Some games just don’t show well in trailers. Synapse, the upcoming PSVR2 shooter from virtual reality specialists nDreams, may be one of those games. The title has anchored two PlayStation presentations recently, and has barely elicited a whimper from unimpressed onlookers. This is despite it being the latest from the team behind Fracked, a title that was broadly well-received on the original PSVR.
Fortunately, hands on previews sounds a lot more exciting – and if the gameplay’s good, then that’s ultimately all that matters. An extensive PS Blog write-up explains how this is actually a roguelite, where you’ll take on procedurally generated combat gauntlets, unlocking Traits – or gameplay modifiers – as you progress. These include abilities like slow-motion or curved bullets.
In addition to the Traits you unlock after each level, you’ll also gradually earn permanent upgrades which will allow you to progress further and further into the game. In addition to your weapons, you’ll also have telekinesis powers, and one interesting feature is how the adaptive triggers are being utilised here: grab an explosive object too tightly, for example, and it’ll blow up on the spot.
Also of note is the art style: the game’s completely monochrome, aside from flashes of colour on the objects you can interact with. While that doesn’t sound like the most enticing direction for a PSVR2 title, perhaps, we can imagine it being quite surreal and interesting once you’ve got the headset on. The game’s due out on 4th July, and we’re certainly more interested now we know a lot more about it.
[source blog.playstation.com]
Comments 14
This is the textbook example of a title that doesn't really have any distinctive character or objects to latch onto, so it ends up being quite forgettable in presentations. (Even if it may be extremely fun to play!)
If it can nail the rouge loop that InDeath had this game will be special
Eurogamer certainly were fans of the demo they tried
@get2sammyb It’s also because all the did was show a trailer. If the devs came on stage and explained the game a bit, showed it off with specific features, it would have had a lot more excitement. This is presentable, but Sonys forgotten about actually presenting in their presentations.
I’d be more excited if there were a non-VR version. I’d have preordered it, in fact.
@somnambulance
This is me, lol. For a good half of all games that don’t have a VR version that is! Give me it in VR and I’d buy it. Flat? Been there, done that.
All the hands on previews that hit yesterday on YouTube, etc have been really singing the praises of this game big time - it’s definitely now gone up considerably on my want list.
Everyone from euro gamer, gamer tag, psvr2 without parole and even PSU put up glowing previews yesterday. Fingers crossed on this one!
Ps I’m guessing pushsquare didn’t get sent the preview?
Another one to add to the wishlist
@thefourfoldroot1 VR makes me nauseous and aggravates an old eye injury of mine, so it may be a while before the tech gets somewhere I can use.
@somnambulance even with games like Beat Saber? Sorry to hear either way
The PSVR without Parole gang are very excited about this after playing a demo. One of the gang played it 20 times. So, this is one that could turn out to be special.
@somnambulance
Really, really sorry to hear that man. That’s awful. If it helps VR2 hasn’t made me nauseous at all, whereas the first and quest did very occasionally. As to the eye injury, I don’t think anything could ever help with that unfortunately. Still lots to enjoy in flat gaming anyway!
@thefourfoldroot1 @naruball Yeah, it’s weird. It feels like a tearing in my eye. I can’t watch 3D movies either, for the record. All because I was lawnmowing (while wearing goggles, mind you) and a tree branch twisted around my eye ware and into my eye. It had me blind for a little bit but healed. It never bothers me outside certain type a of media.
This is one of those that was simultaneously intriguing and also entirely forgettable when presented. The monochrome gimmick does make me remember it though. I didn't think that much of it from the trailer but I'll be paying attention now based on the positive previews. "PsVr2hAznOGa3mEz!"
@somnambulance Ohh man that's going to become another perpetual paranoia that keeps me from ever leaving my padded cell, even if the guards let me
@somnambulance that's extremely unlucky, but so good to know that it doesn't affect you in other areas.
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