Just one weekend removed from the release of Dragon's Dogma 2, Capcom has confirmed that it's working on a slew of improvements, which will be coming to the game via free updates. A lot of this stuff seems to be in direct response to player feedback, and includes overall adjustments, additional options, and performance enhancements.
Here's the full list of planned updates:
Updates for All Platforms
- Adding the option to start a new game when save data already exists
- Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99
- Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game
- Miscellaneous text display fixes
- Miscellaneous bug fixes
Updates for PS5
- Adding the option* to switch Motion Blur on/off in Options
- Adding the option* to switch Ray Tracing on/off in Options
- Adding the option to set Frame Rate to either Variable or Max 30fps in Options
*These options will not affect the frame rate significantly. Frame rate improvements are planned for future updates.
It all sounds pretty good, doesn't it? Hopefully Capcom can start wheeling these patches out soon. If it really is able to improve the game's overall performance — and it continues to address more specific criticisms — then we're onto something truly special.
Are you happy to see these updates being worked on? Return to your dragon hunt in the comments section below.
[source twitter.com]
Comments 78
Turning off ray tracing won't affect framerate?Ray tracing is a ridiculous gpu,cpu and memory hog so you would really hope removing it would get you to 60fps or nearer at least
@ROTTIEMAN16 I agree, it should definitely help, it's just that Capcom says it won't be a "significant" improvement.
But from what I understand, a lot of DD2's frame rate issues are down to (rather poorly optimised) CPU usage when it comes to NPCs, especially in cities / towns. I assume that's where the devs will start when it comes to noticeably improving the frame rate.
Launch broken, fix later. 10/10.
@ROTTIEMAN16 I think they mean the improvement won’t be significant. Dragons dogma 2 isn’t using full path tracing. I’m playing on pc and disabling raytracing improves frame rates by anything up to 20%. If the ps5 version is running at about 30fps, that equates to a 6fps gain - 36fps is a long way from 60 still.
Will hopefully be in good shape by Summer so I can pick it up on a big discount to play while I’m away from work. Beyond that and DLC for a 2+ year old game man as has been stated many other places, 2024 is looking grim for gaming.
Sale for me. One chance at a good impression and they dropped the ball. Most of these features should've been there at launch and when announced, gamers everywhere told them things like variable framerate was dumb and they remained over-confident. How Motion Blur toggles still are not there in Japanese games at launch is crazy.
@ROTTIEMAN16 I'm assuming they have a bespoke "performance mode" that disables these things and makes other tweaks to achieve a locked 60.
At least I hope so or my $60 will gather dust in my wallet.
@LordAinsley tbh I'm not a fan of dodgy frame rates so I played it on my series x which has vrr what kicks in at a lower frame rate than my ps5 and its been great...its just like the 1st game tbh
Kinda interested in this one, even though I didn't gel much with the first game. Will wait for these performance updates, though. Would be silly not to at this point.
(Does this one have overworld music, or is it mostly silent like the first game??)
Another game unfinished and unoptimised, not only on consoles, but also on PC... NPC appearing from nowhere is not acceptable in 2024... It's not an hardware fault, it's bad coding, and not enough time!!!!
@kyleforrester87 Mostly silent with little atmospheric flairs here and there.
@Neither_scene I know what your saying but when they removed rtgi from jedi survivor it went from just like dragons dogma 2 with 30-50fps to 60fps no problem.Obviously there was more optimisations but the main problem was the ray tracing
@ROTTIEMAN16 Sounds good. I picked up Rise of the Ronin so I'm just going to work on that until the patch.
All welcome changes! Played this non-stop over the weekend and am totally head over heels for this game.
@ShogunRok How bloody hard is it to pay Jeremy Soule fifty million to make a soundtrack for the ages???
Edit: Just read he's potentially been a naughty boy so he'd probably take significantly less.
That's good news about adding the new game option. People like to have multiple characters that focus on different builds etc. Was silly to lack that feature in the first place.
Aside from that. I've really been enjoying the game. Struggling to put it down. 😅
Ah, the new game option that people hated in Dragon's Dogma as people could accidentally wipe their current saves.
Be vigilant when you load in, all. As that really was a big thing, I believe.
