God of War Ragnarok is finally out on PS5 and PS4 tomorrow (or perhaps you already have it, depending on when you're reading this article), and developer Santa Monica Studio has confirmed that there'll be a nice big update for you to download on release. This day one patch fixes and improves loads of little things.
"We strongly encourage you to download this patch to ensure you have the best possible experience when you play on November 9th," writes the aforementioned studio.
Just to be clear, though, we played through Ragnarok without this update for God of War Ragnarok review, and we barely encountered a single noteworthy bug across our entire run. The fact that these patch notes have so many adjustments is honestly mind-blowing, and just goes to show the level of polish that the team is trying to attain here.
God of War Ragnarok Day One Patch Notes
***For those concerned about spoilers, please note that the Patch Notes below contain quest, creature, and ability names.***
Dialogue
- Fixed several cases where dialog would not play from shopkeepers.
- Fixed a case where shop dialog would repeat too frequently.
- Fixed several cases where stories would be incorrectly interrupted.
- Fixed a number of situations where dialog was incorrectly prioritized, causing minor dialog to play instead of critical dialog.
- Fixed a case where puzzle hint dialog would interrupt and block quest dialog during the quest “Across the Realms.”
- Fixed a case where the companions would direct the player to stun enemies that could not be stunned.
- Fixed a case where Mimir gave incorrect instructions to use a relic item.
- Fixed a number of locations where dialog could play out of order, causing repeating dialog or confusing conversations with the companion.
- Made adjustments to dialog timing to make conversations sound more natural.
Cinematics
- Fixed a case where the cinematic did not play when entering the office in the quest “The Quest for Tyr.”
- Fixed a case where a cinematic did not play during the quest “The Lost Sanctuary.”
- Fixed a case where backtracking during the quest “The Lost Sanctuary” caused a story beat to not occur.
- Fixed several cases where dialog and subtitles would not play if the player restarted from last checkpoint during a cinematic.
- Fixed a case where dialog and subtitles would not play during the quest “The World of Fate.”
- Fixed a case where contradictory dialog will play during the quest “The World of Fate.”
- Fixed a case where a story beat would not occur during the quest “The Summoning.”
- Fixed a case where the wrong conversation could be triggered during the quest “The Realms at War."
- Fixed a case where the characters were in the wrong position after restarting a checkpoint during a cinematic in the quest “The Realms at War.”
- Fixed a rare case where stories would not play after completing the quest “A Viking Funeral.”
- Fixed a case where stories would play during the quest “The Weight of Chains”, interrupting quest dialog.
Quests and Progression
- Fixed a case where an NPC would reappear after completing the quest “Cure for the Dead.”
- Fixed an instance where the player would be unable to interact with an NPC in the quest “The World of Fate.”
- Fixed a case where the companion would not activate a puzzle element in the quest “The World of Fate.”
- Fixed a several cases where the companion would not move to the correct location during the quest “Forging Destiny”, which blocked puzzle completion and required a restart from last checkpoint.
- Fixed a case where gates would be unavailable when backtracking during the quest “Reunion.”
- Fixed a case where enemies could spawn twice, causing an abnormally difficult encounter.
- Fixed several cases where specific shopkeepers would not spawn, requiring a checkpoint restart to restore them.
- Fixed a case where the player could not exit the room in the quest “Into the Fire.”
- Fixed a case where a critical encounter would not spawn in the quest “Scent of Survival.”
- Fixed an area that would not load in time which resulted in rare cases where the player would fall out of the world in the quest “The Quest for Tyr.”
- Fixed a case where the player could be pushed out of the world during the quest “The Quest for Tyr.”
- Fixed a few cases where the companion would disappear during the quest “Nine Realms in Bloom.”
- Fixed a case where the quest NPC could be invisible in the quest “For Vanaheim!”
- Fixed a case where a chain did not appear, blocking further progress in the quest “The Runaway.”
- Fixed a case where the wolf sled would disappear after restarting from checkpoint during a wall squeeze traversal in the quest “Hunting for Solace.”
- Fixed a rare case where a gear would not freeze in the quest “Return the Favor” blocking progress and requiring a restart from last checkpoint to correct.
- Fixed a case where the camera could get stuck in a cinematic in the quest “Creatures of Prophecy” requiring a load from an earlier save.
- Fixed a case where the player was teleported backwards and reset when trying to leave an area in the quest “Creatures of Prophecy”, requiring a restart from last checkpoint to correct.
