
PS5, PS4 exclusive Kena: Bridge of Spirits was a particularly gorgeous action platformer that we quite enjoyed, and we weren't the only ones. Developer Ember Labs had previously revealed that the game took a month to recoup its budget and become profitable, but in a new interview, brothers and co-founders Josh and Michael Grier have described the pressure of what suddenly being thrust into the PlayStation spotlight was like.
The brothers Grier got the platform holders' attention by using a strategically deployed (and stunning) Majora's Mask tribute trailer, which has some 13 million views these six years later. Sony was certainly impressed with the brother's pitch for a game, helping out with funding and marketing. But this success also put a lot of pressure on the two, who both had backgrounds in commercial advertisement, VFX, and animation and now had to deliver a game that would justify all the attention.
Speaking to GameIndustry.biz, Michael described the situation: "It was also like a huge amount of pressure that was just suddenly turned on. We're a very small team, it's an indie game, and we went from no one knowing about it to a bunch of people wanting it after the [PlayStation's Future of Gaming] show. So then it was like, 'Oh man, now we have to deliver!'"
Ember Labs wanted to create a nostalgic platformer, the kind of thing that inspired the brother's animation aesthetic in the first place, which Michael describes thusly: "We pitched an experience that was full of charm and had that nostalgia edge to it. [PS2-era games] are definitely a big influence, we weren't seeing a bunch of those games being made, so it was like, it'd be fun to play a game like that, a kind of callback to that vibe, and the simplicity of it is part of the charm. So, for better or for worse, that's what we set out to make."
It was perhaps, then, not the best foot forward to debut the game at a show called the Future of Gaming, but it did lead to some surprisingly wholesome discourse about expectations.
Kena would go on to win Best Debut at The Game Awards 2021 and release an Anniversary update, adding a bunch of new additions to the base game. We don't know what the brothers are up to next, as they want to enjoy their current place in life with children and other commitments, and it might not necessarily even be a game. Josh muses:
"We're filmmakers by trade, and essentially, we'd like to look at linear media. There are great examples out there in the world. Something like Kena exploring the universe in different mediums outside of the interactive ones. There are a lot of opportunities out there. We'd love to do that."
Did you play Kena: Bridge of Spirits? Are you excited about what comes next from Ember Labs? Let us know in the comments section below.
[source gamesindustry.biz]
Comments 34
Really good game. I couldn't believe a debut game had such a stunning art style and ran as well as it did at launch.
They nailed the Art Style and of course combat gameplay too......as it was their 1st game.....
Definitely give me more of those PS2 style games but with modern graphics and smoothness.
Amazing game. I loved every minute of it and its one of those rare games that everybody should enjoy. Its nice to read they did so well.
Loved this game's art style, like the perfect recreation of 3D animated movies today
Currently back on my single player trip after playing ESO almost exclusively for the past few years. This game is in the queue for sure.
games dont have to have massive budgets and huge numbers of staff to be good and this is proof of that.
more games of this scope please we need games that sit between the indie and blockbuster tiers
Fantastic game and some of the best visuals out there.
It was an awesome game! Definitely among my favorite PS5 games thus far. They set out to make a PS2 era platformer for the modern age and in my opinion they nailed it.
I'm glad they are taking it easy but if they do decide to make another game it would be most welcome.
Sadly outside of it's visuals this game was just so basic. I Don't remember it having a single original idea, everything It tried to do I've seen done better elsewhere.
Amazing game but had some brutal difficulty spikes on bosses with some unfair AI, especially on harder difficulties. Just let it down a little and made parts more frustrating than rewarding. Still would recommend
@themightyant Agreed. I played it on Master from the start and it was extremely frustrating sometimes. It was my choice, but it really dented my experience even after platting it. Amazing from a small dev outfit though.
I adored this game, it was simple clean fun that was visually stunning. I would love to see more in that world whether it be a sequel or a film/show.
Good for them. It's a great game and quite tough in places.
Only the hardest playthrough left for the plat!
And gosh darn are those rot cute
It felt like a game from the PS2 Era and I say that as a compliment of the highest degree we need more games like it this game was wonderful ^__^
It's one of the best games on PS Plus. Not only does it look great, as you might expect, the combat has a great feel. Also a nice length given the bloated state of so many titles. I'm surprised they didnt build on the achievement with a sequel. I guess the PS5 games market is a bit more crowded.
Everyone really should play this game. It’s wonderfully designed and while it includes an LGBTQ relationship (if I remember correctly), it leaves all the preaching at the doorstep.
I want this studio to make more games just like this and even bigger.
N.i.c.e.Sony should buy ember labs.word up son
I never did get around to this one. I might have to pick it up sometime.
@TrickyDicky99
In the article, the founders of the studio explicitly mentioned that they wanted the game to be a callback to the PS2-era platformers, so the design is quite intentional.
It’s on the shelf at my local public library waiting for me to pick up after I’m done with Pikmin 4 and then my kid takes our Switch off to college. 👍
It's definitely full of charm and I enjoyed this game, I hope it gets a sequel.
Still one of the best games on PS5.
One of my favorite games of this gen. Glad it did really well. Sony should pick Ember Labs up and go forward with a sequel (if one isnt already in development).
