Do you know what absolutely sucks about GTA 5? Having to mash the X button like an absolute maniac in order to sprint. Every other developer figured out that holding a single button, or popping in the left analogue stick, is the best way to handle fast-paced on-foot locomotion in games – apart from Rockstar, apparently.
But a new update will include an option in the Settings menu to allow you to run by simply holding down the X button. It should be noted that this feature is mentioned in the context of GTA Online, but we’d be shocked if it didn’t also apply to the offline single player campaign as well. In fact, we think we might revolt if not!
After a decade of development, Rockstar has finally turned to fans for feedback on the game, and it’s generally been improving the experience ever since. Most notably, it recently enabled the option to complete jobs and make money in Invite-only server sessions, so you don’t have to deal with the griefers who typically inhabit GTA Online.
Obviously, the game’s been running for a long time now, so this may be too little too late. But as we still return to Los Santos on the regular, we can tell you we’re pretty stoked to see the improved sprint option added at last.
[source rockstargames.com]
Comments 59
Tap X and grow a pair 😁
Good for accessibility, and nothing more. And on that front it should probably have been changed years ago anyway.
But what about ps3?
I've been holding off from GTA V for 10 years because of this. Glad the wait is finally over
@Czar_Khastik Haha, enjoy!
Really surprised that they never released this game for switch.
@get2sammyb Thanks! GTA marathon will start soon. Or sprint, to be more precise
This feels like getting the Running Shoes in Pokemon games: an unnecessary hurdle that was finally dealt with many, MANY years later XD
Such details are what makes something great. And yeah, now it's dumb mainstream. Which is funny, because GTA is a mainstream product, but similar to RDR feels so much like an indie in many ways. Having to press a button repeatly feels so much better and immersive. But as always, fast food fun 😐
I need my horse, press button, spawn, fast travel because I don't want to immerse in the world, just finish my quest markers as soon as possible to get a trophy and move on, etc
PS, not that I care or mind for a 10 year old game, but yeah, glad it had those controls and hope in the next won't be just hold button too
Jesus. Finally. Are they going to take on Zelda and release this again as the Ultimate version?
Great! Now how hopefully the combat will be next to get a touch up. I love Rockstar worlds but the act of actually playing them has always felt a bit behind the times. Hopefully GTA6 will take improvements like this to heart.
There's hope for Rockstar after all. Maybe now they can patch RDR2 to not mix up the "talk to NPC" and "shoot NPC in the head" buttons.
@NEStalgia That would be nice, but I actually think the spring controls should be left alone. As a matter of game design, it forces you to focus on running fast as opposed to shooting and whatnot if you're sprinting.
@PenguinLtd very true, might be on their next console before GTA 6 is released lol
@Czar_Khastik might aswell wait for gta6 at this point then will be another 10 yr😂
I thought the option was there as a toggle already? Or at least something related to switching/toggling sprint (it’s been a while since I played GTAV, clearly).
@Jaz007 That's true. Weird thing is the design seems like it's really annoying, and, yet, I don't actually remember the mechanic at all from my playthrough. Which was a long time ago because this game originally released on DOS as a text adventure.
"You find yourself sitting on a chair. There is a stripper on your lap and a .45 to your hip. What will you do?
> Type"
RDR2 though. I honestly haven't even played through that game very far. I put it down once near launch, and every single time, every single time I try to pick it up again, I go to talk to someone in the town, end up blowing them away seconds later, and end up in jail, reload the save, and put the game away for another year to try again. Between that and the terrible "HDR", it's an awesome game I'll probably never play because every time is a bad experience that makes me postpone it again.
@Falkirk4life I just hope the 6th installment will have this sprint issue fixed from the beginning
@Americansamurai1 could you imagine a switch version lol the console would probably melt in your hands trying to load into story mode
100% not too late, GTA 6 is years away, plenty of GTA 5 Online left to milk £$.
@ItsAlwaysSunnyyy very curious to see how Hogwarts is going to run later this year. I could image the switch just blowing up like the Samsung galaxies use to.lol
Hey come on now, one of the cool things about the HD series was the mobility. GTA IV did it best. Default is walking, hold x for a fast walk, slowly tap x for a jog and go ham on the X button for a sprint. Why do games have to be dumbed down
Hope GTA VI doesn't go full assassin's creed with the analog stick controls all the movement speed
@NEStalgia
I just want a native PS5 version of the game. Even if all they do is make it 60fps I will be fine with that.
@theMEGAniggle Perfectly said. The default is WALKING, adds to the immersion, it's deliberate. Where TF are you running to? Imagine Michael running around his family in his mansion looking silly, all because pushing the left stick fully - runs, and then you have to be playing a balancing game with the tilt just to walk like most games, that's even harder than mashing X.
