Look, there probably will be a PS5 Pro — we don't see why Sony would deviate from the roadmap that made the PS4 such a huge success. But could such a console release as early as 2024? Apparently so, according to Insider Gaming. The often reliable website reports that Sony could be targeting a late 2024 date for its supposedly in-development PS5 Pro, citing unnamed sources.
Of course, we're sitting here already expecting a new PS5 model to launch this year. Rumours have long been swirling with regards to a reworked PS5 featuring a detachable disc drive — but it's important to note that this design overhaul is not a PS5 Pro.
So, could a PS5 Pro really be on the cards for 2024? While it does seem a bit early at first glance — given that stock shortages essentially postponed this console generation until... well, until now — it certainly doesn't sound implausible. With PS5 sales skyrocketing over recent months, it's possible that Sony will want to capitalise on the momentum as quickly as it can.
What's more, we need to remember that the PS5 is actually closing in on being three years old. Although it almost feels like the generation is only just getting properly started — again, those stock shortages — it'll have been around for four whole years when this Pro supposedly launches.
But at the same time, if this rumour does turn out to be true, it'll likely mean that Sony is planning on releasing two new consoles in the space of a year or so. That does seem a bit pushy from our perspective; imagine snapping up one of those detachable disc drive PS5s and then being told there's a Pro model dropping 12 months later.
What do you make of all this? Could you see the PS5 Pro being a reality in 2024? Become an armchair analyst in the comments section below.
[source insider-gaming.com]
Comments 171
Been threatening to buy the missus a PS5 for a while and that would be perfect… give her my existing PS5 and treat myself to a pro 😎
Personally dont believe it.
barely any current Gen only games, and nothing taxxing the console.
whats a Pro version going to bring to encourage people to upgrade? Especially as many will only get a ps5 this year.
Huge slap in the face to ps5 owners if there’s a better version of the console released next year when we’ve hardly seen the base one supported in the last 2 and half years…Sony have given us what? 3 ps5 exclusive games in that time???
Add 2 years of stock issues…can’t see this coming out next year to be honest. They haven’t even tapped the potential of the current console…unless that potential has been vastly over sold to us
I don’t mind hardware revisions at all, PS4 was creaking in some respects when PS4 Pro launched, at the very least PS3 was long gone and people were transitioning to 4K TVs so it did make sense.
Not sure what problem a PS5 Pro would be trying to address, though. 4K 60fps guaranteed across all software, perhaps? Would be a nice idea but that’s a dream that never seems to get realised in the console space despite past promises!
Maybe the picture will look different by the end of 2024, though.
I think I spent about £100 or something on my PS4 Pro when I traded my OG PS4 in against it. I’d probably consider doing the same thing here.
Feels very early, there are only 3/4 games that you can genuinely say that use the full power of the PS5. HFW, GT7, GoWR are all playable on a PS4.
Bring it on! I’ll be there day one.
I personally don't see it, to be honest. I think this is going to be a LONG generation.
Lol, how many PS5 exclusives are there? Feels like a lot of the first party studios did not produce anything (which is NOT on ps4)
Doubtful. And as a day one owner this would piss me off slightly because we haven’t really had any next gen games yet. What would be the point for Sony? They’d only do it if an Xbox pro launched.
Maybe wait until there's a library to justify it?
Maybe this time round the Pro will just be less essential than it was last gen. I mean, they launched the Elite controller with that crazy pricing appealing to a minority.
As many have said, this generation has barely started in terms of exclusive games that actually push the hardware. I felt a bit burned after getting the PS4 pro so there's absolutely no chance I'd get a PS5 pro this gen. I don't see what issue it would improve enough to justify it when by then people would already be talking about PS6 if Sony are this quick to churn out new revisions
Will there be a Pro model? Probably. Next year? I doubt it. Plus honestly they would have to make quite the case for me to even be interested in buying one. I'm pretty happy with the performance of the current PS5.
@kyleforrester87 I'd imagine 60fps ray tracing would be a good feature on the pro. I'd get one for that tbh.
I don't need it to be a thing soon but I'll still get one at launch if it is.
I think a lot of people forget the big reason behind both Xbox and PS4 putting out mid-gen upgrades: the rise of 4K and HDR TVs. When the ps4 launched they weren’t as ubiquitous; the PS4 Pro was mainly built to capitalize on the new tech that a lot of devs were excited for (it didn’t hurt that Sony also made TVs).
There simply isn’t something similar right now in TV or tech, and I don’t know if “slightly more powerful” would be enough — especially when this gen still hasn’t felt like it’s “taken off.”
It’s hard to get people to upgrade to more powerful hardware when the base system hasn’t even come close to its capabilities yet.
The PS5 still feels like a PS4 Pro, so what would a PS5 Pro bring to the table apart from slightly better framerates?
I'd buy one in any case for better Psvr2 performance , although it would probably be very expensive
@EvenStephen7 as @Voltan says, there is tech that people would be willing to pay a premium to upgrade for.
If it guarantees full RT at 60fps I’m down. RT is game changing, anything less I’m
Not interested
So that means there is a Xbox Pro coming and of course Switch 2 in 2024, so i will have to upgrade all 3 consoles in 2024, kind of a lot but I’ll do it, i am a performance snob. I really wish Sony would make a Slimmer Dual sense that don’t hurt my thumbs reaching for the sticks, but i digress. If they made that i would buy so many more games on the PS5. A PS5 pro should be able to add more ray tracing and frames per second, be really nice to see it come with more internal storage and for the love of god sony please don’t make it need a stand to lay flat.
Thinking about it, if it guaranteed VR2 games hitting 120 instead of 60 reprojected I’d get it. Just don’t see the big jump in chip tech as there was between last gen and this though.
Has anyone actually read the 'report' at insider gaming?
There's one line.
"This is “just the beginning of new hardware coming to PlayStation users this generation”, said one source when talking about the detachable disc drive console."
That's it!!
And the rest about a late 2024 PS5 pro release etc is pure speculation.
Who is that source? The cat? New hardware? Like PSVR2, or Dualsense Edge?
Only Insider Gaming had mentioned a PS5 Pro until everyone else has picked up on their imaginary tale.
What a joke and yet now the internet is aflame again with rumour. It would be amusing if it wasn't so plainly sad.
@get2sammyb 💯
@Wheatly @thefourfoldroot1 I think they have psvr2 in mind for this mainly. It needs more power
What about a PS5 Pro with the expected higher specs AND with full hardware back compatibility (yes - including PS3). I’d buy that.
I don’t think there’s a logical reason gaming-wise for a pro right now, especially when few games have felt like a genuine step up, outside minor QoL tweaks. I’m not saying there’s no games, but let’s be real that most games are still crossplatform and there’s maybe a dozen genuine “current gen” titles. The Pro feels like an odd sale when the generation hasn’t properly split yet.
However, the potential as a cash grab for early adopters is definitely there, so I see it as feasible.
But then again, the Switch Pro has been coming since practically the year after the original Switch launched, so the grain of salt I have is relatively large.
It's about time they started to truly exploit the power of existing tech not worrying about a pro version. Just ridiculous in my opinion.
@get2sammyb @kyleforrester87
I don't see it happening myself.
(copy/pasting my previous comment on this topic)
As I understand it, PS4 Pro only happened because HDR and 4K became a thing after the console had already been released. The challenges this gen are much different than last.
A pro console just isn't needed. A hardware revision to streamline production on the other hand is very much needed.
Not surprising at all, already got a stash set aside if the rumor is true. Completely satisfied with our 5's at the moment though
The PS4 Pro was built to give the rising 4K TV something worth outputting. Xbox followed suit a year later.
What would the PS5 Pro give us?
4K60fps? Well, it would be nice but it I find it shocking that the current one isn't up to the job from that point of view.
