Well, we were onto a good thing for a moment there, weren't we? Following the news that Gotham Knights, despite scrapping the PS4 version of the game would run at just 30fps on PS5, we learn that will also be the case for Asobo Studios' latest, A Plague Tale: Requiem. We noted this in our review, but you can see it broken down in granular detail in the embedded video.
Youtuber ElAnalistaDeBits graphics comparison between the various consoles and a high-end gaming PC revealed that Requiem's frame rate issue is not unique to PS5, with the Xbox Series X version mostly sharing the same results. On PS5, the game runs at 30fps in 1440p, or at 40fps if you have a TV capable of outputting 120hz, and there are no different performance modes, as players have gotten used to this generation.
It's a somewhat disappointing trend and perhaps something we will see more of in the future, as games become more demanding. While it's true that games are perfectly playable at 30fps, 60fps has seemed like the benchmark for the PS5 up until now. At the very least, we had become accustomed to a graphical performance option for those so inclined, but perhaps we were getting ahead of ourselves.
What do you think of A Plague Tale's performance on PS5? Is 30fps a dealbreaker, or are we making a mountain out of a molehill? Let us know in the comments section below.
[source youtu.be]
Comments 122
Outrageous, Anything below 357 frames a second is unplayable!
It’s a deal breaker, I will never play a 30fps game again. Definitely no purchase
It seems like the PS5 still just doesn't have the power to play games at 4K and at 60 FPS. I honestly don't mind knocking games down to 1080p if I can push 60 FPS out of them, give people a choice like last Jedi did. Resolution or Framerate. Should always be the option.
Considering the only modality in which this game is getting a decent framerate above reduced settings 1080p is on pc with an rtx 3080 or above with dlss utilized , it's definitely a case of Asobo punching above its weight and ultimately releasing a poorly optomized product.
From what I hear the game doesn't even regularly hit 30fps on PS5.
Definitely a bummer and ensures this will be something I hold off on purchasing/playing.
**Make no mistake despite any sugar coating you may read; this game can't even maintain 30 fps without VRR on PS5.**
Its definitely poor optimizing/coding. True is that
current gen machines arent really what they advertise and wont be able to deliver "next gen" graphics at 4k/60fps you still have to make some comprimises. But this is a game that don't look that different from last one. They should take some lessons from what Capcom did with Resident Evil 8
I'll personally be boycotting anything below 60 frames this gen. Considering this is now two games in a calendar month, I find it a little bit disconcerting that developers seem to think this is acceptable in 2022 with current technology. I remember starting to feel fatigued with 30 frame games at the start of the PS4 gen in 2013, so I definitely won't be playing anything that feels like a decade old game.
@TeapotBuddha Why? Graphics have hit a point of diminishing returns. Developers should be prioritising frame rate over fidelity. God of War Ragnarok is going to offer a 60fps mode. Does this game look good enough to have half the frame rate in comparison?
When's the PS5 Pro(per) out?
Every single game. Every one with the option. I try to feel the difference between 30fps and 60fps. I’ve even booted up Deathloop and dirt 5 at 120fps on my VRR TV. I really want to feel this superior gameplay, but I just can’t. It’s annoying.
I think years of playing games at radically different framerates from Spectrum onwards has instigated some type of auto adjustment setting in my brain.
PS5 also has the worst overall performance of the 3 Consoles btw. Sometimea dipping way below 30 FPS
@dimi I agree - I think this and Gotham Knights are 2 examples of lobbing some barely ported PC code and hoping it sticks to the console. Odd that the Series X is suffering too though?
Given what the PS4 Pro is capable of with checkerboard 4K rendering, I assume a 60fps version of it the would be possible on the tub o' lard but no?
30fps cap is certainly dissapointing, but this being a slower paced game and looking absolutely stunning, it's playable for me. I've been waiting too long to play this game. But I think it depends on the studio at the end of the day. Forbidden West looked just as good and is a much larger game, with 60fps gameplay. So I wouldn't blame the hardware as much as the developers. We have proof it can be done. Having said that...Asobo has done an incredible job with this game. Looks next gen.
@uptownsoul that not even true the Xbox s run worst then ps5.
There are some real entitled dweebs in these comments, talking of boycotting games and how it’s not acceptable and they will never play a game at 30fps again….. grow up. Get outside and get some fresh air…….
