More than 150 employees from Sony are credited with helping bring The Callisto Protocol to life, as the Japanese giant’s Visual Arts and Services group collaborated on the game’s cinematics. However, that hasn’t stopped conspiracy theorists from arguing that it’s the reason behind the release’s improved performance on PS5, compared to other systems, like Xbox Series X|S.
Some comparison articles have pegged PlayStation’s new-gen console as the superior system to play the survival horror on, but bigwig Glen Schofield has clarified that has nothing to do with Sony’s involvement with the game: “There are Sony people in the credits because we worked with them on the performance capture for our cinematics. They didn’t do any additional work on the game.”
For those who don’t know, PlayStation’s VASG division supports a variety of first-party and third-party projects, and even works in conjunction with Sony Pictures where required. In this instance, as Schofield explains, the platform holder assisted on motion capture – but didn’t do any additional development on the game. We’re sure all versions of the release will be patched to improve performance over time.
[source twitter.com]
Comments 12
Wonder what those conspiracy theorists have to say now....😏
Ps5 is what developers asked for, so its no surprise they are having more joy with it. It's a speedy beast!
AFAIK they already fixed most of the issues on Xbox (including adding the missing ray tracing) and the PC version is also much better than it was day 1
So they just payed to use their motion capture studio, since they don't have one!
Why would a company jeopardize their product? That theory was dumb.
@Rafie clearly it's part of the contract to say this, not to imply Sony is intentionally making their console the best release.
Rumours are always likely to occur when there is clearly a different priority between platforms (for whatever reasons). In this case, its clear that the PS5 version was optimised and more ready to release than other versions - or, to put it another way, the other versions need more 'work' to bring them up to an equivalent and an acceptable level.
Why that is, who knows? But when you hear that Sony 'helped' out and have 'extra' ONLY on PS content, then people will make assumptions on that, inc coming to the Conclusion that 'Sony' either helped get the game out to a higher standard on their console or even scuppered the other versions for their own gain.
Until people have the 'full' story with all the information, its unsurprising why 'little' pieces of info lead people to fill in the gaps themselves to try and ascertain why a game they had been looking forward to, a game they spent a lot of money on, is 'terrible' on their platform with no 'logical' reason it should be - especially compared to the PS version.
To me, it always looked like they were 'rushing' to try and get it out before Christmas and if you have to ensure ANY version shows off the Potential of the game, make it the one that is being marketed and promoted the most and then get the others up to standard after release. Even on PS5, I don't think its the game they 'really' wanted to release, its just the 'game' they had the time to build before the release date on such a wide range of Hardware SKU's as its also a 'Last Gen' game!
But but but Playstation have paid the developers to hold back!
It's always hilarious when these sort of theories come out
Would be crazy, sabotaging your own game on other platforms
None of this negates the fact that the game is mediocre and despite its technical shortcomings, it has serious amateur level design issues that cripple its core gameplay and framework as a whole.
This was a flop because of bad design far more than it being another game released technically unfinished.
@Voltan Makes you wonder why they couldn’t just wait a couple of weeks to release it instead of creating this controversies and enraging PC players.
@IOI Publisher wanted to get Holiday sales. January month is always slow/dead.
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