Enhanced ray tracing? Hardly the be all and end all of high quality visuals
Enhanced 8K Support? No one has an 8K TV as there's nothing worth showing on it anyway.
Perhaps the PS5 Pro would give us all the above but at what price point given Sony's greedy mid-term price increases (unless you're in the USA)?
Sony need to concentrate on releasing PS5 only titles and leave the PS4 behind on games that it'd struggle with, and I say that as a PS4 owner 'cos at the moment the SSD Pro is looking and sounding very good and is playing all the new games of consequence at a more than acceptable pace, even though it is technically dead.
A Pro seems pretty unlikely to me. The "Pro" versions existed last time because the base consoles looked terrible on 4k TVs, the base consoles were already terrible at launch to begin with because both companies didn't want to risk taking a loss in the market just after the 2008 recession so they went weak on the base consoles, and MS had to launch an "upgrade" because their base console was even worse. None of that is the situation this time, and the "Pro" models for both companies really didn't make up significant sales, yet likely cost a fortune in overhead for supporting the additional versions of games, while MS already has that with the XSS, and atop all that they only really properly launched the PS5 2 years into the PS5's technical launch where the majority of owners JUST purchased it.
I don't think a "Pro" is anywhere close to likely to happening unless this is the time "PS5" is truly the last numbered PS and we're just going phone-model of bi-annual upgrades.
People rumouring about a PS5 Pro next year are probably the ones who have been saying “Switch Pro this year” the past 4 years. Yes it has been that long and still no Switch Pro. So no.
https://www.nintendolife.com/news/2019/03/rumour_nintendo_is_releasing_two_new_versions_of_switch_this_year
I do think the remodel with separate disc drive could happen this year, the OG PS5 is an unwieldy beast, it’s about the right time for a PS5 Slim.
Not the same as with PS4 generation - the Pro model then was to do with cashing in on the tipping point of 4K TVs going mainstream. As others have said, not sure exactly what problem a PS5 Pro would solve.
I'm perfectly happy with the PS5 - a lot of my time is on back compat stuff anyway, where I'm benefitting from much faster loads and (on most of them) performance patches.
A refreshed PS5 with a detachable drive makes sense for consumers and Sony though, can see that one coming this year or next year.
Not bothered about a PS5 Pro, or even a PS6, for many many years.
@rjejr Weren't Sony going to reveal the detachable disc drive version in March before the unit went on sale in September, or have I made that up? PLEASE be slimmer & shorter than the current bloated tub o' lard!
Seems a bit too soon considering where only just starting to move away from cross gen games and what would be it's purpose? The Pro and X came about largely because of 4K TV's, short of this being significantly more expensive there won't be a notable jump in the quality of games
@Mikey856 Yeah, because VR2 is selling so incredibly well through it's direct-sales only that they're going to release a whole new console version specifically for the tiny group that's playing indie games on the scarcely sold VR2 kit.....
I mean I'm 200% all in on VR2 as the bestest thing ever, but there's a greater chance of them releasing God of War 3 as a Game Pass launch exclusive than releasing a new console revision mostly for their VR kit.
Split hardware targets etc is a thing that's been strangling PCVR devs. PS5 is better off without that, even if it's "weak." We'd just end up with games targeting 60fps on base PS5/VR2, 90fps on Pro, and a tiny audience of enthusiasts (that cost more money than they produce) actually caring, emulating the woes of developing for PCVR.
Nintendo needs something but no thanks to Playstation and Xbox. I love new tech but it needs to come at the right time. All this is going to do is put people off; myself included.
I don't think it's true because it makes no sense with current prices.
May just be a bait for Xbox to fool them into making an Xbox XL, though to what gain, I don't know.
@Shepherd_Tallon is a £200+ elite controller needed, though? I agree if you directly compare it to the circumstances surrounding the release of PS4 Pro and the market they were going for with that it doesn’t make sense, but I guess you can’t completely write off the notion that Sony could just look to appeal to the 1% who are willing to pay over the odds for something like this.
I can't see it, it seems very early. Hardly any PS5 only games. What are people that are only getting the console now going to think? Could be a way to ruin interest. Especially with the new revamped version coming out this year. Personally don't think I need a new PS5 or Xbox for that matter. I'll probably just wait for PS6 and series X360...
I lean more on the side of NOT believing it. I think the PS4 Pro made sense for 3 main reasons.
1. To match and drive 4K TV adoption
2. The PS4 (and XBO) were not balanced systems. The CPU and HDD were very slow compared to the GPU. Devs maxed out that potential in the first year with games like AC: Unity.
3. The price of hardware kept coming down
For the PS5 (and XSX) we don't have any of those factors. There is no new TV standard, we haven't really maxed out the potential of the PS5, which is far better balanced, and the prices of tech is going up relative to what it was before.
That said there are some reasons I could see a PS5 Pro so soon would be to
1. try and appeal to the top tier enthusiasts, there are always people who want more.
2. to try and stay ahead, or match, Microsoft's offering
3. to manage 60fps in more games later in this gen with hungry tech like Ray Tracing or UE5's Nanite and Lumen GI etc.
EDIT: the more I’ve thought about it today, the more I think it could be possible. If it was November 2024 that is 20 months away and 4 years after PS5 launch. PS4 Pro was just 3 years after PS4. Still lean towards no, but can see some valid reasons to justify it
I believe it honestly. Easy double dip from hardcore fanboys.
How about we get 2-3 years of games pushing the limits before we raise the ceiling?
Instead we’re getting 2-3 of polished last gen games with developers under crunch and no time to max out the console as is.
@kyleforrester87 I'd always expect New Sony to milk the whales. But I don't think "Pro" hardware really grants much ROI. It's not a GPU they're not just selling hardware at insane margin, not only would a $700+ console be a VERY poor seller appealing to only a small amount of whales....whales who's money on software they already had, but it incurs a lot of additional costs in terms of maintaining multiple SKUs, multiple production lines and distribution channels, but then every game needs testing and licensing across both hardware lines, increasing dev costs, increasing Sony's staffing costs.... There's a lot of costs inside upgrade hardware, and while it was "necessary" last time, the sales of the Pro model were still such a small portion of the total platform sales, there's not too much business justification for trying it again.
For MS's part they already said years ago they don't want to be in the position of doing that again, so it tells us neither company probably loved how it worked out in terms of cost and challenge of supporting it. This time MS does have the second SKU but in the opposite direction, appealing to the budget market rather than a rarified premium customer that would have bought the software without the infrastructure of a whole new hardware kit to produce.
PC is all about selling new hardware because the hardware companies make all their revenue on that. For console, the console exists solely to sell software, so hardware for the sake of hardware, and the costs it incurs across the board don't necessarily net a gain for a small pool of enthusiast sales. The overall market mostly just ignored the Pro/X last time.
@stvevan nothing taxing the console? As if we don’t have current gen only games running at 720p-1080p. We need a Pro model asap
@kyleforrester87 may I ask, where did you trade it please?
These jokers in the comments trippin, we definitely need a Pro model. Games running at 720p-1080p to help maintain 60fps. Y’all buggin. Stay on that base PS5 if/when the Pro drops
I'm all in. Switching PS4 to Pro was one of the best things that could have happened. No more dips below 30 and higher res.
If they do the same double the GPU power on Pro and increase CPU at least 50%. I am all day one baby
@NEStalgia yup, the only way it works is if it’s a money maker across all fronts. I do doubt what I am suggesting is actually likely, but if they did there would be people who’d buy it.
The elite controller actually seems like good value if you think about how few will be produced/sold and all the hassle that comes with that process.
@R1spam and they played great on my PS4 Pro and friends said they were happy with performance on their launch PS4’s
I just upgraded to a PS5. It’s nice but I don’t notice much difference other than:
-loading times are shorter
-an additional performance mode
-a constant reminder to pay $30 to upgrade Ghosts and Spider-Man
Not crazy about the mid-cycle console upgrade fad.
