
Of FromSoftware's impressive lineup of recent games (Demon's Souls, Dark Souls, Bloodborne, Dark Souls III, Déraciné, Sekiro: Shadows Die Twice, Elden Ring), Dark Souls II is the only title not directed by the sadistic master of Souls-Like gameplay, Hidetaka Miyazaki (but he did serve as supervisor). This fact separates the unfairly maligned game from its infernal brethren, whether warranted or not. Fans of the Souls series had better get on board with the idea of the auteur creator passing the torch for future games, however, as Miyazaki himself says there's a "high probability" he won't be director of "other Souls-ish games going forward".
Speaking to IGN, Miyazaki prepared the audience for the day when another would be the architect of their nightmares and frustration, explaining that there "is a high possibility that we would delegate the director's responsibility to those other Souls-ish games going forward." Pondering that thought, he went one step further: "I think it's very likely that we'll see new directors going forward. And I think if we do that, I'd like to step away from that supervisory role and give them full direction and full control over those projects. I think really this is the best way and the easiest way for them to flourish within that environment and with those new projects."
While Dark Souls II is considered the black sheep of the Souls family, Miyazaki remembers it fondly: "In regards to Dark Souls II, I actually think this was a really great project for us. I think without it, we wouldn't have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series." Here, the developer first experimented with semi-open world sections, the foundation on which the masterful Elden Ring would later be built.
In other FromSoftware news, Elden Ring's eagerly anticipated DLC expansion, Shadow of the Erdtree, was finally revealed and will be released in June.
What do you think of Miyazaki's comments? Are you ready for a FromSoftware without its longtime director at the helm? Come to terms with the inevitable in the comments section below.
[source nordic.ign.com]
Comments 19
miyazaki should just design the levels and play test the games in the future.
the blueprints are already set.
he can only work on the same game series for so long before exhaustion and fatigue set in. he is nearing 50 years in age and perhaps wants to explore fresh ideas and new IP that have no relation to souls games. good on him and i look forward to what he does next.
DS2 is fantastic. If it weren't for ADP confusing players and making rolls seem impossible it wouldn't be so underrated
DS2 is a beast without him on board so there's no doubt the team has a lot of talent. When tomonobu itagaki left team ninja it was a shipwreck they ruined ninja gaiden and dead or alive and only recently had hits with nioh (which I personally dislike) and the upcoming rise of the ronin.
@Dom_31 I will disagree that they botched its bosses. The bosses in Elden Ring were some of the most memorable and fun fights I've had with the exception of a few like Malenia, Elden Beast, and any duo fights(***** the duo Gargoyles).
DS2 is great, although not quite up to the standards of Froms best work. In fact I want to replay it again soon.
Better that he pass the torch now while he’s with the company and can still provide advice and mentorship to those directing.
DSII is fantastic, Majula is one of most iconic places in Souls series.
I'm surprised to see so much love for DS2. Was a huge fan of From going into it, but the enemy tracking, the player aiming coming loose from lock on, adaptability, the way player movement worked (not being able to turn around on a dime), and the philosophy of throw more enemies at the player to artificially inflate difficulty were all a hard sell for me. Not to mention the difference between the games reveal and what we ended up getting, and then got again when they team shuffled enemy placements. With all that said I've played the game for hundreds of hours and still think it's ok, but definitely the black sheep of the series.
Fwiw Miyazaki has already been sharing directing responsibilities with others. On most Fromsoft games there are usually several co-directors (including Elden Ring). I'm optimistic about it too; New people means new ideas.
What I really would like is for Fromsoft to step away from the "souls-like" formula and make more games like Déraciné. They have a knack for world-building and i would love to explore that in a more peaceful way.
I always said that if DS2 came out before DS1 it would be regarded as a masterpiece. It's a great game with a lot to love. There's nothing particularly bad about it, it's just maybe too big for it's own good.
I just want them to make another game like otogi orr metal wolf chaos. Just change it up a bit. I know they just released AC6 but weve already had plenty of those as well
I'm not opposed, we've gotten so many amazing Souls games from him and I'd love to see some non-souls stuff now as well.
@Frmknst The environmental storytelling in Souls is absolutely incredible, along with the soundtracks. There's an abstract inspiration with the environment and its details telling a story more than a direct one.
@Ludacritz Gotta agree with that and especially the movement. There was something so off about DS2's movement that it managed to feel clunkier than the first game for me.
I hope Sony moves it's lazy freaking arse and gets Miyazaki to do Bloodborne 2 before he retires....
I'm playing DS2 now and I love it.
Extra mobs (over base game) are just extra EXP.
Everytime I spot a fat Hippo guy, I farm it for souls.
Level design and art direction are really top notch (for 2011).
You start w/ fast travel, so everything doesn't have to loop back.
DS1 is like a methodical guitar riff, DS2 is more like the wild solo.
@GamerDad66 I loved it too. DLCs for the game are even more awesome experience.
@VaultGuy415 yep exactly, Dark Souls 2 is a great game. Those who didn't like it unironically failed to git gud and so whined it was too hard and that that meant it was badly designed. They played DS1 to death and were very good at it and so thought they'd be able to breeze through DS2. But DS2 tries to test different skills than DS1 does. E.G. it asks you to fight groups of enemies all at once & people were too daft to realise the solution to that. They whined that the targeting system of the game makes it unnecessarily difficult to fight groups of enemies. When the very simple solution was to simply not use the auto targeting system in those situations. Don't target individual enemies, just turn targeting off and attack without a specific target, just attack towards the group. Then it's much easier.
But cos that's a different skill being tested, compared to the skills that were tested in DS1, DS1 fans whined about it and complained it was poor game design because they were bad at DS2. It's designed just fine. But cos they had to learn new skills and to git gud at those, instead of just DS1 skills, they called it a bad game. It'd be boring if it just tested you on only the same skills DS1 tested. Then it wouldn't be a sequel, it'd just be DLC.
Also, DS2 focused more on good, fun, interesting gameplay situations over spectacle. DS1 was more about spectacle. It'd have very cool, unique looking bosses that looked nothing else in any other game before. It's fantastic, at what it's trying to do, and the bosses are the main reason why the game is as good as it is, because they're so memorable. DS2 tho is different, because FromSoft realised they couldn't shock people with spectacle anymore, so instead they focused on making the GAMEPLAY of bosses more memorable, instead of appearance. So, fewer things like a giant wolf with a sword in its mouth, more fights against people with broadly the same skills as you, i.e. humanoids who carry weapons like swords, axes etc, same as your character, a humanoid who can wield the same kinds of weapons. They usually were a lot more fun to fight, than big spectacle bosses of DS1. So people whined about that and called it boring even though each of the bosses fought pretty differently, just cos they LOOK similar. They're memorable cos the GAMEPLAY is different & is the thing that's memorable instead of spectacle.
To try and claim that the bosses in DS2 were objectively bad game design just because they looked less cool but played more interestingly, is just a laughable statement. In most action games, the funnest enemies and bosses to fight are usually the ones who are closest in style and ability to the player's character. For whatever reason it's just easier to design a boss that's really fun to fight against if it's very similar to your own character. Like look at the Devil May Cry games. Vergil is usually one of if not THE most fun boss to fight in the games, because he's the brother of your character, Dante, and so is almost identical to you in his abilities and style of fighting and weapons he can wield. Sure, he's not as cool looking in terms of spectacle as say, a giant lava spider. But he's more memorable in terms of actual gameplay. Again, there's nothing wrong with preferring spectacle over gameplay, or vice versa. But neither style is "objectively" good or bad game design. It's simply a choice, that's all.
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