The Last of Us: Part I hasn’t exactly had the best time since its busted release on PC, but developer Naughty Dog committed itself to fixing the issues – and now an all-new patch has finally verified the release for use with the Steam Deck handheld. Patch v1.1, which is available to download now, promises performance improvements, bug fixes, and much more. We’ve included the full patch notes below:
Patch v1.1 Notes
- Optimizations to improve global CPU and GPU performance throughout the game
- Overall improvements to texture and environment loading
- Improved shader compilations times
- Fixed a crash that could occur after changing custom controller settings
- Fixed a crash that could occur in Photo Mode when saving images in 4K
- Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
- Fixed a crash that could occur when using a mouse with a high DPI
- Fixed a crash that could occur when entering Options > Graphics
- Fixed multiple crashes affecting players with Intel GPUs
- Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
- Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
- Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
- Fixed issues where players could see outside the game world in some locations
- Addressed issues where screen tearing could still occur with V-Sync enabled
- Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
- Added support for players using third-party audio drivers
- Fixed an issue where changing graphics presets (Options > Graphics > Graphics Presets) in-game would not save
- Fixed an issue where the Speedrun timer could roll back after a crash or when quitting to desktop
- Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
- Updated the QTE button UI to correctly display when using Xbox controllers
- Corrected several in-game, menu, and text-to-speech translation errors
- GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
- Corrected an issue where the Aiming Mirror settings did not affect motion sensor aiming
- Fixed an issue where settings would not Reset to Defaults if players had any of the menu drop downs still open
- Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
- Fixed an issue where the game could reset a user’s Monitor setting when launching the game
- Fixed an issue where the shader loading could be shown as complete before it actually was
- Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
- Display settings are now saved per device and not shared through cloud saves
- [The Suburbs] Fixed a crash that could occur in the sniper fight
- [The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
- Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
- Added a new AI Quality setting in the graphics menu (Options > Graphics)
- Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
- Fixed an issue where the game could crash while shaders were building on AMD hardware
- Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
- Fixed a crash that could occur when quitting to the main menu
- Fixed an issue where vibrations did not work for some players
Steam
- Fixed a crash affecting players missing a Steam user folder
Steam Deck
- Overall improvements to performance while playing on Steam Deck
- Addressed a memory leak issue that could cause crashes
- Fixed an issue where certain button prompts would be misaligned
- Fixed an issue where changing (Options > Graphics > Graphics Preset) could trigger an intense lighting effect
- Fixed an issue where in-game HUD did not match Steam Deck Performance Overlay FPS value
- Fixed a crash that could occur during loading screens
- Effects Density now defaults to Very Low instead of Low
- [Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
- [Pittsburgh] Fixed a crash that could occur at certain checkpoints
- [The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects
Will you be revisiting Joel and Ellie’s inaugural adventure on Valve’s enormous but popular portable? Say yes in the comments section below.
[source feedback.naughtydog.com]
Comments 16
If only I had the money to buy a Steam Deck...
Or a PC...
@SomeoneIDK Start saving
It is strange to see all those games that were only possible in the super mega force PS5 SSD playable on the micro SD of the Steam Deck. Final Fantasy 16 and Rebirth will be the next ones!
On a more serious note I love the Steam Deck and looking forward to more games. I played the Last of Us back in the PS3 but I don't really want to play it again. Now I replay on my Deck FF7 Remake, one of my favorite PS4 console exclusives. Performance is hit or miss but I have a blast taking Cloud and the rest of the gang on the road!
@belmont You think FF7Rs performance on SD is hit or miss? Imo it runs amazingly on SD. I locked the framerate to 30fps and set the textures and shadows to low (so basically PS4 level settings) and it runs at constant 30fps at 720p while the battery last 2.5-3h
Any chance Returnal could be optimised for Steamdeck in this way?
Oh really? Honestly, I’m not sure the Deck is going to be a great place to place this. I’m finding that the more demanding games are draining the battery after 90 minutes - I don’t see this being any different.
Buying a Steam Deck was a bit of an impulsive decision, but it is one that I haven't regretted for a moment. I've gotten so much use out of it just in the last 7 months.
Now we just need Bloodborne and Demon Souls brought to the Deck.
Played the PS3 game, and the 4 remaster, don't feel the need to go again.
Figures...right after I send my SteamDeck in for repair....
@Wheatly good insights and you do wonder if the Returnal team might work their magic on the Steamdeck?
Returnal always sounds like the most demanding PS5 game on the platform?
@mariomaster96 I meant in the default settings. In the default settings there is some sort of stutter in some indoor locations. I still have a blast though!
I really wanted to play this on pc. Waiting for a digital foundry thumbs up (and a good sale) before I bite
@Krysus what happened?
Great news.
I got SpiderMan and Zero Dawn on sale just to test it on my Steamdeck. And they are great on it.
If somehow not had a PS all these years, Sony games alone makes the Steamdeck (or Ally) worth it at this point.
@Yorgen I committed the cardinal sin. I put my SD in the case without zipping it closed. Forgot, grabbed it and watched it tumble to the tile floor and break the left bumper. After ordering a replacement part and tearing it down I found the contact was actually sheared off the daughter board. No choice but to send it in.
I still haven't bought this game on PS5 yet, waiting for a $20 New sale or cheaper.
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