@Bagwag82 Think I was looking at Game, then sold it to a friend for the same price. If you’re suggesting I’m wrong, maybe I am - was years ago. Made sense to trade in, though.
Yeah a ps5 pro would be far more likely in 2025/26 if at all ,no 8k tvs around or hardly any l,although it's certainly possible to hit all high framerates/resolutions consistently, but having said that I think the ps5 hasn't hardly been tapped into potential wise anyway so it's probably unlikely for at least 2 or 3 more yrs ,but certainly couldn't rule it out as the more power of a ps5 pro would also help psvr2 even more with the added horsepower, but even late 2024 as stated here with the rumour ,you couldn't completely rule out either anything is possible
Can we please get some proper ps5 games first. We really don't need a mid gen upgrade this time in my opinion
@kyleforrester87 Elite controller works out because it's pure profit. It's the accessory market, incurs no new platform costs to support, and the pricing is absurd and represents extreme margin. Even in small volume those would make money at half the price with no new costs involved.
A very different situation than having two tiers of hardware platforms. MS's bet with going downmarket was a largely accurate bet that there's more budget gamers than premium gamers, and with a subscription as their USP, it makes huge sense to capture that market, since their model is all about the wholesale model. Sony, though, already has the "premium" gamers on a leash. They don't gain much splitting their market for a small percentage, but it costs them a lot.
Heck, if Nintendo opted not to do an upgraded model (other than a screen upgrade which isn't applicable to PS/MS) that's a good lead to follow on the current market.
And how much would it cost? A PS5 with a disc drive is already 'more' expensive today than at launch and I can't see things getting 'cheaper' anytime soon so I wonder how much it would cost and/or how much Sony would be 'willing' to lose on each PS5 Pro Sold.
Whatever 'changes' they make - bigger SSD, bigger APU, more/faster RAM etc will add to the resources needed, add to the cost etc. 2TB SSD aren't 'cheap' for example and putting them in 20m PS5 Pros would be very 'expensive', add on manufacturing and shipping costs and those costs go up...
To make 'enough' difference, they'd need to really offer a upgrade over the PS5 specs to really make a noticeable difference to the end user
tbh if it is released 4 years after the PS5 release then that feels about right. Given console generations have become painfully long these last two cycles it will help to fill the gap before the inevitable 8+ year cycle is over ahead of the PS6.
So great news.
A pro console would do nothing but anger PS5 owners that bought in to the console at launch and over the last year or so.
I've seen very little to show me what PS5 can do yet. There are hardly any current gen only games, which will inevitably impact the scope of those games that have been released to date.
I dont think Sony needs a pro console this time around - and certainly not this soon into the generation. The only thing they should focus on right now is developing PS5 native games.
If they want to mess with the hardware, find a way to develop slimmer and smaller hardware that doesn't take up half the living room, and which draws considerably less power to use, given the cost of energy these days, but otherwise i'd leave alone.
What a Pro version would add to justify a new console entirelly?
Uhm...what? The base PS5 has barely been fully utilized. A Pro model makes absolutely no sense.
@Loamy How you gonna ask what game then proceed to say the game lmao.
The fact that we have games running in sub HD is wild. I’m not scoffing at DRS but the fact that we have games running at 1080p and lower is a problem. The fact that 30fps is still around is a problem. PS5 and XSX is relatively new hardware and we stuck with PS4 type performance. That’s a problem.
@kyleforrester87 I think it comes down to what there's a legit need for. And when I say need, I mean a need at Sony's end to address a specific market with a dedicated product.
Sony regularly cater to niche markets. They love doing it. They just released a new Walkman a few weeks ago that enthusiasts are grabbing like hotcakes.
Most people will be happy with Spotify on their phone, but there's a small market that love stuff like a physical Walkman with high quality audio and a screensaver of a cassette tape playing as your song plays.
Sony will have had the same line of thought with that controller - It's for the enthusiasts, the PlayStation fans and the pro players. Nobody else needs it.
As for a PS5 Pro, they could take the same approach and target the same audience, but I can't imagine there's much demand for it even among enthusiasts. It doesn't fulfil a need right now. There's no gap in the market that it would address. We haven't even really seen what the current PS5 is capable of yet.
Highly doubtful, for several reasons:
1. As many have mentioned, the PS5 is hardly being pushed right now as is. Still plenty of power under the hood.
2. The PS4 Pro was developed largely in response to the advent of 4K TVs and the need for more power to hit (or get close to) that display metric. We don't have that kind of leap this gen (yes, I know 8K exists, but it's not going to be widespread for a long time).
3. The economics of creating ANY console with power under the hood is getting to be almost impossible with the cost of semiconductors and the expense of the tech that is needed. In fact, the price of the PS5 has gone up in many parts of the world after three years. A PS5 Pro would have to be much more expensive. Not saying it couldn't be done, but would the numbers add up? My understanding is that the PS4 Pro didn't sell badly, but it wasn't gangbusters either.
4. Inflation and a likely upcoming recession make this less realistic economically for consumers.
I don't see it happening within the next 2-3 years. What's the benefit of a PS5 Pro at this point?
I can see a PS5 slim for sure though. That makes a lot more sense for PlayStation.
Too early tbh. 2025 maybe.
I think what this might do is make 8k 60fps gaming possible (afaik the ps5 says it can do 8k but i presume strictly locked to 30fps). Like a more powerful ps5 (PC and GPU being a step up) meaning 8K is more feasible.
And it could also mean that exising games would get update for 120fps 4K / higher res 120fps (instead of being typically as low as 1080p for 120fps)
Not going to happen.
The PS4 Pro and One X were a weird thing that only existed because 4K went mainstream shortly after the PS4/XBONE launched in 2013 (and neither could take advantage of it due to being very underpowered consoles) and more importantly that was the last time that semi conductor prices dropped dramatically making the Pro consoles relatively affordable for the performance gain they offered.
There’s no new big TV revolution available right now. And more importantly semi conductor prices have flatlined at a much higher cost than they were then thanks to both Moore’s Law starting to fail and the pandemic.
They could build a PS5 Pro, but it would cost a grand. Possibly more. Both manufacturers had a hard enough time moving the PS4 Pro and One X despite not being much more expensive than the PS4/XBONE. Only a 100 dollar price difference in the case of the PS4 Pro.
Plus we haven’t even seen what these consoles (PS5 and Series X) can really do when developers focus solely on them as the baseline for development. Even the exclusive games on both consoles were designed using 8th generation technology as the basis, with older engine versions and techniques being used.
It just won’t happen. And if by some weird chance it does, it will fail miserably. The PS5 and Series X are compelling pieces of hardware because an equivalent PC build would cost one about 1100-1400 dollars right now. If the Pro consoles retail at nearly a grand, that compelling nature disappears.
As others have noted,unless there's some sort of compelling TV tech complimenting things,it would seem unlikely.
Given that the PC GFX card market remains largely focused on the high end,(with only Intel going a bit more midrange),anything new would be potentially passing the ps3 launch price highwater mark.
PS5 redesigns to increase margins make far more sense at this point...maybe even increase base storage capacity slightly?🤔
Not impossible to see an upgrade at some point, but seems a reach atm. Nevermind the on/off rumours that Series S is giving 3rd parties some headaches already.
@Green-Bandit It only occurred to me the other day that the DualSense is quite similar in size and shape to the original PS3 boomerang controller.
They've provided almost no reason to justify buying another Playstation... yet.
@ManifoldCuriosity xbox's fps boost is done through software not hardware
@munstre console gaming has always been gaming at a budget price which half way through the generation becomes a bit of a struggle for the consoles.If people want 4k 60fps for all games pc gaming is there for them.Console gaming is there for the mainstream,pc gaming for people prepared to pay for the best!
