
We think Octopath Traveler II is a fantastic RPG, and so we were delighted to be given the opportunity to interview two of the game's key developers. Director Keisuke Miyauchi and producer Masashi Takahashi were kind enough to answer our questions about the sequel's improvements, its development, and why the first game isn't available on PlayStation platforms.
Push Square: Firstly, can you give us a brief overview of what Octopath Traveler II is all about? What did you want to achieve with this RPG sequel?
Masashi Takahasi, producer: We were absolutely delighted that the first Octopath Traveler was a big hit and so many people played it! Although we were very grateful for that success, it honestly did put a lot of
pressure on us in terms of the second game.
When we released the original Octopath Traveler, I said that it was “a battle against people’s memories of pixel games they had played in the past”, but this time round it was very much a battle against the first game that we created. We aimed to evolve the formula rather than change it, keeping as much of what people liked from the first game as possible and trying to fully realise all the things that we were unable to do in it.

The first Octopath Traveler isn't available on PlayStation platforms, but its sequel is. Why did you decide to make Octopath Traveler II a multiplatform release?
Takahashi: Of course we have heard all the Octopath Traveler fans out there asking for a PlayStation release and the team also wanted to challenge ourselves to try to get the game on as many platforms as possible. Apart from that, we made the decision internally after observing the sales of other titles.
Have you thought about releasing the first game on PlayStation?
Takahashi: We did look into it. However, we wanted to focus all our efforts on developing Octopath Traveler II and this also links in to your next question about whether you need to have played the first game to enjoy Octopath Traveler II or not.
To reduce misunderstandings about this, we decided against trying to align a PlayStation release of Octopath Traveler with the release of Octopath Traveler II.

Do you think players can dive into Octopath Traveler II without playing the first game?
Takahashi: Yes, I very much do think they can dive into the series from Octopath Traveler II. Octopath Traveler II is set in a completely new world and is not linked to the story of the first game in any way, so players can be reassured that they can start from Octopath Traveler II without missing anything.
As implied in the title, this is a game about travelling and enjoying a journey. We felt that it was essential to set the game in a completely new world in order to give the player that feeling of excitement and anticipation when exploring it, wondering what lies down the next path or who could be living in the next town.
Time has passed very quickly, and it has now been five years since the first Octopath Traveler came out. I am sure there are still people who will not have played the first game, as well as those who did play it but have already forgotten the story, and this was why we deliberately did not have any links to the story of the first game. So, I can confidently say that fans of the series and new players will enjoy the content of Octopath Traveler II without needing to worry about events that had happened before.

One of Octopath Traveler’s defining features is the ability to play through the stories of different protagonists. How difficult is it to involve so many main characters in one game? How do you approach that kind of storytelling?
Keisuke Miyauchi, director: When making an Octopath Traveler game, we first start by working out all the details of the world it will be set in. This includes things like the overall nature of the era it is set, what cultures and civilisations exist in the different geographical regions and what kind of people live in that world.
After working out these little details, we look at what kind of stories could realistically take place in the different regions of the world we have built. This approach means that even though we are dealing with eight main characters, we have successfully managed to write grounded stories for them all.
If we were to write stories for each character in a completely free and unrestrained way, with any themes that we liked, it could easily lead to an unmanageable mess of narratives, with overly heroic tales that would just not happen in the world or stories that feel too much like part of a bygone age.
Have you made any improvements to Octopath Traveler II's gameplay and combat, compared to
the first game?
Miyauchi: First of all, we have made switching between day and night possible using a single button press. It is a really simple mechanic, but really fun to use in its own right, so I would love for players to try that out. The transition between music tracks is also seamless and feels great, so I would recommend taking a look at that too.
In terms of playing through the story, the previous game structured each character’s tale in a fixed format over four chapters, but in Octopath Traveler II, each character’s story is structured differently, and it feels like you are playing a completely different RPG in each one.
In battle the new 'Latent Power' mechanic means that lots of different developments and outcomes can occur during the flow of combat, especially in the boss battles. This also means that the bosses use an even greater variety of attacks and increases the depth of tactical thinking in how you fight and how you select your party.