@uptownsoul Not really, the XSS runs at only 1080p and so its less demanding while the XSX just has better Specs than the PS5.
@C25CLOUD Nope, it dips less than the PS5 since Resolution and Detail Level are lower
I think we should cut this game some slack personally. Its a AA title without the massive budget other studios have to play with and clearly they decided to use the resources available to them in a way that best suited their vision for the release.
Only reason i would take issue would be if a rival console was delivering improved performance.
@jrt87 some people are fine with it not end of the world.
I really really really dont care if something is 30 or 60.
As long as the game is engaging, it really doesn't matter
I haven't gotten around to playing the original yet but if this sequel wasn't coming to PC I just wouldn't bother. Glad to see console players finally speaking up about framerate.
30fps for a PS5 game? Nah, you're alright.
Next reveal: ps5 pro to run 4k 60fps, as originally planned for the normal ps5! 🤣
I completely understand if a game is unable to run at 4K/60fps on a console (never expected it to begin with), but I refuse to believe that it's not possible to provide an option to run it at 60fps at lower resolutions.
Given the fanfare of the previous game getting a bump to 60fps on the new hardware it’s a bit disapointing. What is really sad is the PS5 has an 8k logo on the box.
It sucks we’re not seeing 60 fps on current-gen consoles to be honest. But I’m happy DualSense is natively supported on PC for this game, so I’m not missing out on adaptive triggers and haptic feedback!
I didn't watch a video but is it incorrect frame pacing ? I am fine this kind of game to be 30fps but if it's jarring cuz incorrect pace framing..
I think the BIG difference between the two titles is that APT: Requiem looks truly ground breaking, pushing graphical and technological boundaries in places, especially with some of the rat tech. Whereas Gotham Knights in many places looks less visually impressive than Arkham Knight, despite being higher resolution and fidelity.
Regardless not a problem that either are at 30fps fps, though a shame there isn't a toggle to 60 with degraded graphics, especially Gotham Knights. This pushes the CPU far more so is likely far harder.
Question: Did anyone complaining about sub-60fps actually play games happily circa PS5? or are they just having a good ol' moan?
Two average devs have made poorly performing games and thats it, the ps5 and series x are maxed out? Give it a rest.
solidox wrote:
Just because a system could potentially output at 8K doesn't mean it would ever be practically used, the performance cost is so great it wouldn't be a sensible trade-off. (Sony would also have to enable full 8K outfput)
But there is already a game on PS5 that renders internally at 8K: The Touryst
@jrt87 once again it not the end of the world. Lmao
60fps is essential this gen. Frames over often shoddy fidelity always! At least having the option to lower resolution should be standard.
@Dr_Luigi 100%. Far too many seem to be expecting 8K/120fps/RT... probably all at once. And you know what the consoles can handle each of those, though 8K output isn't currently enabled on PS5, but the game would look more like Pong than A Plague Tale. Expectation v Reality.
Agree with your comment above APT: Requiem looks absolutely incredible, and personally that is worth the 30fps. It's not a fast paced game.
I don't know if its because I'm old, don't care or bad eye sight but I can't see a difference between 30fps and 60fps 🤷🏻♂️
It hasn't stopped me from buying this game anyway. Just hope it's on the door step when I get home.
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Balie3000 wrote:
Suggesting "blaming the developers" as if they are technologically weak is seriously ignorant. This is Asobo Studio the team who managed the technological wizardry of mapping the ENTIRE world onto console with Microsoft Flight Sim and pushed the aged Jaguar cores of last gen with A Plagues Tale's physics. If they believe their game is best at 30fps, i'd suggest trusting them.
Now that doesn't mean with enough backlash, time and money, they couldn't perhaps output a 60fps version but we should trust their judgement, they are the technological wizards.
Comparing H:FW isn't a good comparison. It also plays on last gen consoles, behind the scenes it is in many ways a less taxing game just with a high graphical sheen, it also has a FAR higher budget and larger team. That isn't the case here, Asobo are known for pushing physics and tech with a a relatively small studio, very unlikely they are leaving much performance on the table though with more time, staff or and budget they could definitely get better performance.
It wouldn’t surprise me if performance patches come out over the next few months so it’s hard to get worked up about this. Makes me want to upgrade my tv though…
Disappointing news, I’ll be holding off for now and hoping for an update maybe. Or getting it on PC.