@Loamy I 100% agree. However I can’t put GT7 down now that I have the PS5. The adaptive triggers do rock while playing Ragnarok and GT7. Yes, the graphics are smoother. The draw distance and motion are noticeable from the PS4 Pro counterparts.
Ray tracing is nice on games that offer it. It’s super rad on GT7.
It’s the little things that make it worth it for me.
Is it the jump from 360/PS3 to PS4/X1 we got? Not quite but I’m happy with my decision to upgrade, albeit was only in January 2023.
I would only buy a PS4 Pro if it featured native 8K resolution, 4 controller ports and Tray Racing.
Tray Racing is my idea for a new multiplayer franchise where your avatar sits on a tray and then races down a variety of staircases. It won't feature Ray Tracing.
@munstre
Ah yes a very unoptimized demo made by a small team. It was an exercise to prove how easy it was to develop open worlds in UE5 in less than 6 months. A full game would have been far more optimized and the framerate was unlocked. It was all over the place. In a few places it ran at 60fps on PS5 and Series X.
And a Plague’s tale is also fairly unoptimized. They made decisions during development that made the game unnecessarily harsh on CPUs. Even higher end gaming rigs had issues getting 60fps out of it without relying on DLSS.
The PS5 and Series X are the most balanced consoles developers have ever received. The PS4/Xbone were insanely GPU heavy without a good CPU to match.
But developers have got to optimize. That’s at the core of the issues today. They have to optimize around this extremely balanced hardware.
PS5 is not strong in 2023. If it was, it wouldn’t still have to compromise to get 60fps. it’s 2019 technology, 2 gpu generations behind.
@Loamy Well that's ruined my day. Back to the drawing board I guess. ☹️
If it does smooth resolution then it’s PS5 Pro(per) lets face it
Given PS5's specs and price, you'd think they have the main model "proofed" for longer. Besides, didn't PS4 Pro illustrate that a beefier unit is of limited use as long as you still develop games with base specs in mind or forfeit the userbase those have already grown? It's exactly why some devs have voiced skepticism about the "Switch Pro" rumours, too.
Then again, with PS5 sales only picking up steam by now, perhaps Sony doesn't view the OG model's userbase as big enough to have devs worried.😅
@Shad361 possibly the most first world comment I'll read this week.😏
@Green-Bandit I'm so lucky I only need to upgrade the PS5 which I probably won't do for a while. The only reason I bought a PS5 was because it had a MHW edition. 🤪
Surely Mark Cerny should be working on Knack 3 anyway?
I'm leaning towards it not happening. Back in 2016, PSVR was taken seriously by Sony but here in 2023 it's like PSVR2 doesn't even exist. Combine that with there's no equivalent to the rise of 4K screens and Jim Ryan saying Playstation's focus is live service, I don't think Sony believes there's a need for a PS5 Pro.
@munstre
It doesn’t need to.
You need to build the game with 60fps in mind. Dialing back certain settings where necessary. And then optimizing the hell out of the code.
Plus they can’t magically make semi conductors get cheaper. And that’s what allowed for the Pro consoles last time.
Developers will need to be satisfied with what they have available. And frankly they should be satisfied. The PS4/XBONE were woefully underpowered compared to affordable mid range PCs of their launch year.
The PS5/Series X are pretty damn good pieces of hardware even in 2023.
@__jamiie i noticed that myself one day and was like why did it take me so long to see this ? HAHA, i try and not be a jerk on here cause i know this is a PS site, but i just never seen to love Sony controllers. I mean they aren’t bad per se, I think they are actually for shooters, but most games they work just fine, i just don’t find them comfortable and fast to reach all buttons. DS4 was smaller so it was a pretty fast reachable controls, but Dual Sense is to large in the wrong places for me anyways. The Touch pad is just unused space to me that would help shrink the controller. But i love me some God of War and Last of Us so i will be with PS5 and anything after. Can’t argue their software teams are really good. 😀
@Shad361
All consoles are at minimum a GPU generation behind at launch. The only time that wasn’t the case was way back in the fifth generation, where the PS1 and to a certain extent the Saturn were superior to PC graphics cards in 1995. But that advantage quickly eroded.
Because price is just as important as any other factor when designing a mass market console. Had the PS5 and Series X launched with RTX 3070 equivalent graphics cores for their AMD APU they would have been obscenely expensive in 2020.
Even the PS2/GameCube/Xbox were inferior to PC builds from 1999. But they still got a ton of mileage out of those machines back then.
That’s the advantage of a fixed hardware specification. Developers learn the machine and the games get more impressive over time.
Who would have thought that Forbidden West would look so good on a base PS4 in 2022? Go back to 2013 and take that game with you. It would have blown everyone’s minds.
@Flaming_Kaiser PS5 is a solid machine, i don’t love the controller or the design but everything else… ok no the Ui also but everything else is really great, i enjoy it, i only have GOWR and last of Us part 1 and Ratchet and clank the rest i play on my Series X. But i am excited to see hardware revisions, and can’t wait to see what the software teams are working on. Should be some big hitters coming in the next 2-3 years.
Huge BS in my opinion, this feels just like the ‘Switch Pro’ rumors we’ve been hearing every year and it just didn’t happen.
@nhSnork
The PS5 and Series X (they are sister machines for the most part) are fine as is for the next five years actually.
So long as developers leverage them correctly. Even 60fps doesn’t have to disappear. They just have to make smart decisions during the framework stage of development.
Consoles are the definition of compromise between many different aspects of machine design. Unlike PCs where your only limit is money.
@themightyant great points, i agree with that. Very well thought out 😀
@ROTTIEMAN16 i agree Console is more accessible and comes with hardware limits, PC is wide open for the more hardcore wanting all the bells and whistles. Hell at the beginning of the Generation all i heard was everyone had a great PC to play those Xbox games that were day and date with PC. So the generation started off with everyone wanting to buy a PS5 and they had a killer PC rig. Sorry had to take that dig at some, but your point is spot on and i agree. Consoles will always be behind PC, but that is the trade off, and PC games are kinda struggling at the moment with the new cards. Games aren’t running smoothly on the PC side at the moment, that with the price alone has me out on PC gaming at the moment, on top of i am a Apple user and have no PC’s in the house at all. I’ll stick to my PS5 and Series X
Day one buy for me and then the old ps5 becomes the bedroom console replacing a ps4 pro.
As others have said, I'd only consider this if there was a very compelling upgrade reason brought to the table.
Guaranteed 4k 60fps with RT has been mentioned.
However, and this is a huge however, given that a host of developers can't even produce 4k 60fps on the base PS5 I'd be very very wary of any claims beforehand.
Extremely unlikely to be a day one purchase especially given the current economic climate.
Cool by me.i still got my ps4 pro.its still looks brand new.so a ps5 pro is welcome by me.word up son
I had every single PlayStation console, but PS5 is the most disappointing of them all, as of today, it feels more like a PS4pro 2 than a new console (with the majority of games being old ones with shinier graphics) I think that a PS5 pro in the near future would be a mistake, and a slap in the face to early adopters.
I think it's more likely that a "PS5 Slim" is released than a PS5 Pro. The supply shortages which went on seemingly forever caused games to be released on both PS4 and PS5 to justify their large development costs. So there hasn't been much focus on PS5 exclusives. There never was a PS3 Pro or an Xbox 360 X. The main reason PS4 Pro and Xbox One X came out was to have 4K support at a time where the base consoles didn't have the power to do so. Nintendo has shown that you can resist market pressures to create a more powerful bridge console.
@munstre
Barely anyone bought the Pro. The vast majority of PS4s are the base models. And that is what games targeted for their frameworks.
