Player First Games seems to have successfully brought MultiVersus back, if its launch day player stats are anything to go by. After nearly a year of additional development to get the game in shape, it's now available once again, and it seems to have attracted most of its audience back for more.
Over on Steam, the free-to-play fighter managed to accumulate 114,515 concurrent players in the last 24 hours, which is nearly 75 per cent of its all-time peak of 153,433. That's a pretty healthy start for the game.
Of course that's just PC; it doesn't factor in those who are playing on PS5, PS4, and Xbox systems, so the total figure will be much higher. As with all live service titles, the number of concurrent players will fluctuate a lot over time, with spikes around big content updates.
Are you one of the people hopping back into MultiVersus after its time away, or are you coming to it fresh? Let us know in the comments section below.
[source steamdb.info, via videogameschronicle.com]
Comments 8
Good fighting and an excellent roster let down by insane grinding, endless overpriced MTX and P2W elements. I shell stick with this season as i got the battle pass free but yeah its sad WB's has really tainted it all.
I’m gonna stick with it for a bit, but somehow the game feels cheaper and less polished than it did in beta. Also not happy about the gold I saved for new characters being taken away without some type of compensation in return. The new stages are cool though, and I like the addition of Jason and Agent Smith. I’m excited to see who gets revealed next, I just hope they don’t flood us with more DC characters.
wouldn’t touch this again with a trillion foot pole, put this crap on mobile where it belongs
Its not bad but I can't tell if im playing online with people or bots
I'm kinda confused what they spent the year offline doing. Game mostly feels the same and still lacks polish and presentation. Was it all for a few characters, a few stages, and some slapped together PvE modes?
Game's still decent enough (still doesn't compare to Super Smash, and I'm always confused by people saying it does — I'd even take PlayStation All-Stars above this). Just perplexed where all that time went, unless it was all a marketing ploy.
Thought the gameplay was very fun when I played it before it went mia so I thought about checking it out. Almost immediately said to myself "actually...hell no". I'll need to hear or read an overwhelming amount of positivity about how non scummy a live service game is just to give it a peek. It sucks being asked for money while you're trying to enjoy the time you have while not making it.
I plan on playing it this weekend but reading about the grind... that's all I wanted them to fix 😮💨
Well. The 2022 open beta also had 100K players on launch day because WB thrown a tourney at EVO with $100K prize money.
But then it got less, and less, and less players until no one plays it anymore and they shut it down for "preparing for full game released". So we'll see if this will be different compare to the open beta...
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