Sony’s innovative DualSense controller can be a game-changer when put in the right hands, but it’s usually down to first-party developers like Insomniac and Guerrilla to get the most out of it. Fortunately, Finnish studio Remedy is not skimping on support, and has promised that its upcoming Alan Wake 2 will take full advantage of the peripheral – on both PS5 and PC.
Writing on Twitter, communications director Thomas Puha explained that fans can expect to feel the “patter” of rain through the pad, while each weapon will have different trigger resistances. He added that you “can turn this stuff off if you want”, but generally we find the haptic feedback to be additive when it’s used correctly.
It’s good to hear that Remedy is taking full advantage of the PS5 pad’s features, because generally we’ve found third-party support to be very hit and miss of late. Playing exclusives like Marvel’s Spider-Man 2 serves as a reminder of how effective the haptic feedback can be, so hopefully Alan Wake 2 benefits in a similar way.
[source twitter.com]
Comments 15
For Windows, does anyone know if you need to connect the DS with a wire to get haptic support, or does it work wireless as well?
What a weekend this game to play me and Barry Go against the darkness again 🤣🤦
@Yinx yeah it needs to be wired for haptics to work, for the triggers it's game dependant whether it'll work over Bluetooth
@Yinx from what I seen it's usb but my information is old.I use xbox360 controllers.
I really wish devs would be as creative as Returnal when it came to utilizing the adaptive triggers :/
Perhaps they should have supported a physical edition I might have bought it
That's nice. But no disc, no buy. Sorry Remedy
Remedy is one of the few game developers I haven't been disappointed in yet, so I don't care that Alan Wake 2 is digital only. I bought it and preloading as we speak. If you really want to play it, I don't think not having a physical version would be a problem. You can always buy it later on a sale if the full price is the issue.
All this haptic malarkey is great when done properly but is sadly still oft overlooked in most games. Enjoyed the tension trigger ‘sweet spot” sections of Spider-man 2 but it’s still the likes of Returnal and, of course, Astro-bot that truly impressed me and led me blindly to believe all future games would feel so damn immersive …
… which sadly a great deal of them haven’t. Be interested to see how Alan Wake 2 fares, though that’s only if it turns out to be worth buying. Thought the original was average at best and terrible at worst but lived Control so here’s hoping for the correct remedy (See what I did there? Up all night thinking up that!)
N.i.c.e. alan wake 2 is going to be a excellent game.and the dualsense controller is a game changer.word up son
woot! Just two more days! Really hyped for this. Regarding DS... I'd love to have an experience like Astro Bot if we'll ever see sthn like that again?!
Sounds great, Spiderman 2 has amazing haptics. The one bit that stands out is when your riding the bike you can feel the bike chain coming through the controller.
@Powerplay94 Seriously, that was probably Sony's worst move they could have made.
I love the idea of the DualSense but I've rarely seen it used well.
As amazing as the tech is, I can see it becoming less and less relevant over the course of the generation as devs generalise controls across all platforms.
The ps5 version of Control was the first time I really FELT haptics. I thought it was great so no surprise here.
On another note - do the ‘I don’t buy digital only games’ brigade HAVE to post literally the same comment on EVERY article relating to EVERY digital only game? We get it ok!
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