Star Wars Jedi: Survivor is out today, and we loved it. We already brought you word of the most essential patch of the year (which should be applied automatically, so don't worry), and now we have some more hot content updates for you to look forward to.
The team at Respawn has committed to "weeks" of patches aimed at bug fixes and performance improvements, along with additional accessibility features. Star Wars Jedi: Survivor was already delayed for six weeks, and it seems to us like that time was put to good use. We noted framerate issues and inconsistent visuals in our review, so here's hoping these minor foibles get straightened out.
Are you planning on picking up Star Wars Jedi: Survivor today? Let us know how you get on, and may the Force be with you in the comments section below.
[source twitter.com]
Comments 53
@TrickyDicky99 Yeah its a shame its not like the PS2 days where if games bug ridden and had performance issues they were stuck like that forever.
@Gelly Logic is to grab your game, give it to 100 testers for a week, fix issues they find and THAN confirm release date!
@TrickyDicky99 Exactly. I haven't bought a game day one since the start of the PS4.
Why pay a game full price when it's buggy, technically less impressive and incomplete, if you can buy the polished full edition with all the bells and whistles and the additional content a few months down the line... for half the price?
Unless the game is solely focused on multiplayer and is a game as a service, I really don't see the point. Even if someone's very hyped for the game and can't wait to play it, don't they want to play its best version?
fine with me i learned ages ago not to play day 1 you play a worse version of the game and pay the most to do it
this time next year on EAplay i will play a fully patched game for £0.79
Happy to hear that the team is dedicated to making it play more smoothly!
@KidRyan but not dedicated enough to have it ready for release.
Huh imagine buying a car and being told the brakes and steering wheel would be fitted in future updates, I’m sure everyone would still rush out and buy it.
These bugs or performance hiccups are usually barely noticeable for most gamers and oftentimes blown out of proportions by attention seeking commenters.
We're getting a fantastic story driven Star wars game from a publisher who'd rather sell live service microtransaction bs, yet some people still want to complain about something.
Just letting fellow trophy hunters out there know there's a bugged trophy right now. Might not be in their prority to fix this, hopefully it won't prevent everyone from getting the platinum.
@djlard You obviously have no idea what it takes to make a game. It would be amazing if it was that simple lol
Sale price it is then. Makes sense.
I'm no developer but is it purely the volume of user data that makes these things easier to fix the two weeks after launch compared to the two weeks before?
Man, this game is 150gb what we’re people saying about the ps5 not needing a bigger hard drive because the game will be smaller in size due to efficiency increases?
@WallyWest Yeah but one thing I can count my broken games on one hand that didn't work. To be honest i think i can remember one game with a gamebreaking bug.
With such a size and they still need to patch it? You would thing that with these sizes games would be made a lot better.
I noticed 1 little clipping bug so far. Besides that, this game runs like a dream so far.
@Robinsad you mean state drive, not hard drive.
But from I played so far, I get an idea why this game takes so much space. I'm not sure how long it will be or if the the almost 150GB would have been really necessary.
But the visual quality of this game is mind blowing.
Another game that proves delays don't do what gamers think they do. Let studios release games when they're ready.
Should it depend on how bad/buggy when company released it? For example Battlefield 2042 and PC port for TLOS is not acceptable. I remember I play God of War Ragnorok in day one and see some bug/issue here and there but it does not bother me, it is a good game.
Performance is really bad on PS5 at the minute, loads of screen tearing and stuttering, anyone else still having issues even with the day 1 patch installed?
@trev666 Oh calm the hell down...0.79? Please, this is such a reach and you know it lmao
@PsBoxSwitchOwner No...People wouldn't rush out and buy an unfinished Car, because that would be life threatening. This isn't a car. It's a damn video game.
***wow, the media really glossed over the technical issues still existing across all Platforms...
Jesus. In this case it really doesn't have any justification and is highly suspect. I say that because the performance across all platforms before the day zero patch was absolutely broken, terrible... so even Outlets that try to say that they went and played a little bit more after the day zero Patch was released and thus it seemed fixed, have a lot of explaining to do.
unless maybe they just tried the first area / tutorial section and didn't actually look at beyond that before they decided to give this game glowing reviews....
