (really, just get Tales of Arise)
The Gamecube version was a craptastic 480p with zero AA. I can barely stand to play a 720p with no AA Switch game on a 55 4KTV... the idea of playing a 480p Gamecube game (at any FPS) in 2022 is even crazier.
Just curious, can I turn off the voice since they are so noisy during battle (too many yells and groans)?
aaaaand that ruins it for me. I got the steam version a while ago just to own a copy but I will gladly just emulate the GameCube version if its gonna be like this.
I mean... d-does it really matter for a slow paced JRPG? I really think people care too much about FPS these days; most games play perfectly fine at 30. As long as it's consistent, I don't see anything worth complaining about.
I really loved it on the Gamecube so with 1080P better looking at a physical release to boot i have to reward that. The 30FPS or the horrible remasters that Square-Enix has brought us that by butchering some classics u will the 30FPS.
I don’t care too much but still sucks.
It is mind boggling that this won't be 60 FPS if it could be done on the Gamecube, but at the same time, I'll still play it if it interests me enough. I know very little about the game as I've never played a Tales game, but if it turns out to be a good release otherwise, I'll consider it.
A game is still good even if it's only 30 FPS, especially when it's an old game. Sure, 60 FPS is better if it's available, but a smooth 30 FPS release of a game that hasn't been available in a long time is still better than nothing at all. I think it's crazy to automatically pass on this just because of the frame rate. If it turns out to be a crappy remaster that they put little effort into like Square Enix did with Chrono Cross, then I get it.
I mean, it's a JRPG and not a FPS so I'd wager you'd get used to it. It's not like it's nier automata tier combat or anything either. That being said this port is pure laziness but a lot cheaper than trying to find a copy of ToS on Gamecube.
@Vil GameCube is one of the best systems ever. It had so many banger classics during its Gen. I still have mine in storage waiting to come out eventually
all they had to do was remaster the gamecube version and this would have been settled. these companies simply don't have the passion to do their own legacy justice.
Fu** that!
In 2022, these developers cant make it at 60fps...a gamecube game of all things. I bet they want $50 for it too.
I bet someone on PC is like emulator bro.
@IonMagi
Tales on GC has code that is very messy due to inexperience. The PS3 version is much easier to port so they've stuck with that one.
60fps fetish
This is very saddening news...if only they'd bother to remaster Tales of Abyss on PS4.
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