And like i said, semi conductor prices aren’t coming down at the expected rate anymore. That era is long over. The era that produced the previous Pro system no longer exists.
At a grand, why buy a PS5 Pro? You are in good PC build territory. And a PS5 Pro still won’t match a 1300 dollar rig.
It’s pointless and won’t sell. That’s the problem.
probably one or two months after the release of the nintendo switch Pro i suppose
@stvevan Late 2024 is almost 2 years away, it's not like they're saying it's coming out next month
@OrtadragoonX The original Xbox was stupid strong for it’s time
@Shad361
It was decent.
It was super strong compared to the PS2 and GameCube. Mainly because it had one key hardware feature those other two lacked.
Programmable hardware shaders.
But compared to a good PC build, it was still weaker. Mainly on the memory side.
But it was better than the GC and PS2.
They could be dropping rumors just to get Microsoft and Nintendo to make moves…
@Green-Bandit DS4 is still the best PS controller.
Unless I'd been eating a large amount of cheese before going to bed, I have a feeling that somewhere it was mentioned that they were going to be trimming the DS5 in ergonomics (it, like the console, is too fat) to tie in with the redesigned PS5 model?
@munstre When House said that, the PS4 base was a very poor, weak console at launch, had terrible resolution, PC parts prices were falling to bargain basement prices and becoming very commoditized, and consoles had been warned of being dead, and tablet/consolified PCs were becoming a huge growing market, so a mass migration to PC was a very real threat. Here in 2023 PC gaming with equivalent specs of the current consoles has never been more expensive, with prices looking to go up rather than down, and in a state of wild flux. There's no real risk of console players moving to PC at this time. It kind of feels like we're back in the PS2 era in terms of consoles and PCs only with price tags 4x larger.
Additionally Pro launched at only slightly above the base console price while the base console got a price drop. I don't see a price drop on the base PS5 happening, and I don't see a new console selling at $700+ given the market history in consoles just for some more performance. In terms of target market and price points, it becomes redundant with PC. Doubly so when PS exclusives are now on PC, so its not even software driving the push but money alone.
Your angle doesn't really mesh with the market history, it's mostly "I wish I were a PC gamer and wish consoles would just become plug and play PC gaming rigs." Don't get me wrong, I hate 30fps and don't want to go to it, but there's a certain intersection of price and timing that doesn't happen with console otherwise consoles just don't need to exist at all anymore.
@Shad361 That's how consoles work. If consoles were always up to current GPU specs.....they would just be PCs with current GPUs... And they'd cost $2500.
Wasn't Insider-gaming, the first to confirm the PS5 detachable model? If so, then maybe they do have a good source.
@sanderson72 "reveal the detachable disc drive version in March"
Hadn't thought of that, but now that you mention it it does ring some bells. March does have 2 1/2 weeks left, but announcing it in March makes no sense for a September Slim, that news is like a 2 month lead time at most. The "Not E3" Geooff's Summer Games Fest would be way more than enough notice. Can't sell disc versions of games for 6 months for people to upgrade to an all digital system. 🤷♂️
Searched PS, Sept date pops up but nothing about March in the few articles I read. Same on Google.
https://www.pushsquare.com/search?q=PS5+discless+MArch+Septemeber&submit=Go
They’ll need to release a LOT more PS5 exclusive software for me to even consider buying a pro model.
@OrtadragoonX Not just semiconductor pricing, but I would argue that semiconductor sizing is the limiting factor. Back with the PS4, it was at 28nm and PS4 Pro/Slim shrunk down to 16nm. Today the PS5 is at 7nm, which is still cutting-edge today when Intel's latest line uses 7nm. AMD does have 5nm chips in production now, but 3nm is the next big leap and it'll be a while until that is ready for desktop-grade chips (Apple is supposed to launch 3nm later this year). With the die shrinks no longer dependable like they used to be, it's not technically feasible to boost CPU performance in the same form factor as before.
@get2sammyb I honestly can see it, but I also agree that it's going to be a long generation. I'm just not sure if Sony really released the massive upgrade that they would have liked initially for a new generation.
I honestly think the SSD is the best part of the PS5, so far, and although I love my PS5's I'm still yet to feel like this is a truly generational upgrade in every area. Maybe this is a software issue, but then there is the constant rumblings that games will release as 4K 30fps to successfully implement ray tracing etc, and maybe adding more GPU power to the console would be worth it to not limit those new releases for those who want frames to reach 60 and above for the future of console gaming without sacrificing graphics. That would make it start to feel really new gen, I think.
@sanderson72 I so hope that is right, and i know you know your stuff, so you must have heard that somewhere. That alone would make me happy to try more 3rd party games on it. For an example i will get resident evil 4 for Xbox cause i prefer the controller, but had the slimmer Dual sense been out i would have gotten RE4 on PS5. Thanks for sharing that with me, that was nice to hear even if it doesn’t happen, there is countless chat groups that complain about the DS being to fat in the wrong places and thumbs hurting etc etc. Maybe Sony is getting some of that feedback.
I rather have ps5 slim rather than pro, I have no complain about ps5 hardware since most of ps5 games have 60 fps performance mode.
@NEStalgia it’s how MODERN consoles work. The original Xbox was an absolute beast and so was the PS3. We will never get that again.
I want fresh new games from playstation, not more hardware. At this stage in the PS4 gen we were tearing through Bloodborne. Now we're seal clapping our way through samey sequels.
That being said, if they can shrink down the current PS5, I'm all for that.
@OrtadragoonX no, it was legit strong in general. You are vastly underselling the capabilities it had for a $300 console.
@munstre I'm with you, I made that jump from PC to console 2 gens ago as well, so I totally agree. But doing so is also partly because of that cycle. If I'm going to be in console and keep feeling like whatever I buy is already obsolete before I buy it and whenever I buy it I'm just waiting to be told I need to upgrade to the next think to keep getting what I'm getting....then why not just stick with PC to begin with? The whole point of switching to console was to get out of that cycle, and what you're suggesting is jumping back into it. There's that portion of PC-wannabe players that would pay for it but it's not that many (and sales, or lack thereof of the Pro/X reinforce that.) It's not that it wouldn't sell to ANYONE, but that the portion of people it would sell to is too small to be worth the tremendous cost and support across the development spectrum to support just to satisfy that small niche of enthusiasts that refuse to buy a 4080 but will buy a new PS every few years, while the devs still have to put MOST of their effort into the base console anyway, as though the premium one doesn't exist, because that's where most of their players are.
it also retrains, over time, the market to just not buy new consoles and wait for the inevitable revision. I know, I, for one, would probably skip PS6 and wait for the "real" PS6 that would come a few years later. I think a lot of people would do that. And the existince of PS4 Pro is part of why people complain that PS5 isn't good enough, and is just "PS4 Pro Plus" because that mid-tier makes the generational leap less significant. Granted it's selling great and didn't hurt sales, THIS time, but part of that was because most people didn't buy the Pro which goes back to...why should mid-gen exist?
I think console vendors need to choose a path and stick with it. Are they continuing with "generations" in which case they really need to stick with generations and make each generation what it is. Or they need to just give up numbered generations and go with "Playstation (2028 ver)" and adopt the cell phone model with a new console every year and eventual dropping off of the oldest model. It would make software development a mess, but would ease the FOMO factor and nightmare of launches because people would just upgrade whenever it suits them. But then again, then it's just a PC.....
@Shad361 Xbox was a beast because Microsoft spent so much money eating losses just to enter the market at a running start it took all the profits of the 360 generation to make the losses up, and their moneyhatting nVidia to make it work messed up 4 years of PC GPUs (Remember the FX "leaf blower!"), and PS3 was a beast because Sony lost their minds and made a bespoke architecture no matter the cost and assumed people would pay it.....and when they didn't, they had to just eat it. Darned right we'll never have that again.