HDR is busted as well, although there are temporary fix videos for that...
This trend of releasing games technically unfinished, and the inconsistent reporting and reviews when it comes to big budget big publisher titles has got to stop...
@Gilgamax305 er no EAplay regularly has offers of a month for 79p
Besides the odd graphical glitch/flash, I haven't come across any bugs yet. Great game, looks beautiful, fun to play, and wasn't even on my to-buy list until the recent trailers, and I'm a huge Star Wars fan.
@Icey664 It is that simple... you cannot test only somewhere in the middle, OR test just pieces... No wonder that most of games release undercooked while developers don't use output QA testing and simply wait for bug reports from angry customers.
@Anke Precisely this. No amount of testing pre-launch can catch every bug or issue experienced by millions of players. On PC there's also the added complication of there being a myriad of specs and setups out there that can't all be replicated ahead of launch - hence some of the more recent disastrous PC ports/releases, Jedi: Survivor included.
Clearly, making games is very hard and having a release being perfect out of the gate is a really tough ask. But trying telling that to 'Expert Guy on the Internet' as he rages into the void of online forums.
I think that this shall become a problem in next gen games: people haven't got the proper telly, cable and settings for the games, i.e. a 120Hz telly with HDMI 2.1, VRR, ALL, etc; a certified 2.1 cable, and all the proper settings in PS5 VRR always on, auto 2.1; connecting the cable to the proper 2.1 input and to put the setting for enhanced/2.1 for that input. I've got 2 PS5 setups, one with Hisense 55 U8G, certified 2.1 cable; and the other is a Sony 55 A80K, certified 2.1, the lot... and the game runs well in both setups. I guess is that as games are next gen it is harder to make them PS4 compatible or for setups with no 120Hz, VRR, etc. There's Hogwarts legacy for instance... but this does not excuse the fact that games are not optimised for lesser setups, but the good news are that as the game is patched the performance is better with a superior setup. This happened with HFW, God of War and Forspoken. Mind you, I'm talking exclusively for PS5, nothing else, the issues in PC and PS4 are apart.
@djlard user community is way more than 100 and they work for free in this case)
and this is the N01 reason i will never buy day one, especially for a £60 game too, smh 😡😡
Can you imagine if Nintendo released TotK like this? With 'weeks' worth of patches? The biggest news this week is which game is worse, Jedi or Redfall. Good lord, what a sorry state the AAA game industry is.
Making the already ridiculous file size even more ridiculous. Whatever though, as much as I was looking forward to the game, I decided to give it a pass after learning the physical copy doesn't even have the game on the disc, which is absolutely pathetic and not something I'm going to support from any publisher or development studio. The 'AAA' part of the gaming industry gets more and more annoying as the years go by.
@tameshiyaku "We're getting..." It's not a gift, they're not doing anyone a favour. They charge 60 quid.That tends to lead to expectations of a finished product.
Ridiculous file size.
Not a great graphically improved game since the last one. And now it’s only next gen
Absolute joke
This is why I almost never buy games anymore until they're final product. Convenient that they're 75% off by then too!
@Soulless666 No, they pay you to be testers... that is sad truth...
At least the game is being reviewed by users as it should be for its state at launch.
For once a game is getting metacritic user scores that aren't mere review bombing, but legitimate outcry for this continued trend of knowingly releasing a full price game at launch when not in a satisfactory technical state.
Translation: We released it in “early access”.
I keep hearing discourse about the pc version being a mess. The ps5 version is also a mess, same issues and I can confirm this.
No excuse for this, and frankly Push Square, your review made light of the technical issues, and was too generous in it's score. Reviews are there to guard against this, otherwise what's the point.
In my opinion review sites and publishers are at fault here, and they should both look at their processes.
I'm not someone who generally cares but these issues are so bad, I can get behind the review bombing.
