Final Fantasy 7 Rebirth will ship with three difficulty options when it launches next year, on the 29th February. The first two, easy and normal, are exactly what you'd expect — but an all-new third setting, named 'Dynamic', sounds especially interesting. When selected, enemies will actually scale to your level.
The official press release reads: "In the newly added “Dynamic” difficulty, enemies grow stronger as your characters do — perfect for players who crave constant challenge."
We would assume this option has been incorporated due to Rebirth's fairly open structure. You'll be able to travel back and forth between large areas, whether it's to complete side quests or simply explore. This Dynamic setting makes it so you won't just be obliterating lower level foes on your way through old areas. With that in mind, it might be a cool option for players who want to push the combat system at all times.
What difficulty setting will you choose in Final Fantasy 7 Rebirth? Does Dynamic sound good, or is bullying low level opponents part of the fun? Check your equipment in the comments section below.
Comments 34
Sounds great, I'll probably try that one.
It feels like a punishment when I decide to explore and do side content in an open world game (kind of the point of having an open world) only to then realize I'm massively overpowered for the main story content that follows. Dynamic difficulty/scaling might alleviate this.
Eugh, I don’t know why every game needs to have scaling.
To me this is a much better option than just a regular "hard mode". Difficulty scaling in Resident Evil is part of what makes the new entries great on the normal difficulty.
Will definitely give this a go for the new FF
This will only mean that you'll never feel strong and the curve will be butchered. If i still need to hit the same enemy 10 times 50 hours later, what's the point of having a leveling system?
Scalling is nice but i have 0 faith in Square doing it right, especiall in an RPG.
@Faruko that's not necessarily it
It could gauge how well you're doing vs how well you **should** be doing considering your level and enemy levels etc and adjust the difficulty according to that
this approach wouldn't necessarily eliminate being able to overpower some enemies later in the game or dying to strong optional bosses if you try to tackle them too early
really depends on how well they implement it
@Faruko I agree with this. This makes leveling up pointless. When I'm close to the end I want destroy the weaker enemies with one hit.
I’ve never been a fan of level scaling, I like being able to grind if I get stuck.
They got the Vagyrisk in the game. That's how you know they care.
I'm glad it's optional. While it sounds good on paper I find level scaling means you never get the power fantasy you want, nor does it reward you for your progress but it depends how they implement it. If done well it could potentially be great, but I don't think i've ever seen it.
If it's well-implemented, I could definitely see it being my preferred choice - it would need to strike a good balance and progression.
If it allows you to tackle all available side content without massively outlevelling the story or vice-versa (something that a lot of jrpgs have struggled with once they transitioned from unmarked, entirely missable sidequests that primarily rewarded you with storylines and unique items to lists of Objectives that mainly bloat your EXP bar), while not tilting the scales against the player in the process, then I'm all for it.
If they don't get it right... well, I'm glad that it'll be a difficulty setting/option and not a mandatory feature.
Hopefully can be changed on the fly? Level scaling broke Final Fantasy 8 but i assume they learnt from that. On the otherhand its nice to return to early areas, but in prior games it was more a nuisance just waltzing through low level enemies given the long load times in the transition from world map to battle screen.
Would like to give this a try at least, so long as i can switch back to normal difficulty
Glad this is just a setting. Hate this trend of RPGs having level scaling. Completely removes one of the integral components of an RPG.
@Faruko Games are escapist fantasy for me, and nothing makes you more able to escape your pathetic little life than becoming a god. I want to be able to steamroller everything in my path because fifty hours in I've earned it. That's one of the many ways in which FF13 failed with its "let's prevent you from levelling" system that lasted most of the game.
Thank God it's optional. I like being op in games like this
I won't be playing it on that. I still have flashbacks of FF8 after all these years.
It’s Final Fantasy 7… I think I want to experience the old way of playing it by wasting a lot of time to make op characters instead. Maybe I’m just old school like that?
Dynamic scaling is not New and is one of the. Worst features in to include in an rpg. Completely negates leveling and progression. It was garbage in Witcher 3
I would have much rather had a hard mode. At least it's optional, but to not have a true hard option and have this instead is lame.
I guess this is a good option for some, but to me it makes leveling feel completely pointless. One of the most satisfying things in an RPG is to go back to an early area with all your endgame godlike powers and just obliterate everything.
@Faruko So, choose a different difficulty. OMG! How easy, right? It's amazing how folks complain about choices they will never use.
I can't even express how much I dislike level scaling. It's good that it's just an option. So far they seem to avoid all the critical stuff that would get me turned off. Don't dissapoint me now, Square!
Best news ever! (As it means there should definitely be modes with no enemy scaling!). Seriously, why have enemy scaling in an RPG? It’s ridiculous. It is effectively putting a system in place to negate a character scaling system. Totally pointless and defeats the purpose of levelling to begin with. Almost as bad as rubber banding in racing games.
It's nice to have the option but it's great that it isn't forced some games level scaling hurts the fun.
Idk, I am glad they are adding more options but level scaling always ends up screwing up some things as some enemies become incredibly difficult while others are as easy as they would be without scaling and the difficulty gets all weird like that.
I really hope we still get our NG+ Hard Mode. I’m positive we’ll have it but that’s where Remake shined IMO
Urgh, how dam mundane 🙄🙄🙄
RPGs are about grinding to overcome your enemies and this level scaling defeats that, I hope these dumb Devs are proud of this 🙄😏😏 I'm actually enjoying super mario RPG and will finish it till completion, no nonsense and rubbish I'm enjoying the game for the story and no matter what my reflexes are when it comes to mario I can't wait to encounter the final boss and see a conclusion! I think these current Devs don't know what that means and they loose themselves smh (dark souls bore lol)
Nah don't worry I will play this on plus Extra anyways, I'm loosing nothing 🙄🙄
@Nyne11Tyme that soundtrack avatar is dope, nice! ❤️❤️ I have that on my phone too😍😍
This is great. The first game I played with this feature was The Witcher 3 and loved it so much that I always use this option when available. It is very boring facing weak enemies for me; thus, it is great news.
I dislike level scaling. Give me a good grind session any day.
People who just want to OP should use this option as well. Find the most efficient enemy to grind and just go at it, then change the difficulty when you're sufficiently high level. Unless you're locked into the difficulty like Hard Mode did with Remake.
Dynamic Scale is Worst Feature on RPG games. What's mean of LV Up on RPG games? What's mean of OHKO strong foe by optimize setting?
Why don't make this FF7R become Action RPG with no level up system.
As I've gotten older I've been enjoying harder or more challenging difficulties in the games I play so this is welcome news
If you're going to level scale in an RPG, just don't have levelling at all. Do ability trees and cut out the stat scaling for everyone.
Level scaling is junk gaming. It's just a way to abuse people's desire to see numbers go up without doing anything meaningful.
Noo, that's stupid for rpg, why level-up when your enemy does the same? 😕
FF8 also had level scaling and just made the game worse because of the poor implemented GF/Junction system that made you broken without never needing to level up in the first place. I assume materias will do the same thing
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...