Disappointing, however I am fortunate enough to own a 120hz display so 40 is often what I choose to play when the option is available. Still, there should be a choice at this point, especially when games are being developed for PC, where the graphics options are so customisable.
But… the PS5 can output 8K, that’s what it says on the box.
@Dr_Luigi Same. Playing Xenoblade, at often sub-30fps, took an hour or so to adjust.
A 3090 struggles with 4K 60fps with RT in most games, often even with DLSS. That's was a £1,400 GPU. It's taken the 4090, a £1,700 card, to finally start hitting that and that's JUST the cost of the GPU.
Madness that people seem to be expecting even a hint of this on a £450 console? That's £450 for everything: CPU, GPU, SSD, RAM, PSU, Controller, Case...
I get that we always want more, and that for that reason alone it's a little disappointing, but reading these comments some serious perspective is needed. More misplaced internet ire, making mountains out of molehills.
The VRR mode is perfectly fine! I think it looks beautifully and it runs nicely! This should be standard because it's a good compromise between fidelity and performance!
@Waa-Laa it's mostly feel not see 60fps though.When I play 30fps when turning it doesn't feel smooth whereas playing 60fps just feels a lot better...less like your walking in treacle
Strange since the PS5 version of A Plague Tale: Innocence runs at 60 fps.
I can live with 30 fps fine if the frame pacing is consistent.
The problem with this title is that its not consistent and regularly drops from 30fps. If you have VRR, that can save this game and produce smooth results. For anyone without VRR, which is the bulk of players, you are going to get inconsistent performance and frame drops @ 30hz are very noticeable.
It may not be the end of the world, but its a poor result from a game with big ambitions - choppy frame rates are not to be expected or applauded in this era.
Shame. I'll wait a few months till they tidy it up properly.
Game is literally unplayable. Hopefully they just cancel the game instead of releasing this dumpster fire.
@Milktastrophe unplayable ? Maybe on ps5 but not on series X ,been playing it for about 6 hours and it's brilliant
If Demon's Souls remake, Ratchet & Clank Rift Apart and Horizon Forbidden West can run at 60 then this game can
Curious if there will be any kind of statement by the studio because the game was once teased as a 60 fps game.
Not the end of the world to play it with 30 or 40 fps but it’s a bit underwhelming to be honest.
The community is already talking about pro.
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@jrt87 the average gamer doesn't even realize the difference between 30fps and 60fps. I played a ton of 30fps games and greatly enjoyed them. So have millions of others.
Oh no, the story will be sh** now it's in 30fps
🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄🙄
Literally zero f***s given here. People these days, I mean, come on. Get mad about something that actually matters, people!
Plus, by the time I get round to playing it, the option will probably be there anyway 😅
@Milktastrophe by "literally unplayable" you mean? Does it crash after 5 seconds or something?
Dr_Luigi wrote:
I think that is far too dismissive. Load times this gen are a huge game changer, it's more than convenience, it's engagement. Previously we'd pick up our phones during the minute plus load times, or get distracted in other ways, and get lost in that for a while, completely took you out of the game.
Also CPU power difference is monstrous. Granted on the later we haven't seen much that takes advantage of the CPU power, until now. APT: Requiem is a great example of a game that wouldn't run on last gen CPUs.
THESE are some of the areas that have seen HUGE (I can't overstate it enough. lol) gains this gen.
As for graphics: the reality is we have reached diminishing returns on graphical fidelity, they do exist but they are much more minor, even Digital Foundry usually have to do side-by-sides zoomed in and at half speed to highlight them. Anyone expecting a huge gen-on-gen increase like PS2-> PS3 or even PS3->PS4 in this area is deluding themselves. That is until UE5/Nanite/full photogrammetry and fully path based lighting/RT but those come with SIGNIFICANT performance costs and we will back to 30fps IF of course we want the graphical boost on console.
EDIT: And yes agree that people are 'supposedly' boycotting a game due to 30fps, like it will make their eyes melt, is laughable... Would be like boycotting The Artist because it was in Black & White... but that's modern 'fans' for you, cut off their own nose to spite their face.
@Keyblade-Dan Those are all platform exclusive titles with a massive budget behind them. There is no comparison to this game
Obviously would have preferred 60. However, this isn't a game where it will bother me much anyway. 60 fps really shines for fighting games, character action games like Devil May Cry, and shooters.