And lastly, do you have any advice for new Octopath Traveler players? Any hints or tips?
Miyauchi: Octopath Traveler games actually let you “cheat” a bit. You will find more and more of
these little ways to stack the deck in your favour as you explore the side routes, trying out field commands on different NPCs, and delving into the sub-dungeons (for example, you can discover potent weapons or unassuming townsfolk who actually hide great power).
So I would recommend that you don’t just follow the main story and enjoy exploring off the beaten track as much as possible!
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Have you been playing Octopath Traveler II? Would you like to see the series continue? How about playing the first game on PlayStation? Set out on another adventure in the comments section below.
Thanks to Takahashi-san and Miyauchi-san for taking the time to answer our questions. Special thanks to Michael Bryant and the team at Square Enix for making this interview possible.
Comments 23
I'm hoping this one has less of a late game slog than the first. I never finished it due to the long, difficult boss battles you were flooded with.
More of this type of content please! 😁
So from the looks of things the first one will also come to ps just a bit later. Great 👍.
To me this game has been a 10/10 so far, I'd love it if they kept the series going.
@ShogunRok Great interview! Kind of a nuts and bolts question, but did you use an interpreter or were questions and answers submitted and translated via text? However it was done, it reads very well.
Its obvious xbox paid a bag to keep the 1st game off Playstation. But then sales and player interest on xbox was piss poor and the sequel skipped xbox this time around
Excellent game.oswald is the best also.word up son
Aka, microsoft paid for timed exclusivity once the nintendo contract was up. Fair enough. Not criticising, it happens both ways, but sounds too me like it will come at some point. Great interview guys. Love it when you do these
I'm absolutely loving it so far. I hope that it does well enough to make them think about releasing the first one on PlayStation at some point.
" the team also wanted to challenge ourselves to try to get the game on as many platforms as possible. "
So then they DIDN'T put the sequel on Xbox...... Kind of like with dqxi not hitting switch due to "adult reasons" until the remaster, this is exactly the kind of BS redirection non answer I've come to expect from square enix employees.
(Before anyone goes on the defensive and says "nobody buys jrpgs on Xbox" I point out that they said as many platforms as possible, while skipping ps with 1 and xb with 2 when the goal was "as many platforms as possible.")
What a load of rubbish, they have the xbox version of the first game so it should be a simple port for the PlayStation version, obviously they were paid for it by Microsoft and signed an NDA so are avoiding it as best as they can. And playstation got their own back with the sequel.
Sorry their reasoning why the first game isn’t on PlayStation is pure meaningless media waffle.
They’ve had 5 years to put it on PlayStation saying it’s not to align with the sequel is nonsense bluster, made worse by starting the sentence saying “to reduce misunderstandings”. If they REALLY wanted to avoid misunderstandings they wouldn’t give such transparent drivel.
Just be honest, we’re not idiots.
Thanks!
Best game of the year so far.
@Deadhunter I had that issue early on, pretty sure I did everything up till that point but I was still very underlevelled and boss fights took ages. Though I guess that's a common experience for me in turn based games 🥲
Hopefully one day they decide to release the first one on PlayStation as well. It’s really good. Still, I can play it on Switch and that’s good enough for me for now. Nice interview.
1st game will eventually hit PlayStation, just might take another year or two at least...
About the release of the first game, it looks that each platform had a timed exclusivity period preventing new platforms from getting the game so kind of like what happened with FFVII Remake.
Switch blocked all other platforms for a bit under 11 months, PC blocked PS/Xbox for a bit under 11 months, Stadia blocked PS/Xbox for a bit under 11 months, Xbox blocked PS for a bit under 2 years (it left Game Pass on February 28th 2023) and it doesn't make much sense to release Octopath 1 and 2 extremely close together.
I'd guess PS gets it sometime between FFXVI and FFVII Rebirth.
I don't believe what he's saying about Octopath 1.
Pretty sure they think it just won't sell and not worth the porting time.
So basically the first one was planed for the switch (because it's the most popular console in japan) but the build was already made so why not release it also on pc. Stadia then paid to have more content from a big developer and ms paid after that to have it on gamepass. Sales weren't the problem, they just port it to the platforms that paid them to do so and Sony doesn't care about their small projects they pay for the big ones. So no paycheck no port lol, it's ok the first one isn't anything special, besides the graphics those are great.
Playstation has been the jrpg fans favourite console brand for years so yeah its pretty clear some money was paid to keep it away.
Still at this point, maybe they think most people who want to play 1 already have in some form, so it's not worth it any more.
@Amnesiac We did this interview via email, so it would have gone through a translator (or even translation team) on Square Enix's end.
I bookmarked this awhile back because I hadn’t bought Octopath Traveler 2 at that time (was playing through the Yakuza series). What a great interview! It doesn’t seem like they shut the door on the first one coming to PS in the long haul. It makes complete sense why they wouldn’t bring the first to PS so close to release of the second. I do hope one day they revisit it and release it on PS!
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