I might experiment with blur and framerate settings. But Ray Tracing is staying on. I don't feel I've lost out on anything due to a wayward frame yet though, it's mostly npc pop in that you notice, but it is easy to ignore.
I continue to be baffled by studios releasing games without a motion blur toggle. It's so basic, and yet it keeps happening (see also: FF16 last year). Good that they're so quick to patch it and all, but it should never release like that.
Sounds like just a few more updates and the early access beta trial period will be over and they can release the 1.0 finished version. Unless they want to shut it down for a year first like Multiversus.🤪
It's a wonderful game but yes the frame rates are an issue. They actually slow the game down.
@Mio_Nakashima T
Well that worked for Baldurs Gate 3...
@Ravix in the first game if you chose new game it over wrote your save..this update will let you have multiple saves so starting a new game won't erase it..
@Northern_munkey I actually don't think that's accurate. Pretty sure you can still only have one save file. Definitely a bummer, but on par with the first game.
@wildcat_kickz @Northern_munkey
Yeah, I feel it will still be the one save file. Happy to be proven wrong though. But, I think the way the pawn server works requires some sort of continuity of either 1 pawn, or no pawn on an account. Not 2, 3 and 4 different ones.
It would be cool to be able to experiment with character designs and decisions on a brand new save though. I'd love to do a wild playthrough making silly decisions and not caring it will ruin my normal save.
Even locking it to 30fps is an improvement
Got this and Rise of the ronin day one.
Started rise of the ronin first as I have yet to finish dark arisen so will want to finish that first, along with finishing VII remake rebirth and P3 Reload
Glad I still have a ways to go on FF7. By the time I get to Dogma things should be looking better.
@MomsSpaghetti yeah im loving the combat so far, very satisfying.
" when save data already exists"
Does that mean they will overwrite the existing save data?
Will they allow you to have two DIFFERENT playthroughs?
How did this game get so many 10/10
Wrong really with so many performance options missing and issues.
If we giving 10/10 for poor quality the developers will keep shipping poor quality.
These issues and options resolved should have come with the game when released.
We call it PPQ. Piss Poor Quality.
Once patched and issues resolved I’m actually going to buy this game at a second hand shop, which is bad but it will make me feel better after Capcom releasing the game like this. And making me wait to play it.
“future updates” this one’s staying broken for a while :/
Great stuff. Still trying to figure out why I got attacked by everyone as I left the castle after the magistrate. Running away helps, at least until I hit an ox cart on the road with more guards. Of course a lone ox in the wild brings the dreaded xxxx. ☹️
@LordAinsley
"At least I hope so or my $60 will gather dust in my wallet."
We should be so lucky. DD2 standard edition is $70 plus tax.
@TrickyDicky99 Yeah yeah yeah PS4 is still holding this and Rise of the Ronin back.
@breakneck Spot on. The stubbornness is unreal. All stuff that should be there day 1 but they were too busy rushing it out the door.
@Ravix Do you get used to the character pop in? Because it seems so aggressive. They literally pop right in front of you.
Although it’s not uncommon for studios to release games in a not great first state, the rumblings I’ve read was that there was a big rush to get the game out before the end of the Japanese fiscal year, which I think is March 31st. Which kind of makes sense I guess… but still doesn’t excuse it.
Shame, I really want to play this one, but I can’t justify that price tag for something that’s going to feel off. I’ll do a Cyberpunk and pick it up when it’s a bit more on the polished side (and maybe cheaper).
A 40 fps in 120hz mode would be amazing but very few devs make use of it unfortunately.
So when is the first Patch comin?
@ORO_ERICIUS I would be surprised if it's not this week.
You couldn't even turn off motion blur? So glad I went with RotR.
Weirdly I think the current motion blur implementation has helped me notice the variable FPS less. I'm glad they are addressing some of the main issues such as being able to toggle graphics options and a 30fps lock.
I'm 20 hours in and loving the game.
@ShogunRok Fingers crossed. But I have to say that I have a blast with the game already tbh.
@atthegates I think I just don't care that much lol. In Elden Ring entire environments would pop in late if you ran or rode torrent.
I don't always sprint around, so that can avoid it a little bit in the city. Only really care if I hit an invisible wall that turns out to be an NPC. But the game is about so much more that I can easily ignore any random visual RPG jank that is in literally every big RPG in some way or another.