This however is heavily dependent on the story to carry it and usually games like this are fine at 30. The best solution would have been to just have the option of course. Maybe it will come in a patch down the road. Still very excited to start it after work today!
@Dr_Luigi
Neither Gotham Knights or this game are any more graphically demanding than many of the games on PS5 that manage 60 fps. At least with this game having hundreds of thousands of rats on screen is an excuse but for Gotham Knights that is just straight up bad optimizing. I don't think this is the industry standard going forward I really don't.
Will be playing on Gamepass when they have hopefully added a performance patch in. If 30fps is the future for consoles my PS5 and Series X will be getting ditched. I can't stand 30fps, it's horrible
@Dr_Luigi
Rats can be CPU intensive like I said Plague has an excuse. Gotham Knights on the other hand is not much more graphically demanding than Arkham Knight was and that ran on PS4 just fine. I just struggle to see how a console that is reportedly 8 times more powerful than the PS4 is not able to do 60 fps for that game and considering Arkham Knight had a notoriously crappy PC release, I am willing to chalk it all up to bad optimizing.
300,000 rats comes at a price. I say it’s worth it.
@thebizniznizbiz I fear you might be boycotting a lot of games, unless maybe the ps5 pro becomes a thing
@Dr_Luigi
What else could be running under the hood, it uses the same exact engine Arkham Knight did. Only difference is this uses the UE4 edition while Arkham used UE3 and maybe looks slightly better than Arkham Knight did, which is a 7 year old game now. Only significant differences I can find is the world is a little bigger and it has two player co-op. How many games can you name that lost any significant performance with the inclusion of another player in the last 15 years? I just can't figure any possible reason why they can't get 60 fps out of a console that is again 8 times more powerful than the PS4 was. Its technologically similar predecessor game held 30 on PS4 for the most part.
It's not a dealbreaker, but Team Asobo definitely deserves to be criticized if WB Montreal is getting ripped apart for Gotham Knights. It's only fair since both are new gen only games that only run at 30 FPS, despite Innocence's PS5 version running at 60 FPS. I get that Requiem is easily a more visually impressive game (not that Innocence wasn't), but there's still no excuse why there aren't performance options. Sure, Guardians of the Galaxy had a ridiculous resolution drop to get to 60 FPS, but at least the option was there (and many of us used it).
I'll still get Requiem at some point, as the game itself is the most important thing, but it's still disappointing given that the first game runs at 60 FPS.
I'm already seeing a lot of people saying this gen should be killed off early. I'm really hoping that doesn't happen as it'd lead to a lot of wasted money and even more stock shortages? I think pro/slim versions should be released in 1-2 years with the 9th gen getting a 2nd launch from then.
Nah, I'll wait until they release a patch or something and the price goes down, easy decision for me.
Gee it couldn't be the fact that every multiplatform game is being hampered by the Series s... no that's definitely not it...
Multiple devs definitely haven't come out and said that the series s is holding things back at all...
It's almost like they have to develop a multiplatform game around the lowest common denominator...
@KilloWertz 300,000 rats. They are doing something with that power. And we don’t know for sure, but optimization seems more an issue with Knights. The games creative vision is built around feature they can’t just remove to increase the framerate.
If you optimized it enough maybe you could push it, but they only and some much time and effort for things. And by that I mean it could be possible with another year or two or three if development in theory, or not at all.
It’s not a fair is fair situation.
Guardians of the Galaxy was also on PS4 too, so a game’s other functions that require a PS5 in general so we need more of those comparisons.
I just wish the 40FPS ran on a 60Hz TV.
30fps/40fps are no dealbreaker for me, but Requiem is one. I‘m 100% okay with stable 30fps but Requiem runs like 22fps. Everything lags, especially when you have a scene with fire on the screen.
Thia sounds more like a PS5 issue than a particular game's. The hardware upgrade wasn't as productive or relevant as we initially were told it was.
@Dr_Luigi
It didn't say a game has to be 60. I play 30 fps games on Switch all the time, I couldn't care less. My issue is that a game has to have a justification for not hitting that target and they just don't have one. "We can't because co-op". When has co-op ever tanked the framerate on a console that powerful? Watch Dogs Legion didn't have 60 fps at launch on PS5 for some BS reason too and then they released a 60 patch and low and behold the game had no problems reaching that target, I guarantee you they will patch this, and you can quote me six months from now when Gotham Knights gets a patch and does 60 no problem.
