The all-important Update 2.0 for Cyberpunk 2077 is now available to download on PS5. Weighing in at around 17GB, this is a massive, game-changing patch. Entire systems have been completely overhauled, while countless smaller changes add up to create a much more refined gameplay experience.
And that's not just us repeating CD Projekt Red's marketing. We were lucky enough to get early access to Update 2.0, and we've been playing around with it for several weeks now. As we wrote in our huge Hands On article, it really is an outstanding patch that improves Cyberpunk 2077 immensely. It's been a long time coming!
CDPR has also released the full patch notes for 2.0, and to say that they're large would be an understatement. You can read through them below.
Cyberpunk 2077 Update 2.0 Patch Notes
COMBAT
New Police System
- The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
- The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
- The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
- You can now hear NCPD radio chatter through the radio.
- It's now possible to quickhack NCPD officers.
Vehicle Combat
- Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
- Vehicle tires can now be shot or slashed.
- Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
- Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
- You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
We made numerous improvements to enemy AI, including:
- Various enhancements to enemy netrunner AI.
- Improved NPC reactions to grenades and their use of grenades.
- Improved NPC reaction time when flanked.
- Faster detection by enemies when you're walking or sprinting.
- Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
- Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
- Made improvements for scenarios where a group of NPCs can join another group in combat against you.
Netrunning Changes
- Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
- Rebalanced RAM costs.
- Rebalanced damage and upload time. Changed the effects of some quickhacks.
- Removed the option to use Breach Protocol on enemies.
Other
- Health Items and grenades now have a limited number of charges that recharge over time after being used.
- Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
- Improved the Aim Assist feature.
- Rebalanced the base game's main boss fights.
- Introduced Armor Penetration for the base game's main bosses.
- Removed the one-hit kill protection from civilians.
PERKS & SKILLS
- A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
- We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
- Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
- Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.
CYBERWARE
- Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
- The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
- Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
- You can now upgrade cyberware on the ripperdoc screen.
- Some Cyberware slots can be unlocked by acquiring specific Perks.
- Added multiple new kinds of Cyberware.
- Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
- Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.
WEAPONS
- Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
- The "first equip" animation can now be triggered at any time.
- PlayStation: double tap △ while the weapon is holstered.
- Added smoke grenades.
- Added new melee weapon Finishers.
- You can now find a Thermal Katana in the game.
- Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
- All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
- Removed the silencer slot from Revolvers.
- Removed the scope slot from Light Machine Guns.
- Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
- Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.
VEHICLES
Traffic
- NPC vehicles can now switch lanes to avoid obstacles.
- Pedestrians will now try to avoid running into moving vehicles.
- NPC drivers are now better at avoiding you when you are on foot.
- Improved braking, acceleration and suspension of cars in traffic.
- Some NPCs now might react aggressively when you hijack their vehicle.
- Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
- Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.
Other
- Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
- Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
- Added a new "Driving" category and Driving Manual to the Database.
We implemented various changes and tweaks to vehicle performance and handling:
- New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
- All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
- Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
- All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.
- Many vehicles were fully retuned or their tuning was heavily revised.
- Multiple other small improvements.
BALANCE & ECONOMY
NPCs
- All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
- Enemies will have different tiers depending on the faction they belong to.
- Some NPC archetypes will feature Low, Medium or High armor.
- All resistances for regular NPCs have been removed.
- Rebalanced game difficulty to increase the challenge at higher difficulties.
Weapons
- Weapons now scale damage based on their Tier.
- The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.
Loot
- Loot now scales to your level.
- Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
- NPCs no longer drop clothing.
Crafting & Upgrading
- Crafting and upgrading now require only one type of component instead of multiple types.
- Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
- Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.
Vendors
- You can now access the Wardrobe feature through clothing vendors.
- Vendor stocks scale with your level, expanding as you reach a new Tier.
- Updated vendor stocks so that each has a more distinctive theme and specialization.
- Vendors no longer sell quickhack and crafting components.
- Adjusted the prices of weapons, cyberware, apartments, clothing and more.
AUDIO
New Radio Stations
- 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
- Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
- 107.5 Dark Star is a new station for electronic music.
UI
- The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
- Added the option to untrack a quest in the Journal.
- Overhauled the phone UI to be more intuitive.
- Revamped Perk and Cyberware menus.
- Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
- The minimap will now zoom out dynamically depending on your speed.
- Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
- Improved D-pad navigation in menus.
- You can now change the HUD safe zone. This option is available in Settings → Interface.
- Multiple UI fixes for widescreens.
- You can now preview clothing and weapons not only at vendors, but also in your inventory.
- The indicators that show the status of active cyberware are now displayed on your HUD.
QUEST FIXES
- Beat on the Brat: The Glen - Fixed an issue where it wasn't possible to draw fists when the fight started.
- Blistering Love - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
- Cyberpsycho Sighting: Bloody Ritual - Fixed an issue where Zaria's body could get stuck underground after defeating her.
- Forward to Death - The forces defending the gate of the construction site now properly attack V.
- Gig: Serious Side Effects - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.
- I Fought The Law - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.
- Queen of the Highway - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.
- Spellbound - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.