- Fixed a case where restarting from checkpoint during the cinematic would cause characters to be missing during the quest “Surviving Fimbulwinter.”
- Fixed a case where a character could remain in the quest “Unleashing Hel”, causing disruption to gameplay until restarting from the last checkpoint.
- Fixed a rare case where the sled would not pass a gate in the quest “Surviving Fimbulwinter.”
- Fixed a case where the sled would teleport behind a locked gate severely impacting the quest “The World of Fate.”
- Fixed a case where the game would return the player to an incorrect checkpoint when restarting from checkpoint in the quest “The Realms at War.”
Gameplay
- Fixed several cases where enemy loot would fall in inaccessible places and could only be retrieved from the lost items chest in the shop.
- Fixed a few cases where the companion would get stuck and not follow the player.
- Fixed cases where the companion would behave erratically.
- Added checkpoints to specific encounters that were missing them.
- Made improvements to AI pathing.
- Fixed several cases where the player could fall through the world under certain conditions.
- Fixed several locations where the player could not interact with an elevator or was blocked from entering an elevator.
- Fixed a case where the player was unable to enter the Svartalfheim office, which prevented them from returning to the bay when backtracking.
- Fixed a case where the player was unable to interact with health stones during the quest “The Lost Sanctuary.”
- Fixed a case where the companion could get stuck to the sled and carried away.
- Fixed a few cases where the player would be unable to dismount a sled while exploring, which required a restart from the last checkpoint.
- Fixed several cases where the sled did not properly follow the player when traversing on foot in exploration areas. (It can be a long walk!)
- Fixed a case where the player could lose functionality while interacting with a mask and fall off a ledge during the quest “Unlocking the Mask.”
- Fixed a case where the player could lose functionality and be unable to open a gate after completing the quest “The Last Remnants of Asgard.”
- Fixed several cases where picking up collectible items could cause the player to fall out of the world.
- Fixed a case where the player would fall out of the world when loading in after having restarted from last checkpoint while crawling through a cave.
- Fixed a case where camera control could become disabled if the player and the companion entered a crack climb simultaneously.
- Fixed a case where the companion would behave incorrectly during a tutorial in the quest “The Reckoning.”
Combat
- Fixed a rare case where the final boss does not appear in the final boss fight, requiring a restart from previous checkpoint to correct.
- Fixed several cases where canceling a move to evade would not properly cancel.
- Fixed a case where projectiles from a player weapon would be invisible.
- Fixed a number of cases where enemies could be knocked out of the world.
- Fixed several cases where enemies could get stuck in the environment.
- Fixed a case where the enemy in the quest “The Burning Skies” could remain passive.
- Fixed a case where fighting a particular enemy while exploring would cause the weapon to be visually misaligned from the enemy.
- Fixed a case where an enemy would not be properly stunned by a particular heavy runic attack on Give me God of War difficulty.
- Fixed a case where using a realm shift ability when an enemy was spawning could cause them to get stuck during the quest “The Desert Door."
- Fixed a case where the companion could fall out of the world when using a resurrection stone.
- Fixed a rare case where an enemy could hit for double damage.
- Fixed a case where the companion could incorrectly trigger a Ravager detonation.
- Fixed some cases where an enemy attack could hit the player outside of the visual damage radius.
- Fixed a case where the Bifröst status element was causing more damage to the player than indicated.
- Fixed a case where the player could recall the Leviathan Axe if it was equipped during the boss fight in the quest “The Reckoning.”
- Fixed several cases where the Stun Grab (R3) move would play incorrectly when the move damaged, rather than killed, the enemy.
- Fixed some cases where an enemy would be incorrectly marked indicating a Stun Grab (R3) move was available when they were not stunned.
- Fixed a rare case where an enemy affected by a damaging Stun Grab (R3) move that left them at 0 health would not die and could not be killed, blocking progress in the game.
- Fixed a case where enemies in an adjacent encounter could heal enemies in the active encounter.
- Fixed a case where an enemy was missing an unblockable indicator when performing an unblockable attack.
- Fixed a case where a specific AoE attack at a lower height level could unfairly connect with the player.
- Fixed a case where the player was not properly invulnerable when exiting Rage Fury.
- Fixed a case where a particular enemy would clear all status effects mid-fight, unintentionally making the fight harder.
- Fixed a case where the counters count incorrectly in the “Ring Out Challenge”, leading to failure of the challenge.
- Fixed a case where an enemy would not be properly dispatched during a narrative moment, preventing progress in the quest “Reunion,” requiring a restart from last checkpoint to correct.
