EA’s upcoming remake of Dead Space won’t be identical, like the recent The Last of Us: Part I. With its return to the Ishimura, developer Motive has taken the opportunity to revise certain aspects. The most obvious of these is the fact that protagonist Isaac Clarke now talks, although there are other subtle tweaks – he no longer finds his iconic Plasma Cutter, for example, but builds it himself. Well, he is supposed to be an engineer, after all!
Rather than a series of segregated areas, the Ishimura is now one large interconnected location, and that means there are sections you’ll be able to return to, where the developer has built in extra areas you’ll only be able to access with improved security clearance. Furthermore, when revisiting certain sections of the ship, the Intensity Director – a new feature which effectively determines what kind of encounters you face – will ensure you never know quite what to expect.
There’s a ton more work been invested, specifically in the Zero-G sections. In the original, these were effectively on-rails sequences, where you could jump from boost pad to boost pad. Now, however, you have full freedom to fly in whichever direction you want, creating truly topsy-turvy combat gauntlets that add even more to the intensity of the action. It all looks and sounds superb – the side-by-sides in the video embedded above demonstrate just what a leap forward this version is.
[source youtube.com]
Comments 31
Normally not a fan of remakes that tries to change too much. But actually really digging what they are doing with this. Stoked!
Looks fantastic... This is becoming a hardware showcase. Nicely done.
Well I’m surprised the PS community aren’t out with their pitchforks over this
@rawzeku Yeah I think they've tweaked it in the right way here.
Thia can wait until a sale, Calisto comes first.
This is shaping up to be something fantastic. Intensity director? What a great idea! It's day one for me.
Looks okay, but the simpler, gritty look of the original appeals to me more to be honest.
And Issac walks kinda funny .. it's like he is walking around with a bad back (My back hurts just watching him!). I swear he looked more natural in his movement in the original.
Looks fun, and I'll get it as I was a fan of the originals, but I'm not feeling a Day 1 .. wait until it goes on sale is more the way it grabs me at the moment.
@Party_Cannon lol I played the original recently and thought his walk was weird in the original too. Like he had a bad back or his suit or helmet were super heavy.
I just figured it was artistic and was a gimpy walk to fit with the futuristic S'n'M aesthetic of the suit he wears and the game itself. I couldn't work out if there was an in-universe explanation for it
I have Dead Space on Origin for the PC (I think) and I've just never played it.
I might get into it this time around?
Wonder if they've considered how those would work in... VR?
I'm really liking the 'improvements' I'm hearing about for this game. They seem to both make sense and also improve the quality of play. It's one of my all time favorite games and franchises so I'm super excited to play this when it comes out! Already have it pre-ordered.
I'm hyped. The remake looks fantastic.
Ok they can stop showing everything....I think we're all sold lol
So kind of like Prey where it’s all one area.
@MrXinaThong nothing
So hyped, looks like this is gonna come up to the quality of RE2 remake !! Can't wait , but hey god of war and callisto til this comes
Its cool now that Isaac clarke got a voice now.and all the other changes is fine by me.the original dead space was a masterpiece.this dead space remake will be a masterpiece also.word up son
@Mikey856 I’m guessing it’s because this one seems to have taken everything wrong with the original and improved it (we’ll see how the asteroid shooting section goes), versus barely changing anything like the last of us
@MattBoothDev whilst a VR version sounds great I think I'd need too many changes of underwear.
@MrXinaThong you are misreading the article, it says exactly what you are saying already
Looking forward to this. The zero G updates have been lifted from Dead Space 2 which is also fantastic. Would love them to remake that as well.
@ppitchfork tbf I saw a DF video on that and the differences look night and day from what I saw.
100% a day one purchase.
How a remake should be! Unlike other cash grabs.
You see Naughty Dog this is how you remake a game. All of this stuff sounds fantastic and you can tell the Devs are taking advantage of the more powerful hardware as well.
I hope this and callisto will make my ps5 fan to spin some more..
@jrt87 I would love to see a remake or remaster from your avatar i even bought a sealed PS2 a short while back. 😁
@playstation1995 Still i had something that he was silent not bashing on the new voice but i never thought with the original why doesnt he talk.
i want a new line of games out of this no 4th game was bad
@Mikey856 This game was released less than two years into the PS3's life cycle in 2008 and as far as I know has never gotten any remasters or any such updates.
This is the type of game that can use a really good remake.
Zero G was always going to get a change considering how much it improves across the three games. I would have preferred if Isaac didn't talk. The original was so ahead of its time that I never felt it needed a remake or remastert. This is more like a final cut type of redo so I'm happy with it.
Gameplay video impressed me alot, still looking forward to both this and Callisto Protocol.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...