It’s strange I can’t notice the difference between 30/60fps. I know tons of people do and they can’t even play 30fps, but I can’t see it. Lighting, environments, art style make much of a difference for immersion to me.
@MB81
When it comes to 60 fps how much you notice depends on how much movement is actually in the game. For a fast-paced action game it will stick out like a sore thumb. Turn based RPG, not so much.
It’s a shame as I really enjoyed the first one. I will give this one a miss now and play something else
I'll always choose 60 over 30fps, but it's true that some games don't suffer from 30fps at much as others. With the stealth focus and main character being a teenage girl, suspect Plague Tale will be one of those where the lower freshrate is less of an issue.
Honestly what are all the guys talking about here??? PS5 not capable to run 4K 60FPS lmao... wait how many games did we have in the past 2 years since the PS5 came out which ran at 4k60??? I cannot read your dumb answers anymore sorry. Even on PC the game is not running on a 3080ti with 60FPS. There you go. Rushed release. Thanks Publishers.
@naruball that would be better than this 30 fps bs.
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@Gamer83 exactly. You can simply see the cheap and lazy production. But I think this will not last and they will release a 60FPS patch in the near future.
@thefourfoldroot1 Hey. Try standing in one spot and spinning the camera in circles around your character at the two different frame rates. I feel confident that you will be able to see the difference.
Using a high end oled tv 30frames is almost unplayable..40fps with VRR might save the game though. Do they use any motion blur to make the game smoother?
Sadly was really looking forward to this one but will definitely be waiting for the performance patches. Will save my money as GOW Ragnarok is right around the corner!
if the game dont got 60 fps than im not buying if no 60 fps not even trying the game out all the games i brought on PS5 can run at 60 fps
Game looks amazing!. Cant wait to be home and give it a spin.
If telling me it needs to be capped under 60fps/4K then give me all the eye candy. 30fps, but still looks like garbage - is what I cant stand.
But I was always going to play it on PC GamePass. My cash budget is tied up with GOW
Not paying $1,600 for a 4090 to play videogames.
@Stevemalkpus
I would imagine the clarity on the 60fps one would be better? Still, under normal play conditions I just don’t feel it…
If it isn’t one thing to scream about it’s another. I like 60FPS but it’s not like 30FPS is unplayable.
@tehKAMI Thats something i totally agree with lower resolution and higher FPS.
@Jaz007 Just make it 50000 rats and make it run a little better its like Dynasty Warriors make it less and make it run better or look better.
@Fyz306903 Happily will do. Despite concerns as I voiced in my earlier point, I'm hopeful 30fps will be less prevalent this gen.
If more 30fps games come out in the future, I'll seriously consider buying a gaming pc.
Definitely going to be a trend for games targeting simultaneous console+pc releases
Feel the lazyness of the devs is the right subtitle!!!
I’ll always sacrifice 4K to get 60fps.
@Flaming_Kaiser That might have a big impact on the game or not be that simple. Entire scenes and artistic elements might need all that work. We also don’t know else the game pushes aside from rats.
@Jaz007 They could have easily cut down on the rats if that's really a major cause of it not being 60 FPS. It's all well and good to have be able to boast about the power of these systems allowing them to do it, but it shouldn't come at the cost of performance.
Sure, Gotham Knights does seem to be in worse shape than this, but that still doesn't completely excuse Asobo. They had several years to make the game, and there are other games that can run in 60 FPS with ease. It is a really good looking game from what I've seen, but it's also not easily the best looking game ever and something that should be so taxing that these systems couldn't handle running this in 60 FPS. They didn't need 300,000 rats, and other games drop the resolution.
No, we don't know for sure what the real cause of them only going with 30 FPS is, but I really do find it hard to believe that this game couldn't run just fine with a lower resolution at 60 FPS.
@KilloWertz A huge portion of the artistic vision (also baked into gameplay) or a little performance? I would hardly call that easy, and would say the art is more important.
"If the story is good I don't mind if it's 24 fps and has PS1 graphics."
This is basically the argument some people are making here.
The fact is 60fps could have and should have been an option and it's not. The story quality is irrelevant. You can get great stories in books too.
