
Assassin's Creed Mirage is set to buck both series and industry trends, forgoing DLC and microtransactions both in a cool retro throwback to the way we used to consume video games. That's according to creative director Stephane Boudon, who answered some eager fan questions during a recent Ask Me Anything post on Reddit.
Boudon stated that "for now, Mirage has no plan for DLC or extensive post-launch", in addition to speaking to player concerns on various aspects of the game, such as parkour, difficulty and accessibility. That's a pretty load-bearing "for now", it must be said, but we're willing to give Boudon the benefit of the doubt.
Microtransactions are well-worn territory at this point, and we don't imagine many will be sad to see them go. As for DLC and expansions, things really got quite out of hand with Valhalla, which featured expansions the size of earlier games in the series. Perhaps we are seeing a rare showing of restraint from Ubisoft in the content regard, but we'll just have to wait and see.
How are you feeling about Assassin's Creed Mirage as its 12th October release on PS5 and PS4 creeps ever closer? Keep to the shadows in the comments section below.
[source reddit.com, via playstationlifestyle.net]
Comments 33
Makes sense gievn Mirage itself started as Valhalla DLC
A ubisoft game with no micros? Jesus what next a EA footie game with no gambling..sorry loot box mechanics? Its only a matter of time before they get patched in because gamers requested them.
I’ll believe it when I see it.
This game keeps sounding like a win for old school AC fans, fingers crossed
Sucg a shame that AC Red is another lame ass RPG but at least it'll be the last of its kind.
@Nepp67 i guess both camps are getting something from ubisoft. Those who like the traditional AC and those who prefer the last 3 style of game. Its a win for both.
@Northern_munkey Yeah but AC Red was the one I was interested in because of the Japan era it's set in. At least I know to avoid it because of the amount micros and millions of tedious side quests they're gonna add in.
@Nepp67 when i eventually get round to it in a sale as i always do with the AC games i'll just ignore them..
Marketing... well done. Everyone likes it. Microtransactions are expensive to produce for them so why not trying to get rid of it (this time), save the time and effort and selling the "no Microtransactions" slogan with the game. From the comments here we can see it works well . This is a cheap produces game imo. Hope the overall quality is enough to say that it is a good AC again. Looking more forward to Black Flag remastered/remake.
The thing is, only one of those things is a problem.
It's the digital currency microtransactions and the paid costumes that are the problem. I can guarantee no one is complaining about paid extra story content.
@MattBoothDev
I generally don’t like paid extra story content. If it’s ready at launch it should be part of the game, and if it comes later it’s typically digital only, meaning low value, and it forces you to hold on to the single player main game long after it’s finished (and personally I usually forget half the story and characters by the time the expansions release).
For these reasons I’d much rather the time, money, and effort goes into new releases / sequels.
I’m most interested in point 5.
This is so refreshing. Just a (hopefully) solid game, a complete, start to finish experience that isn’t bogged down by such a thing as micro-transactions. Again, it’s a sad state of affairs that it needs to be stated that a single-player action-adventure game won’t feature the option for the player to pay to download utterly pointless things.
I hope Mirage sells very well then, even more so than Valhalla/Odyssey/Origins. Otherwise if this game flops and generates less profit than those I just mentioned then they will just go back to filling future AC games with MTX.
I hope it's true, I'm more interested in this game now 😃
Technically nowhere in that statement does he say there will be no microtransactions.
I just want one-shot headshots back again.
If no Dlc, then what's the additional bonus content that comes with the game when you pre-order?
"For now".... Will Ubisoft beat Square Enix? Only took them approximately 10 days to announce dlc is potentially happening 😆
I really hope this is all true..I yearn for a classic AC game that you can purchase the full game and just enjoy it. I hope it has the feel of the classic early days of the franchise…I haven’t enjoyed any AC since Syndicate…fingers are crossed 🤞🏼
I read this as "not included at launch, but will be added in first update"
@Bingo-Bongo to be 100% fair Yoshi-P did say in interviews before release that if after playing it people made a fuss about wanting dlc they'd consider it... and Godsdamnit I want more!
Wait, what??? No greed from Ubichiotte?
I'm still worried they are focussing way too much on recapturing nostalgia, and not enough on creating a good game. But at least they are trying something instead of filling a map with too many icons and adding more crappy light RPG elements.
Let's revisit this in a few years.
@MattBoothDev " I can guarantee no one is complaining about..."
Is this... your first day on the internet?
Thats fine by me.I been playing video for a very long time and i never bought a single microtransactions.assasin creed mirage looks really good.word up son
Considering this iterations subtitle, if Ubisoft does walk back this pre-release rhetoric, the headlines practically write themselves.
@thefourfoldroot1 if it's ready at launch then it should be part of the game but there's no harm in extra content, like the Burning Shores DLC for Horizon: Forbidden West.
Unlike how these things used to work in the past, there are, in-fact, multiple teams working in studios, so significant content DLC is handed to another, smaller, team and starts sometime after the main game development.
Contrary to popular belief, more devs doesn't mean it gets done quicker. So, putting that extra resource that would normally be working on something else, like the DLC, into the main team won't speed things up, necessarily. In fact it could slow things down.
They also work concurrently like that because these things take a long time, so if they didn't start it before the release date, it would be years before it's finished.
Also, speaking as a developer (NOT gaming), smaller DLC projects with an established engine/game are great for junior developers to get some experience and shipping credits, senior developers learning how to lead a team, etc.
Finally, once the main game has been released the dev teams usually take some time off for R&R whilst the smaller teams carry on with the DLC. Gradually growing in size as a team as people finish taking leave/holiday/vacation.
So I definitely agree that content cut to be sold at launch as DLC is bad but I don't agree that significant story content DLC is bad.
There's no microtranactions at LAUNCH. Give it a few weeks after and we'll see.
Interest level just went up
The more I hear about this game the more interested I am!
No more micro transactions, now we have ads! Mandatory, unskippable ads. An in game link will bring you to our private store to buy anything not related to this game.
It's insane that gamers are so opposed to micro-transactions but are so in favour of remasters which are a far more egregious money grab.
@thefourfoldroot1 While I mostly agree with that, understand that some games go gold (and are complete) months before they are released, and instead of laying off the extra team members (that wont be re-hired until the next game reaches a certain development point) they instead pay them to design new, additional content that can sometimes be done before the official launch day (especially if they delayed launch to not collide with another big title).
If this wasn't a separate purchase, then most studios would just not make it since they wouldn't recoup the cost of the 3+ months of the studios resources that it took, in addition to the cost to develop the game. This would result in the team being downsized until they ramped up production again (a vicious rollercoaster that development studios go through). As a software engineer and game developer myself, I tend to want to support these studios (that make games that I enjoy) as much as I can, to reduce that churn as much as possible.
Not sure how much Ubisoft, EA, and other goliaths deserve that consideration, to be fair, but most studios are not as bad and could use that support.
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