- We Gotta Live Together - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.
STABILITY AND PERFORMANCE
Multiple fixes and improvements related to stability and optimization.
MISCELLANEOUS
- Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
- Added more secrets to be discovered in Night City.
- Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.
- You can now change tattoos at ripperdocs.
- You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
- Apartments will now give smaller buffs.
- Updated the Characters tab in the Database to include more side characters.
- Added new niches to the Columbarium.
- Added Ukrainian text localization.
CONSOLE-SPECIFIC
- Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
Will you be returning to Night City thanks to Update 2.0? Rebuild V and enjoy merc life all over again in the comments section below.
[source cyberpunk.net]
Comments 33
I hope you all appreciate how long it took to copy, paste, and then properly format those patch notes so they didn't break the page!
Reading the patch notes on the CP website felt like opening my Xmas presents. Downloading the update as i type this.
@ShogunRok Thanks Samurai. I'm downloading now.
Let’s go!
New play of Nomad here we come. And thanks @ShogunRok for your heroic efforts.
I’m downloading the patch now on PC and it’s 54GB
Just downloaded, fair play to the developers. Looking forward to playing.
@Worlock_ed Wow. 17.5 on PS5.
„Pedestrians will now try to avoid running into moving vehicles.“
Image CP2077 would have received in this version 2.0, what a totally different story it have been.
@ShogunRok Always
@Splat weird, mine said 24gb or something
So many of these changes read like pre-release patch changes. Insane. Also interesting they’ve just abandoned 4K.
Dare I say I’m proud of CDPR for sticking with this thing. All things considered, it’s best case scenario for players both old and new, Mike Pondsmith and the developers who get to see their passion come to fruition in a manner fitting of their hard work and determination. Congrats to the team, can’t wait to dive back in!
Never really enjoyed this as I wanted to but I’m gonna update the game and start a fresh character as this sounds like they’ve done some great work on it.
Great to see Cyberpunk is now out of early access!
Still remember the first time playing the game on release day on PS4 after the opening moments of the game when the character I was looking at hadn't loaded in properly in time yet and looked like a human that was built out of plasticine from a 5 year old kid
A great excuse for a second play through, which I never do with epic RPGs. But not for awhile; finished my first play through over Christmas and loved it, but need a break! Will wait until the DLC is cheap and all the 2.0 patches are out.
@nessisonett Hopefully downgrading from 4K will mean less frame rate drops.
Fired this back up and can’t pinpoint exactly what has changed (other than looking through the list). It’s been a while but gotta say it feel great so far.
A shame this is coming when I’m already juggling Starfield, Baldur’s Gate 3, AC 6 and Lies of P!
But definitely will go back and finish this.
@ShogunRok hey there, do you know what buttons those new control schemes change around? Cause I'm a control scheme freak and I'd love to be able to crouch with the right stick and melee with Circle/B.
Thanks in advance!
@AndroidBango underrated comment lmao 🤣 my thoughts exactly!
Edit: But (aside from the demo) I’ve been waiting years for this moment.. I’m pretty hyped.. updating now
@clvr The 'alternate' control scheme is what I've been using, and it makes it so R3 is crouch instead of circle. Not totally sure about the rest!
@ShogunRok thanks a lot! That's exactly what I was hoping for!
I just realized I wrote "crouch" twice in my original comment (I've edited it now), but I guess you still understood what I meant lol
Thank you!
Can someone explain this one to me? im kinda dumb
"Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality."
Just been playing this on PC and the new ray reconstruction looks unbelievable and finally showcasing what my GPU can really do. In terms of the gameplay improvements, I feel they've transformed the game. I've had a quick go on my high level character but will be starting a fresh save for the dlc
Really want to start another playthrough and get the DLC but I also want to get through BG3 before Spider-man 2 and my time is limited at the minute.
And then there is Cities 2 as well coming up.
I hat being spoiled for choice 😂
@Max_the_German If even just the mostly not buggy PS5 version released today it would be my GOTY for 2023 so far. Cant wait to give this version a go.
"Pedestrians will now try to avoid running into moving vehicles."
Looks like those insurance scams just aren't paying off in Night City these days...
all I want is to be able to run around as the night city nudist, none of this forced underpants silliness and ps5 trophy auto pop, already had six trophies randomly pop while loading into the game.
Three years later finally looking forward to diving in and seeing what all the fuss was about. They may call it 2.0 but this seems far more like the 1.0 that was originally promised.
The upped recommended specs made my poor PC suffer, so now i get to spend a while tweaking settings until I can get it to run nicely again... or wait for a complete edition sale on PS5 so I can pick up Phantom Liberty as well.
Glad I didn't pre-order this game and waited. Sounds like it might finally be time to jump in... After BG3... and S-M2... and finishing up H:FW... that should also give CDPR enough time to do some smaller patches to catch the unexpected.
Mad respect to CDPR for the care and support they show to their portfolio of games. Just a shame that they didn't have that attitude when it launched. Hopefully they learned a lesson, but given the mad amounts of money they made despite the state of the launch game I fear not.
Have picked up a copy and cannot wait to finally jump in.
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