- Fixed a rare case where “the Hateful” enemy could become invulnerable, requiring a restart from last checkpoint to correct.
- Fixed a case where enemies could become idle and invulnerable in the quest “The Broken Prison.”
- Fixed a rare case where animation could become misaligned during the boss fight in the quest “Reunion.”
- Fixed a case where the boss continued to attack when stunned in the quest “Surviving Fimbulwinter.”
- Fixed a rare case where the player could be knocked out of the arena in a boss fight during the quest “The Realms at War.”
- Fixed a case where if the player restarted from last checkpoint, the companion would not attack the boss in the quest “The Realms at War” until commanded.
- Fixed a case where the player could be teleported out of the world when restarting from checkpoint during a Stun Grab (R3) move in the boss fight during the quest “The Reckoning.”
- Fixed a case where the companion would not attack the enemy “Slag Horn” until commanded.
- Fixed a case where the player would be unable to use the Rampaging Ibex runic summon in a specific encounter in the quest “The Lost Sanctuary.”
Equipment and Upgrades
- Fixed a case where attempting to upgrade an equipped shield would fail after upgrading other equipped armor.
- Fixed a case where Shattered Runes could not be sold in the shop after completing the main story.
- Fixed a few cases where the player would be unable to upgrade or craft equipment despite having the required resources.
- Fixed a case where upgrading Rage Fury while it was active caused it to stay on indefinitely, blocking further progress in the game.
- Fixed a case where some armor items would appear under the wrong category when buying back from the shop.
- Fixed a case where an amour set could be acquired multiple times, preventing other armor sets from being upgraded and required loading a previous save to progress.
- Made the first resurrection stone free!
UI/UX
- Made improvements to the compass throughout the game.
- Made tutorial timing adjustments throughout the game.
- Made improvements to font rendering.
- Fixed a case where the player could become stuck in the shop with no UI when pausing and unpausing the game while in the shop menu, requiring a reboot of the application to fix.
- Fixed a few cases where interacting with puzzle elements during a tutorial could cause the tutorial prompt to remain on-screen, requiring a restart from last checkpoint to clear.
- Fixed a case where subtitles could remain on screen after the dialog was finished, requiring a reboot of the application to clear.
- Fixed a case where the “Death from Above” tutorial did not appear if the player cleared the enemies using ranged attacks before entering the area.
- Fixed a case where the incorrect instructions would appear for a “Crucible Challenge.”
- Fixed a case where headers would display incorrectly in the Favors menu.
- Fixed several cases where context-sensitive information did not appear when hovering over map icons.
- Fixed a case where the scrollbar would be missing from the Accessibility Preset menu.
- Fixed a case where the Dreki health bar would be the incorrect power level color after reloading from a checkpoint on Give me God of War difficulty.
- Fixed a case where the map markers would be missing when returning from the “Unleashing Hel” quest.
- Fixed a case where after restarting from a checkpoint, the companion HUD would remain visible while the companion was unavailable in the quest “The Quest for Tyr.”
- Fixed a case where the companion down indicator could remain on-screen throughout a cinematic if the companion was downed when the cinematic started.
- Fixed a case where the compass markers could overlap boss health bars.
- Fixed a case where completing an encounter did not remove the marker from the map.
- Fixed some missing lore entries in the journal.
Stability and Performance
- Fixed several conditions that could cause a temporary drop in frame rate.
- Fixed several crashes that could occur when browsing the journal.
- Fixed several instances of crashes when using the equipment menus.
- Fixed a number of rare crashes when exploring.
- Fixed an issue where the game would stall and become unresponsive during the “Phantom Challenge.”
- Fixed a rare crash related to the Rampage of the Furies ability.
- Fixed several cases where the application could crash:
- During the quest “The Quest for Tyr”
- During the quest “Unlocking the Mask”
- During the quest “Old Friends”
- During the quest “The Summoning”
- During the quest “Scent of Survival”
- During the quest “In Service of Asgard”
- During the quest “The Realms at War”
- Fixed a crash in the final boss fight due to a particular attack hitting the player when using the accessibility feature “Recenter On Attack” set to “Priority +”.
- Fixed a rare crash when using the “Falcon Dive” runic ability.
- Fixed a rare crash when destroying an explosive pot in the quest “Old Friends.”
- Fixed a crash when fighting enemies in “The Crucible” challenges.
Visual Impact
- Fixed a few cases where enemies would load in slowly.