@PegasusActual93 Yeah, I'd definitely be down for that! Though they REALLY need to fix that HDR, as it is it's better to disable HDR on the console to avoid the bleached mess it produces.
@theMEGAniggle ever play assassin's Creed 1 on PC where left mouse button is low profile, right mouse button is high profile? That's the craziest control scheme I've seen I think!
What!? No love for the PS3 version!?
Great! Only 30 more years and the Rockstar open-world-titles might play like normal, actually playable games. 😄
@PSXDave Only current gen hardware can run such a complex solution I’m afraid Dave.
@TheArt honestly, I have a hard time with all these games where running is the default. Of course in action games like GoT or Spider-Man it's okay but for games that feature a lot of indoor locations or are really immersive, you need to have toggles for speed
@NEStalgia yessss the first assassin's creed games including the Ezio trilogy had crazy controls but it just added so much to the immersion, gently pushing ppl so you don't stumble was an art in itself
@theMEGAniggle I guess some people run around in banking halls, hotel lobbies, shopping malls in real life so they'd want running to be default in everything. When one of the main aims of games is reaching heights of realism. I mean it's nice to have the fantasy running around wacky stuff but I don't see why we can't have the realistic stuff too.
Great now if you can just add that similar feature to red dead 2 and I'll finally be able to play what looks like a masterpiece
Good to see Rockstar got it's priorities straight...
@theMEGAniggle Yeah, the ac1 pc controls were a bad joke, but I really miss the whole concept of high and low profile. For navigation it was great for the whole stumbling thing (get away quickly but get through the sea of people without face planting!) Felt really high pressure, but also the whole system of hidden vs showy statement murders, the subtle knife to the back while brushing past vs a leaping attack and the consequences. It was all so great. It's really missing something without it.
And what does Jade give us now? Fairgame$. A game so forgeable I just had to Google the name to remember it and it's only been a week.
@TheArt It's GTAV. If it were going for realism, Mike and Frank would have been behind bars for life a decade ago. And Trevor would be in the asylum. And rdr2 wouldn't have "aim your gun at someone to talk to them". It's not set in Chicago. 😂
@NEStalgia Ha yeeaah and any game ever would have to be rendered unplayable after your player dies the first time. We know it's a game but there's still a level of realism, immersion they evidently want to achieve. All GTAs before 4 was running by default, why did they change to walking by default, look at RDR2's insane level of detail in realism, they obviously know what they're going for. That's why their games are constantly 97s on MC, they are different, they can't follow the crowd.
@Grimwood Immersion with crappy control and less options to choose from if you want to tap and some others don't why not introduce a option to choose what you like. It's not like skill is needed to press the same button several times.
@TheArt Every other game did that before GTA and found a easy way to walk and run why is it issue to tap X and have a option just hold R3 or X. You want to be immersed use the tap X option it's not like you have to choose for people what they like.
@Flaming_Kaiser They are choosing for people who are okay with it like us to start with. I mean who started this conversation... options is the answer but then again that's interfering with the devs vision, kinda like expecting difficulty options from Souls games.
@TheArt exactly, think that's a large part of why death stranding is so engaging too. The mobility is just top notch
@NEStalgia I thought it was gonna be a heist game at first and I was really excited but it just devolved into another rainbow 6 siege looking game
I think the next logical step for assassin's creed is to switch genre to an immersive sim. It seemed that's what they were working towards and then they went a different route after AC 3. It has all the ingredients for it
I didn't even know this was an issue, never played the game!
However I am looking forward to diving in soon.
@theMEGAniggle Yeah I thought AC really always wanted to be an immersive sim. It basically kinda was with origin before going more rpg with Odyssey. 3 was just weird though.
The problem of course is it's Ubisoft main money maker and immersive Sims are basically a way to blow extra money. Heck even arkane ended up trying the coop looter shooter thing because immersive sims don't sell 😂
@NEStalgia you might be right but I think anything attached to the AC name sells
@theMEGAniggle assassin's Creed coop looter shooter. You heard it here first. 😂
There's truth to everything ac selling though. Though I still don't see them making it a niche complicated genre known to sell poorly.... Though I do want them to do that because it would be awesome. Maybe the vr game would be good for that.
@NEStalgia an assassin's creed co-op looter shooter sounds like nightmare fuel. It would be a missed opportunity if they didn't make an immersive sim but it is very niche so understandable. It would be insane on Sony's part if this VR title didn't release on PSVR 2
@theMEGAniggle LOL, yep.
