On the evidence of its various Gamescom showings, Alan Wake 2 looks absolutely incredible. It’s even more impressive, then, that Remedy has seemingly achieved the impossible on a tiny team. You may be aware that most AAA productions require hundreds upon hundreds of developers these days – in fact, that number can sometimes touch the thousands once you add in outsourcing et al.
But according to communications director Thomas Puha, writing on Twitter (or X, we guess), the Finnish developer averaged around 130 people across the title’s four or so years of development time. That may sound like a lot of employees, but again, it’s absolutely dwarfed by most tentpole projects these days. “We are very, very far from first parties or other big studios resources,” Puha noted.
Obviously, we’re expecting a largely streamlined experience here: there’s not going to be a giant open world or never-ending post-game. But as we know, Remedy knows how to deliver a tightly paced cinematic action game – and we’re anticipating more of its trademark quality here. The fact that it’s delivering with such a comparatively small team is testament to its culture and the dedication of its staff.
[source twitter.com]
Comments 24
Hopefully it lives up to the hype with how long fans have been waiting for it.
My most anticipated game of the year. Can’t wait to savor this one. I’ll take a highly memorable 8 hour game over 80 hours of bloat any day!
As much as I want to be into this I can't help but feel it's going to be mid at best. I hope I'm wrong, I really enjoyed Alan Wake when it first came out so I bought the remaster but it just didn't hold my interest like it once did.
As an analogy, you can shoot a film on the most expensive camera in the world and still end up with an amateur result. It’s the people that make all the difference. I love seeing what a passionate, talented, hard working team with a clear vision and incredible work ethic can achieve. You shouldn’t have to spend your way to the best result. Limitation leads to innovation, thus the humanity of the creation becomes manifest.
Quality over quantity!!
@BeerIsAwesome too many cooks in the kitchen is an expression for a reason.
@BeerIsAwesome I think a big part of it is leadership. Not just having the proper amount leaders for the size of the company, but just having quality leaders.
Have a big team and someone calling the shots who has no business doing so? Sure, I'll pull up a chair and watch the ensuing dumpster fire that'll come of it.
Do you have to play the first one to enjoy this?
Remedy is one of the last true 3rd party developers I have faith in. I hope they never lose there sp identity like other devs like Rockstar.
@BeerIsAwesome And Remedy actually have 360 employees and 2 studios so they had plenty of support if they needed it.
No open world AND no endless post-game? It's sounding better every time I hear about it.
Can't wait more Barry please
"Who needs open world or endgame content?" is the meaningless question to ask if you get perfect story game.
I'm tired... so so tired of unfinished plain games based on promise of post launch content adding. I rather give money to those who deliver solid finished game and move on another...
Leaving the older consoles behind was a smart move.
@BeerIsAwesome You aren't wrong though. 130-person team is FAR from a tiny team, especially considering the game design here.
Control is one of the best games I've ever played, and one of the few where it made me enjoy having a current gen system (Series X in 60fps mode). So fair play to them, something to break up the endless dull "remasters" and bland Ubisoft style open worlds where it's endless pointless busy work.
@General_Disarray Bioware comes to mind........ I'm not entirely sure anyone ever put that fire out.
Scope, that's the word of the day here. Very excited for this.
Put it on disc!!
@pharos_haven remedy actually addressed this when they announced it at the game awards.
No you don't need to of played the other games.
It just adds some back story to it if you have.
All of remedies games are based in the same universe and have cross over story lines in them but I wouldn't say it stopped me playing.
I've never played Alan Wake, it just passed me by. I tried playing the remaster but for me it just doesn't hold up.
But I did play control.before that and there was parts with Alan in that but I got the just of it.
Aslong as you know the basics of the plot then your fine
Considering how good Control looks on the PS4, the visual fidelity here does not surprise me.
Hopefully the gameplay is a lot better than the first. Story, atmosphere, music and more were all incredible... but gameplay was more than a bit *****.
Remedy's ability to pump out games that look and play way better than they should given their staff size is incredible. I was flabbergasted how premium Control felt.
Another reason to support quality AAA games instead of showing off your entitlement by saying stuff like “I’ll wait til it’s in the bargain bin”
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