@Shad361 Are you...talking about the original Xbox from 2001?
@ZonaiResearcher yes
@NEStalgia and that’s just one reason of many reasons consoles are a shell of what they used to be along with everything being put on pc. Modern consoles are essentially cod and madden machines for kids and people who have no understanding of technology at all.
I certainly hope so.
PS5 can't do true 4k@60fps, period.
No matter what Sony wants us to believe.
PS5 has reached it's limits way too soon. And lately, because of DLSS 2 and and FSR 2 many devs diminish the time invested into optimisations, especially for games launching on multiple platforms (read that as : "also on PC")...
They prefer including a meager 4k@30fps mode (which is not even true 4k) as the best option instead of striving for more. Some can't even reach 4k, and run at lower resolutions to achieve a stable framerate.
Throw in some Ray Tracing and see the "white whale" cry for mercy (the compeeting "black-green fridge" is in the same ballpark too, don't think "the grass is greener" on the other side of the fence - pun intended)...
A Plague Tale: Requiem runs at 1440p (2k) on PS5/XSX, it can't even work at 4k at all, and that's for 30fps (or 40fps for 120hz VRR displays) - the best example there is that the "next gen" consoles already started having trouble keeping up with tthe games...
Exclusive titles don't fare much better either... some examples (and not the only ones) :
Horizon Forbidden West's main game Quality mode works at 3000x1800 resolution and only at 30fps... Performance mode has to run the game an true 1080p and upscale to a checkerboard 4k to reach 60fps
Dad of War: Ragnarok has multiple modes, some of the Quality ones work at true 4k@30fps or 1800p-4k@40fps, and some of the Performance ones run at 1440p@60FPS
And those 2 are not even full fledged PS5 games graphically speaking, but merely cross gen titles...
GoW-R even resorts to using some of the same tricks for open areas that Uncharted 4 used on PS4 (limits the visibility using mountains or high objects, so you can't see to far into the distance, low res or empty(er) objects in the distance when they are visible, low res for some textures etc... it's hard to give a specific example, but you can see all of those in the game by yourself if you look for them... and no, Lake of the Nine is not a true open area...)
Returnal which is a PS5 only game, in order to achieve 4k@60fps has to run at true 1080p, which is upscaled to 1440p and checkerboarded to 4k... yeah... and that's a game released in April 2021 !
And things will only get worse and worse going forward, and it will happen fast!
PS5 got away with it until now because of the pandemics, not many games were launched, not many advancements in the graphical department were made. But things are really kicking into high gear now!
If Sony considers launching PS6 in 2027-2028, they will definitely need a mid-gen refresh - aka a PS5 Pro console.
And if they are considering getting a Slim version out the door this year, then the best period to launch the PRO is at the end of 2024.
I won't be buying no mid gen consoles ..and if this is true it feels like an extra slap in the face seen as we haven't even left the PS4 behind really ..so we haven't seen the ps5 really using its potential yet. .so getting an upgrade is a ridiculous cash grab that is disrespectful to all current ps5 owners
@Shad361 It's a purpose built device for a specific purpose. That's what consoles always were. There was an era they were more performant because general purpose hardware just couldn't do what custom tuned graphics hardware could do. There was the era where both companies went nuts and lost obscene amounts of money for what amounted to poor business decisions for Sony and MS doing what MS does and spending unlimited money to position the market where they need it. But those eras are in the past, unless Apple wants to step in and offer a console with 4080 performance for $399, I don't see that changing. Really the closest we are to that right now is VR where it's obvious Sony's eating losses pushing some decent if not ideal tech at a "good" price.
PCs will always be great for enthusiasts, the gaming equivalent of the kids tuning their Honda Civics, but it's not how most people want to play games. I did my time....it would take a miracle and deep discounts to drag me back to spending more time tuning than playing...
But it also has a lot to do with what devs want. Half a dozen bespoke platforms with bleeding edge everything was great when games were 20 people making a game for 8 months. Now that it's 2000 people including external resources making a game for 8 years, they need predictable. They need every platform to be mostly copy/paste with a bare minimum of targets. It's just not going to be what it was. Even PC gaming isn't what it was. It's just the same games but with more money thrown at hardware to brute force more performance, but fundamentally it's all the same. The industry reached maturity. It is what it is.
VR is still fast and exciting, so there's that. But it's unfortunately still a space that's become all about "just keep throwing more money at the problem."
@Shinnok789 Remember the overwhelming majority of players will not be purchasing that pro, however, (otherwise they'd just release PS6), so they don't "need" much of anything there. Most of the player base will still have the same constraints. A Pro is not a new gen. It doesn't erase those limitations. If anything it shines a spotlight on them.
The TL;DR of this whole thread is basically "PS5 sucks and Sony needs to kill it fast."
@NEStalgia Because PS4 Pro had such poor sales, right?
Talking facts : in June 2017, merely 7 months alter launch, the PS4 Pro were selling 1 to 5 PS4, and 40% of those buying it were upgrading from PS4 (IGN article dated June 2017).
Yes, I'm sure a PS5 Pro will not sell at all.
@Shinnok789
Dude what do you think most PC gamers do now? DLSS and FSR. Unless you’re rocking a really strong CPU and GPU (RTX 3080 and above and due to how poorly PC games run these days stutter struggle the results on high end cards aren’t what they should be) you’re not getting Native 4K @ 60 on the most demanding modern games without DLSS or FSR 2.0 picking up some of the slack. And the 3080 is a monster of a GPU still to this day.
True Native 4K is a waste of resources. Always has been and always will be. I hate the marketing around this 4K nonsense. Reconstruction techniques give you a similar image with much higher framerates. And compared to older TAA techniques, they’ve even managed to get input and visual lag down to near native results.
And those hiding techniques have always been in use since… well since 3D textured polygons have been a thing. Why waste resources on things the majority of players never notice? It’s a tried and true technique that EVERYONE does.
Some people have some very insane expectations of 500 dollar machines.
I'd be happy with a PS5 slim... I'm yet to buy a PS5 and a more compact model would be nice before I buy one.
@Shad361
I was comparing to within reason higher end PCs of that era. And the same then holds true today. The Xbox punched above its financial weight class. Same for the PS5 and Series X.
Also 300 bucks in 2001 is about 520 dollars today. So the performance to dollar ratio is about the same for the PS5 and Series X to the “within reason” higher end PC builds.
@Shinnok789
Early adopter syndrome applies there.
We need more numbers from Sony that compares later years. Say 2020 onward.
Considering Sony depreciated the PS4 Pro relatively quickly compared to the base hardware…
@Shinnok789 That was the sales surge for a newly launched model. They stopped actually talking about PS4 Pro sales after a while. Estimates put it around 20% of PS4s. As a raw number that sounds like a lot, but in reality that means 80% of PS4s were not PS4 Pros, meaning for developers it was a significant amount of work for a small portion of their market. Realistically Sony would need such a device if PS5 sales started falling and interest needed revitalization. Considering they only now started actually fulfilling market demand, we're a long, long way from that. And even then, 20% of the market isn't worth splitting the platform and all the costs entailed.
Might Sony release a super premium console just for the "I need to own the best because it exists" market that doesn't want to buy PCs that does nothing but brute force higher frame rates? Maybe. Might it turn a profit on hardware? Debatable, as costs of raw tech have not dropped, the cost to them would be high unless they charge significantly more for the device. Will it sell well enough to mean much to developers? Probably not. Would they sell as much software without it? Yes. Does that kind of answer the question? Yes.
@Shad361
PS3 was not a beast.
The GPU was underpowered and its split memory architecture was a nightmare for developers to work with.
It had a very strong CPU. That was also insanely complicated to program.
