Slowly but surely, developers are opening their minds to gyro aiming as a legitimate control option. It’s not for everyone, of course, but games like Splatoon and more recently Fortnite have proven that it’s a legitimate option. And both the DualSense and DualShock 4 have great motion tracking technology inside them, so why not take advantage of it?
Call of Duty: Modern Warfare 2 developer Infinity Ward has been listening. Buried beneath all the excitement for Warzone 2.0, today’s big update has quietly added gyro aiming to the game. You’ll need to enable it in the options, but you have some flexibility in how you set it up. For example, in addition to adjusting the sensitivity, you can also toggle when you’d like the gyros to be active – like only when you aim down sights, for example.
There’s none of the fancy flick-stick functionality you can now find in games like Fortnite, but it’s early days, and Modern Warfare 2 has a long life in front of it. One thing to note is that aim assist will be disabled when you use the gyros. Still, with the added precision you get from gyro aiming, you may not need that snap to target functionality anymore.
[source twitter.com]
Comments 17
I did not know this at all and will be checking it out now, thank you! Seriously devs, ADD GYRO TO YOUR GAMES! Now I want Bungie to do it with Destiny
I love that this is starting to catch on with some Playstation game devs as well. No reason this should stay a Nintendo and PC thing.
Maybe one day Microsoft will add some basic tech to their controllers and it can be made an industry standard across all console platforms.
@Ralizah It's simply rumble swapped out for haptics nothing too techy about it.
i will definitely not use this ! 😃
Quite cool to see. Not into COD but nice to see. Gyro is better these days. I'm not a fan of the Uncharted 1 logs (Golden Abyss did it too but at least it had gyro aim not 'only' logs) or Killzone 2&3 turning the dial for the bombs and others using it not so well besides Heavenly Sword did with the crossbow bolts, I needed the feature in that game to get past those levels.
I didn't mind Borderlands 2 on Vita, GalGun used it well. Certain ones just trying to not cross over with my Wii/Wii U/3DS use of gyro as I can't remember many on PlayStation consoles these days but I know Indies/niche Japanese devs used it well or used them at all on PS4. Platinum used the touchpad halves in Nier Automata well, Wonderful101 for the picture in picture second screen the touchpad or gyro in inside building areas don't think much of them but 'it was used' I guess. Monster Hunter Rise on Switch uses it well with the bow.
Gran Turismo games had it since 5 and I don't like it because it doesn't feel right as Mario Kart for that type of physics but I see it being a benefit for some players for sure I just think mostly weapon aiming works better or if they tone it down a bit (I may need to check sensitivity settings probably too just encase). Gear Club Unlimited 2 on Switch tilting was fine (preferred buttons though) no idea if it uses the Dualsense gyro and triggers at all.
Horizon Forbidden West adding gyro was a good idea just wish it was in the first as it would have made it a better experience like BOTW did or Splatoon. If only Ratchet games did the same. Going from the glider/ball/certain weapons in Tools of Destruction/Crack in Time to dropping it, like come on.
Also I love how people forget the Xbox One controller added Impulse Triggers in 2013 before HD Rumble 2017 and Dualsense's 2 controller features 2020. The Impulse Triggers aren't the same as the vibration on the Dualsense but the trigger thing is somewhat like it or the same thing.
@Ralizah They did Impulse Triggers with the Xbox One controller in 2013 (the Share Button on Series controller was it's unique benefit besides a slimmer design, wireless with 360 besides losing the white/black buttons to be triggers or the Left and Right bumpers like an L1/R1, the Xbox One controller's innovation was the Impulse Triggers not just a slimmer design and changing the buttons).
This search from results of last year I think were some sign of Microsoft thinking about Dualsense features/gauging interest in if players want the features: https://duckduckgo.com/?q=microsoft+dualsense+like+feels+on+xbox&t=ffab&atb=v320-1&ia=web So we will have to wait and see and if devs do actually use them.
Sure not the rumble/vibration of the Joycons but the triggers they did somewhat just not the tension or 2 or so stages the Dualsense trigger have or the vibration.
Certain shooters and racing games used it well. Gears did it with the reload feature the series is known for, Forza Motorsport (useful with gear changes/braking), I assume Forza Horizon games do (I don't play them), Project Cars 3 (did similarly), Gravel I think did. Don't remember Halo 5 or Master Chief Collection using them in singleplayer.
Haven't got many Xbox One games but those ones stood out that I did play on it so it showed some first and third parties used it. For racing as they were analogue triggers the extra helped as signs.
@BeerIsAwesome
Yeah its definitely not something that can be applied to everything. I remember gyro aiming the arc of a grenade throw in Uncharted 1...yikes was that not good!
I think it works better for subtle corrections like aiming in an FPS though.
Woah, now you can execute unarmed civilians with even more precision!
Does this have that new Tarkov-like mode?
@OmegaStriver Yep!
@OmegaStriver Yes, it's like a Diet & Caffeine Free version of Tarkov, played a few games and it's actually quite good.
Wat’s gyro aiming???
@Korgon doesnt need to be subtle aiming only.
I run Gyro ON 24/7 whenever applicable such as in Fortnite, Deathloop, and now MW2. Unfortunately, there are some things IW needs to fix in MW2 with Gyro but its still decent implementation. But nowhere near as good as Fortnite or even God Of War Ragnarok.
I treat Gyro Aiming much like a mouse. It controls the majority of my aim while I have Flick Stick turned on for simply recentering of my screen--in the case of MW2, my right thumbstick sensitivity is maxed at 20.
Now the catch to pulling this off better is Acceleration settings--something MW2 does not have unfortunately. Simply, Acceleration increases your sensitivity for when you tilt the controller faster for bigger movements. This maintains the steady, precise aim of small movements but allows you to also have larger range of motion to snap on to people around you without completely needing to use the right stick. Very useful system especially so you can free your right thumb up for other actions but also snap on to targets even faster and more accurately.
Heres a vid of me using Gyro on all the time plus the settings are at the end of the video:
https://youtu.be/vlC2yVa9LWI
P.S. - also MW2 is bugged right now with its Gyro Aim where the "range of motion" or natural sensitivity is tied to frame rates. Pretty stupid but just make sure youre on 120 HZ if on PS5.
@SirEvilJebus Hope they expand upon it since it's unfortunately in beta
@Nepp67 I'm giving it a good try, spent about half my available time on each. Hopefully they get a good balance of features from both in it.
Im sure at that point just get a VR set, gyro aiming is useless
@Illyrian
You speak in ignorance. Saying gyro is useless is literally saying mouse aiming is useless. Because that's what it is- mouse aiming mapped to the gyroscope.
This is with a PS5 controller. Let's see you do this without gyro aiming, and I'll concede the point.
https://youtu.be/Ahp-YHxGY-k
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