
The Day Before's rise to infamy has been swift. Promised for an eventual PS5 release, it was released last week into Steams Early Access in an atrocious state, and players were quick to note it only vaguely resembled the product promised. The developer announced its dissolution days later, effective immediately, before the studio's owners, brothers named Gotovtsev, dropped a digital smoke bomb and disappeared entirely.
Speaking to DualShockers anonymously (thanks, Eurogamer), a former Fntastic developer has described the somewhat chaotic situation at the studio: "No one from our team knows why they called it an MMO. It was always a third-person shooter with some co-op mechanics. Not one RPG mechanic was implemented - skills were an idea, and they were in the prototype stage, but nothing more."
The source said that had been the case for the last two years and that "from the beginning, the idea was that servers would be under 100 people - that is not an MMO. No clans, no raids, closed hubs." There was little communication between the development team and Fntastic founders Eduard and Aisen Gotovtsev, who "made every gameplay and design decision" and threatened employees who disagreed with dismissal. Worse: "A lot of stupid ideas were implemented, removed and re-implemented because the brothers thought they knew better than us about what people wanted. A huge amount of time and work was wasted."
Financially, the source confirmed reports from Redditors that suggest around 200k copies were sold on Steam, with more than 90k being refunded. Regardless of playtime, anyone who purchased the game is entitled to a refund. Fntastic's official response to all this? "This was our first big experience. Sh*t happens."
Yahoo Gaming SEA did some fantastic reporting and went to the developer's Singapore-based studio, which turned out to be a mixed working co-op Fntastic used as a physical address for virtual office space. Digging through financial findings, they found that the studio made S$3.4 million in revenue last year and was left with S$840k after paying taxes and expenses. Both brothers were paid S$200k each, used a further S$308k for travel expenses, and apparently didn't pay any employees based in Singapore.
The source says they "didn't think the CEOs got any money from sales" of The Day Before, which is something at least. The entire affair has been strange and begs the question, was the elaborate deception worth the effort?
What do you make of The Day Before and the apparent ruse Fntastic's CEOs tried to pull? Find some closure in the comments section below.
[source dualshockers.com, via sg.news.yahoo.com, eurogamer.net]
Comments 16
It did not look great anyway. There seemed to be a total lack of direction and communication at the studio and whilst the game looked promising initially it became apparent that it was never going to realise its potential especially after the gameplay trailer was revealed to be fake. I guess we will never know now.
...and people like sheeps pre-order pre-order pre-order...
If only we could rewind to The Day Before this game released 😛
I look forward to a documentary on this saga, I feel like there's still more to come...
Could Massive just do a Zombie mode for the Division? That would be great thanks!
Well, scams happen all the time. The crazy thing is that they managed to make the most wishlisted game on Steam.
Noclip should make a documentary about this. And it should be something new studios watch to know what to avoid.
Having said that, it seems like a pretty clear cut case of bad leadership. Perhaps part of the reason Jim Ryan "left" Sony recently.
What about the whole area being some reused assets they bought
Really been enjoying my popcorn lately.
I know when I played it I think there were fake artificial gunshot sounds being generated to make it seem like there were actual Players when in Reality there were none 🤣🤣
I know I shouldn't laugh but I can't help but see the funny side to that.
@Grimwood Nope going by my own personal experience kid but go on defend this garbage if you like.
@djlard the devs didn't allow people to pre-order The Day Before. All sales were day of release, so the "pre-orders are bad" argument isn't applicable here.
@Grimwood We live in world of unfinished or scam releases. How about wait a few days, read reviews and than consider buying rather than buying forward and than whine?
You also won't pay forward in serious but unknown restaurant...
@djlard how are you supposed to write a review if you wait a few days tho? I'm not the type of person that relies on reviews. I have to play it to know if I like it or not. And if it's not for me, I'll just get a refund.
@CutchuSlow Review is written by press, not by you. And there will always be some pioneers who buy/get it and write personal review. But at least reviewers pretty soon find out if it is unfinished, broken or bug infested. If it is fun, that is another story...
@djlard ok. I've never really looked at reviews by the press. Only user reviews on steam sometimes.
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