Star Wars Jedi: Survivor is shaping up to be a promising sequel, and it’s being built specifically with new-gen consoles like the PS5 in mind. As such, the DualSense is poised to be a big part of the experience, and director Stig Asmussen – of God of War 3 fame, of course – has really talked up the support as part of a PS Blog interview.
“With the PS5, we’re really digging the haptics and what the controller is bringing, and it’s been a lot of fun to see how that works with push and pull [Force powers],” he revealed. “And a [DualSense] controller, it feels really good, and we’re taking advantage of that. You’re going to feel it on the triggers when you’re doing push and pull. If you really [push] on the triggers, it’s going to give a different response. Compared to if you’re lightly feathering them, and the game is going to react to that. It’s the nuance within the vibrations on the controller that is pretty outstanding. Our audio team and our combat team is really dialled into how the things that are happening in the world, the effects, and everything that are like translating to how it feels in your hands.”
It’s pretty easy to imagine how the hum of the lightsaber will feel in your hands, but obviously the PS5 is so much more than just a pad. Elsewhere, as part of the PS Blog’s preview, it’s mentioned that you’ll be able to explore the world with the help of a new flying mount named Belter, and this will enable you to really appreciate the scale and scope of the environments, which are all rendered in realtime, of course.
We’re pretty excited by what we’re reading, and reckon this is shaping up to be a good’un – especially as it’s building on such sturdy foundations. But where does this rank on your most wanted list? Let us know in the comments section below.
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[source blog.playstation.com]
Comments 23
The last guy who praised the Dualsense to my knowledge was Bethesda's Pete Hines. Microsoft acquisition inbound.
I don't care too much for the actual PS5 hardware itself. But the dualsense is an absolute god tier of a controller. It makes just everything a better experience... even xbox games
Feel the groove
If they like it so much why don't they make a Star Wars themed dualsense!
Well it is the best controller around, only thing missing is a battery life on par with the switch pro controller.
I wish they came out with a Star Wars DualSense. I’d swoop that up in a heartbeat
I have a PS5 and I never really "notice" the DualSense. To me, it's just another controller.
Glad people enjoy it, but...meh.
Love haptic feedback when done right. Absolutely loathe the adaptive triggers. I turn off the triggers in every game I can.
@GamingFan4Lyf Sounds like yours came with a half empty glass.
Very excited for this game!
@GamingFan4Lyf. Sound like you should play mario games instead and go save the princess🤔😒😃.haha.ps5 dual sense controller is agame changer.word up son
@GamingFan4Lyf Play an older game for an extended period of time. I decided to play Skyrim again for example. Then, when you go back to newer games with full DualSense support … you REALLY notice how incredible it is!
I thought the first one was OK. The level design could use some work and the map system was awful, yet I've heard this sequel addresses it.
However this one carries over the same meaningless cosmetic only gear system from the first one. I thought this was such a poor design choice for the game. It made exploration for secret items completely pointless for me, as I had no interest in trophies on this one and have even less interest in cosmetic unlocks for any game. With such mazelike open areas it really took so much away from exploring the areas knowing that most of what awaited was a poncho or a lightsaber skin.
Doubling down on this and merely adding different clothes types and hairstyles is so bizarre and gives such a weird flavor to is what otherwise is attempting to be an intricate combat driven arpg and makes it in stead just an action platform er with very scripted and drip fed progression through talent trees.
It was still a decent game and I'm sure this will be too, but I despise when devs make the items hidden in a world to find nothing but skins, rather than implement some sort of meaningful gear or crafting system. Especially since some pretty cool specialized Sabres and pistols could be a real sweet thing to explore for.
Hopefully the rest of the title makes up for it, and if not I will pick it up at half price in 6-8 months and be more satisfied with the purchase as I was with fallen order.
So do i and its easily one of the best things about the PS5, the added immersion is amazing.
@Totheteeth I only play PS5 exclusive games, so the majority of my time is spent playing games on either Xbox or Switch.
I mean, I played Deathloop on both PS5 and Xbox and even playing it on Xbox after PlayStation, never once did it come to mind that the DualSense immersed me more.
I played God of War Ragnarok to completion. Then I switched to The Quarry on Xbox when I was done. Again, nothing said to me "wow, I wish I had a DualSense right now".
It was neat when I first got the PS5, but the novelty wore off and now I don't even pay attention to it.
It's just a controller to me. 🤷♂️
It's not an anti-Sony thing, either. I felt the same way about HD Rumble on Nintendo Switch: once the novelty wore off, I never noticed it anymore.
@playstation1995 I would but Nintendo hasn't released a new Mario game in a while.
Playing Metroid Prime Remastered at the moment, though!
It's good to hear that, the Fallen Order had a quite poor haptic support, even some "exclusives" as Deathloop, GoWRagnarok, for instance, even Death Stranding you can feel your steps, or Forspoken when you lash someone or use the sword, or Callisto Protocol when they hit you... the feature is there, which is fact, and it doesn't matter if you love it, hate it or don't care... for me it's a fact that those developers are doing something beyond the usual video game: haptic support, sound from the controller speaker, and great graphics... I wish all video games nowadays are doing that despite your personal preference, they do it and it's something to acknowledge, some people hate it with passion and turn it off, but the fact is that you're got the option to choose and I think that is good... at the end of the day, if you like the game you'll pay $70 or more for it and it's all that matters
I loved the first game but the map was awful. I am looking forwards to this but they had to go and have a flying mount of all things. I would have prefered a speeder bike or a hover pad or something..why does everything have to have its jar jar binks moment?
Love the rumble, absolutely hate the triggers of the dualsence. They just get in the way
the obligatory: there would be even more haptics to play with if there was a psvr2 mode. Just sayin'
@Northern_munkey yeaaaah i didn't like that eaither, it just looks so lame like links glider in BOTW, if you're going to give me a flying mount i better be able to ride the damn thing like the loftwings in skyward sword or the sunwing in horizon, but i think we might still get a speeder bike anyways, i mean it would be a missed opportunity
I pre-ordered this today. I can't wait to play it.
Feel the Force (feedback)...until the spring in the trigger breaks after an hour.
Or even better, the spring is fine but the tiny plastic nub that holds it in place breaks 😅
Afte both things happened playing Harry Potter I'll be turning the feature off for good.
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