@Jaz007 But it still makes me wonder how much of it is really artistic vision and how much is just them trying to go as high as they could go just so they could boast about how many rats they got on screen. Obviously it's just a theory and I could be completely wrong, but I still can't see how they would need 300,000 rats on the screen at once. Maybe it will make more sense when I play the game, but as of now I wonder. Other games that would be pretty taxing on the hardware too offer a performance mode.
Honestly, if the game ends up being a really enjoyable experience whenever I finally play it, I'll still be happy. I still think it's fair for Asobo to get some criticism though if WB Montreal is too, and that it does make you wonder why they couldn't offer a performance mode when even the first one offered one on the PS5.
Would prefer 4K 40fps as a minimum as standard. Lower resolution and at 30fps seems sad.
@thebizniznizbiz Definitely ain't paying next-gen prices for it. Want to sell me a next-gen game? Make a next-gen game.
I have a 120hz tv but I'll still be passing on this. Sometimes I prefer the 60 fps mode. and I also will be not buying ANY game that ships without it. Lots of lazy or incomptent devs showing this month.
@PepperMintRex It is when the only thing you play is 60-120 fps. 60 should be the standard end of story. 40 gets a pass because just those 10 frames alone is better than 30. But not many people have those types of tv's in their homes.
@Dr_Luigi You're full of it. Plenty of people can see 30fps vs 60fps. You claim it's a "feel", but then why can people see the difference in say a YouTube video when they aren't even actually playing the game to "feel" it? You CAN see 30 vs 60 fps. Enough of the nonsense argument just for arguments sake.
Disappointing honestly. It still looks like a very pretty game despite no 60 fps. Hopefully we don't get more 30 fps only announcements nervous laughter
@Balie3000 standing still it looks stunning soon as you move yuck its a blurry mess disgustingly messing with my eyes
@Stevemalkpus yup, that's how i know when a game is 30 soon as i start moving the camera it blurs and flickers and makes me feel my eyes are crossed
For a stealth game like this 30fps is fine. 1440p is disappointing though
@ATaco Seriously, we should be done with having to compromise.
If the PS6 isn't able to do 4K x 120 fps or 8K x 60 fps at least, I will be furious.
@Riefeio Yea 30fps motion blur is terrible. Turned that off immediately
@thefourfoldroot1 Do you have a 30hz tv? Probably a daft question..
I envy these people who say they can't perceive the difference between 30 & 60fps
@Sequel
No idea honestly. Have one of those LG 4K ones Digital Foundry recommended.
@jrt87 I don't disagree one bit. Options are always better.
@Milktastrophe I see. I almost took your comment seriously.
@Sequel spending less time on forums and more playing game or enjoying life definitely helps. That's what the average gamer does. Ignorance in this case is bliss.
It's like seeing how movies are made (green screen and everything). It takes some of the magic away.
Ridiculous. But then a RTX 3060 has more power than the PS5 and SX GPU...
Picking this up on PC as no way will I play in 30 or 40...and I hear it's unstable too.
PC at least hits 60 FPS plus in ultra ..
@ArthurDent42 sorry my friend but 30 is not fine. It's a £500 console. It's lazy and not optimised well.
No excuse to not hit 60.
@Riefeio first game was similar at 30. It's like running in soup.
@Skyfall that's what I just did. Sick of the compromise. Not played on PC since the 90s but had enough. I first had a 3060 rtx and that out performs my PS5 and SX...most of the time without DLS.
Now have a 3080 V2 LHR set up and although it's not relevant that card is over 25 tflops..
The beauty of PC is the choices. It makes finding your sweet spot superior to console. The visual options are incredible in most games and this gives flexibility to the user. I never grabbed a monitor...I just use my LG OLED TV for PC gaming . It's a HDMI 2.1 set...perfect. It's more expensive to get a decent PC but you have more control and games are far cheaper...Requiem is £30 new digital in some stores...
@Dr_Luigi Yet it's okay for you to argue with someone else about it across several posts? Not only are you still wrong about it, you're also a hypocrite.
@Dr_Luigi Ummm. WOW! Seriously? LMFAO! I am simply taking part in an already existing argument that you were a part of. What you're basically telling me is that you're allowed to give your opinions on the matter, but I am not. Just... omg. LOLOLOLOLOL!!!!!
@Dr_Luigi Why am I not surprised that you're confused at my conclusions? When you're trying to tell people they cannot see the difference between 30fps & 60fps, it just doesn't surprise me at all. Enjoy your day.
@ATaco I personally wouldn't mind even 720p.
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