- Fixed a few cases where the zip line rope would become disconnected from the supports.
- Fixed several cases where the environment would “pop in” when moving throughout the realms.
- Fixed a few cases where the player could see missing world geometry from specific vantage points.
- Fixed a situation where arrows embedded in enemies would not embed deep enough.
- Fixed a few cases where the boat could be docked into rocks at the side of a beach.
- Fixed a condition where the sled harness could become misaligned.
- Fixed many places where armor and equipment could clip through the character model or environment.
- Fixed several cases where VFX would be missing from specific player attacks.
- Fixed a case where performing a shield punch and recalling the Leviathan Axe at the same time would cause the shield to remain open.
- Fixed a case where a gate remained visible after being destroyed during the quest “The Quest for Tyr.”
- Fixed a case where Dínner is missing when returning to the Svartalfheim safety office.
- Fixed a case of incorrect VFX sorting in the quest “The Summoning.”
- Fixed several cases of missing lip sync.
Audio
- Made general improvements to the Audio Mix.
- Fixed a case where dialog and sound effects would stop playing, requiring a reboot of the application to restore.
- Fixed cases where puzzle elements would not play environment sounds until interacted with.
- Fixed instances of missing sounds from lift gates.
- Fixed several cases where dialog volume was too low impacting story comprehension.
- Fixed several cases where the player could hear Odin’s Ravens in the environment when they had already been collected.
- Fixed a case where the low-health “heartbeat” sound would remain on past when it should, requiring a restart from checkpoint to correct.
- Fixed several cases where the sound of doors or gates could continue looping, requiring a restart from checkpoint to correct.
- Fixed missing sound for narrative moments in the quest “Into the Fire.”
- Fixed duplicate sounds for the player when using Spartan Rage.
- Fixed missing wolf sounds when using the sled in the quest “Surviving Fimbulwinter.”
- Fixed several cases of combat status effects incorrectly causing dialog to be quiet.
- Fixing missing sound on parry and impact when using certain shields against particular enemies.
- Fixed a case where combat music would be missing when restarting a checkpoint during the encounter during the quest “The Lost Sanctuary.”
- Fixed several cases where combat music would be missing while exploring after completing the quest “The Realms at War.”
- Fixed a case where part of the combat music either would not play, or would not stop playing, during the boss encounter in the quest “The Summoning.”
- Fixed a case where the player struggle efforts would continue after death during the quest “Unlocking the Mask.”
- Made improvements to audio blending between ambient zones.
Accessibility
- Fixed a case where the characters would become unresponsive in the quest “The Lost Sanctuary.”
- Made improvements to the Navigation Assist feature throughout the game.
- Made Improvements to the high contrast markup throughout the game.
- Fixed a few cases where the screen reader did not read on-screen prompts.
- Fixed a case where setting an accessibility preset to Full would set all accessibility presets to Full by default.
- Fixed a condition where threat indicators would not flash to indicate enemy attacks when using High Contrast mode.
- Fixed a number of cases where the Audio Cues would not play or would play incorrectly.
- Fixed a case where a second button press would be required with the feature Repeated Button Presses set to “Hold” in order to register the input during the quest “Unleashing Hel.”
- Fixed a case where the feature High Contrast mode would cause unexpected results in Niflheim.
Localization
- Fixed several alignment issues with Arabic text in the menu screens.
- Fixed a few missing lines of dialog in Russian.
- Fixed a case of incorrect information for armor stats in Arabic.
- Fixed a case of incomplete text for graphics modes in Greek, Italian, Japanese, and Russian.
PS5 Specific
- Implemented additional tuning and coverage for DualSense controller haptics.
PS4 Specific
- Fixed several instances of loading hitches.
- Fixed a few cases where the world would load in slowly causing temporarily degraded graphics.
- Fixed an extremely rare crash when loading a save file.
Phew! Again, those notes are a lot longer than we thought they'd be, but hey, you can't fault the developer for going into such detail.
Will you be playing God of War Ragnarok at launch? Make sure to get this update downloaded in the comments section below, and remember you can check out our God of War Ragnarok guide through here.
[source support.sms.playstation.com, via twitter.com]
Comments 24
Dayummm. I wonder what the DL size is going to be on this one.
Do we know the file size for the patch?
