Blizzard has dropped the details on update 1.2.0 for Diablo 4, which is set to release next week, on the 17th October. All in all, this is looking like another step in the right direction, with a slew of positive changes coming to itemisation, character builds, and the structure of endgame content.
It feels like Diablo 4 has struggled to stay in the general gaming conversation over the last few months. The action RPG undoubtedly impressed at launch back in June, but more hardcore players quickly found problems — especially when it came to post-campaign content. Its seasonal stuff didn't hit as hard as it should have, either, and so Blizzard's been playing catch-up ever since.
Still, it's big updates like this that can give the title a shot in the arm. The new patch notes are massive so we won't be posting everything on this page for the sake of our sanity, but we've gathered the main points for you below:
- New unique items, legendary aspects, and paragon glyphs
- Numerous user interface improvements
- Numerous dungeon improvements
- Numerous endgame activity improvements
- Enemies and bosses have been rebalanced across the board for the new season
- Broadly increased experience gains
- Balance updates to unique items, damage resistances, armour, and damage types
- Balance updates for all character classes
- A lot of bug fixes
Dare we ask if you're still playing Diablo 4? Might you be tempted to return to Sanctuary once this update hits? Try to remember your build in the comments section below.
[source news.blizzard.com]
Comments 24
It is what it is. And sadly for some players, I am excited for 2nd season. Changes are promising and game is going somewhere. Lets spin to win next week.
Having a break from diablo because i'm playing lies of p and i have lords of the fallen on order. I will jump back in when i can though as its one of my fave games.
I enjoyed my time with the campaign, but until they completely overhaul the itemization, I'm going to stick with playing Diablo 2 Resurrected.
Getting small percentile damage bonuses to very situational based gameplay is not rewarding. Also I'm too stupid and lazy to figure out the difference of damage with frost vs damage with cold. Or all the crowd controlling nonsense how there's like 10 different affixes for damage while immobilized, injured, stunned, trapped etc. But hey, sounds like they have fixed resistances 4 months after launch.....maybe.
@Northern_munkey just hit 500 hours. Got my Druid to 100 and my barbarian to 80 in season 1. My buddy i play co-op with has a 100 necro. We are shredding everything. So much fun. Can’t wait for season 2. Not much else coming out that i am excited about. So i will log a ton of time in season 2, the changes and season look really good.
I played this solidly for the first few months and finished the campaign, but bounced off the season mode stuff pretty quickly. With so many other games to play right now though - including Spiderman 2 next week! - I can’t see myself returning to Diablo 4 anytime soon.
I need an expansion. Seasons don't really do anything for me.
@Loamy I haven't played in a while but from I recall a lot of criticism was towards nerfing classes and making it extremely difficult to get legendary items. Also for a period of time you could accidentally buy the battle pass with one click, which was pretty shady.
Btw, love your username and and the image. It got a chuckle out of me.
@Loamy The endgame is very barebones. Not really anything to do or reasons to do them. Itemization is a huge mess where it's tedious and time consuming to sort/manage loot. Balance was kinda wack too where most classes get kind of pin holed into specific builds. Leveling up super super slow/grindy later. Respecing is also very time consuming with no way to manage loadouts so once you pick a build, the game doesn't make it easy to try a different one.
I wouldn't call it awful. I think it's pretty boring once you get to level 70. Could just be me too, but classes aren't very exciting. They've taken a few steps backwards since launch and launch was already in a rough state, so I think that's why you hear a lot of negativity. Base game is still ok/playable/enjoyable.
I really enjoyed my first play through. My 2nd season 1 playthrough felt more of a slog though. I will no doubt get the inkling for some more Diablo in the future so I am looking forward to seeing the state it is in when that time comes.
It's crazy but the updates show they're actually listening to the players. Something that doesn't happen often in the industry.
I wont be coming back until they do something about loadouts and itemisation.
I'm a casual player and like to switch things arround. But I dont have the energy to memorise skills and items to quickly change stuff sound. I want skill loadouts, item loadouts, item filter / search functionality. Drop filter, etc. Before that happens Im sticking with games like last epoch or waiting for poe2
These changes look really really good. And they already changed renown starting season 2 which was the main reason I stopped playing season 1. I'm excited, well pick this baby back up for necromancer minion fun.
@Loamy reading some of these complaints, they are regurgitated nonsense that blizzard has actually addressed prior. I can't tell you if the game will be amazing to you, but these improvements are great for me and address a lot of the complaints I've had.
As much as these changes are nice, it doesnt help with the main problem it has.
Monsters that lvlup as you progress. Now... any meaningless dungeons and areas feel like the same. Diablo is mostly about feeling super powerful after a long journey of grinding and looting. Now it seems rather pointless if monsters lvlup as you do.
HINT: witcher 3 had an option to tick on/off for this exact feature. fixed levels or the opposite.
Can this game die already
Yes, monsters level up with you on a 1 to 1 ratio. This means no matter how much you level up you never get stronger. Levels are meaningless outside of giving skill/paragon points. A monster takes 6 basic hits to kill at level 1, and that exact same monster still takes 6 hits to kill at level 50. This along with a number of other similar design issues make this game very boring to me. It needs a full difficulty and system overhaul to become a better game.
Since I don't buy single player always online games at full price, I'll wait until it discounted to $20 before buying it, like the division 2.
@Pat_trick the whole battle pass one click thing was over exagerated. You had to be a real muppet to not know what you were doing. It was always very clear what that box in the bottom left was for.
@Cutmastavictory 100% agree. These complaints are just repeated over and over by people who dont play the game as it is now. Most issues have been sorted out and the new update looks as if its going to overhaul an awful lot. Looking forwards to seeing what it brings.
People are still playing this trash? Blizzard is just paying lip service to keep the game alive. Please stop already....
@Loamy Simply, there is almost none endgame, only repetitive dungeons and some bosses (put aside season, talking about core game). Note that you cannot repeat story or side quests, map is set and dungeons are so similar, that sooner or later they become boring. And than they started to fuel the fire.
First, they nerfed crucial skills, so it became not only boring, but also artificially longer to level up. Fast paced action was gone.
Second, they made new character meaningless, because they made shared exploration, so map is revealed as your last walkthrough left it (while you reveal it whole, it stay that for every character) and if you choose to skip story, you can do just side quests or renown (which will be also shared in this patch, ergo removed).
Literally you have almost nothing to do with new character.
Third, you are not forced to care about loot because there is power scaling for monsters. In other words, whatever you equip, you kill any monster in similar time.
My lvl45 Necro is equiped with +-lvl17 gear and feels same whole time.
@JohntheRaptor It's the same listening as when Fallout 76 rolled back on what they initially believed to be a good decision.(Removing all NPCs)
This really could just be considered rerolling bad decisions that the community railed into them over.
I wish there was a quickplay option like in D3. Yes we can PUG outdoor stuff, but i liked the dungeon runs and chest quests or w/e it was called. Come in, kill, say thanks and go to the next.
I've been really enjoying this game, certainly the most I have since D2...but, I've not really deep dived into the end game stuff yet so maybe that will be when the wheels come off for me..
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