
Back when Sony first announced the PS5, with its uber-fast SSD, it was believed that the device would do away with disguised loading screens. This was ultimately demonstrated effortlessly by Ratchet & Clank: Rift Apart, where the titular duo were quite literally sent hurtling through portals, with the environment transforming on the fly.
Some of the early God of War Ragnarok previews have fans frustrated, however. With the game available on both PS5 and PS4, some sections of the media have pointed to slower paced moments, where you need to squeeze through cracks in walls in order to progress. For the longest time, average players have believed these to be disguised loading screens.
A tweet from journalist Gene Park, coincidentally referencing an old Push Square headline, has sparked some insight from game developers, however. Kurt Margenau, a game director on The Last of Us: Part 2, explained: “We used squeeze-throughs to valve the player in to prevent them from going backwards, and boosts are for preventing you from leaving the combat space before everyone is dead,” he said. “Buddy can’t boost if they’re busy shootin’.”
He added: “Of course, any time you’re preventing the player moving forward or back, you are helping with loading. Any valve means you can dump the level behind and start loading the level ahead. But only after the squeeze is finished. So for us a squeeze-through is more for dramatic effect, wanting to close you in real tight before popping you out into an open space, or guaranteeing you’re entering the next space from an exact angle.”
Grant Parker, a former Rise of the Tomb Raider developer, added: “Squeezes were almost never used to load things ahead of them. Pacing, tone, back-gating: yes. Loading, I can only think of one example of maybe 100 placed.”
So, there you have it. The next time a game asks you to squeeze through a small gap in a wall, it may be just as much about pacing and overall level design as it is disguised loading times. We’re sure the debate will rage on about the technique, but it sounds like, even with PS5’s super-fast SSD, these moments may continue to exist for reasons beyond merely pulling in the next chunk of the environment.
[source twitter.com, via twitter.com]
Comments 55
Not a fan of the squeeze thru. Even in the new(ish) Tomb Raider trilogy were it seemed natural into and out of caves it still seemed weird and forced. I'm ok w/ the jump down ledges where you can't climb back out. But I suppose that's just me. 🤷♂️
Wouldn't be surprised if it was a loading screen in disguise. I mean gow is still gonna be held back by old gen to some degree. Until its done away with. Which will probably be end of 2024 at the earliest. Hopefully the rumored ps5 pro helps with this
These parts never really bothered me personally. Like parts where you'd climb walls and you'd listen to conversations between Kratos and Atreus, it gave you a calm moment to listen.
Personally find it hard to listen to dialogue when I'm focusing on combat, or even exploring the environment.
I've never actually considered to be a loading mechanic before, yeah sure elevators are the famous one, but I can't remember a game where boosting or crawling is an obvious load mechanic.
I think we all know it's absolutely loading screens in disguise. I'm literally playing through God of War right now just to get ready for the sequel and I'm right now as we typing approaching one of those squeeze through sections and it's clearly put in places where it has to load a new area like the Foothills to the base of the mountain Etc so if it would have to do with pacing it makes no sense where it's at. this one I'm going through is specifically to load in the next section and the pacing was already slowed down by a cutscenes (meeting Brock for the first time).
If you look at some of the less financially bound previews of the first few hrs of this sequel, thus willing to be a little more honest about their Impressions on ragnarok, you will see that they all pretty much unanimously agree that Ragnarok is absolutely a PS4 game that's been slightly improved for the PS5 as far as what it can: frame rates and resolutions and ancillary effect, Etc.
However, it's very much a last-gen game ported up versus it being a PS5 game built around the new console that was downscaled to work on the Ps4. so it's stands to reason that it's going to continue to include stuff they had to do to make it work well on the PS4 because in all actuality this is a PS4 game PERIOD. Thus why it looks literally identical, reuses many assets and animations, and it sounds like unfortunately even copies story themes from the beginning of its predecessor.
It really would have been something had they chose to make this sequel a next Gen system seller and were not bound to the allure of profits from the last Gen player base.
Yet alas, we are a species enslaved by capitalism and thus profits trump true creative freedom.
I can't stand any sequence where the normal flow of character movement is interrupted, be it via forced walking, squeezing through cracks, etc. I'd rather control be taken away altogether and have it be made a cutscene in order to avoid compromising the integrity of the character's relation to changes in the analog stick.