The positive is that t's not actual bugs and crashes too, like a lot of other games.
@Ravix Thanks for the info. Will pick it up in the next few months i'd say. should be in good nick by then
This is the only industry in which you sell a broken product, at full price, with pre-orders, and then roll out the rest of the product slowly over months, to make it work properly. And it happens because, sorry, but I have to throw Rob, PJ and the rest of the critical industry under the bus on this one, the critics hand waive and ignore the fact that the product is essentially broken and give it premium evaluations while being broken because the core essence of it is satisfactory?
If the game runs at a snails frame rate, has CPU bound problems, and is essentially not fit for purpose on the hardware, it's not a 10/10, 9/10 or anything else on the hardware. "Does it work properly" should be the first path to scoring things. I have no doubt this is a very very good game in terms of gameplay. And I'm sure I'll be an excellent must buy on future hardware, after the game is actually finished being designed for said hardware, sometime in the future. But it's not a 10/10 or 9/10 today as delivered on current hardware. Save the high scores for the next gen version. You know there will be one.
Customers, and critics have to stop aiding and abetting the "sell now, fix later" pattern. Imagine if every industry worked like this. A new book comes out, 9/10, near masterpiece. Then 2 weeks later "Renamed title of book, fixed incorrect spelling of 3000 words, various grammar and punctuation fixes" Then a month later "Fixed pages 60-100 being printed in Latin due to publishing error", then a month later "Increased resolution of typeset making print blurry, fixed multiple instances of protagonists name being replaced with other names, Fixed several pages where intended text was replaced with author's grocery list", and then 8 months later "Finally added the middle chapter. Thank you all for your tremendous support! Please show your support and buy the reprint edition coming out next Holiday! This will even include a cover this time!"
So ray tracing is locked on ATM? This sounds like a no brainer? I'd potentially bite at locked 30fps.. but not up for variable. Was Playing a 30fps game last night and once you get past the adjustment its not the end of the world
@NEStalgia no mate... because when every game is broken on release they have to choose which one is the least broken and give that the 10... so thats the bad news about this industry today. Sadly.
The single best thing about having a huge backlog is that almost every game gets a bunch of patches before having the time to play them. Looks like that’s the case here as well.
Updates look good, I don't like the residence update, the game is so brazenly brutal in that way I think it should remain that way.
I'm very glad the character adjustment item is getting bumped to 99.
@Frmknst Ladders are iconic now, embrace it.
I still dont understand why they can't let us have multiple save files, hell why not do it like the Souls series?
@ORO_ERICIUS if every game is broken then every game gets a low score. It’s not difficult.
But many review sites will be scared they will lose access to review copies if they decide to point this stuff out.
It may not affect us who frequent sites like this regularly and keep upto date with gaming related info. But for a more casual who see’s 9 and 10’s everywhere can influence them to buy it. Which equals more sales and helps give the green light to other developers that releasing in this state is ok.
I’ve said it many times before, but review sites HAVE to be held responsible for playing their part in allowing this to consistently happen.
I fully back @NEStalgia comment.
This is clown level. What's wrong with these companies? Stop releasing incomplete games. And it seems a majority are doing this now. I'll buy this whenever an updated physical build arrives which will be years from now and a much cheaper price.
All these little brats nowadays. If there's a slight hiccup in performance or a few bugs then they cry that the game is broken or unplayable.
There is no point to adding a performance mode; due to CPU load from NPCs in the city a $5K PC can't hold 30 fps let alone 60
@ApostateMage I like the game a lot but the performance is legitimately bad in the city
@NEStalgia Not to defend this, but it isn't really the ONLY industry. It's something that happens in software in general.
I work in software and while we don't deliver a "product" but a customized solution for each client, we're also bugfixing for months after go-live, even after hundreds of thousands of euros have already been paid. It's a poor comparison, but we're essentially also delivering a broken product.
It can and should definitely be better than we're currently seeing in the gaming industry, but software remains an insanely difficult (imo, impossible) thing to get right from day one, without the benefit of mass testing in a live scenario.
@Frmknst Nowhere near enough lines of dialogue, hard to see how they released it like this
Glad to see they’re working to improve the experience! To be honest, this all seems pretty overblown, as usual. Sounds like a great sequel and every Dragon’s Dogma fan I know is thrilled. I’m excited to play it one day.
