Following a leak last week, Hexworks has now confirmed its take on the Dark Souls formula, named Lords of the Fallen, will indeed launch for PS5 on 13th October 2023. While it does goes by the same name as the original PS4 title, this is a complete reboot of the series, and today's gameplay trailer proves that, viewable above.
Pre-orders are expected to go live on the PS Store at some point today, where you'll be able to choose between the base game and a Deluxe Edition. The latter provides you with the Dark Crusader starting class, a 100-page digital artbook, soundtrack, and a 3D model viewer. If you really want to kit yourself out, there's a physical Collector's Edition bundling in a 10" Dark Crusader figurine, a display case for it, and a steelbook. No matter which version you pre-order, you'll also get bonus XP, HP, and MP items, and bronze, silver, and gold armour tincts.
On the release date announcement, executive producer Saul Gascon said: "To celebrate, we are sharing a deeper look at the horrors of Mournstead, an immersive, dark fantasy world that will challenge even the bravest players, with its unique two-realm mechanic. We can't wait for players to raise their Umbral Lamps this October, and discover the many secrets that lurk behind the darkness."
Since the Elden Ring DLC Shadow of the Erdtree lacks a confirmed release date โ and might not make a 2023 launch โ Lords of the Fallen offers a pretty compelling alternative for the winter season. Are you interested? Let us know in the comments below.
Comments 26
I love it already, looks absolutely amazing! I like souls games so this one is for me surely
Nice! This looks sick, especially with the unreal engine 5 assets. Take nOtes Fromsoft. Your games could look like this if you updated the engine you have been milking for over a decade; or better yet simply switch to one that works and optimize your games. Imagine how your art design could be realized if you moved past the hubris that compels you to reuse an engine from the Mid 2000s, and a UI that looks and functions like one from the 90s.
Looking forward to this far More than the Ubisoft style open world angsty spider boy game.
Nice to see a bit of Iron Maiden used in marketing material!
Wow. Really impressive trailer. The first game was kind of a stinker but it looks like they've made the gameplay a lot smoother and more fluid
That looks bad ass
Pre-ordered the Digital Deluxe! This look like a perfect Demon Souls/Bloodborne mix. This is the thing I need while waiting for Sony/From to get their thumb out off their butt and make a proper Bloodborne II....
Looks solid.
Maybe a 7/10? I think I'm sold.
I reckon this might do a better job of giving me that dark fantasy fix that I was looking for from Diablo ๐ค
They nailed it with the music in this trailer too.
Looks good. Always a bit sceptical of gameplay in trailers that cuts away from each combat action after half a second, but if it runs well it should do well because people are simply craving some UE5 AAA stuff.
The Unforgiven would have fit this trailer better, also ๐๐๐
Had to spoil it with soulslike crap, I'm out thanks.
Sign me up. This looks right up my alley.
@Axelay71 sounds like you're unaware of the first one that came out.
@KundaliniRising333 1000% agree...i really want this..
@naruball some people eh?
Looks surprisingly awesome art direction wise, problem is that I caught a few moments of my biggest beef with the original. That's the simple fact that ENEMIES DON'T REACT OR STAGGER when being hit! This was an absolute gameplay killer to me, as it made timing your attacks (especially with a bigger slower weapon) super frustrating, since baddies could just hit you back mid swing. Not cool.
This is something that From absolutely -nails- and I really hope that they can get the combat flow dialed in for this, since otherwise, it looks pretty metal!
@Ravix personally how the gods kill by danzig would have been a better choice..
@KundaliniRising333 God damn your hate boner for Fromsoft knows no end lol. I agree they need to be better at optimizing their game but graphics do not make a better game my dude. That's why Fromsoft is successful when it comes to their level design.
So good looking. The Iron Maiden song went so hard ๐ฅ
I'm going to give this a chance. It looks like the team has outdone themselves here. Lets try to forget the first game ever happened lol
Lords of the fallen looks really cool.that is a good gameplay trailer.word up son
@naruball obviously, again it looks stunning but soulslike not for me. Personally I want a game that uses the UE5. But plays like the original God of war games or Dantes inferno. No silly crafting of weapons, potions etc. Just a good old fashioned hack n slash em up. With stunning set pieces, great game play, great story. Obviously to much to ask for nowadays.