Can't say I'm a fan, I'd prefer they find other ways of making things one-way, like ledge drops.
If the devs say it's not to hide loading though, I'll happily believe them
Its a PS4 game so of course it would be there. Returnal is proof it can be dropped in actual made for PS5 games though.
People making a big deal out of nothing wtf.who gives a crap.so if you squeezing in a game theyre hiding the loading screen🤔.i dont mind it.a lot of games do it.i couldn't care less.word up son
@playstation1995 it's the same people that can't stand the fact that us PS4 players get to play the highly anticipated sequel to a masterpiece we played on the PS4 lol
The PS5’s SSD will probably do away with older world building techniques when Sony starts creating ACTUAL PS5 games.
@playstation1995 People find everything a issue now. My only issue i had with games lately where people spoil the ending and plot before i even took off the shrinkwrap.
I thought it was to show off the amazing graphical fidelity of those walls. Surely the unreal tech demo didn't lie about that?
Even the Unreal 5 demo had a "squeeze" moment. More often then not if a character is going through a cave or a mountain the chances there will be tight spaces. Besides it slows the pace down a bit which a game like GoW needs.
The definition of 'lightening' from the Dictionary on my Mac: "a drop in the level of the uterus during the last weeks of pregnancy as the head of the fetus engages in the pelvis."
They’re rubbish.
@WallyWest Nintendo proved it first with Metroid Prime. You could hear the GC disc start spinning up when Samus hit a certain point near a door for the next room to load. Unfortunately, Nintendo couldn't escape needing to use elevators.
In fact, that was the reason Nintendo went with proprietary optical discs instead of DVD with the Gamecube: the people in charge at Nintendo hated the idea of loading that came with optical discs (which was why N64 was still cartridge when everyone else was moving to disc) so Nintendo found an optical medium and reader that was supposed to load fast like a cartridge.
Nintendo was ahead of its time, I guess. Just a shame that Nintendo's optical discs were capped at 1.5GB.
@TrickyDicky99 I keep seeing you around here. Do you EVER have ANYTHING positive to say? About anything? Ever? All I see is constant trash talk about playstation
@TrickyDicky99 yeah not like this game started development on PS4 before they even had a ps5 devkit no they started developing it on the unreleased ps5 then 'gimped' it so it could run on the PS4 🤡
Video games have been doing this for years, as well as other methods like rides on things.
I'd rather have these than emersion breaking loading screens..nothing worse than a loading screen or one of those slight pauses with a teeny tiny loading sign in the corner...
Wow really? Metacritic score is gonna be like a 73 now...........................................................................
This was my biggest dissapointment from the previews, even more than the crossgen graphics. It is definitely a loading screen, nobody would design their game to be so annoying on purpose without a reason
@AdamNovice you probably think it needs 30fps & 720p too
@ScepticDK spoken like a true chad . i salute your realist views
Another day another GoWR article with @TrickyDicky99 crying. You must've been born in '99 when I was also crying about cartridges holding my brand new expensive N64 back. Don't worry, you'll learn not to worry about these things some day. Don't think I'll even be getting this game day one anymore, plans changed.
I'd rather if GOW still had loading screens that it would be hidden flowing and imperceptible than that there would be loading times that stuck me in place without the possibility of moving anywhere until it ends, that's how it was in the first game and I never felt that the game got stuck in the middle because of loading times and simply the game and the plot flow better. That's why loading times that I can't notice is better for me than not being
Many times it's a two-way squeeze, so you aren't forcing the player into a new area at all. They are loading screens in disguise.
Also, for Tomb Raider, those were definitely loading screens. If you transition between areas too fast, the game even freezes because it's trying to load the new area.
I'm not saying it's a bad thing, I just don't see why we need to lie about it.
Jesus Christ. Tell that to Asobo. Requiem is absolutely rife with them.
@Flaming_Kaiser I absolutely hate this. There are some real ***** morons out there in this world who get satisfaction from uploading endings and story's points.. they clearly have a piss poor life?
Who actually cares ??? It's pathetic people complaining about crawling or squeezing for like what 3 seconds, get a grip your time is not that valuable if it is don't be sitting around playing games. Christ people like this are what shows how entitled gamers THINK they are...