IDK, it depends if Meta money hatted enough or not...Ubisoft is weird like that, they had all those Stadia games years back ,then all those VR games, then they kind of went quiet on VR, now they're back but only for Meta (maybe?) First it would be nice to see if it actually looks good, then maybe see if it comes to PS lol. Though I'd honestly love to see one of the giant open world games like Odyssey make it to VR. It's a nice enough world to just get lost traveling through.
@NEStalgia yeah that would be amazing, a fully open world game in VR. Honestly, just port something like GoT into VR and print some money
And yeah there's probably exclusivity contacts on those VR titles because we'd have definitely seen an announcement at the PlayStation showcase. I wonder if HL: Alyx will ever come
@theMEGAniggle Alyx is doubtfully ever happening....it's Steam's ace in the hole for their own VR headsets, and Gabe famously does not like Sony, like, at all.... I really doubt he'd publish his key VR game on Sony's competing platform.
GoT...that would definitely be interesting. A lot of 3rd person action adventures IMO just wouldn't work in VR at all, but that one actually probably would. Sword combat is slow and deliberate, archery plays a huge role, that would really work out well! And as a PS4 game it shouldn't have too hard a time running at VR performance specs for VR2 if it were toned down a little. it needs to use the fan to smack the wind in your face though lol.
But sadly Sony is unimaginative and isn't really indicating much effort on the VR front. That showcase's VR segment was.....ok really the whole showcase was painful but the VR segment was even more painful.
@NEStalgia it's like they want to wait until (when?) to release big big VR games but really and truly, you should have them in there first and later adopters will buy those games. Start as you mean to go on Sony. I am not going to complain about this year because we've had some good releases for VR 2 but after that, who knows what's happening
The head haptics could be used to simulate wind and depending on where it's coming from, you know what direction to travel in. Honestly, GoT on VR NEEDS to happen. It makes too much sense.
And yeah regarding HL: Alyx I mean it did release on Quest 2 so that gave me hope but looking more into it, still only accessible through steam. Would honestly make me consider selling my headset and just getting a Valve Index just so I can play it.
Take notes Sony that's the importance of system sellers on your platform
@theMEGAniggle Yeah, it's like the conversation in the Apple thread, Jim's stated plan for VR back in 2020 wasn't to actually be a leader in pushing VR, it's simple to be present in the VR space so that when someone else makes VR "happen" Sony's there and ready to cash in on it. So they're not going to be pushing new places with VR or taking loss leaders to establish a market, they just want to be "adjacent" to the VR market so that when Meta or Apple makes it the big must have thing Sony can throw a marketing campaign together and say "we've been a leader in this space all along and are ready to chase the new trend!"
It's kind of lame, and nothing like Kutaragi and Hirai's PlayStation...but.........what else is new....
@NEStalgia honestly, I miss those days. I'm not one to wish on a person's unemployment but I'm hoping Jim's reign is ending soon and the future president of PlayStation can be a little more open with communication and more ambitious than whatever this crap is. If 'phoning it in' was personified, it would be the last few years of PlayStation.
@theMEGAniggle You mean you're not excited about PlayStation branded airpods, deodorant, and toothpaste? But the focus groups all agreed they would have 75% positive mindshare in the key 18-35 demographic!
@NEStalgia 😂
Big name brands sell very well. That is what Jim Ryan and co have realised. Maybe they should restructure and have a head of PlayStation business and then Herman Hulst do more for the gaming branch.
@theMEGAniggle The Herman Hulst that brought us Fairgame$? Might want to rethink that plan a little more..... Like maybe moving him in charge of PlayStation branded lingerie.
@NEStalgia well, he's not going to be there foreve, I meant more in terms of the role. And I'm not totally convinced that Fairgame$ will be a dud. I am 65% convinced it will suck but there is part of me that is saying, 'hold on, let Jade cook.'
@theMEGAniggle I used to believe in Jade, but then I took an arrow to the knee. I thought it was bad coincidence she got tied up in EA's lootbox-gate. Then bad coincidence she got tied up in Stadia. And now at Sony we got...well...that. Maybe it won't suck. Maybe for the genre it is it won't suck, but that's kind of relative if the genre itself sucks.
@NEStalgia yeah the recent happenings for Jade aren't looking too good but wishful thinking, it was just a few bad moves
@TheArt Does the game change so much that a dedicated run button will make it such a different experience?
The Souls games are a interconnected with the online and offline world things Invasions could really be a big issue with the online gameplay if you had difficulties.
But then again if they would put in difficulties and you can't play with people on the lower difficulties that could get rid of the issues. Also the biggest charm of Souls games really is the difficulty.
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