Played and beat the first one even though it got 6's and 7's across the board I still enjoyed it . This one looks like its better on all fronts, for a reboot..As long as the Maiden is at my side..I'll Fear No Evil.
Also according to IGN..Tomasz Gop broke the news on Facebook, saying "We can confirm that conceptual work of the Lords of the Fallen 2 underway."
@Nepp67 Oh you misunderstand, I critique Fromsoft out of love and wanting them to improve AND fix longstanding issues they continue to release over and over again by not addressing them whatsoever. partly out of disappointment with reports of their toxic policies toward their employees, and how that absolutely relates to their end products and overall development mindset.
All of that aside though, as I have said in the past, I love these games and have played them all multitudes of times. Going all the way back to the Kings field series(1995), through the armored core series, and onto the souls titles. Despite my love for the formula here, its not hate nor unreasonable to suggest they need to use better ingredients, especially now when you consider they made hundreds of millions from Elden Ring alone. Perhaps kick a few coins toward the tech department, and hunting for some new talent on that front.
Especially when reusing the assets they have throughout the last few titles, along with very long development cycles for those titles. it absolutely suggests they are doing so to save cash. Demons Souls was released in 2009, its 2023 and yet the UI/in game menus have been literally unchanged since then and the engine foundation and technical issues have remained throughout the 13 years of souls like titles released thus far. Thats not even going in depth on the reused enemy/boss move sets that exist throughout the souls games, bloodborne, sekiro, and Elden Ring.
These games have grown exponentially in popularity and spawned an entire ecosystem of games. With that I think it's reasonable to expect some level of investment in technical polish and progression in a 14 year span of time.
@KundaliniRising333 My guy I hate to break it to you but every developer reuses assets whether you like it or not(Especially open world games such as Witcher 3 for that matter)do the devs use too much of it here? Yes they do, the dungeons are always the same enemy you've faced before but as a boss. Does that mean all of the game is reused assets? No it's not, you're weirdly hyper fixated on the reused assets and don't care to notice the huge open world they've made, the huge amount of story and lore that is in the game, the unique boss fights(And obviously enemy types), the amazing looking visuals from the Erdtree itself, to Caelid, Limgrave, Volacano Manor, the Haligtree. The amount of content in Elden Ring is amazing and how a game should be. The UI is how a UI should be, minimal, not in your face and using the environments to lead you to items, quests and etc. Same way how Ghost of Tsushima does as well. This is a problem that Dying Light 2 faces where there's so much crap on your screen, a compass, enemy health bars, quest icons on the side of your screen, infection meter on the top, day time/ night time meter in the corner and a weapon selection in the other corner. That is annoying and obtrusive. Elden Ring? A health bar, stamina bar, and mp car in the top left corner, a compass, weapon selection in the bottom left corner and the rest is part of the environment. Your critique aren't out of love at all. Far from it in fact.
@KundaliniRising333 I 100% agree with you. I love FromSoftware, and have also played their games across generations. But man, they need to get with the program on that old AF game engine, technical problems, and workplace issues. Sekiro ran okay (esp. on PS5), but Elden Ring was so, so disappointing, performance-wise. The open world finally broke that engine and revealed ALL the cracks. Such a great game, but hard to play sometimesโฆ
I REALLY hope that AC VI: Fires of Rubicon breaks this mold!!
@Ear_wiG agreed
I do hope they take some of those Profits and reinvest in their process and appreciate the actual workers that made it happen. As it sure as hell wasn't jist 'M', whom gets All the credit.
Especially with Rubicon, because if they don't design a better ui/menu system for the game it will be a slog and pretty disappointing.
I used to play the original one in PC and Xbox, a hidden gem. But I'm not sure if you people would be able to play as it looks because you'll need a capable telly, not your nan's... for instance with the last update of Plague requiem I can get 120fps and Jedi Survivor runs better in performance mode at 1440p...
I'll pick this up in a few years for dirt cheap, still need to play thru the first game.
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