@Jimmer-jammer I mean for PC it's really not as it is genuinely unplayable for some people where it will even crash constantly at the main menu or start of the game.
@Nepp67 I wasn’t aware of critical issues such as crashing, so fair enough. That’s not cool at all.
@PsBoxSwitchOwner Only people who have high expectations of games and are older and have played hundreds of games are on these sites and read reviews and scores . The 12 year old who gets a game as a gift from mom and dad doesn't care. not even 30FPS.
What the game has going for it is the best open world exploration experience ever. Full stop. The map is a marvel, there always seems to be alternative paths available and there never seems to be a dull moment. It's a step forward from Elden Ring, Zelda, RDR2, Horizon, Witcher, etc.
@TrickyDicky99 I mean they are current gen only right...so you can't be singing your "PS4 is holding things back" song.
Nice to see them starting the process of actually fixing the game, but maybe by the time I'd be ready to even consider playing this it'll be where a $70 current gen game should be technical wise. I'm glad in a way that I have so many games to play that I have no reason to consider this one given how badly the developer botched optimizing this game, no matter how good the game is otherwise.
@ORO_ERICIUS Not every game is broken though. Yes, almost every game receives patches and have glitches, but there are several games that release properly optimized at least. Horizon Forbidden West, Ratchet & Clank: Rift Apart, even the PS5 port of Final Fantasy VII Remake, etc. all released and looked and ran well. Yes, Guerrilla had to fix the Performance mode graphically since it had bad shimmering and such, but it still looked and ran great otherwise.
@TrickyDicky99 It's kind of ironic though that some of these cross gen games like Horizon Forbidden West and God of War Ragnarok run better than actual PS5 games like this one or even Final Fantasy VII Rebirth in Performance Mode (more looks than anything on Rebirth). The PS4 was holding them back, but yet some developers then got lazy and dumb when leaving the last gen behind?
Yeah, I'll pick it up either on sale further down the line after one or two major updates gets it stable
@TrickyDicky99 Yes, I know why PS4 games run well on the PS5. I was just saying it's ironic that people were saying that the PS4 would hold those games back when in fact they are games that are better in certain ways because of the fact that they run better. In a sense, even though people expected games to get better once they abandoned last gen, in fact some have gotten worse in certain ways. No real need to question if I know what I'm talking about.
Hopefully like plague tale this has a 60 fps mode down the line. Surely with some tweaks and the extra power of the pro it must be possible (yes I know its CPU limited)
@wildcat_kickz 100 percent. I understand that different people are sensitive to different issues, but these ones have not bothered me at all so far. Really I just wish their was an option to save anywhere. That wouldn't compromise the experience for me.
I get the frustration but I still think it's a really special game. I need to play a lot more before I am sure if it's up there w my favorites. Damn good so far though. Normally I would put down a game that was being patched in a way that might improve the experience as much as Capcom is aiming to here...but I might not be able to to stop playing
@TrickyDicky99 Game design includes frame rate. How do you separate them. And if you're talking graphics, I bet HFW & GOWR still look better than these like @KilloWertz said, and run at a stable frame rate, it's all in the design.
@TrickyDicky99 Point of the convo is your conversations have always been pointless blaming all your life problems on the PS4.
@TrickyDicky99 The whole point was just to mention how ironic that some games ran better when they were cross-platform rather than these PS5 exclusives that aren't optimized well at all. It wasn't me criticizing anybody, other than developers, and more of just an observation that I find to be a little amusing.
If it's not game design, then whatever it is, these developers like Capcom and Square Enix are heavily dropping the ball when developing some recent current gen exclusives. In the case of Dragon's Dogma 2, they could have made the game run better if they didn't make some of the game's design decisions. I put 100% of the blame on developers that can't get their games to run properly.
@TrickyDicky99 They were designed for both consoles. It's not like the games magically looked better, ran better, and loaded faster. Yes, it is ironic that people were clamoring for developers to end cross-gen games and go full current gen, only to then get games come out that actually run worse than those said cross-gen games.
Obviously you are missing the point, and continue to do so, so I'll just end it there. You are 100% right and I have no idea what I'm talking about obviously.
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