This is absolutely in this game to assist with loading as it's a shiny PS4 game pretending to be a PS5 game.
For those saying "But there are so many PS4 players who want to play the game." That's fine, IF the game was built for PS5 and then downscaled for PS4.
But it wasn't. It was built for PS4 and then made slightly more sparkly for PS5. This is not a PS5 game and us PS5 owners deserve better, 2 years into a generation.
@Uromastryx people who need to find something to complain about most certainly care. The rest of us care about the bigger picture (is the game fun to play, is the story interesting, etc).
@naruball my point exactly, care for the wrong reason
Plague Tale Requiem still has these squeeze through sections even though its current gen only. I did notice they are much faster than they usually were on PS4 though. Maybe the PS5 version of GoWR will do the same? All I know is it didn't bother me in Plague Tale so I doubt it will bother me here either.
I don't mind the squeeze through.
Remember the big brouhaha during the Unreal Engine 5 demonstration? People were saying it was loading in disguise.
I'm just annoyed that Sony isn't releasing this for us PS3 owners.
Doesn't matter what it's for, there's still too much lol
I would rather have an invisible load screen than staring at a loading icon/progress bar waiting for the game to load
There are a lot of people here thinking they know better than a developer from Naughty dog? Why am i not surprised? I bet most don't even have a playstation. Sad!
@playstation1995 Unacceptable on a device as powerful as PS5 when PS3 wasn't hobbled by PS2 even though PS2 was sold for many years after PS3 release, they simply made native PS3 games and downported them to PS2 that's not happening right now with PS4 PS5. used to be a time we expected more from Playstation than simply being better than xbox.
Let's see how long on PS5 the boot load/load save and loading sequences are.
With Spider-Man and demon souls along with Ratchet And Clank loading in mere seconds this will be interesting to see.
Regardless of their purposes I rarely find them to be engaging in any way for a game, what's entertaining about watching your character squeezing through a gap very slowly time and time again? Surely they can come up with more creative ways rather than just using the same thing over and over
It amazes me how many people here love to talk about how amazingly powerful and wonderful the PS5 is, but as soon as they're confronted with PS5 games being hampered by the PS4 version, it suddenly doesn't matter about the tech because it's all about the game being fun. If it's just about games being fun then why aren't we all still playing PS2 games??? These will be the same people shouting from the rooftops about about the wonders of PS5 as soon as the last gen is finally dropped.
Here's some news - games were fun in every previous gen but we moved on.
@__jamiie you’re absolutely right . ps4 players in all honesty are just bitter they can’t get a ps5 otherwise they wouldn’t be singing this ***** tune about it being okay for games still being made for garbage 10 year old hardware that was reportedly dated on release
I honestly don't think this is summin to complain about y'all lol
@nomither6 @__jamiie @TrickyDicky99 you guys are embarrassing yourselves why don't you just sell your ps5 & buy an Xbox if you're so angry at Sony
@Would_you_kindly i rather flaunt my ps5 instead . loving that haptic feedback and fast SSD bro , it’s so game changing, you’re really missing out ! sometimes i just stare at it in awe of how futuristic it looks , i could never touch or look at a ps4 again ! 🤢
@nomither6 your username should be no lifer 6 lol
Loading or not, squeezes are boring. I'm rather trying a few minutes find another route, before I realize that "few second boredom" is inavoidable. I must say it is maybe more boring than "time limited" or "defend person" missions.
@Would_you_kindly “would_you_kindly_pass_the_salt” , lmao
I want games that are designed around the speed of the SSD. You simply can't do that if they are still releasing the games for previous platter drive consoles.
@Browny Same here, it's possible you might have some sensory issues?
Either way great game and looking forward to the sequel for sure.
@Would_you_kindly Embarrassing myself for expecting a top level, non-compromised experience from a console that's 2 years into its generation??? 🤣 Grow up!
And I already own an Xbox thanks.
If anyone thinks R&C: Rift Apart's portals were anything more than interactive loading screens, you're fooling yourself.
I say this as a gamer who used to play space invaders while waiting for Way Of The Exploding Fist to chug its way into memory from a cassette tape!
Squeeze throughs have never even remotely been an issue for me. I'm just so used to them by now I dgaf whether or not it is to hide load screens.
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