Article clearly states: “Ember Labs wanted to create a nostalgic platformer, the kind of thing that inspired the brother's animation aesthetic in the first place, which Michael describes thusly: ‘We pitched an experience that was full of charm and had that nostalgia edge to it. [PS2-era games] are definitely a big influence, we weren't seeing a bunch of those games being made, so it was like, it'd be fun to play a game like that, a kind of callback to that vibe, and the simplicity of it is part of the charm. So, for better or for worse, that's what we set out to make.’"
Some people in the comments be like: Ugh. Felt like a PS2 game. Disgusting.
🤦♂️🤣
The boss encounters were great. Everything about the game was good despite the somewhat clunky controls.
I'd only played through Kena recently as it was just sitting in my PS Library of games from past PS Plus freebies. I thought it was a very charming game with a sweet story, interesting, sometimes very challenging puzzles, and difficult boss fights. I started off on the easiest mode like do with all games, because I wanted to get the full essence of the story without having to pull my hair out in frustration at times. Even still, there were some frustrating moments, but after some trial and error (and YouTube guidance), I made it through.
Haters going to always hate. That's they're problem, not mine.
The game was great and it was one of the best looking PS5 games when it launched. Make a good game and it's successful! It doesn't have to be AAA open world 100 hours long to make money.
This was a fun game I waited on a sale for it but with how much I enjoyed it I would've payed full price most likely for there next game I'll do full price
I've got mixed feelings about Kena. Loved the art style and at first glance the world building. But the more I played the more it felt kind of dull. The combat was mostly just fine. Not bad, not great. The story felt generic. I like fun gameplay with an interesting story that meshes well with gameplay and comes as a reward for beating difficult parts. And while the gameplay was rewarding in of itself, the story wasn't rewarding enough for me to want to push much farther once the gameplay had lost some its appeal. I see gameplay and story as a symbiotic relationship where they propel, elevate and enhance the other. Sort of a beautiful upward spiral as they dance with each other. With Kena that dance felt like it was just missing a step or two to make it extra special.
It is a good game. I haven't bought it yet as it's way to high in price or I can't get it at my store locally. Thing is I liked the game from what I saw of others play it digitally at the time it came out.
I never have much expectations with cartoony games and story telling. While I get what they were going for. I never think much unless the gameplay makes it clear how the story fits in if it's just a goal then it's fine by me. I'm not expecting story choices in some games and many of those can be pretty bad unless a good mix of good/bad endings and actual reptuation systems or whatever.
But Kena is a fine character with magic that goes on an adventure and has motivation to do things, learns skills and so on. As far as I remember at least. The world is appealing. In a way like Tak was.
It's not as exciting as other sixth gen games I've discovered with far more exciting mechanics who no one touches but does it have the magical vibe to it, that animation studio quality, that PS2 like mechanics in a way yes.
The game is great by all means Ember Labs did an amazing job. It's not perfect but for their attempt and their skills it is shown off for sure in Kena.
I do think the Rot aren't that exciting. Just cosmetics and not some Pikmin/Lemmings like elements or other NPC use cases kind of was a let down. You collect them and do open doors. And I guess they can move rocks to places or something. I don't remember. I have no idea how deep it goes.
I mean some PS2 games had armour (seeing Ratchet games go from basic damage reduction to element swapping (literally the best way to go about it for depth/customisation and combo ones existed in a PS2/PSP entry and never again) to now Rift Apart it's enemy percentage I wonder what strategy to use boring it offers, it's so basic and pathetic but then again we have a skill tree in it then well I don't know a perfect mod system they ditched in favour of a boring skill tree that's less customisation effective but follow the industry you bland game design devs why wouldn't you do that. Resistance 2 all over again).
So cosmetics aren't exciting these days as they were in the PS2 era let alone today, compared to well secrets of concept art, dev interviews or other things. Or collectibles that add more to the game in the form of upgrades or something. I forget if it has a skill tree which I mean is a skill tree old gen thing not really you had more experimental elements so if it has a skill tree I forget but I mean that's not old gen inspired it's just fitting in with current standards isn't it.
As someone that hates skill trees (usually not well balanced of abilities/passive or just a reason for me to care. Stop gating things off in a menu and put them in the level design you coward. Stop making big games and being lazy so you make skill trees as an excuse to hand them out whenever w hen many are still blocked off due to conditions it's just stupid.
When oh a better RPG points design in a racing game, nope Forza Motorsport Series console has RPG elements like the rest of the industry designs them GREAT. Oh this game from this genre, oh this one. Yeah not exciting.
Maybe there is and I'm just unaware of Kena having one. I don't remember everything about it, that's why I want to play it and not watch footage to make it a blind experience besides what I vaguely remember for the parts I 'do' care about at least.
Even if some parts do feel like they are very Indie (in a good way) or very inspired by other games not PS2 era either especially in the difficulty and the movement but that might be just me thinking that.
It's a good game, not perfect but a good step in the right direction and the studio shows their talents off well.
It was a dissapointment to me. Didn't like the combat and last levels were awful in terms of checkpoint system. Visual were nice though, so were cutscenes.
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