Yes more and more of this nonsense seems to be happening now,I understand game development is difficult but much better to delay until completely sorted, I.e no screen tearing,big frame drops etc ,I know some of this is blown out of proportion but when yr expected to pay top price for top games then you expect a certain standard to be met at launch,that's exactly why more of us won't buy at launch until standard is met ,I mean you don't go to cinema to watch a film and have the last 10 minutes missing ,incomparable argument really but same principles ,I myself don't buy at launch anymore because of this and won't until game industry can get a grip on this ,and don't get me started on ea having to download most of survivor instead it should pretty much all be on 2 disks if can't fit on 1 as there is so many many gamers with much slower Internet speed still these days typical ea though I certainly won't be buying survivor any time soon as have so much to get through anyway ,I'm sure it's a great game but these issues have to be addressed if the gaming industry is to remain healthy
@Flaming_Kaiser to be fair, those games were far less complex than the current ones.
It's almost impossible to make a game that runs perfectly. The real problem is when a game is released even when it's clear that it's broken.
@Barrymore nope. Literally no excuse for review bombing. Ever.
@Marquez man, you make too much sense for the internet, where you're supposed to just be angry at things no matter the context/circumstances etc
@naruball I apologise and will learn to do better. I mean worse.
@Marquez that's the spirit!
@KundaliniRising333 Gives you something to be acid-tongued about. If all video games were made perfect, you’d have to find a new hobby
Boy Digital Foundry ripped the PC version a new butthole in their review. Literally said “it’s a shame this game is even being sold on PC; it’s a disaster of a port, possibly the worst we’ve seen so far in 2023.”
And considering how terrible the game runs on PC I fully agree with them. It’s unacceptable.
The PS5 version has plenty of performance problems too. But at least it’s not the dumpster fire that is the PC version.
@cassiel
They need to just optimize the game.
I shouldn’t have to rely on my X90K’s VRR to help clean up a mess that shouldn’t exist in the first place.
I’ll be getting it when it hits the bargain bin. There’s no excuse for how this game runs.
@Marquez
There is a minimum standard of performance that should be adhered to. And games like Jedi Survivor and the Last of Us Part 1 on PC do not meet that standard.
If the game is in that sort of broken condition at release even with a day one patch stop selling it, fix it, and then rerelease it. And give some free perks to the early buyers who paid 60 dollars to essentially be unpaid beta testers.
@tameshiyaku
The console versions, while not good, play well enough. It needs more time in the oven but by 2023 standards it’s acceptable.
The PC version is literally a dumpster fire on the level of The Last of Us Part 1 on the PC.
The game is a poorly optimized disaster on PC. People with 600 dollar CPUs and 2000 dollar RTX 4090s have issues getting the game above 60 fps. There’s no excuse for it. And ray tracing is bugged on the PC. Turning it off does literally nothing for the framerate. That’s insane because Ray Tracing eats up a significant part of the performance budget. But because the game is so poorly optimized and only uses two CPU threads most of the time it has no effect.
They should have delayed the PC version for another six months. PC players should get a technically sound game just like us console players. They are getting treated like second class gamers with these releases.
@Soulless666
Yay unpaid QA testers!
I stopped buying most games on day 1 in 2014. I was one of the millions who got BURNED by Assassin’s Creed Unity. I was so pissed that I drove 30 miles back to the store I bought it from to return it. They tried to say “trade credit” and I did not accept that. I told them to pull out their on site PS4 for testing controllers and to install and play the game and how broken it was at release.
They did so and fully agreed with me. Gave me back every cent of my money. I was taught a hard lesson that day. Never pre-order or buy day one unless it’s from a competent developer that I trust. Hype ain’t enough.
That’s when I started running an active back log of games. So I would never be tempted to buy something at launch just because I was excited.
I am astonished at how bad it is.
Other than AC Unity, I cant think of a AAA, hyped high budget game thats launched this poorly.
I'd cite Cyberpunk but I think it actually performed better than this (although this has only hard crashed on me once)
@OrtadragoonX Agree that standards should be set, however my point is that the sheer variation of specs on PC in particular (never mind having to shoehorn next-gen games into the not next-gen Series S) means it's practically impossible to achieve across all platforms. Certainly not giving devs a free pass, but I am mindful of just how hard it is for them.
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