There were concerns that Octopath Traveler 2 may have underperformed, despite it receiving a stellar reception from critics, but news today confirms that title has topped one million units. Obviously, we’ll need to wait and see whether that measures up to Square Enix’s notoriously aggressive targets, but it certainly paints a more positive spin on the sequel’s fortunes – at least for now.
This number is across all platforms, of course, which includes PS5, PS4, Nintendo Switch, and PC. The original Octopath Traveler never released on PlayStation platforms – it was a timed console exclusive initially, but did later release on Xbox – however the sequel is a standalone story, and therefore doesn’t require prior knowledge of the previous game to be enjoyed.
Strong word of mouth is likely to have helped the title to reach this milestone, as it’s generally considered one of the better releases of 2023 thus far – and it’s obviously been a great year for new games in general. Did you contribute to Octopath Traveler 2’s sales at all? Level up in the comments section below.
Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.
[source twitter.com]
Comments 31
Still my favorite game of the year so far. It was like a dream game for me and I loved it!
Bought it on day one to support the devs, but haven’t gotten to it yet. Definitely a high priority backlog game
Wonder how much the budget was. Sales plus the revenue when it eventually comes to plus should allow them at least to be able break even hopefully.
Best JRPG in years. I strongly recommend a purchase right now.
Good, it's really good. Although, I didn't finish it! I have finished 2 of the stories. I will get back to it, as unlike the first game, I actually enjoyed playing it a lot.
Got my copy to support it despite my misgivings of these HD2D games. Id like to think this will be the one to pull me in but not sure when I'll get around to it. Still I look forward to trying it eventually
Also it sold 1 million faster than triangle strategy and live a live both of which had this "Nintendo marketing" so I'm not sure why this game has such a huge fear mongering cloud over its sales
I tried a demo, but was annoyed by overwhelming dialogs, where you have to press a button to continue. If there is trick to eliminate this I would give it one more try.
Loved this game. Put almost 90 hours into it.
I'm excited to see where the series goes from here. They still have room to improve on character interactions and establishing a "big bad" that gives our characters purpose for getting together beyond their own individual stories. They made some progress with this one, but I'd love to see it go even further in the next iteration.
Octopath traveler 2 and dead space remake are my 2 favorite game this year.word up son
Bought it Day1 to support. But still looking to getting around to play it
Still haven't quite bought it, I was beyond hype for the first game but found the actual game past the demo very disappointing. Didn't really appreciate the SaGa style "not really an adventure, just a series of paced damage sponge bosses with some grind in between", it's not how I thought it would go from the demo, and got too frustrated with 30 minute boss battles that would devolve into deficit healing followed by an AoE KO and having to start the 30 minutes over again. If 2 fixes that I'll be more likely to jump in on a sale. The art style is gorgeous though, I'll give it that.
Imagine what they might’ve sold had they ported Octopath Traveller to PS4/5 too! 🙄😂Oh,but I forgot it mysteriously spent an extended period on Gamepass then later mumble,mumble,oh here's Octopath Traveller 2!
Cos Gamer Phil Spencer would NEVER pay to keep multiplatform games off the competition, or buy whole AAA publishers to do the same,that would be way too petty & monopolistic of a 2.3 trillion monopoly!😋
@Robocod Good god, calm down and stop being such a bitter fanboy.
Or just buy a Switch.
@Robocod Probably not terribly much more tbh. The majority of Octopath 1's 3+ million sales were on Switch, and last time I checked, I believe the platform split for this one was 70/30 in favor of the Nintendo console.
@Judal27 First Octopath was a Switch exclusive and sold 1 million in the first 21 days so I think that's why people were concerned by the sales of the game as SE were not providing sale figures. Not to mention in Japan at retail OT2 sold half of the first game
@Ralizah I mean would Xbox even have a sales number considering it was on GP anyway?
@Soulless666 I'm pretty positive there's an auto option for dialogue in Octopath 2 and as they finish speaking it goes to the next text automatically. I don't have it installed right now to check but I'd definitely look that up
@pharos_haven IMO the complete dearth of interest from people on that platform for the first game is probably why Octopath 2 didn't release on there.
I believe it has sold fairly well on PC, though.
@NEStalgia wait for a sale. It's a mids game, just closer to the old Square magic than the Squeenix trAAAinwrecks of late.
So this means 99.5% or so of Switch owners didn't buy it. This has long been a problem with Nintendo's consoles where most people don't buy third party games. Like when TW3 came out on Switch, 4 years after its initial release, the Switch version was almost the worst selling version of the year with only 11% of sales on Switch. The worst was on Xbox (10%) while for context the PS4 version was 26% of sales. The latter two were after 4 years and millions of sales, bear in mind. Can't remember the numbers but MH also sold surprisingly badly on 3DS, a very low percentage of owners bought each game.
@Ralizah It really is a game design that seems practically made to be a Switch exclusive. I was kind of surprised when they bothered porting either of them to the power consoles.