Don’t get me wrong I loved the PS3. But in most cases with most developers the 360 produced better results across the board.
It wasn’t until relatively late in the PS3’s life cycle, once Sony’s first and second parties really learned the system, that it showed what it could do. And how they pulled it off was kind of asinine when one thinks about it.
They leveraged the Cell’s SPEs to do things that the RSX struggled with and lacked the free memory to do. Like anti-aliasing for example.
Imagine if the PS3 had unified memory and used a similar GPU setup to the 360? It would have blown the 360 out of the water.
But Sony made some stupid decisions with the hardware that came back to haunt everyone involved with the PS3.
If true, this seems like a shady business practice. A ton of people are finally able to find one of these consoles and Sony might have a secret console that will make their purchase feel outdated after only 1 year of owning it.
@Bleachedsmiles a little more than that :
1) Demon soul
2) Rift Apart
3) Destruction All-Star
4) Astro
5) Last of us Remake
6) Horizon : Call of the Mountain
7) Switchback (this week)
8) Returnal
But yeah pretty thin… Can we please enjoy the PS5 for a while (as of now it feels more like a PS4.5 Pro), see what it’s capable of when développed for and optimized properly before getting another shiny new thing…
Whatever, really. I'm happy with my PS5 anyway, and who knows how I'll feel almost 2 years down the line - maybe I might feel like an upgrade. 2 years is a long time.
I am 100% in the market for this. I would love a machine that could do away with the gameplay modes we currently have, and deliver 4K @120HZ w/ ray tracing.
If thats a bridge too far, 4K @60HZ w/ray tracing would be acceptable, with 4K 120HZ without ray tracing as an option.
I’m waiting for a PS5 Slim, and the detachable drive would be cool. But I’m in no rush, as I’m happy enough with my PS4 Slim until there’s a need to upgrade - and I don’t really see any games that I’m missing out on yet
@munstre Maybe. OTOH, Sony isn't a hardware company anymore, they're an entertainment and services company and their bottom line isn't derived from pushing hardware like it used to be. Maybe they CAN find a market that wants to buy that middle ground, but there's a flip side to that question: Does it net them any additional software & services revenue (the meant and potatoes) does it elevate costs elsewhere, and does the difference make it worthwhile? Releasing the Pro doesn't mean they can spend less time and money optimizing games on the base console which is where MOST players will play it, and means they have to spend more time and money offering even more for the more powerful hardware. ($80 games for PS5 Pro? lol) The costs it adds to them may be well beyond what little they gain milking the whales on a hardware bump.
OTOH they're certainly also watching what Nintendo has done with not having such a revision on already anemic hardware from the start, and it still moving ridiculous numbers of units. (Surpassing PS4 + PS4 Pro combined.) That's certainly going to factor into cost/benefit for them. Yes, Nintendo can be a different market. But PC is also a different market.
It's a different situation with this generation considering the bulk of hardware sales really started this year. I don't think they want to get into that cycle of "the next console is always a year or two away, so just wait" unless they really want to commit to a tick-tock model of annual/bi-annual hardware refreshes and no "PS6".
Bit early for a pro isn’t it? Is game development stretching the 5 already?
In November 2022 we hit the 2 year mark since PS5 released. For it to be even released in 2024 would be very early in the PS5's generation but I wouldn't be surprised if it's late 2024 or early 2025. We haven't even had a large base of PS5 exclusive titles at all. I would hold my breath but the Push Square team thinks otherwise.
Also, don't forget PSVR 2 and the enhanced DualSense controller just released—too many hardware releases for Sony within a single year.
@Shad361 I dunno man, the Xbox came out with a Pentium III processor a year after Pentium 4 launched with a completely different architecture for the first time in 5 years. PS5/Xbox Series X launched with Zen 2, the newest architecture AMD had even at launch time.
Can see the detachable model being the pro but not two separate machines…
I’d be happy with just a ps5 slim
@grubsteak
That is a bridge way too far.
The RTX 4090 paired with a monstrous 600+ dollar class CPU is literally the only way to get 4K raster at 120fps without using DLSS if you want some RT settings. And even the most powerful consumer graphics card in the world can’t get to that at all times in every game. See the struggle with A Plague’s Tale Requiem for example.
And that GPU alone is 2 grand MSRP. Before you build the rest of your monster rig to keep it fed.
You guys have got to get your expectations in check man. 4K with RT at 120hz native? Yeah not happening this generation.
Nor should it even be a focus. Reconstruction offers so many benefits and is the way forward.
The current consoles aren’t even being leveraged yet. They offer a ton of possibilities if the developers use them correctly. Which frankly we haven’t seen yet.
@ZonaiResearcher
He’s got a point that for 300 bucks it was a super solid platform.
But it wasn’t comparable to high end rigs from 1999 and 2000 at the time of its release.
What made the Xbox a game changer for consoles was that it offered fully programmable hardware shaders aka how modern GPUs are still utilized. That allowed developers to do a TON of things that just couldn’t be done on the PS2 or GameCube without using software routines, crazy workarounds, and “to the metal” programming tricks.
It’s one reason you never saw normal mapped games on GameCube or PS2. It could have been done, but it would have been a super slow mess on their hardware architectures.
Oh for gods sake. The PS5 is finally in stock and they are moving to the next thing?
Not sure what for. Not like the console potential has even nearly been tapped.
@Nem Exactly. It feels WAY too soon to be thinking about an upgrade console, and if they release a new one next year, in a few years time people will be begging for a bigger upgrade anyways, as whatever upgrade they would make this soon would probably feel underwhelming.
@Dodoo Honestly, I am willing to bet these "pro" console rumors will turn out to be a PS5 slim. A revision sounds far more likely at this point than a "pro" model.
Seems like a waste of investment to be looking at a model revison, and then a PS5 pro in the space of a year or so. Not to mention they are probably already devloping the PS6 as these things take years. We might get one, maybe in a year or 2.
To me a PS5 Pro doesn't need to exist. We have 2000 series (I don't know AMD equivalents as well) even if custom for the console of GPUs, whatever CPU and I think their APUs as a combined so why would we need a Pro. They aren't pushing for a new phone/PC part every few years they just don't. AMD has their DLSS like tech too.
Many people here above in the comments (not that I knew enough) know what 120 and high end cards offer for things well enough so clearly some know how capable you need for all settings a certain way to be fully achieved.
So the current consoles are future proofed already. 8K on the box remember. PS6/Xbox whatever are always on a company's mind after they released the current one we the public have access to. Who they ask for parts/what from partners, what devs want, what the console design will look like (inside and out), what the most suitable hardware, what controller gimmicks in R&D, many factors.
But who pushes a Pro when the stock/part shortage for companies even if recovering and even price or games that are appealing enough (4Ks that people get the benefits of as many have upgraded sure but others haven't) are there too for customers.
The Pro/One X were because the PS4/One base models were underpowered already.
The PS3/360 could already do 1080p in many games (whether 1920 or 1280 by 1080 and 30/60FPS differed on the game), heck the PS2/Xbox can do 1080i/720i in some games or progressive scan 480p.
So were the Xbox One/PS4 safe yes they were but still fine consoles.
The PS5/Xbox Series X and S (it is capable look at Steam minimum specs).
If they can do 8K (it's on the console packaging box) where is the 8K games like 1080p on 2 gens ago consoles that were meant to target 720p hmmmm. Or however many are pushing 120HZ. They will get there eventually or whatever their goal for the game is but still.
Sure the CPU stayed the same but the GPU and minor things changed with Pro/One X.
What is in the PS5 that needs a big change? All I see is console war nonsense. Was the New 3DS better than the Vita for power no. It's more buttons and stick were great but still. Who cared most people barely bought them (besides the name) other than the handful that required it or the SNES games.
