Free-to-play, Overwatch-esque multiplayer shooter Gundam Evolution will be shutting down just one year after its PS5 and PS4 launch, Bandai Namco has confirmed. The live service title, which sees two teams of iconic Gundam suits blast each other to bits, released on consoles back on the 30th November 2022 — and it'll no longer be playable from the 29th November 2023.
Gundam Evolution was fairly well received at first, boasting some neat gameplay gimmicks and a clear appreciation for the source material. However, its free-to-play model was met with criticism once new mechs were introduced. One of the main complaints was that it simply took far too long to unlock fresh suits, pushing players towards expensive in-game purchases. Matchmaking issues and a perceived lack of character balance certainly didn't help.
"We want to express our gratitude to everyone who has played the game and supported us to this point. At the same time, we would like to sincerely apologize to our fans and players," writes developer Bandai Namco Online. There will be a handful of updates in the coming months, but again, the whole thing is going offline in November.
Clearly the title has struggled to maintain a healthy community, resulting in yet another story of live service failure. We're very much at a point now where if a project doesn't seriously catch on while it's in its relative infancy, it getting shut down starts to feel like an inevitability — it just becomes a question of when. And if a property like Gundam can't tempt its hardcore audience back, well...
Did you ever play Gundam Evolution? Did you see this coming? Feel free to make jokes about the One Year War in the comments section below.
[source gundamevolution.com]
Comments 38
Stop making live service games.
If this was single player then it could've lived forever and been sold forever. Now it's lost.
We've got to be over the hump with these games now surely?
I really wish publishers would stop pumping money into live service nonsense and focus on making great single player titles that gamers actually want to play. It shouldn't be so hard to be logical.
Yup played it for about a couple of weeks and really enjoyed the gameplay. Was looking forward to unlocking unicorn gundam then did the calculations with the points I was accumulating and realised it would take me about 3 months then gave up. Tried to jump back on recently but the community was long gone 30mins and no matchups.
Lol not surprised
@Rob3008 It's very difficult for publishers not to drool when they read reports like MiHoyo making as much money as Sony.
Never got around to give it a try, but really liked the concept. Not a multiplayer gamer but always was tempted to give it a shot. Really felt the formula fit Gundam perfectly.
Perhaps this would had lived much longer as a paid game…
Hundreds of live-service games will fail before another will be successful. That's just how it goes. It's a shame, of course, but it is what it is.
I guess it was a short lived "evolution".
Well usually with live services games it requires you to be fairly active and consistent to stay with the pack, and I don't belive there is very many games out there that are intriguing enough to keep you playing a long long time
Live service games aren't inherently bad or without merit. The problem is that - as others have said - the grind and time investment required to get the most out of the vast majority of games is massive.
And your average person will not have the time to play and/or grind out more than one live service game at a time. I'm in this boat. I play Destiny 2, and it's a big time investment, plus there are other games (single-player or playing with Mrs. Markatron84) that I want to play, so I have avoided most other live service games not because they're bad but because I just don't have the time.
If you're not one of the big pre-established games/franchises, successfully breaking into and sustaining your position in the live service market is nigh-on impossible.
@Markatron84 I play Destiny also and have done for about a year but i'm very close to my breaking point. Most of my friends who started with me have already quit but i'm a glutton for punishment. The grind is so predatory even though they make you pay for the content so it's not f2p. Ive been trying to get the navigator exotic from the moment the dungeon launched and ive tried on 3 characters every week and still nothing. It makes absolutely no sense to add rng for an item with fixed stats.
@StrawberryTurtle you're right but they are only good if they are not built as pure live service money-making machines.
If they are genuinely created as a good game with a live service on top then they can survive but these ones built by boardroom meetings have to die.
I just noticed the pun under the headline. I am slow today.