On PS5 it‘s 8xxMB. The Pre-Load startet with version 1.003.000 and the new patch is now version 2.000.000
Downloaded this last night on PS5. It didn't take long but the copying process took a while. Glad I've gotten it out the way because I intend to play bang on midnight and another delay would have killed me😅
I also wanna say thanks to Push Square for both the spoiler warning here, and the way you've made it easy to avoid spoilers through your preview and review. Can't say the same for IGN or Digital Foundry, even though they were light spoilers 🙃
I'm going to have to download the game again after it releases & I can pay the £10 upgrade fee lol
@Atreus97 DF were as#holes for the amount they spoiled. Yes they warned but i don't think anyone expected the level of spoilers they shown especially when none of them needed to be shown.
Really impressive day 1 patch, especially for a game whose review copy had no substantial glitches or bugs. The excellent quality control for Sony first party is really peerless.
The only first party game in recent memory which had any significant launch issues was Returnal. Well, and that Predator game was in bad shape if memory serves. Otherwise it’s way back to DriveClub to find a game in a bad launch state from a technical standpoint.
Gonna wake up early tomorrow to watch Andor and donwload this update as well!
@WallyWest
I couldn‘t wait and I‘ve seen some gameplay videos on youtube, they spoilered nothing major. The amount of things and persons we will see in this game is incredible. You‘ve seen nothing
Good on Santa Monica for once again doing a AAA release the right way and not forcing us consumers to be some unpaid QA peeps.
I wonder if the tutorial timing adjustments are to stop companions spoiling puzzle solutions, I've seen a few reviews mention that and it's one of my bugbears of modern gaming as developers seem afraid to let the player work things out
Given the ps4 version was alreading weighing in at wasn't it 119gb or so,wonder how much more it'll add to it!!😳
@Robocod its the same after the update it just replaces files it's 109 gb I think
I just love Sony and this studio.. game being called the most polished AAA experience in years, and then this is their day one patch (showing how much more they are willing to do).
I appreciate the spoiler warning from Push Square 💯 I pre ordered the digital deluxe edition of God of War Ragnarok yesterday and about an hour after it was done downloading it had an update so I'm pretty sure this was the day one patch which I'm glad it's already done downloading. I can't freaking wait for this to release! I finished my second full scale playthrough of God of War 2018 about 3 weeks ago. (Side note playing God of War 2018 on PS5 with dynamic 4K at 60fps is a completely different experience compared to the base PS4 version, it's like a brand new game TBH).
I'm so excited for Ragnarok & everyone here I wish you guys an amazing playthrough! Happy gaming ✌️
O M G !!! You imagine since the game went gold to this moment the people from Santa Monica were doing only BugFix-ing. Highest praises for showing such commitment for their game and for their fans. Take note ... Pretty much everybody else, 🤐🤐🤐 cough Ubisoft, EA.
Well i pre ordered from the game collection, on my order page it says your order is been readied for dispatch, so guess it wont arrive tomorrow 😒 i do like them as you get points for buying games and have had a fee £5 bonus for pre ordering stuff. Only started using them in september and have about £30 worth already. Considering they sent out COD about 3days before release and it arrived a day late so probably be next week at me starting it as im in york for snooker from friday. If it arrives tomorrow will probably start it.
@Th3solution
Much as I simply loved it, Horizon Forbidden West definitely had its fair share of bugs on release and it took quite a few patches before the main issues were fixed. Some of these were game breaking as I had my game break!
However, HFW aside, I do agree, most first party Sony titles release in a great state and dont feel like they've been 'half baked'.
So why is this not part of the disc?
@Titntin Yeah, I haven’t played HFW yet, but I did think about that too - I did hear a little about some issues which were patched.
I also forgot about the biggest offender — Days Gone. Apparently the review copy was pretty buggy and the critical reception was tepid largely because of it, but it was patched to be really solid shortly after launch, but the initial poor state of the game contributed to its commercial downfall. I didn’t pay much attention at the time since I had no plans to play it for a while and still haven’t.
But yes, these exceptions aside, it’s nothing like Bethesda or the CD Project’s reputation.
@Nepp67 because it would be too easy. They rather produce some alpha version and force you to download patch...
this patch notes reminds me Cyberpunk.
@djlard Seriously, it's really similar to Cyberpunk's in how many fixes there are.
@Nepp67 lol like cyberpunk.
i know it may be hard to grasp, but the disc version has to be produced and shipped beforehand.
studio then keeps working, ironing out minor issues to improve on something that clearly by reading reviews was in a good place.
And this is why I never play games I've pre-ordered/bought day one ASAP. Think I'll wait a few months before playing.
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