@Matroska I think there's a few metrics for Switch that matter. The first is that despite how big it sells worldwide, especially the US, Japan makes up a considerable portion of Nintendo's hardware sales, and in Japan that adage that Nintendo players only buy Nintendo games still does hold mostly true, but it doesn't necessarily apply that much outside Japan, it'll reflect in the metrics heavily. Add in that a large portion of the casual customer base worldwide only buys Nintendo hardware for one or two Nintendo games helps set that metric in stone. Technically PS isn't that different with the casual metrics, it's just that the casual's don't buy Sony games and really only buy a specific few 3rd party games total (CoD, sports games, GTAV, etc.)
Really, the problem with the whole console market is that the majority of console buyers just don't really buy many games at all and our small bunch of enthusiasts makes up the difference in revenue and quantity, for the group that buys 3 games for the whole 7 year span we buy 3 a month minimum to make up for them
1M is a great number for a game like this, but when you consider that's 1M across the 100M selling Switch, the 100M selling PS4, the however many tens of millions of PS5 and the....IDK many hundreds of millions of steam players.... IDK that platforms numbers mean much, I think the take-away is the niche for such things is just a niche, and is platform irrelevant. Game enthusiasts like these things. The masses just want to see something shiny or be in on the popular thing. They don't want much more than that.
@Cordyceps "trAAAinwrecks", that made my day!
@NEStalgia It's extra money. As long as they recoup the development costs of the home console ports, it'll be worthwhile. The only way stuff stays exclusive these days is with contracts.
@Matroska This has to be the most openly disingenuous comment I've ever read on Push Square lol.
I recently bought this and its fantastic! It deserves all the praise. What SE sales targets were are anyone's guess but I would be surprised if it got crowded out by the crazy amount of games that released this year.
@Ralizah In normal publisher logic that would make sense. But this isn't a normal publisher this is Squeenix....
Now release the first on Playstation please.
@number1024 It was Switch exclusive at launch though. Didn't come to other consoles until later and it sold over 2 million copies on Switch
@Sam_ATLUS idk there were plenty of factors for why the 1st game sold as much as it did. I don't believe OT1 would've sold nearly as quick if it had released 3 months ago as a switch exclusive with all the games that are out now even with the way larger installbase compared to how it was in 2018. Getting to 1 million for these kinda games however long it takes, is a great accomplishment
Also in regards to the Japanese sales, the switch version sold half in the 1st week. I haven't bothered checking the charts for other weeks. But when you count every version, it sold 3/4 of what OT1 did 1st week. Not to mention, switch exclusive or not, Team Asano games have been selling worse and worse with each game they put out compared to OT1. I just think if there was a time to be worrying about their performance, it could have been during any of their other games' cycles that have fallen short of OT1
@number1024 Everything I just said is factual. To begin with, this game has sold 1 million on a platform with over 100 million users so therefore has sold to less than 1% of owners. Not sure how much more simple I can make it. I gave you numbers in most cases and you can Google the MH stuff yourself. It's a well known thing, again you can Google it (see below).
Here's the Witcher 3 sales distribution

@Matroska Have to agree. I don't think anyone buys a Nintendo console looking forward to the 3rd party games.
@__jamiie "Stop being such a bitter fanboy!", oh thank you jamiie for pointing out the error of my ways posting on a PS centric site with such a well constructed,thought out & reasoned name calling!🙄😂
I note you failed to acknowledge any of the hypocrisy of Microsoft's laughable claims of claiming previously multiplatform 3rd party IP's like Bethesda's were "niche indie titles" when they cancelled PS versions the moment the ink dried on the Zenimax buyout...despite Gamer Phil spinning the "gaming for all!",rhetoric! Or their 3rd party timed gamepass exclusives blocking PS versions whilst calling Sony anti-gamer!
But since you taught me the error of my fanboy ways, let's check out your recent posts... "PS5's Remote Play portable will allegedly launch in November"..."This is the Wii U Gamepad but 11 years late!!"....🤔 Ah,more considered arguments there,I see!😋
Criticise it for the rumoured battery life,or likely Jim Ryan special "premium product" pricepoint etc.,but that's your articulate reasoning?!😂
"Buy a Switch!"...what the same "innovative" Ninty that paywalled dlc behind overpriced, understocked(to drive FMO), plastic figurines riding the Skylanders mtx train? The same one that made Mario Maker after the likes of Little Big Planet 1 & 2 demonstrated what could be done with level/game creation tools? 😁
The same Ninty that instead of letting you bring your Virtual console purchases over from Wii U, charge increasing level tiers to access the same libraries on subscription only? The same one that charges full price new release for Wii U remasters with a Malibu Stacey New Hat extras?!😋
I so enjoy seeing the so-called "I'm above all that tribal fanboyism",owners who claim they're not fanboys with multiplatform avatars project the same closet fanboy behaviour they lecture others on!😂
Bet you failed to see where the FTC fined Microsoft (a drop in the bucket),$20 million for privacy & illegal data harvesting on misleading children's Xbox account settings,& they PR response being "it was just a glitch,chillax bro!" ?
But they're the little 2.3 trillion indie company & not a monopoly,right?!
Been gaming long enough on multiple systems & seen gaming tribalism long before the current megacorps to call out corporate spin & bs where i see it! Unlike some apparently judging by your continual PS comment snipings! Maybe practice what you preach next time!😋
@Robocod Seriously, calm down.
Leave A Comment
Hold on there, you need to login to post a comment...