Yes live service games are going to be a major struggle for developers to get enough people playing long term ,I've no problem with abit of it if it's really well done etc etc ,but so many great single player/multiplayer games to play, for me at least if it ain't broken don't fix it etc 😀
Gundamn!😅😅 Ah that's too perfect! 😆🤣
I was sorta expecting this to happened. Last time I played, there was a severe lack of balance with some of the mechas, and the map layouts aren't as well designed as Overwatch's (or heck, even Paladins'). Another thing I didn't like was how you were forced to be thrown on random modes, as the game didn't let you choose the mode you want. It really made the game just tedious to play, which is a shame because I could see potential here.
Also, because the game didn't have that many support mechas, the whole "team synergy" just didn't work here, especially when the game gives little explanation on which mecha does well.
Or we can go back to the old days, where developers released a really good multiplayer game and just let people play it for as long as they want.
Socom 2/3
Star Wars Battlefront
CounterStrike (which people still play)
Diablo 2
None of that live service garbage. Just a solid multiplayer game without the need for constant grinding, progression, and other artificial non-sense.
The live-service gold rush was basically just trying to open a bunch of mines and hoping boatloads of gamers would come in droves to get to work making them money. They were all chasing that Fortnite coin; very similar to what's happening with streaming services trying to follow Netflix. Not going to lie, feeling a bit of schadenfreude watching this go down.
Ouch. Guess Bamco's freemiums can't stay afloat for long even on consoles.
Between Fortnite and Dreamlight Valley I just don’t have time for any more live service games. Especially when there are so many great SP games too.
We need more live service games!
If every game out there is live service, then enough people will play every live service game and they won't have to shut them down
Good thing Sony hasn't decided to go all in on the live service model.....Oh wait.
Jfc... Don't support anti-consumer GAAS titles people. Any game with a built in expiration date should be avoided at all costs! If you can't look at a game and say with confidence you can play it 20 years from today without others involvement, it's not worth your time.
@Czar_Khastik that's actually the problem, there are too many anti-consumer GAAS titles and people have the attention span of squirrels. Real gamers don't play this garbage, we play real games with substance not shallow deathmatch modes
@RobynAlecksys But then you're missing on shiny hats and rainbow colored weapon skins. Suit yourself
Companies chasing that 1 out of 100 live service game success
It always gives me joy to see live service fails. Keep them coming plase.
Oh wow. What a shock. Nobody could ever have seen this coming.bla bla bla.
This is what will happen to the live service future of sony.
@Robocrop_Duster I for one am looking forward to the God of War mmo where you can create a character as kratos' demi god b**tard child and try to reign supreme.
I'm pretty sure they will keep trying to make live services for the next 100 years as long as one in a hundred makes money to cover other losses. In the end, all the studio's which failed will be acquired by Microsoft, EA, or another evil giant
Yet the idiot game companies will keep trying.
@StrawberryTurtle And most people have time for one liveservice game I play Gems of War and that already is a time sink.
What a way to start the day. Gotta love waking up to another failed live service game. Now where's my coffee. Ahhhhh 😁
I actually liked the gameplay of this one, but, even from the beginning, there was hardly anyone playing it. A shame, but expected.
Given this came out right when Overwatch first shat the bed I had high hopes that it would replace it for me. Especially as an Anime nut and Gundam fan.
The game is very similar to OW...which unfortunately went right down to the loading up a match playing for all of 5 seconds someone leaving and then us all getting kicked back to the lobby. This happened in my second match and I instantly closed the game down and haven't touched it since.
Honestly once I had looked through the unlockables, which were insanely grindy, I found little worth playing for. So the addition of matchmaking that didn't just add in AI when someone left like that just sent me over the edge.
I loved the idea of a Gundam FPS and this had so much going for it in terms of gameplay in that regard, but the whole concept overall just wasn't appealing.
All these developers fail to realize that a person's time is finite. Even if we wanted to, we just don't have time to get invested into all these live service games. At best the average person can play around 2? Though the norm is closer to one. We can't all play all these games you want us to play forever. What a shame to see developers trying to chase the Fortnite and Call of Duty money train.
Yet Sony invests more and more money into the live service fest…. Such a shame, really.
53 years later, the western world still hasn't learned to appreciate the Gundam universe. Oh well... imagine if COD was a live service game...that would drag on for decades, no doubt
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...