The Callisto Protocol is looking to be a gory good time for horror fans when it launches in December, and like it just might scratch that survival-horror itch that we all get from time to time. In a new interview with MP1 via EDGE, Striking Distance Studios bigwig Glen Schofield discusses the length of the game and how alternate routes to its conclusion add replay value.
On the matter of playtime, Schofield mentions that The Callisto Protocol is "trending towards 12 to 14 hours" and that so-called "beta paths" during the game's later acts will add replay value beyond simply allowing players an opportunity to grind for materials, noting "they came later in the game, but some of them are so freaking cool. And we don’t tell you where they are or how many they are. But if you really explore, it may be longer."
Schofield hopes that these beta paths will "encourage conversations between players who took different routes to finish”. Well, colour us intrigued!
What do you think of The Callisto Protocol's stated game length? The original Dead Space was 13ish hours long for the main story and some optional content (according to HowLongtoBeat), so it seems about right to us. Let us know in the comments section below.
Comments 23
Seems like the perfect length 👌 Horror games tend to lose their scares if they drag on for too long.
@NeonPizza I think Callisto protocol will be a much better game overall, dead space will still be the same pig in a fancy dress but overall still the same, I'm sure nostalgia will play a big part in Dead Space remake being the "better" game.
This is from the mastermind that created Dead Space and no doubt deserves to be successful. And of course it's a new adventure. Best of luck to Glen and his team.
Just include some kind of Peng treasure so that we can try our asses off to find it without doing the walk of shame by going to a walkthrough site.
Even though I loved Deadspace I hope Callisto does better. The politics and bullying behind losing ones IP is disgusting and we need more success stories of devs making it even though they got screwed at some point.
@Balie3000 Yeah horror games shouldn't be longer than 10 hours.
@LieutenantFatman Glen Schofield was actually the Executive Producer of Dead Space, i.e. he was the money/business guy. He had no creative role in the game. I know that’s not the story that seems to have taken shape around this game, but that’s the reality.
Not saying this game will automatically be bad, but maybe some people need to temper their expectations a little
@NeonPizza Hmm, it's a toughie; DS will be the "safer" choice there won't be any real surprises - though I think they're expanding some areas? - I played the original to death so it's going to feel very familiar to me, albeit very shiny.
CP on the other hand is a brand new original title, with more modern game design; I'm definitely more excited for that one, but we'll have to see which one comes out on top!
Hyped for this one for sure.
I tend to play games like this very slowly and methodically, so it'll probably be around 25% longer for me.
Really feeling the drive/passion from this dev and I think it will show in the finished product.
Can’t wait to play this game! 😁
@NeonPizza EA is also charging 70 for the remake, i think people will wait for a drop, where callisto is new, plus some wont want 2 horrors back to back.
early on callisto prob do better
Don't tend to like horror games, Dead Space was the last horror series I really played all the way through. No surprise to myself then that I really like the look of this and will be getting it day one! Looking forward to playing this as the nights draw in early.
That’s good because it means that if the game is great I’ll go through it multiple times. Huge games like assassin’s creed are too long and exhausting for a second playthrough.
Sounds a little long imo.
Keep em to max 8hrs or so. Maybe those side paths make it longer but the main game shouldn't take more than 8 imo.
I’m so ready for this! The length seems perfect and like another commenter said, I tend to take a little longer with these types of games due to exploring and the fact I’m a trophy hunter so this will be perfect to kill some time with for the month of December.
@ChrisDeku "Schofield served as the creator and executive producer of Dead Space.
Creator Glen Schofield wanted to make the most frightening horror game he could imagine"
He did more than taking care of money.
@Humaniac
the Game Director’s were Michael Condrey and Bret Robbins.
The lead Game Designer was Paul Mathus.
The Writers were Warren Ellis, Rick Remender and Antony Johnston.
The Head of Art Direction was Ian Milham.
Scholfield is credited only as Executive Producer, and has no credit as the ‘creator’.
These are the games Schofield has directed:
Gex 3D: Enter the Gexko
Gex 3: Deep Cover Gecko
Akuji: the Heartless
Walt Disney world Quest Magical Rcing Tour
Mad Dash Racing
Blood Omen 2: Legacy of Kain
These are the games he Co-directed:
Call of Duty: Modern Warfare 3
Call of Duty: Advanced Warfare
Call of Duty: WWII
The callisto protocol will be amazing.12 to 14 hours is good to me.word up son
This is the right length for a game like this. The way I play, it'll take 18-20
I'm currently playing resident evil 3 remake & my playtime is about 40 hours despite the campaign being beatable in less than 2 so I'm sure I'll get plenty of fun time out of Callisto protocol
@NeonPizza 2-3 months? The Callisto Protocol is releasing December 2nd, vs Dead Space Remake releasing January 27.
That's a total duration of 1 month and 25 days, so it's just shy of 2 months.
@ChrisDeku Ok, so people are full of ***** then. Thanks
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...