If it's for a beneficial reason sure but as far as I can tell it's a waste of production, isn't needed unlike the Pro/One X which had benefits to them and easing into 4K was one of them. It mostly seems like console war nonsense then anything we 'actually' need. Unless PSVR2 performance then sure but I don't see so otherwise. Again no 8K TVs in most people's homes.
Pro/One X weren't a set for a new standard. The same as the New 3DS, Gameboy Colour and DSi weren't either they were for special cases. Same with the Neo Geo Pocket Color or Wonderswan Color/Crystal upgrades.
I'd love it personally. More support for my 120hz monitor. I don't see why people are annoyed though? It doesn't affect you with your PS5...you aren't missing out on any games. Just the ones who want to spend the money will get a better experience. They should, they're paying. We've already seen that the PS5 will start to struggle with some modern games (see plague tale running at 30). Upgrades are always welcome to me.
I guess it'd keep the FPS chasers happy. I'm not sure I'd buy it though.
@stvevan I agree with you a 100% I've had my ps5 since a month after launch but alot of people has not this generation just started really since consoles are finally getting in the hands of customers. I don't see this happening but if it did I wouldn't upgrade like I did with the ps4 pro. To hell with spending that kind of money on a generation that's almost out the door and ps6 being right around the corner. To me it's just stupid! When I bought my ps4 pro I thought I'd have it a while before generation ended . WRONG! 2 YEARS
@stvevan "nothing taxxing the console"
Try putting any game that supports it into Fidelity/Ray-Tracing mode and then come back and tell me the system isn't being taxed.
Stop accepting 30fps.
Personally I'd like my cake and eat it too, I'd much rather choose between 120Hz no RT and 60 with RT instead of 30 with RT which is what a lot of games are still offering.
I'll believe this when they officially announce it.
Personally I think it's too soon. I was lucky enough to be a day one adopter but lots of people are only just managing to get one. I think it would be an insult to them to bring out an upgraded version so soon.
One thing I will say though is that if the rumours did turn out to be true I almost certainly won't be buying one. I fell for it with the PS4 Pro and wouldn't make the same mistake again.
My next console purchase will be whatever replaces the Nintendo Switch. It's 6 years old now and starting to show it's age
@kyleforrester87 oh no I wasn't suggesting you were wring I was thinking of doing it with my ps5 for a pro if it's real 😅
@Bagwag82 Haha, I don't know exactly what it was to be honest. It made some sense to upgrade my OG PS4 to a Pro and pay the difference, though. I don't tend to keep old consoles for prosperity and it was only going to continue losing value.
@Kelrics90 stop accepting 30fps? If people are unbothered by it then good for them.
sigh here we go again. Expecting Pro models because everyone forgot why the Pro models from last generation existed to begin with.
@Green-Bandit I have like 20 games in my PS5 already its a great machine I don't play triple A only I love the controller so my the rumble is a gamechanger the feel is also fantastic. Demon Souls alone was the reason for me to get one. The fast menus, loading the console is fantastic i only want to backup my saves locally as a update.
@Balosi Totally agree with that who is he to tell what i can accept.
@Flaming_Kaiser i too really like the rumble, granted i only play Sony exclusives on my PS5 but the ones i have played left me really enjoying the rumble and sometimes the trigger feedback. GOWR and Last of Us part 1 my hands didn’t cramp much, which made me like the controller a lot more than say when i was playing ratchet and Clank Rift Apart my hand and thumb would hurt after about 45 mins. I don’t know why that was, but for me it was a thing. I see others online say they experience the same thing, so it must be its size and the way we grip and play. I like the PS5 a lot for what i use it for, and can’t wait for more exclusives so i can get even more time with it.
@thefourfoldroot1 totally agree personally haven't seen nothing like was promised with that unreal engine 5 reveal.. yet. PS5 pro release will really piss me off to be honest.
@Green-Bandit I was there from the first Playstation but somehow the PS5 controller is my favorite so far. The rumble the triggers the weight it just clicks with me the feel of the controller. I guess we all have our own way of what we like and feels right but you can't change what feels best to use.
@Flaming_Kaiser yeah i have been there since the PS1 days as well. I don’t dislike the Dual Sense, it’s just not super comfortable for me and i don’t like it for shooting games, but it’s still really good, but i do prefer Xbox controllers, now if Sony was to make a smaller Dual sense as rumored, i would for sure get it. Not sure i trust those rumors, but some say they might make a smaller one with the PS5 slim and some site have shown a few leaks of things they are working on. Again that could be for PS6 for all we know.
@Green-Bandit A controllers feel is something totally personal I can relate but for me i will always go for the PS layout it's my personal preference. 😁
And for anyone who comes but scientific studies or WTF people like to bring up I'm not interested it's how I like it.
Again we all have our own preferences I was worried about the size of the controller at first but now I loved it the controller feels premium with some nice weight to it.
@OrtadragoonX I think the processor was a beast but the setup with the RAM kept it on a leash still a awsome piece of tech the Bluray alone made it the clear winner for me over the 360. DVD GTFO out of here. 🤣
@Flaming_Kaiser yeah i agree with you it’s all matter of personal preference, hand size and all that. I can see and understand why someone would like a DS or Xbox controller, cause they are both really good. But some players have their preference and muscle memory to one vs the other more. I am kinda in that muscle memory slash the DS is a touch larger than I’d like. Overall i was playing GOWR last night and it works plenty good. I just don’t want it to be my daily driver. 😀
@Green-Bandit My favorite response still has to be scientific studies have proven that something is better. In the end we agree it's a personal decision/feeling what works best for someone personally.
@Flaming_Kaiser scientific study, really? I highly doubt those exist for the sake of fanboys. Man i bet that one made you think to yourself there is no end fanboys won’t go to to defend their choice. I am playing the Diablo 4 beta on Series X and loving it, i am a hardcore diablo fan, and while i could play it on a Dual sense, i just don’t want to, i prefer the Xbox controls, but it’s a choice, no scientific study lead me to believe one is really better, HAHA
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Fanboys be like and im a massive Sony fanboy. 🤣🤣🤣
@Flaming_Kaiser HAHAHA, fanboys are the worst thing about any hobby. I mean I appreciate brand loyalty, like i would never buy this brand over that brand that i know, like and trust. But it don’t make someone’s else’s personal preference less Important or valuable to that individual. It’s never going to end tho, so might as well get use to it as hard as it is for me to do some days.
@Green-Bandit I'm a fanboy but if I dislike something like they did with the CE putting in a steelcase and adding a downloadcode then im the first one to not buy it. I just wait for it to go down in price now.
The Last of Us remake i really wanted the Firefly Edition not available in Europe no problem I'll wait on a Blackfriday sale somehow Sony is doing me a favor because I can spend the cash on other games now. 😜
@Flaming_Kaiser True, nothing wrong with waiting and getting a better deal. Smart move and the game is patched and more complete by then.
@Green-Bandit Now we need the complete editions with everything on the disc back. 🤣
@Flaming_Kaiser that would be nice and I would even leave digital some for that move. For the last 8-10 years I’ve been 100% digital cause disc’s seem pointless, will be hard for disc’s to come back, due to updates, patches, DLC etc etc .
@Bleachedsmiles what potential indeed is the correct question. We needed a pro version back on day 1. It's equivalent to a rtx 2070 and which is now 3 generations old. The ps5 can barley run modern games at 30fps and for 60fps they need to make major cuts to the graphics. With the way modern games are pushing global illumination and unreal engine 5 games coming out pushing even more detail than ever before we definitely need a pro version. You can always sell your ps5 and upgrade to the pro.
We need a console that can run games in 4k at 60fps and the PS5 just can't do that even with dynamic resolution turning everything down or UE5 using its own version of fsr and other tricks the PS5 can't run games in a decent quality at anywhere near 4k.
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